Alpha testing

Community Alpha Test 4

Friday, April 19, 2024 · 1:00 PM EDT / 5:00 PM UTC

Osgul opens, and the crowd arrives.

A full weekend in Adrullan, and the first big test with Osgul, the homeland of the Ogres, open beside Leont and Greenwood Cover. Humans could take up the Ranger and the Beastlord, and the first crafting stations went up in Leont.

Thousands of you poured into one small corner of a very large world. As we kept reminding everyone that weekend, Adrullan has 12 races across many cities. This was the most crowded it would ever be.

Fireworks over Leont as the sun set on the test.

Post-mortem

How it went

600+players online at once
7,082characters from 3,035 accounts
22,115hours played in 60 hours

In 60 hours, 3,132 of you played more than an hour, 200 passed 20 hours, and 14 passed 40. Together you crafted 1,109,667 items and earned 6,525,613 skill-ups.

The favorite combinations were Ogre Shaman, Dark Elf Necromancer, Wood Elf Druid, Human Beastlord and Ogre Shadow Knight. Druid was the most played class overall, and Wizard the least.

We ran two server configurations over the weekend, moving everyone from Fenla to Tibolt on day two, and performance held up even with that many players packed together. Our Discord, YouTube and Twitter followings all more than doubled.

What came next

The quaint fields of Willowbrook, home of the Halflings, along with the Ardent Vale and Harvest Reach.

What’s new

Since the last test

The arena entrance in Osgul
The arena entrance in Osgul

Osgul

The homeland of the Ogres opened for its first full test, with Ogres starting there. It wasn’t as built out as Leont yet, and only some of its crafters were in.

Rangers and Beastlords

Humans could take up the Ranger and the Beastlord, beginning their journey in Greenwood Cover with a first set of quests and abilities.

Hammer and Bone, in Osgul
Hammer and Bone, in Osgul

Crafting begins

The first crafting stations went up in Leont, with a limited set of recipes and a passive crafting style. Osgul got a few of its own.

Chat bubbles and floating combat text

What NPCs and players said could now appear over their heads, and damage numbers floated up from your targets. Both were early, and both could be switched off.

Day two on Tibolt

On Saturday we pushed client 0.8.11 and moved everyone from Fenla to a second server, Tibolt. Characters, progress, corpses and friends all came along.

On the Discord

How it unfolded

  1. Flash test

    Osgul opens

    Unannounced, on a Friday: the Ogre homeland of Osgul opened for the first time, Humans could play Rangers and Beastlords, and the first crafting stations went up in Leont. It went so well we kept it running through Saturday.

    EnigmaFactory

  2. A full weekend, announced

    April 19, 1 PM ET, with Osgul and the new patcher ready to go.

    EnigmaFactory

  3. An earlier Osgul

    A Throwback Thursday look behind the scenes at an earlier version of Osgul and the design process that got it here.

    EnigmaFactory

  4. A new trailer

    A new trailer for the test went up on YouTube.

    EnigmaFactory

  5. “500 fake players, 1 sleepy server”

    A peek behind the scenes at our load testing.

    Skeeter

  6. Adrullan welcomes you all

    The gates opened at 1 PM ET.

    EnigmaFactory

  7. Into the wee hours

    A reboot to look at the data and hotfix the crafting experience bug. Then we let it rip overnight.

    EnigmaFactory

  8. Day two, and Tibolt

    Client 0.8.11, and everyone moved to Tibolt with characters, progress and corpses intact.

    EnigmaFactory

  9. The sun sets on Adrullan

    Fireworks over Leont, and a thank you.

    EnigmaFactory

  10. The retrospective

    The numbers from the weekend, now under How it went above.

    EnigmaFactory

The original call

As announced

Embark on an Unforgettable Adventure in Adrullan!

We are thrilled to announce the upcoming Community Alpha Test for EverCraft Online, an original MMORPG project that combines the essence of adventure found in classic MMOs with modern sensibilities. Join us for an immersive weekend of exploration, danger, and camaraderie in the vast, seamless voxel world of Adrullan.

Event Details:
- Date: Friday, April 19th, 2024
- Server Time: 1pm ET / 5pm UTC
- Local Time: Friday, April 19, 2024 at 1:00 PM ET
- Duration: Full weekend event

What is EverCraft Online?
EverCraft Online is a passion project that aims to recapture the magic of early MMORPGs while introducing modern refinements. Set in a massive, voxel-based world, EverCraft Online emphasizes social interaction, strategic gameplay, and immersive exploration.

Key Features:
- Vast, seamless voxel world with distinct starting cities and meaningful travel
- 12 unique races and 16 diverse classes (more details below)
- Skill Milestones system for incremental character progression
- Immersive gameplay with quality-of-life improvements
- Social focus with an emphasis on grouping and cooperation
- Extensive collection, gathering, and crafting systems
- Rules based resources spawning
- Compelling non-combat activities and gameplay

Please note that the features listed above represent our vision for EverCraft Online, and some may be in various stages of development during the Community Alpha Test.

For New Players:
If you're new to EverCraft Online, here's what you can expect in the current build:
- Choose from a subset of the 12 races and 16 classes:
- Start as a Human in Leont or Greenwood Cover
(or as one of several Elf Races who are treated as humans for the purposes of the test)
- Start as an Ogre in Osgul
- Immerse yourself in the rich lore and cultures of Adrullan
- Engage in strategic combat, social interaction, and immersive exploration
- Discover the joy of collection, gathering, and crafting
- Experience the thrill of unlocking new skills and abilities through the Skill Milestones system

We are continuously expanding the available starting cities, class abilities, and regions, so stay tuned for future updates!

For Returning Players:
If you participated in our previous Community Tests, here's what's new:
- The realm of Osgul, home of the Ogres, is now open for exploration
- New class options for Humans: Rangers and Beastlords
- Initiation of the crafting system
- Chat bubbles for enhanced NPC and player interactions
- Floating combat text for real-time feedback during battles
- Single Scene System and memory management optimizations
- New patcher and code signing for a smoother experience

We've come a long way since our team first assembled three years ago, and your enthusiasm and support have been instrumental in shaping the world of Adrullan. We can't wait to share this incredible experience with you.

Please note that as a pre-alpha project with limited resources, there may be occasional hiccups or even early termination. Our team will be working diligently to ensure the smoothest possible experience, but we appreciate your understanding and patience in advance.

Join the Community:
Adrullan is best enjoyed with friends, so invite your fellow adventurers to join us! Visit our Discord server at https://discord.gg/evercraftonline to connect with the EverCraft Online community, access additional information, and stay updated on the latest developments.

Thank you for being a part of this extraordinary journey. Your passion and dedication are what make the EverCraft Online community truly special.

See you in Adrullan on April 19th!

The EverCraft Online Team

https://discord.gg/evercraftonline?event=1224557177025466388

Posted on Discord by EnigmaFactory, April 2, 2024

Alpha testing

Community Alpha Tests

Every Community Alpha Test since the first, in June 2022.

Between the tests

Updates

Flash tests, pre-tests and stress tests. Short notice, and usually announced on Discord.

One more pass at the public build

Flash test

One more pass at the public build

Eight days out, Ballast and Fenla opened again to keep validating the build for Community Alpha Test 7.

Ahead of Community Alpha Test 7 →
The public test build

Flash test

The public test build

Thirteen days out, a first run of the public test build on Ballast and Fenla, with the level cap raised to 20.

Ahead of Community Alpha Test 7 →
That new server smell

Flash test

That new server smell

Unannounced, to check our move to new hardware. Fenla returned as a fresh start beside Ballast, and Far Clip Plane, aka BognarVision, got its first public outing. A quick infrastructure check turned into 33 and a half hours, with 577 players at the peak. Druids, Bards and Paladins were the most played.

Ahead of Community Alpha Test 7 →

Flash test

Release candidate

Two days out, a quick test of the release candidate patch for Community Alpha Test 6. Progress carried over.

Ahead of Community Alpha Test 6 →
A Saturday shakedown

Flash test

A Saturday shakedown

A few hours on a Saturday to make sure everything ran smooth for the following weekend. One name changed all night, and no bans, kicks or time outs. Progress carried over into Community Alpha Test 6.

Ahead of Community Alpha Test 6 →
Server stress test

Stress test

Server stress test

Our first test as Adrullan Online Adventures: five hours to push the server as hard as we could, with Willowbrook and the Bard class to explore and multi-boxing encouraged. The BogBot Armada gathered at the gates of Leont, and Bognar was still bored.

Ballast opens

Flash test

Ballast opens

A week later it was Ballast’s turn. Characters from the Tibolt flash test came along, and the Open Pre-Alpha channels opened back up.

Tibolt, ahead of the stress test

Flash test

Tibolt, ahead of the stress test

Tibolt opened with no set length and no agenda. Just hop in and enjoy Adrullan.

Pre-test for Community Alpha Test 5

Pre-test

Pre-test for Community Alpha Test 5

Tibolt opened two days early to shake out anything pressing and spread the crowd across content. Progress carried over into the test.

Ahead of Community Alpha Test 5 →
Osgul opens

Flash test

Osgul opens

Unannounced, on a Friday: the Ogre homeland of Osgul opened for the first time, Humans could play Rangers and Beastlords, and the first crafting stations went up in Leont. It went so well we kept it running through Saturday.

Ahead of Community Alpha Test 4 →
The first test on the C# server

Flash test

The first test on the C# server

Our first test on the server we rewrote from JS to C#, and the first time Adrullan could be played in third person. Monks and Shadow Knights made their debut. 244 characters were created, Monk was the most played class, and Morty held the longest session at 7 hours 6 minutes.

Ahead of Community Alpha Test 3 →
Come bash some rats

Flash test

Come bash some rats

The server came on for a few hours to show what had changed, the same night UI 2.0 was revealed. New systems, plenty in flux, and rats to bash.

Pre-test for Community Alpha Test 2

Pre-test

Pre-test for Community Alpha Test 2

Fenla opened for a few hours one Saturday night, hinted at weeks before, to make sure the test on the 3rd went smoothly. Progress carried over into the test.

Ahead of Community Alpha Test 2 →