
From the team
Updates
Dev logs, newsletters and screenshots from the people building Adrullan.
NewsletterNew faces and night music in AdrullanEvery journey starts with the right clothing: Robes and hoods are now part of Adrullan's rebuilt models.
Dev logCommunity Alpha Test 8: Class DevelopmentToday marks the first entry in our series of updates leading up to Community Alpha Test 8, starting off with a focus on our class development up to and through the new level 30 testing cap.
Dev logVolumetric lightingWe've been building out a new volumetric lighting system for the world. Sunlight and moonlight now pour through the trees as soft light shafts, torches and lanterns glow through the evening haze, and nights are lit by a…
Dev logNew systems since Community Alpha Test 7Hey all, I wanted to update you all on a few systems that we have put in place since the last test.
Test reportCommunity Alpha Test 7 Stats and Looking AheadTwo servers. Twenty-five thousand characters. One unforgettable test. Community Alpha Test 7 was our most ambitious test yet, and you showed up in force.Dev logUI & Systems Evolution in Adrullan Online AdventuresWhile the world was being filled with ten thousand NPCs and every class was getting tuned from the ground up, the entire layer between the player and the game was being augmented.Dev logWorld & Content Changes in Adrullan Online AdventuresWhile the combat and class rebalance was happening under the hood, the world of Adrullan was being reshaped above ground... and below it.Dev logCombat & Class Rebalance in Adrullan Online AdventuresHey everyone, grab a drink and settle in, because this one's a monster. We've been heads-down for a long time tuning, reworking, and in some cases completely reimagining how classes play in Adrullan Online Adventures…
Dev logFeature Preview: Far Clip Plane (aka BognarVision™)We’ve been working on a new rendering feature behind the scenes, internally known as BognarVision™, and it’s available for testing right now
Dev logAn Update from the Adrullan Online Adventures TeamWe recognize it's been some time since you've officially heard from the Adrullan team and many are anxious for the next time we get to explore the world together.
Dev logBotany SystemWith the release of Patch 0.10.29, we're excited to introduce the new Botany system to Adrullan Online Adventures! This system allows players to grow a variety of plants from seeds, tending to their unique needs and…
Dev logPatch 0.10.18 UpdateAhead of our Community Alpha Test 6, we've just dropped Patch 0.10.18 with tons of enhancements, refinements, and new content.
Dev logA sneak peek for the new yearAs the clock ticks closer to the New Year, I find myself reflecting on our journey through 2023. It's been a year of growth, with our team expanding and thriving.
Dev logEverCraft Online Year End UpdateAs the year draws to a close, the EverCraft Online Team is excited to share some updates and insights into the game's development and what lies ahead.
Dev logThe Frostfright KnightsAs one of the oldest races on Adrullan, and one not particularly good at keeping written records, it can be challenging to interpret the Ogre’s historical relationship to magic.
Dev logVertex LightingHey all! We're pretty hyped about this feature we've been talking about for a long time, but bognar managed to crack out for 0.7.18 release (in-time for Alpha!)
Dev logProps, textures and collectiblesWe're thrilled to finally share some amazing work that's been brewing behind the scenes.Dev logServer ConversionToday’s announcement marks quite the milestone for the project. As we have hinted at previously, a backend services exploration evolved into a full-blown conversion.
Dev logAdrullan; from Another PerspectiveOur last major update marked the introduction of Local Character Awareness, transforming your character from a floating pair of weapons to a fully animated, visible, and shadow-casting entity grounding you within the…
Dev logUI 2.0 Milestone AnnouncementGreetings, valiant adventurers! I’ve many tales of trials and tribulations overcome, decisions rendered, and milestones met. We have been rather quiet since Community Alpha Test 2.
Dev logOsgulOn the frigid plains of Northeast Adrullan, the Ogres hold a grand fastness known as Osgul.
Dev logThe Darkness UI skinDocumenting the existence of our (short-lived) Darkness UI 1.0 Skin for posterity.Dev logProgress, and then someIt's been a little while since our last post, but trust us when I say we've been working hard on getting systems and designs implemented.
Dev logHandover Holm Phase 2 and the first Whispers of GrixiusaLovingRobot and the Monsters and Memories team hosted us on stream as we explored the new content from our MVP Phase 2 cycle, and the night air howled with the whispers of Grixius.
Dev logPlay tests and streams, summer 2021Our play test was a huge success and a lot of fun running up to 8 people in several groups leveling up, camping bandits, and delving into our first crawl dungeon, The Ruins of Harbourview Hamlet.
Dev logNews from the frontlinesAh, I see you are an eager adventurer. Well, sit and hear tale of the newest from the frontlines. We have much to discuss.Screenshots from the team





















