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Patch Notes
0.10.47
January 8, 2026
Content
- Tempest Shard Shield Received an Adjustment
- Waywatch Urzath Will No Longer Path Regressively After Combat
- Many Dialogue Adjustments to Frostfright Curse Quest Line
- Several Frostborne Village Quests Now Privately Communicate with Players for Spam Reduction
- Essence of Zegrath Event Vortexes Now Execute in Parallel
- Frostfall Glacierlands: Wintertrap Recluse Venom Drop Chance Increased
- Frostfall Glacierlands: Wintertrap Recluses Now Spawn in an Additional Location
- Captain's Coalition Tabard Further Adjusted to Align with Level Obtainable
- Captain's Coalition Tabard Price Increased at Coalition Supplier
Class
- Spell Ability: Mortas' Binding Slow Effect Reduced in Strength
- Beastwarden: Fixed Infuse Companion That Was Still in Debug Mode 😬
- Paladin: Zealots Surge and Zealots Rush Now Share a Cooldown Timer
- Paladin: Lessen Wounds/Patch Wounds Healing Line Replaced with Three Distinct Healing Philosophies
- Paladin: Added Dawn's Touch Line - Quick Cast Single Target Healing with 6 Second Recast
- Paladin: Added Selfless Grace Line - Fast-Cast Medium Heals with 2-Tick HoT Component
- Paladin: Selfless Grace Line Cannot Be Self-Cast and Has 18s Recast Timer
- Paladin: Added Alder's Ward Line - Ground-Targeted AoE Healing with Damage Absorption
- Paladin: Alder's Ward Has High Mana Cost and 24s Recast Timer
- Paladin: Added Spells Dawn's Touch (3), Dawn's Warmth (12), Dawn's Embrace (20), Dawn's Radiance (28)
- Paladin: Added Spells Selfless Grace (7), Selfless Mercy (15), Selfless Blessing (23), Selfless Devotion (30)
- Paladin: Added Spells Alder's Ward (11), Alder's Circle (26)
- Warrior: Rage Now Gives Slightly Less Stamina per Hit
Bug Fixes
- Fixed Networking Bug That Caused Login Issues for Players with Certain Network Conditions
0.10.46
January 7, 2026
Content
- Frostfall Glacierlands: The Frostfright Curse of the Ancestral Ruins Questline and Group Events Are Now Available!
- Ancestral Ruins: Itemization Added
- Frostborne Village Quest from Smollos Has Been Extended
- The Aberration of Yanus' Loot Pool Has Been Expanded
- Additional Rare NPCs Added in Stilljaw Caverns
- Undead Camps Now Have Strong NPCs That Pervade the Area and Move Around Often
- Undead in the Cliffwood Naze No Longer Have Harvest Reach Quest Items on Their Loot Table
- The Thornblade Siblings Are Now Better at Ambushing NPCs They Are Targeting
- Cliffwood Elementals Loot Pool Now Has More Level Appropriate Vendor Loot
- Talon's Edge: Coalition Rare NPC Spawn Chance Has Been Reduced
- Alard's Fork: Untied Apprentice Morant from Exclusive Factions
- An Impish Idol Drop Rate Reduced
- Killing Frozen Icehearts and Frozen Coalition Now Gives Positive Faction to Tribe of Frostborne and Fangwardens of Frostborne
- Guard Seabold Will Now Make It to His Intended Locations at Day and Night Without Retracing All of His Steps
- Quartermaster Dinfos Will Be More Specific on the Reasons He Won't Accept Items You Try to Trade Him
Class
- Bard: Farshot Crescendos Is Now a Group Song That Can Be Placed in a Medley
- Enchanter: Light Debuff Line Is Now Unresistable
- Rogue: Updated Ability Description of Impetus Enervation
- Shaman: Fixed Star Soul and Nova Soul so They Are Spells That Can Actually Be Cast Now
- Shaman: Adjusted Nova Soul's Mana Cost to Be in Line with Level 13 Spells
- Shaman: Earthen Soul Cast Time Reduced
- Shaman: Curse of the Folly Reduced to 18 Second Duration
- Warrior: New Passive Skill - Rage (Level 10) - Taking Damage Restores Stamina
- Warrior: Shove - Reduced Stamina Cost, Longer Forced Aggro Duration, Cooldown Increased to 20s
- Warrior: Branding Strike - Significantly Increased Aggro, Cooldown Increased to 30s, Debuff Duration Increased to 30s
- Warrior: Hemorrhage - Reduced Stamina Cost
- Warrior: Small Bump to Hitpoints and Defense Stat
Systems
- Being Struck by Melee/Physical Range Damage Will Now Interrupt Gathering and Quest Ground Spawns
- Being Struck by Melee/Physical Range Damage Will Now Interrupt Binding Wounds
- Roots/Snares Will Now Land Easier on Mobs and Hold Longer
- Spiders Reverted to No Longer Being Animals - Insect Classification to Come
- Ants Reverted to No Longer Being Animals - Insect Classification to Come
- Duration Now Actively Counts Down on Mouse-Over of Abilities on Target Bar/Buff Bar
Crafting
- Copper Targe Shield Now Requires 4 Ingots Instead of 12
- Leather Precrafts Removed from Copper Chain Salvage Group Logic
- Bronze Ingot Recipe and Research Adjusted
- Bronze Alloy Removed from Smelting Trainer
- Bronze Chain Set Now Requires Far Fewer Leather Strap and Leather Padding to Make
- Bronze Plate Set Now Requires Far Fewer Leather Strap and Leather Padding to Make
- Added New Recipe to Smelt Copper Ingots and Tin Ingots Together into Bronze Ingots
- Bronze Maul Research and Recipe Adjusted to Use Wooden Grips
- Bronze Maul Assigned a More Realistic Placeholder Metalworking Skill Value
- Bronze Hammer Research and Recipe Adjusted to Use Wooden Grips
- Bronze Hammer Assigned a More Realistic Placeholder Metalworking Skill Value
- Bronze Longspear Research and Recipe Adjusted to Use Wooden Grips
- Bronze Longspear Assigned a More Realistic Placeholder Metalworking Skill Value
- Copper Maul Assigned a More Realistic Placeholder Metalworking Skill Value
- Copper Hammer Assigned a More Realistic Placeholder Metalworking Skill Value
- Copper Longspear Assigned a More Realistic Placeholder Metalworking Skill Value
- All Dull Weapons Adjusted - These Now Have More Unique and Diverse DMG/DLY Ratios
- Dull Spear Now Named Dull Short Spear
- All Sharpened/Weighted Weapons Adjusted - These Now Have More Unique and Diverse DMG/DLY Ratios
- Sharpened Spear Now Named Sharpened Short Spear
- Shadowchain Coat/Pants/Cowl/Sleeves Properly Removed from Metalworking Trainer Template
- Adjusted Enlarged Mantis Claw to Match New Budgeting Parameters
- Captain's Coalition Tabard Stats Revised for Balance
- An Earthen Protector and Rod of the Zealot Stats Have Been Adjusted
- Four Cant Stave Stats Have Been Adjusted
- Old Wooden Cane Stats Have Been Adjusted
Bug Fixes
- Fixed Nasty Bug with the Target Nearest Hotbutton Logic Causing Issues Including Incorrect Portraits
- Fixed a Few Bugs where Other Player's Portraits Would Error Out Trying to Render Armor/Weapons on Non-Humanoid Illusions
- Fixed an Exploit where Players Could Learn/Scribe a Bunch of Abilities Before Changing Game Modes
- Fixed a Bug where NPC Casting Particles Would Persist After Death
- Fixed a Bug where the Aberration of Yanus Wasn't Able to Complete Its Distance Check for Tethering
- Fixed a Bug where Spell Damage Isn't Prevented on the Aberration of Yanus During Its Add Phases
- Fixed a Bug that Kept the Experience and Money Reward from Being Given by Sopher Quinn for Vol I. and Vol II. of the Galeheart Diaries
- Fixed Dialogue Typos and Grammar
- Fixed a Flag Requirement from Gazer Grozar That Didn't Allow Him to Respond to Keywords
- Fixed a Bug where NPC Ability Procs Were No Longer Firing
- Fixed a Bug where Once Resist Debuff Spells Would Fade, Spells Would Have an Easier Time Landing
- Fixed a Bug where You Couldn't Stay on the Boat While It Moved
0.10.45
January 1, 2026
Content
- Rabbit Fur Pants Have Had Their AC Lowered
- Snow Wolf Pup Hide Is Now Stackable
- If You Misplace Your Coalition Registration Form, See the Coalition Recruitment Officer in Harvest Reach
- Items Required to Be Dropped for Quests Now Have Description Notes with Instructions
- Re-budgeted Snake Fang Headband to Better Match Enemies You're Tasked with Defeating
- Emberflame, Sunflecked Short Sword, and Elderwood Staff Received Budgeting Adjustments
- Ogre Beastwarden Initiate Questline Has Had NPC Additions to Inform Players of Nearby Points of Interest
- Multiple New Quests Added to Frostborne Village
- Repropping Completed in Frostborne Jeweler Hut
- Added Propping to Stilljaw Caverns
- The Ancestral Ruins and Frostfright Altar Have Been Added
- The Ancestral Ruins Have Been Populated with NPCs
- Patched Terrain in Frostfall Glacierlands That Was Too Deep
- Corwyn MekElhenney Now Asks for Spools of Thick Copper Wire Instead of Deprecated Copper Rings
- Marshal's Chainmail Is Now Rogue Usable
- Ants and Spider Models Are Now Marked as Animals
- All Shade Models Are Now Marked as Undead
- All Fauxel Models Now Have Base Loot Table Comprised of Items Eaten While Devouring Their Victims
- Random Bottles Removed After New Years Party in the Pour House
- Priest of Alder Collected Enough Sticks to Restart the Fire in Alard's Fork
- Mosstroopers Have Unlocked the Cook's Shack Outside the Bandit Fort
- Frostborne Village Has Found an "e" at the End of Its Name
- Nomadic Gnoll Leaders May Be Found in Camps Around Frostfall Glacierlands, Cape Corvus, Moorhaven Crossing and Leont Meadows
- Lodruk the Carpentry Trainer Is No Longer Buried in the Walls of the Den of Gromnir
- Training Arrows Sold on Merchants or Dropped from NPCs Are No Longer Soulbound
- The Tribe of Frostborne Has Had Major Faction Changes Towards Other Race/Class Combinations
- Categorized More 'Birch' Voxels as Wood
- Dungeon Spell: Sulfur Spray Changed from Single Target to 90 Degree Cone AoE
- Dungeon Spell: Sulfur Spray Damage Slightly Reduced
Class
- War Wizard: Imbue Earth's Buff Yanus' Protection Now Gives Growth Resist Scaling to Level 50
- War Wizard: Imbue Fire's Debuff Rajdo's Malice Now Reduces Fire Resistance on Target Scaling to Level 50
- War Wizard: Mystical Protector No Longer Clips Behind Water
- Druid: Increased the Mana Cost of Lunar Strength
- Druid: Heart of Elm Buff Time Reduced to 30 Minutes
- Monk: Break Defenses Duration Decreased
- Monk: Break Defenses Cooldown Reduced
- Monk: Stone Palm Cooldown No Longer Shared with Feign Death
- Paladin: Vow of Absolution Mana Cost Decreased
- Paladin: Force of Light Cooldown Reduced
- Priest: Holy Incineration Damage Type Changed to Fire
- Shaman: On Death Any Detrimental Totems Will Be Instantly Destroyed
- Shaman: Beneficial Totems Will Remain Standing on Death
Systems
- Damage Cap for 2-Handed Weapons Is 30 Damage at Level 10 and Increases Each Level Until Cap Is Removed at Level 20
- Charmed NPC Pets Will Now Break if Their Master Dies
- If Your Pet Has to Travel Too Far to Attack a Target, It Will No Longer Glitch
- Pet Will Tell You Why It's Standing There Doing Nothing
- /random Rolls Are Now (Inclusive, Inclusive) Instead of (Inclusive, Exclusive)
- More Trees in the Osgul Area Have Been Fixed to Be Correctly Categorized as Wood
- Created Editor Tool to Identify and Bulk Adjust Particle Effect Sorting Layers
- Set All Player Ability Effect Particle to Proper Rendering Sort Layer
Crafting
- Dull Weapons Adjusted
- Sharpened Weapons Adjusted
- Copper Weapons Buffed Slightly
- Chipped Weapons Buffed Slightly
- Bronze Weapons Buffed Substantially
- Bronze Chain Set AC Buffed Slightly
- Bronze Plate Set AC Buffed Slightly
- Snake Fang Headband Adjusted
- Emberflame Adjusted
- Sunflecked Short Sword Adjusted
- Elderwood Staff Adjusted
- Sirens of Titan Adjusted
- Fur Trimmed Shoulderpads Adjusted
Bug Fixes
- Fixed Naming Issue with Copper Chain Leggings and Copper Chain Coat Displaying Structure Notes in New Field
- Fixed Issue That Wouldn't Reset Zone State When Multiple Players Were on Final Step of Ogre Beastwarden Initiate Quest
- Fixed Bug where Same DoT from Multiple Players Was Only Showing 1 Debuff Icon on Target
- Fixed Bug where Crafting Station to Inventory Button Was Not Respecting Ammo Slot Race/Class Restrictions
- Fixed Bug where Group Window Compass Would Not Work
- Fixed Bug where Group Window Portraits Would Not Work
- Fixed Bug where Shaman Soulbinder in Frostborne Village Wasn't Responding to Players Appropriately
- Fixed Bug where Direct Damage Spells with Snare Effects Were Not Landing on Players
- Fixed Bug where Sunflecked Blight Spell Message Was Incorrect
- Fixed Bug where Snare from Blindsided Would Deactivate Any Other Snares Upon Fading
- Fixed Bug where All Snares on Players Were Being Treated as 50% Snares
0.10.44
December 29, 2025
Content
- Frostborn Village Is a New Town in Frostfall Glacierlands with New NPCs and Questlines
- Ogre Beastwardens Are Now a Playable Race/Class Combination
- Stilljaw Caverns Is a New Starter Dungeon in Frostfall Glacierlands
- New Beastwarden Pet Collar Recipe Available: Polar Bear
- Harvest Reach: Fixed Floating Props and Overzealous Masonry
- Fixed Random Floating Bottles in Leont Pour House
- Leont-Only Potions from Horas Torcull Removed, May Return as Brewing Recipes
- Group Meals Removed from the Game
- Crafted Copper Weapons Adjusted
- Crafted Bronze Weapons Adjusted
- Crafted Iron Weapons Adjusted
- A Few Corrections Made to Iron Weapon Damage/Delay Budgets
- Chipped Looted Weapons Brought Down to Add Value to Crafted and Quested Options
- Dull Weapons Adjusted to Line Up Better with Early Game Crafting
- Sharpened (and Weighted) Weapons Adjusted to Line Up Better with Early Game Crafting
- Crafted Weapon Damage and Delay Adjusted for More Controlled DPS Increases Between Tiers
- Item: Screamfang Proc Changed from 'Blade Turn' to 'Shielding II'
- Karen Head Drop Greatly Reduced
- Carly's Toolkit Now No Drop
- Insect Growth Serum Now No Drop
- Squirrel Boy's Ukulele Damage and Delay Updated
- Armlets of Ferocity, Shackle of Dust, and Anklets of Tides Now Use Better Armor Graphics
- Kaelith Starweaver and Ibam Archelat Dialogues Updated for Location Changes and Grammar
- Curing and Leatherworking Recipes for Frostbeast and Blue Beast Items Removed from Leont Trainers, Remain Quested Only
- Fixed Issue with Blackened Shuriken Thinking It's a Tool Instead of Throwing Weapon
Class
- War Wizard: Fixed Bug where Fiery Sweep Was Not Hitting Multiple Enemies
- Updated Skill Descriptions for Bind Wound, Steal, Block, Riposte, Mend, Feign Death, Dual Wield, Concentration, and Meditate
- Updated Descriptions for All Class Skills
- Adjusted Mend Milestones to Match Reality
- Updated Descriptions of All Casting School Skills
- Updated Kick Ability Description to Include Interrupt/Stun Logic Starting at Level 10/40
- Melee DPS Classes No Longer Get Level Bonus When Damage Is Reduced Against Higher Level Targets
- Shield Block Chance Now Affected by Shield Block Skill, Shield AC, and Constitution

- Bard: Verseward Stamina Cost Increased from 100 to 200, Cooldown Increased from 12 to 20 Seconds
- Bard: Fixed Price of Some Songs Being Much Too Low
- Bard: Medley Window Song Selection Scroll Sensitivity Increased
- Bard: Fixed Bug where NPC Debuffs Were Not Applying Instrument Power Bonuses
- Bard: Instrument Power Bonus Now Rounds Instead of Flooring
- Beastwarden: Punish Animal and Poison Animal Lines Removed
- Beastwarden: Spell Line Added - Fire Claw (1) and Scorch Claw (14)
- Beastwarden: Spell Line Added - Frost Bite (8) and Rime Bite (20)
- Beastwarden: Spell Line Added - Toxic Fang (3) and Venom Fang (16)
- Beastwarden: Spell Line Added - Dull Instincts (6)
- Beastwarden: Updated Draven Wildborne and Mirgor Iceheart Scripts to Reflect Spell Changes
- Beastwarden: Updated Doze Ability Description and Cast Animation
- Cleric: Increased Cast Time of Hadrius' Plea to 5 Seconds and Increased Mana Cost Slightly
- Cleric: All Hadrius Hitpoint Buff Line Cast Times Increased to 5 Seconds
- Cleric: Zalsima Stun/Damage Line Cast Time Reduced from 2.5 to 1.5 Seconds
- Cleric: Zalisma (Level 9) Stun Time Reduced from 4 to 3 Seconds
- Druid: Locust Swarm Moved from Level 12 to Level 9, Cast Time Reduced from 3 to 2 Seconds
- Enchanter: Shielding Line of Spells Recast Increased to 10 Seconds
- Enchanter: Blade Turn Spell Recast Increased to 30 Seconds
- Enchanter: Added Line of 6 'Weaken Light' Resist Debuffs (Level 3 to Level 50)

- Monk: Stone Palm Top End Damage Decreased and Cooldown Increased
- Paladin: Force of Light Now Heals Entire Group, Not Just Casting Paladin
- Paladin: Force of Light Cooldown Significantly Increased
- Paladin: Hallowed Ground Mana Reduced from 129 to 45
- Paladin: Halt Mana Reduced from 25 to 11, Stun Duration Reduced from 5 to 2 Seconds
- Paladin: New Stun Spell 'Mandate' at Level 17, Stuns for 3 Seconds
- Paladin: Charisma over 100 Now Grants Small Boost to Hate Power
- Rogue: Off-Kilter Should Better Drop Aggro When Face Tanking
- Shaman: Commune Now Scales from Level 12 to Level 20
- Shaman: Shaman's Medicant (Level 1) Now Heals for 3 Ticks, Heal Amount Caps at Level 8
- Shaman: Shaman's Salve (Level 8) Heals for More but Costs More Mana, Heal Caps at Level 13
- Shaman: Added Spell Shaman's Poultice (Level 16) to Continue Heal + HoT Line
- Shaman: Small Scaling Adjustments to Husk (Level 4)
- Shaman: Small Scaling Adjustments to Carapace (Level 12)
- Shaman: Added Spell Chitin (Level 20) to Continue Heal + Damage Absorb Line
- Shaman: Fixed Placeholder Totem Model for Fungal Totem

- Shaman: New Spell - Spore Infusion (Level 10) Requires Mushroom Spore, Grants HP Regen and Chance to Proc Moldburst DoT
- Summoner: Slight Reduction in Earth and Water Pet Hitpoints
- Summoner: Updated Spell Description for 'Summon Dirt Block'
Systems
- Reduced Stamina Regeneration Across the Board Due to Balance Issues
- NPCs Now Support Magic Resists and Resist Debuffs
- Changed Stun and Fear Diminishing Error Message to Immune Instead of Resisted
- Most Difficult Mobs Have Had Hitpoints Increased 10%
- Stuns Generate Significantly More Aggro
- NPCs Will Now Check for Line of Sight at Start of Cast for Most Spells


Interface
- Updated In-Client Patch Notes to Use CMS Fed Notes
- Fixed Chat Bubble Window Close Button Sort Order
- Fixed Bug in Guild Window that Was Highlighting Rows Outside Visible Mask
Crafting
- Bare Shaft Sell Price Adjusted to Better Match Effort
- Crafting NPCs in Each City Will Not Accept Trade with Invalid Items
- Claw Tipped Stave Recipe Updated
- Capped Crafting Station Outputs to Avoid Overflow Errors
- Metalworking - Structure Pass 1: Skill Requisites for Many Recipes Adjusted to Improve Entry Level Flow (000-099)
- Metalworking: Copper Bracket Now Consistently Covers Skill 00 to 40
- Metalworking: Bronze Bracket Now Consistently Covers Skill 41 to 90
- Metalworking: Crafting Time on Many Recipes Adjusted
- Metalworking: Most Copper Chain Armor Streamlined for Easier Entry, Research Updated
- Metalworking: Rotted Copper Armor Recipes Removed from Trainers
- Metalworking: Rotted Copper Gauntlets and Recipe Added, Gauntlets/Boots/Bangles Added as Dropped Recipes
- Metalworking: Impure Krystogar Armor Recipes Removed from Ogre Trainer
- Metalworking: Impure Krystogar Bracers/Boots/Gauntlets Added as Dropped Recipes, Stats Adjusted
- Metalworking: Bronze Weapon Recipes Swapped Back to Wooden Grips
- Metalworking: Bronze Chain Pieces AC/Weight Adjusted to Match New Skill Requirement
- Metalworking: Most Shadowchain Armor Recipes Removed from Trainers
- Metalworking: Shadowchain Gloves/Boots/Bracer Still Learned at Trainer with New Research
- Metalworking: Shadowchain Cowl/Sleeves/Pants/Coat Recipes Added as Drops
- Metalworking: All Shadowchain Pieces AC and Stats Adjusted
- Metalworking: Bronze Plate Pieces AC/Weight Adjusted to Match New Skill Requirement
- Metalworking: Krystogar Breastplate/Greaves/Helmet/Vambraces Recipes Added
- Metalworking: Krystogar Gauntlets/Boots/Bracer Added to Ogre Trainer
- Metalworking: Krystogar Plate Recipe Added to Ogre Smithing Trainer
- Metalworking: Krystogar Ingot Recipe Added to Ogre Smelting Trainer
- Metalworking: Gnollforge Chain and Plate Recipes Adjusted, Now Require Essence of Magic
- Metalworking: Gnollforge Skill Requirement and Tier Increased to Match Dungeon Crafting
- Metalworking: Gnollforge Stats Adjusted, CHA Penalties Alleviated Somewhat
- Metalworking: Emberplate Breastplate Stats Adjusted to Match New Structure
Bug Fixes
- Fixed Bug with Pet Stay and Charm Breaks
- Fixed Bug/Exploit that Allowed Faster Lock Pick Skill Up
- Fixed Bug where You Could Target NPCs Through Walls
- Fixed Bug when Traded Bags Ended Up in Overflow, Inventory Would Go Wack
- Fixed Bug where Inventory Weight Would Show as 0 After Getting Resurrected
- Adjusted Hopsford Barge Trigger Area
- Fixed Bug where Beneficial Aggro Was Not Being Generated in Certain Cases
0.10.43
December 15, 2025
Content
- Imp Mason Set to Unique Spawn
- Mistledew Prowlers Now Properly Categorized as Animals
- GameWarden Jesildha Quest Now Talks Privately to Player
- Lyrchden: Phlegmizer Event Mechanics and Loot Adjusted
- Added Item Descriptions to Basic and Advanced Campfires
- 18 Additional Undead Ruins and ~130 Undead NPCs Added Near Hometowns
- Gnolls of Hillshade Expanded into Cape Corvus and Leont Meadows
- Updated Description for Spell: Conjure Bracers of Frost and Item: Conjured: Bracers of Frost
Class
- Bard: Add Song Popup in Medley Window Now Shows Scrollbar

- Beastwarden: Adjusted Draven Wildborne Dialogue for Clarity on Bonding Process
- Beastwarden: Pets Now Scale Between 0.5-1.5 Model Size Over Levels 1-50
- Cleric: Prayer's Word Cast Time Reduced to 1.5 Seconds, Healing Increased, Mana Cost Reduced to 62
- Cleric: Heal Mind Portions of Arc Lines Received Slight Mana Increase
- Druid: Grove Attunement Got New Particle Effect
- Rogue: Escape Rope Description Updated to Reflect Correct Functionality
- Summoner: New Spells Conjure Bandages (7) and Conjure Flight Arrows (15)
- Warrior: Sweeping Strike Now Available When Using 2-Handers
Systems
- NPC Archery Damage Now Scales with Level
- Older Characters Now Get Botany and Beekeeping If Missing
- Added Extra Blocks of Space Before Booting Players for Being Too High
- NPCs Always Target Players in Melee Range Over Other NPCs
- Does Not Apply to Beastwarden Pet Targeting
- JWT Now Refreshes Only When Expired or About to Expire
- Session Refreshes Automatically When Expired at Character Select
- Updated API References to Use New DNS
- Parsing Now Only Available to GMs and Closed Testers
- Loot Locked NPCs Now Display Information About Lock Status

- Swimming No Longer Drains Stamina
- Swimming No Longer Blocks Out of Combat Stamina Regen
- Removed Passive Sinking, Character Stays at Water Surface Until Diving
- Jump or Crouch Keybinds Can Now Be Used to Swim Up/Down
- Increased Underwater Vertical Movement Speed
- Harvest Reach: Quest Experience Rewards Reduced, Repeatable Items Converted to No Drop
- You Can No Longer Cast Spells While Under Effects of Invulnerability
- Talon's Edge: Decreased XP Per Turn-In for Repeatables, Gizzard Stones No Longer Stackable
- Coalition Processing Form Now No Drop
- If Target Mask Conditions Not Met, Spell Fails Early and Will Not Cast
Interface
- Added Option to Toggle Incoming Floating Healing Text
- Inventory Window No Longer Blocks Other Windows Above It
- Toggle Helmet Display by Clicking Icon Above Helmet Slot or Typing /hidehelm
- Added Animated Chat Indicator When Someone Is Typing in /say

- Group Window Now Shows Groupmate's Level

- Class Icons Now Added to Group, Player, and Target Windows


- Starter Notes Updated to Remove Ambiguity Regarding Mouse Interaction
- Parses Now Has Its Own Dedicated Chat Filter

Crafting
- Variant Recipe for Wooden Handle Now Available on Carpentry Vendors Using Wooden Log
- Recipe: Tracer Tipple Moved from Cooking Trainer to Brewing Trainer
Guilds
- Guild Window Now Refreshes All Information Live
- Officers Can No Longer Kick the Leader
- Leaders Must Promote a Member Before Leaving Guild
- Added Initial Rank of Recruit
Bug Fixes
- Fixed Bug where Brightness Slider Didn't Work for Non-GMs
- Fixed Bug that Only Showed First Character of Auto Attack Hotkey

- Fixed Bug where 'Self Damage' Was Showing Up as Missing Damage Type

- GMs No Longer Get Double Parses When Killing Their Own Stuff
- You No Longer Spew Guts Everywhere When Basking in Harvest Flame

- Fixed Movement Being Tied to Camera Direction Instead of Character Facing
- Fixed Bug where Items Consumed Directly from Inventory Were Not Properly Changing Stats
- Fixed Pricing on Summoner Spells: Absorb Element, Recall Element, and Barrier of Sparks
- Fixed Pricing on Shaman Spells: Strength of the Boar and Strength of the Lion
- Removed Warriors Being Added to Galvanize Aspect I at Level 0
- Fixed Helmets Not Getting Correct Lighting in Player Portrait
- Fixed Bug where Steal Ability Would Not Properly Subtract Item from Loot Pool
- Fixed Lyrchden Water Particles from Escaping into Pineyearn Forest and Ardent Vale
- Probably Fixed Bug where Groupmate Leaving Group Out of Range Still Appeared in Group
- Fixed Medley Typos
0.10.42
December 6, 2025
Bug Fixes
- Fixed a Rotation Bug with Handheld Lanterns
- Fixed Issue with Far Clip Plane Causing the Client to Disconnect from Server when Logging In / Zoning
0.10.41
December 5, 2025
Content
- Crafting Quest NPCs have had their XP Falloff Start Considerably Sooner and Less Currency per Tier will be Rewarded
- Demolished, Redesigned, and Rebuilt Tempest Academy Building (Human Caster Guilds) in Leont
- War Wizard NPCs have been Promoted from Basement Level to Dedicated Second Floor Guild Room
- Teleport Pads to Wizard NPCs have been Upgraded to Colorful, Upright Portal Doorways
- Relocated Botany Trainer from the Shed Out Back to a State of the Art Greenhouse Overlooking Expansive Botanical Garden
- Library Ladders have been Added to the Grand Library to Reach Even the Highest Books!
- Basement Voxel Lighting has been Replaced with New Models
- New Cube-Cut Gemstones Provide a Mystical Glow Throughout the Academy
- Jewelcrafting Trainer has now Set Up Shop on the Second Floor of the Academy so Students have Access to all the Best Supplies for their Workshops
- Patched a Hole in the Roof
- Added Several New Paper Hats
Systems
- Rebuilt Downed Animation State for Release Based Death and Restored Original Death Animation
Bug Fixes
- Visual Fix to Shared Cooldowns
- Removed Fuzzy Targeting Renderer from Texture Application
- Moved Human Fuzzy Target to Hips Bone
- Moved Mouth Particle Emitter One Bone Down for Better Rotation
0.10.40
December 5, 2025
Content
- Grotto Shades are now set to KOS Assist
- Rahzul Encounter is now Tethered to the Temple, and now Loot Locked to the Group of the Player who Spawns it
- Guard Captain Arvane and her Security Detail aren't Interested in Conversation any Longer
- Gourdy and Pumpkin Man Encounters now Loot Locked to the Group of the Player who Spawns it
- Exp Increased for Red Bandit Mask Turn-ins
- Leont Meadows West Bandit Camp has a New Leader in Charge
- Bloodfin Curse set to be Unresistable to Prevent Unintended Interruptions to the Bloodfin Quest
- Dropped the Sell Price of Tin Ore to Reflect its Change in Availability
Class
- Bard: New Songs Correctly Added to Appropriate Vendors
- Bard: Interlude Reduced to 100 Mana Cost, No Change to Stamina Cost
- Bard: Melodies will now Skip Songs if the Bard isn't a High Enough Level
- Cleric: Gentle Remedy has been Adjusted to Outpace Paladin Lessen Wounds in Healing at Each Level until Max
- Cleric: Adjusted Arc of Faith to Proc at Level 5 instead of 10
- Rogue: A Bug that made Rogues Permanently Invisible after Fade-Vanishing has been Fixed
- Shaman: New Spell - Spiritbind Repel (16) is a Fast Casting Knockback with a Short Duration Root and 18 Second Recast
- Summoner: Temporary Pets are no longer Immune to Sustain Elements
- Summoner: Spells Extend Elements and Sustain Elements now Share a Cooldown Timer
Systems
- Added "Safe Spot" Locations for Cliffwood Naze, Fellwood Plain, Cliffgrove Grotto, Dun Antnach, and The Veiled Scar
- Removed any Resist Adjusts from the Few Spells that had them for now, to get Spell Category Resists Balanced First
- You can now Place Empty Containers into Bank Containers
- Added Option for Keyboard Turn Speed, and Set the Default to Slightly Lower than the Previous Default
- Certain Combat Ability Effects have been Changed to being Resist-able by NPCs
- Implemented Environmental Entity Model Particle Emission System
- Added Bubble Environmental Particle Emission on Swim Animations
- Added Cold Breath Environment Particle Emission in Frostfall Foothills
Chat/UI
- Improved Closed Testing Parser, to Help Us Decide Where to Bring Down the Nerf Bat
- /parse on is now Set to Detailed by Default, and you can Change it to Simple with /parse simple. You can Always /parse to see all the Options
- GMs can now Snoop on Other People's Parses so We Know How Much to Nerf Rangers and Stuff
- Right Clicking a Primary/Secondary Item in your Inventory now Prioritizes Empty Slots First rather than Replacing Primary only
- Shift + Right Clicking a Primary/Secondary Item will give you a Context Menu with Options of Which Slot to Put it in
- You can now Right Click an Item from your Character's Worn Slot back to your Inventory/Bags
- You can now Right Click an Item from your Inventory to the Trade Window, and Vice Versa
- Server Select now Properly Filters Development Servers from Pre-Alpha Servers based on GM Level
Bug Fixes
- Fixed a Bug that was Applying Resist Adjusts too Early in Calculating Final Resist Check, Resulting in Spells being Much too Hard to Land
- Fixed a Bug where Swapping Containers would cause the Two Swapped Containers to have the Same Position in the UI
- Fixed a Bug with the Escape Screen not Showing the Correct Server/Patch Version
- Fixed a Bug where Archery Combat Abilities (not Archery Auto Attacks) were Skipping the High Level Damage Reduction Code
- Fixed an Issue where Class/Archetype Specific Loot Table Items were Dropping More Often than Intended
- Fixed a Bug where We were not being Specific about Why We were Opening a Split Quantity Window, Resulting in Strange Behavior when Splitting Stacks of Items/Coins while Vendoring
- Fixed Owlbear Variant Ambient Sounds
- Fixed Spelling Error in Zone Name Cairnbrook Thistlewood
- Fixed a Bug where Fuel was being Pulled into the Station, even if it didn't Match the Existing Fuel
- Returned the Giggling Haunchy Menu Screen
- Made Improvements to Moving Transports. The Osgul Elevator is Less Likely to Crush You Now
- Fixed Grammar Issues with Yanum Questline
0.10.39
November 30, 2025
Content
- Leont Guards and Osgul Smashers will be More Helpful to New Players Searching for their Class Trainers to Get Started
- Increased the Drop Rate on Petrified Resonance by 2%
- Aberration of Yanus Dropped to Level 26 for Testing
- Cliffgrove Grotto is now Available in Cliffwood Naze
- Willowbrook Picnic Hill Expanded with More Ants and Loot
- Phlegmizer Encounter now Loot Locked to the Group of the Player who Spawns it
- Aberration Encounter now Loot Locked to the Group of the Player who Spawns it
Class
- Bard: Added New Song - Chant of Opportunity (15) Increases Group Members' Ability and Weapon Effects to Trigger More Often
- Bard: Added New Song - Cantor's Mantle (16) an 18 Second 5 Minute Recast Defensive Song that Absorbs a Portion of All Incoming Damage for Group Members
- Bard: Inspire Courage has had its AC Amount Increased, and Recast Lowered to 5 Minutes. It should now Stack with Most Other Abilities
- Bard: Character Window will now Show Melee Crit Chance
- Bard: Removed Spell Power and Heal Power. Buffing up their Songs should come from Instruments, Instrument Skills and the Bard Performance Skill
- Bard: New Song - Striking Crescendos (4) Increases Group Members' Melee Critical Chance
- Bard: New Song - Arcane Crescendos (13) Increases Group Members' Spell Critical Chance
- Bard: New Song - Farshot Crescendos (17) Increases Group Members' Range Critical Chance
- Bard: Interlude has been Moved to Level 18. Now a 10 Second Cast, 180 Second Recast 3 Tick Strong Regen to Health, Mana, and Stamina
- Bard: Inspire Courage has had its Effects Increased to Actually, Inspire Courage
- Bard: Soothing Lullaby has had a 1 Second Recast Added
- Cleric: Spell Descriptions for Ignis Ardere, Vitality, and Shield have been Added
- Cleric: Removed One Copy of Dispel from the Cleric Vendor
- Cleric: Vitality now Actually Buffs Constitution
- Cleric: Spell Scrolls for the Arc of "X" Line are now Stackable
- Cleric: Heal Mind Proc on Arc of Faith now Uses "Mana Heal" Particle
- Druid: Surge of Wildfoot (SoW) now Requires a View of the Sky to Cast. Druids can still use "Become Wolf" in Dungeons
Systems
- The Crafting Skill and Skill Level are now Shown on Recipe Items
- You can now Pre-Scribe Spells that you do not Meet the Level Requirements for yet
- Lifetaps now Take into Account Spell Power and Heal Power
- Player Casted Heals that Land on NPCs (for pets, etc) now Take into Account Heal Power
- Melee can now Critical with Secondary Weapons
- Added Support for Range and Spell Critical Chance Buffs
- Additional Scripting Support for Locking Encounters to Players, Groups and Guilds
Chat/UI
- Fixed and Improved Portrait Loading in Stable UI
- Ability Pool Colors Changed and Increased in Size to Better Communicate the Mechanics Taking Place
- We now Show the Server you are on and the Client Version on the "Escape" Window
- The 'More Stats' Area now has Enough Room to Show the Insane Amount of Bard Crap
- Properly Show Item Drop Chances Below 1% on In Game GM Tools
Bug Fixes
- Fixed a Bug Causing Summoner's Temporary Pets to not Expire Naturally
- Fixed a Bug that was Causing NPC Procs to Land Beneficial Spells on their Target
- Fixed a Bug Preventing Melee Criticals from Showing Up Properly in the Chat Log and Floating Combat Text
- Fixed a Bug Preventing Ranged Criticals from Showing Up Properly in the Chat Log and Floating Combat Text
- Fixed Harpy Model on Original Model Loading Path
- Far Clip Plane should now be More Stable and Use Much Less Memory
- Fixed an Exploit where Players with High INT could Escape Death
0.10.38
November 26, 2025
Content
- Petrified Resonance is now No-Drop. Faultshard Fragments and Whispering Loam are no longer Stackable
- Coalition Work Visas are now No-Drop
- The Coalition Encampment has Experienced a Windfall of Harpy Arrow Materials and no longer Accepts them as Quest Reward Items. Harpy Egg Yolks are now No-Drop
- Small Canteen of Whortleberry Wine is now No-Drop
- Dried Fish is no longer Stackable
- Removed Charges from Shrew Liver
- Added Model for Eye of Nynthyxx
- Added in Level 20 Templates for All Classes
- Overall Experience Reward for these Items and for the Related Quest Items has been Lowered
- Cliffwood Naze Harpies are Considerably More Protective of their Nests
- The Faultseekers Platform is now Known as The Veiled Scar
- Many Cliffwood Naze and Fellwood Plain NPCs of Higher Difficulty no longer Flee at Low Health
- If you Lose your Coalition Processing Form, the Coalition Recruiters will Replace them for a Fee
- Additional Haunchy Spawns and Pathing Update for Guard Captain Arvane Event
- Belt Mounted Miner's Pouch Renamed to Belt Mounted Miner's Satchel. Increased from 4 Slots to 8 Slots and now has a 5% Weight Reduction
- Guard Geoff has Finally Made it to Retirement. The Steel Lions have Brought in Guard Halden, and We All Wish him Luck
- Osgul: Grubthak has Set Up Shop as the New Produce Vendor in Town
- Harvest Reach: Fixed some Holes in the Mansion
- Updated Dialogue for Grammar and Spelling
- Filled some Holes in Terrain that were Inescapable
- Alder Initiate Ring no longer Equippable
- Norg now Correctly Asks for Cotton Boots instead of Woolen Boots which you Receive as a Quest Reward
- Brinestriker now Correctly Drops its Named Loot
- Added Models for Sunflecked Sash and Twin Stitched Hood
- Copper, Iron, Bronze, Shadowchain, Husker Armor and Weapon Vendor Prices Renormed Based on Revised Tiers
- Carpentry Practice Weapons have been Reduced in Vendor Price
Class
- Become Wolf is now Unresistable
- Removed the Banish Button and Logic from Most Pet Classes. Necromancer will be the Only Class who can Banish their Pet
- Cleric: Arc of Faith (5) Spell Added. A Buff that Allows Clerics to have a Chance to Proc a Self Only Mana Return Ability on Melee Attacks. Scales with Level
- Cleric: Dispell Spell Scroll Added to Cleric Vendor
- Cleric: Spells from 1 to 20 have been Redistributed
- Cleric: Added Spells to Vendor - Prayers' Word (16), Hadrius' Blessing (17), Holy Incineration (17), Shield (18), Ignis Ardere (19), Vitality (20)
- Cleric: New Spell - Arc of Retribution (12) Bless your Weapons with Energy that Heals the Mind. Every time you Strike an Enemy there is a Chance you will Gain a Small Amount of Mana or Damage your Enemy
- Cleric: New Spell - Arc of Vindication (19) Bless your Weapons with Energy that Heals the Mind. Every time you Strike an Enemy there is a Chance you will Gain a Small Amount of Mana or Heal the Target of your Enemy
- Druid: Branch of the Broken is now Available on all Druid Spell Vendors
- Druid: Pineyearn Tree Connection, and Rootway: Pineyearn are now Only Available in Pineyearn at the Druid's Guild
- Hex-Knight: Hexes now Stack with Every Other Buff
- Monk: Mend no longer Requires you to Stand
- Paladin: Smite Threat Production Increased by 5
- Paladin: Force of Light Threat Production Increased by 10
- Paladin: Halt Cast Time Reduced from 2.5s to 1.5s. Recast Increased from 2.5s to 4s
- Paladin: Updated Purified Ground and Hallowed Ground Descriptions to More Specifically Describe their Effects
- Paladin: Reduced Hallowed Ground Cast Time from 2s to 1.5s
- Paladin: Zealot's Rush CHA Component Increased from 10 to 25
- Paladin: Zealot's Surge CHA Component Minimum Increased from 10 to 26 and Maximum Increased from 27 to 47
- Paladin: Plainchant of Restfall (3) Added. Gives your Group the Innate Chance to Proc Damage on Undead
- Paladin: Updated Oath of Protection Description as a Single Target and not Self Only Buff
- Summoner: Crude Dagger now 4 dmg 2.4 seconds
- Summoner: Spells from 1 to 20 have been Redistributed
- Summoner: Sustain Elements (13) Added
- Summoner: Recently Added Spells have been Adjusted to Provide Appropriate Levels of Threat. Previously were Only Earning Threat Based on Previous Spell Ranks
Systems
- Combat Balance: Pure Casters now have Lower Evasion
- Combat Balance: Group/Named NPCs now have Increased Offense/Mitigation/Accuracy/Evasion
- Abilities which Add a Player Proc can now Add Multiple Procs in One Spell
- Added a New Type of 'NPC Only' Buff which Mitigates Incoming Damage, Used to Balance Boss Encounters
- You can now Freely Switch between Recipes if Both Require Fuel, without having to Remove the Fuel First
- Right Clicking now Uses our Fuzzy Targeting System, which should Make Looting Easier, and will Fix Looting Certain 'Particle' Only NPCs
- NPCs will now Update their Standing in Realtime if your Invis State Changes while you have Something Targeted
Chat/UI
- Added Tooltip to Crafting Station "Stop" Button Explaining that Crafting will Stop After the Next Item is Completed
- The 'Move Ingredients to Crafting Station' Button will now Move Over the First Fuel that is Found in the Player's Inventory
- Added Range, Radius and Duration to Spell Tooltips
- You can now Right-Click Swap Worn Items from within Bags
- Fixed a Typo in the "/deny" Command Description
- Added Drag Handle to Codex Window so it's not Dark Magic to Move it
- Containers should now Respect Window Anchor Settings
- All Containers should now Properly Save their Position
Bug Fixes
- Fixed a Bug Causing NPC Procs to Fire on Every Hit
- More Fixes to Far Clip Plane (Bognar Vision)
- Got Weather Looking Better with Far Clip Plane
- Fixed a Bug where Totems would Try to Land Detrimental Spells on Player Pets
- Heal Over Time Spells now Work Correctly on NPCs
- Fixed a Bug where Player Templates would Inherit any Old Beastlord Pets
- Fixed a Bug that Didn't Let you Remove Deleted Characters from your Guild
- Fixed the Bug Report Form that was Broken Since the Server Migration
- Iron Pickaxe now has a Higher Tool Power than Copper Pickaxe
- Fixed Name of Item: Recipe: Iron Hammer Head
- Fixed a Typo in the Forget Spell Description
- Fixed a Bug where Spells wouldn't get Resisted Properly on NPCs Much Higher than your Level
- Fixed a Typo with the Item: Spell: Mystical Protector
- Updated Relmor Swornstone Quest Dialogue to Remove Deprecated Class Name
Patcher
- Patcher 0.0.15 Updated API Endpoint to Support New Servers
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