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Patch Notes

0.10.50

February 3, 2026

Content
- Spell: Searing Mend Added to War-Wizard and Wizard Vendors
- Removed Floating Terrain Block in Pellswin Fields
- Fixed Door Collider in Halfling Quest Area in Pellswin Fields
- Leont's Carpentry Tents No Longer Double Stacked
- Additional Item Added to Aberration Loot Pool
- Additional Item Added to Gourdy Loot Pool
- Additional Item Added to Osgul Drunken Boxer Loot Pool
- Added Various Locked Breakables to World
- High Priest Rowena Has Alerted Mayor Alaric That Priests of Alder Have Unearthed a New Section of Harbourview Crypt
- Harbourview Crypt NPC Level Transitions Smoothed Out
- Necrotic Muck Is Now a Unique NPC
Class
- Rogues Now Receive Skill Up When Picking Locked Breakables
- Bard: Echoing Strike Damage Now Based on Weapon DPS
- Bard: Increased Enduring Jig Stamina Regen per Tick (10/tick to 11/tick)
- Bard: Large Increase to Runspeed on Swift Tempo
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- Beastwarden: Coordinated Strike Damage Now Based on Weapon DPS
- Beastwarden: Removed as Usable Class for Remaining Weapons They Do Not Have Skills to Use
- Hex Knight: Cursed Strike Damage Now Based on Weapon DPS
- Hex Knight: Haunting Strike Damage Now Based on Weapon DPS
- Hex Knight: Leech Strike Damage Now Based on Weapon DPS
- Hex Knight: Shadow Step Damage Now Based on Weapon DPS
- Hex Knight: Soul Strike Damage Now Based on Weapon DPS
- Hex Knight: Reduced Stamina Gain of Soul Inversion
- Monk: Break Defenses Damage Now Based on Weapon DPS
- Monk: Stone Palm Damage Now Based on Weapon DPS
- Monk: Strike of Omuin Damage Now Based on Weapon DPS
- Monk: Thunder Strike Damage Now Based on Weapon DPS
- Monk: Slight Bump to Evasion
- Paladin: Convert Damage Now Based on Weapon DPS
- Paladin: Force of Light Damage Now Based on Weapon DPS
- Paladin: Friar's Knock Damage Now Based on Weapon DPS
- Paladin: Penance Strike Damage Now Based on Weapon DPS
- Paladin: Smite Damage Now Based on Weapon DPS
- Paladin: Reduced Stamina Regen per Tick of Oath of Vigor (8/tick to 5/tick)
- Paladin: Reduced Stamina Gain of Zealot's Rush
- Ranger: Ambush Damage Now Based on Weapon DPS
- Ranger: Concuss Damage Now Based on Weapon DPS
- Ranger: Hamstring Damage Now Based on Weapon DPS
- Ranger: Focused Shot Damage Now Based on Weapon DPS
- Ranger: Rapid Shot Damage Now Based on Weapon DPS
- Ranger: Slight Bump to Evasion
- Rogue: Blackjack Damage Now Based on Weapon DPS
- Rogue: Iron Riposte Strike Damage Now Based on Weapon DPS
- Rogue: Off Kilter Damage Now Based on Weapon DPS
- Rogue: Rat Fang Damage Now Based on Weapon DPS
- Rogue: Seething Lunge Damage Now Based on Weapon DPS
- Rogue: Slight Bump to Evasion
- Shaman: Spirit Bludgeon Damage Now Based on Weapon DPS
- Shaman: Totem Deployment Now Consumes Stamina
- Shaman: Reduced Energize Totem Stamina Regen per Tick (15/tick to 10/tick)
- War Wizard: Elemental Strike Damage Now Based on Weapon DPS
- War Wizard: Fiery Sweep Damage Now Based on Weapon DPS
- War Wizard: Gift of the Elements 'Worn Off You' Message Updated
- Warrior: True Strike Damage Now Based on Weapon DPS
- Warrior: Advantage Strike Damage Now Based on Weapon DPS
- Warrior: Branding Strike Damage Now Based on Weapon DPS
- Warrior: Flank Damage Now Based on Weapon DPS
- Warrior: Heavy Strike Damage Now Based on Weapon DPS
- Warrior: Hemorrhage Damage Now Based on Weapon DPS
- Warrior: Sweeping Strike Damage Now Based on Weapon DPS
- Warrior: Slightly Increased Mitigation from AC
- Warrior: Rage Now Has a Cooldown Time of 3.5 Seconds
Systems
- Tweaked Fall Damage: Minimum Damage Now Occurs at 4 Blocks (up from 3)
- Fixed Infinite Pathing in the Ogre Fort
- Halflings Will No Longer Path on Top of the Lords House in Pellswin Fields
- Removed Strength Multiplier from Most Melee Combat Abilities
- Fixed Several Zone Experience Modifiers Incorrectly Set to 0
- Leash Ranges Decreased in Pellswin Fields
- Added Protections So Incorrectly Configured Zone Experience Modifiers Still Grant Base Exp
- Fall Damage: Removed Damage from Landing in 1 High Water
- Fall Damage: No Longer Occurs from Slides or Elevators
- Fall Damage: No Longer Occurs When Zoning
- Low Level NPCs Will No Longer Start a Nuclear Armageddon When Damage Pushdown Logic Is Applied
- Physical Damage Scaled Down to 0% When Fighting Targets 10+ Levels Above You
- Increased HP Regen on More Named/Boss Encounters
- Deployed Items Now Test for Race/Class Restrictions Before Allowing It
- Leash Range for Stilljaw Caverns Increased
- Player Mitigation Now Reduces Damage Instead of Skewing Hits Toward Lower End of Damage Range
- Charm Breaks Will Happen Less Often
- You Will Get More Charm Power per Charisma
Interface
- Unhid Several Interface Options in the Options Window
- Mitigation Is Now Shown on Your Character Sheet
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Crafting
- Adjusted Some Metalworking Recipes to Require 1 of Each Research Material When Learning from Trainer
- Pickaxes, Wood Axes, Skinning Knives, and Butchering Knives Tool Power Reset to Functional Values
- Copper Arrowhead Now Stacks to 1,000
- Iron Arrowhead Now Stacks to 1,000
- Iron Round Shield Now Has a Slightly More Iron-y Sprite and Model
- Iron Greatsword Now Has a Slightly Less Tarnished Model
Bug Fixes
- Fixed Issue Where Iron Pickaxe Showed as Lv45 Recipe Despite Being Lv115
- Fixed Issue Where Iron Shuriken Showed on Training List, Granting Iron Throwing Knife When Learned
- Fixed Error with Material Slotting for Iron Chain Necklace
- Fixed Bug where Some Items Did Not Show Class/Race Information in Hover Text

0.10.49

January 30, 2026

Bug Fixes
- Fixed Bug Causing Crafting to Stop Working

0.10.48

January 30, 2026

Content
- Join the Brookberry Wars at Pellswin Fields (Content for Levels 10-18)
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- Faultline in Cliffwood Naze Has Gotten More Dangerous
- Twisted Branch Can Now Be Used as Fuel
- Brinestriker Is Now a Unique NPC
- Crabbers at Pellegrin's Point Beach Are Searching for a Rare Crab
- City Music Added to Solendris
- Common Soil Elemental Camps Now Have Strong NPCs That Move Around Often
- Greensward Scimitar's Damage Increased
- Commander's Baton Now Has a Graphic
- Old Wooden Cane and River Sprite's Wooden Flute Drop Chances Decreased
- River Sprite's Wooden Flute Made Unique and Races Added
- Knightbound War Charm Classes and Races Adjusted to Plate Wearers/All Races
- Ritualist's Leggings AC Reduced
- Withered Bludgeon and Furious Shamshir Now Usable by All Races
- Generic Shield Added to Chipped Weapon Tier (10+) Loot Table
- Halfling Body Part Drop Rate Reduced
- Frostbite Claws Are Now a Unique Item
- Rockclaw Is Now a Unique Item
- Claws Added to Dull, Sharpened, and Chipped Weapon Groups
- Additional Unique Claws Added to Named Loot Pools
- Ogre Beastwarden Initiate Reward Transformed to Maw Jaw Claws
- Updated Aberration of Yanus' Loot Rules
- Frostfright Curse Event: Frostfright Vortex Ability Effect Now Resistable
- Frostfright Curse Event: Frostfright Vortexes No Longer Stop Spawning Prior to Essence of Zegrath's Death
- Frostfright Curse Event: Frostfright Vortexes Can Now Target More Than One Player
- Frostfright Curse Event: Replay Questline Simplified to Single Turn-In
- Frostfright Curse Event: Fixed Item Descriptions for Essences of Mortas and Zegrath
- Frostfright Curse Event: Storyweaver Dergurin Dialogue Updated to Narrow Quest Scope
- Frostfright Curse Event: Event Completion Dialogue More Straightforward
- Frostfright Curse Event: Invisible GMs and Dead Players No Longer Included in Group Event Calculations
- Frostfright Curse Event: NPC Controlling Event Start Now Accurately Makes Callouts
- Frostfright Curse Event: Adds Alive for Several Minutes Will Frenzy and Increase Run Speed
- Hillshade Hollow: 100 Paw Turn-In Final Rewards Significantly Increased
- Hillshade Hollow: Rabid Gnoll Now Emotes Zone-Wide When Spawned
- Shaman Trainer Grozar Now Aware of Which Quest Line You're On
- Beastwarden Initiate Questline: Halfling Chef Spawn Chance Increased to 80%
- Moira's Quest Dialogue More Indicative of Next Step
- Marcus Ironblade Dialogue Corrected for Deprecated Races
- NPC Spawns in Frostfall Glacierlands Less Likely to Take Refuge in Trees
- Tomb of Tokor: Removed Some Lantern Colliders for Ogre Mobility
- Pinyearn Forest: Removed Slabs Keeping Water from Stream
- Tex Aevar's Path: Updated to Use Bridge Instead of Stream
- Osgul and Frostborne Village Ogres No Longer Assume Race by Faction
- You Can Now Self-Bind in Hostile Areas of Frostfall Glacierlands
- Leont Steel Lions Arena: Test Dummies Added
- PVP Temporarily Turned Off for Arena
- Rare Coalition NPCs Now Have Greater Faction Hit When Killed
- Veiled Scar: Yanum and Sycophants Now Have 15 Minute Respawn Timer
- Veiled Scar: Fractures of Yanus Will Despawn if Aberration Despawns
- Veiled Scar: Leash Range Adjusted
- Veiled Scar: Despawn Timer for Aberration Increased
- Veiled Scar: Crumbling Stone Increased Damage and Duration Extended
Class
- Bard: Interlude Now Has a Spell Particle Assigned
- Beastwarden: Companion Now Gains Experience from Green Enemies When Solo
- Beastwarden: Added to Frostbeast Gloves, Arms, Headguard, and Tattered Cuffs
- Beastwarden: No Longer Able to Equip Most Blunt Weapons
- Beastwarden: Added to Most Hand to Hand Weapons Previously Monk Only
- Beastwarden: Given Access to Shields in Same Tier as Druid
- Beastwarden: Can Purchase Dual Wield from Trainer at Level 20
- Beastwarden: Starting Weapon Is Now Basic Claw
- Beastwarden: WIP Changes to Pet Stable Window for Choosing Pet Abilities
- Enchanter: Mind Net Cooldown Increased to 12 Seconds
- Monk: Fixed Stone Palm Animation
- Paladin: Healing Lines Now Have Shared Cooldown Timers for Each Line
- Ranger: Focused Shot Now Factors in Ammo Damage
- Rogue: Backstab While in Stealth Doesn't Consume Stamina
- Shaman: Star Soul and Nova Soul Cast Time Reduced to 3.5 Seconds
- Shaman: Spiritbind Repel Recast Dropped to 12 Seconds
- War-Wizard: Imbues Are Now Combat Abilities
- War-Wizard: Jolt Damage Increased and Instant Stun Added for Extra Aggro
- War-Wizard and Wizard: New Spell Added - Searing Mend (16) and (36)
Systems
- Fall Damage Revamp - More Stable but Causes More Damage at Higher Falls
- Beneficial Procs No Longer Consume Player's Mana and Stamina Cost
- Training Arrows Can Now Be Used for Archery Again
- NPC on Paths Now Use Point of Aggro for Leashing Distance Calculations
- Hand to Hand Delay No Longer Reduces with Level - Static at 3.4s
- Characters Can No Longer Swing Weapons They Don't Have the Skill For
- All Hand to Hand Weapons Adjusted
- NPCs Using Archery Now Take Ammo Damage into Account
- Faction Loss When Killing Willowbrook and Osgul Citizens Lowered
Interface
- Floating Combat Text on Other Entities Now Tracks with Target
- Healers Now See Healing Floating Text Above Target's Head
- Pet Incoming/Outgoing Damage Now Displayed as Floating Combat Text
- Chat Bubbles and Typing Status from Hidden GMs No Longer Displayed
- Portrait Tool Adjusted for Better Missing Portrait Discovery
- Owlbear Portraits Added
- Breakables and Lockbox Support Added to NPC Portrait Capture Tool
Crafting
- Adjusted NPC Loot and Coin Pools for Steal Ability
- Curing Skill for Cured Bluebeast Scalp and Hide Lowered to 30
- Curing Skill for Icemaul's Cured Hide Lowered to 40
- Bronze Throwing Knife, Skinning Knife, Butchering Knife, and Round Shield Added
- Iron Wire, Plates, Arrowheads, Spikes, Chain Necklace, Round Shield, Wood Axe, Throwing Knife Added
- Iron Chain and Plate Armor Sets Added
- Husker Katar, Needle, and Edge Added
- Iron Dagger, Longsword, and Greatsword Stats Adjusted
- Husker Armor Stats Adjusted (All Slots)
- Copper Arrowhead Now Produces 120 Arrowheads and Requires Copper Ingots
- Metalworking 0/2/2 Recipes Added for Bronze Items
- Metalworking 1/1/1 Recipes Added for Iron Components
- Metalworking 1/1/2 Recipe Requirements Adjusted
- Metalworking 1/1/3 Husker Armor Recipe Requirements Adjusted
- Iron Chain Armor Set Now Has Sprites and Models with Iron Aesthetic
- Iron Plate Armor Set Now Has Sprites and Models with Iron Aesthetic
Bug Fixes
- Fixed Bug where Release Window Could Trigger Experience Loss
- Fixed Bug where Snare Wasn't Being Applied to Players in Certain Cases
- Fixed Recipe Research Requirements for Brown Leather Hat
- Fixed Bug where Bard Songs Would Conflict with Paladin Plainchants
- Fixed Fences in Fellwood Plain Not Loading Reliably
- Fixed Dialogue Grammar for Captain Ravus
- Fixed Galeheart's Diary Volume Floating in Frostfall Foothill
- Fixed Spiritbind Repel Spell Scroll Being Listed as Song
- Fixed Ladders in Frostborne Village and Talon's Edge
- Fixed Cryptmender Vohl Loot Table to Include Additional Item
- Fixed Astanne Tabris Dialogue on Turn-In
- Fixed 3 Charges of Nothing on Infused Ogre Effigy
- Fixed Kavex Running Off When Aggro'd
- Fixed Various Dialogue Grammar and Spelling Issues
- Fixed Item Description and Class Use Issues
- Fixed Coalition Chits Being Purchasable in Stacks of 100 for Price of 1
- Fixed Frostfright Vortexes Stopping Spawning Early
- Fixed Frostfright Vortexes Only Targeting One Player
- Fixed Event Adds Keeping Essence from Spawning Max NPCs
- Fixed Bug That Could Permanently Lock Character to Lower Flag Tier
- Fixed Bug Showing Quest Dialogue Options Too Early
- Fixed Scareogres Not Scaring Ogres
- Fixed Holes in Map in Cliffwood Naze
- Fixed Paper on Desks in Fellwood Plain Incorrectly Marked as Collectible
- Fixed Lutes Not Having Weight
- Fixed Spell Mystical Protector Cast on Others Message
- Fixed Studded Leather Bracer Being on Vendor Lists
- Fixed Standard Leather Appearing in NPC Loot Tables
- Fixed Speckled Veil Gauntlets Missing Appearance
- Fixed Faultline Broadsword Graphic
- Fixed NPCs Spawning in Trees in Pineyearn Forest Newbie Yards
- Fixed Leont Graveyard's Black Iron Gates Not Being Black Iron
- Fixed Missing Barrel Texture in Bandit Fort
- Fixed Sand Textures That Should Be Grass in Cliffwood Naze
- Fixed Floating Torch in Frostfall Glacierlands

0.10.47

January 8, 2026

Content
- Tempest Shard Shield Received an Adjustment
- Waywatch Urzath Will No Longer Path Regressively After Combat
- Many Dialogue Adjustments to Frostfright Curse Quest Line
- Several Frostborne Village Quests Now Privately Communicate with Players for Spam Reduction
- Essence of Zegrath Event Vortexes Now Execute in Parallel
- Frostfall Glacierlands: Wintertrap Recluse Venom Drop Chance Increased
- Frostfall Glacierlands: Wintertrap Recluses Now Spawn in an Additional Location
- Captain's Coalition Tabard Further Adjusted to Align with Level Obtainable
- Captain's Coalition Tabard Price Increased at Coalition Supplier
Class
- Spell Ability: Mortas' Binding Slow Effect Reduced in Strength
- Beastwarden: Fixed Infuse Companion That Was Still in Debug Mode 😬
- Paladin: Zealots Surge and Zealots Rush Now Share a Cooldown Timer
- Paladin: Lessen Wounds/Patch Wounds Healing Line Replaced with Three Distinct Healing Philosophies
- Paladin: Added Dawn's Touch Line - Quick Cast Single Target Healing with 6 Second Recast
- Paladin: Added Selfless Grace Line - Fast-Cast Medium Heals with 2-Tick HoT Component
- Paladin: Selfless Grace Line Cannot Be Self-Cast and Has 18s Recast Timer
- Paladin: Added Alder's Ward Line - Ground-Targeted AoE Healing with Damage Absorption
- Paladin: Alder's Ward Has High Mana Cost and 24s Recast Timer
- Paladin: Added Spells Dawn's Touch (3), Dawn's Warmth (12), Dawn's Embrace (20), Dawn's Radiance (28)
- Paladin: Added Spells Selfless Grace (7), Selfless Mercy (15), Selfless Blessing (23), Selfless Devotion (30)
- Paladin: Added Spells Alder's Ward (11), Alder's Circle (26)
- Warrior: Rage Now Gives Slightly Less Stamina per Hit
Bug Fixes
- Fixed Networking Bug That Caused Login Issues for Players with Certain Network Conditions

0.10.46

January 7, 2026

Content
- Frostfall Glacierlands: The Frostfright Curse of the Ancestral Ruins Questline and Group Events Are Now Available!
- Ancestral Ruins: Itemization Added
- Frostborne Village Quest from Smollos Has Been Extended
- The Aberration of Yanus' Loot Pool Has Been Expanded
- Additional Rare NPCs Added in Stilljaw Caverns
- Undead Camps Now Have Strong NPCs That Pervade the Area and Move Around Often
- Undead in the Cliffwood Naze No Longer Have Harvest Reach Quest Items on Their Loot Table
- The Thornblade Siblings Are Now Better at Ambushing NPCs They Are Targeting
- Cliffwood Elementals Loot Pool Now Has More Level Appropriate Vendor Loot
- Talon's Edge: Coalition Rare NPC Spawn Chance Has Been Reduced
- Alard's Fork: Untied Apprentice Morant from Exclusive Factions
- An Impish Idol Drop Rate Reduced
- Killing Frozen Icehearts and Frozen Coalition Now Gives Positive Faction to Tribe of Frostborne and Fangwardens of Frostborne
- Guard Seabold Will Now Make It to His Intended Locations at Day and Night Without Retracing All of His Steps
- Quartermaster Dinfos Will Be More Specific on the Reasons He Won't Accept Items You Try to Trade Him
Class
- Bard: Farshot Crescendos Is Now a Group Song That Can Be Placed in a Medley
- Enchanter: Light Debuff Line Is Now Unresistable
- Rogue: Updated Ability Description of Impetus Enervation
- Shaman: Fixed Star Soul and Nova Soul so They Are Spells That Can Actually Be Cast Now
- Shaman: Adjusted Nova Soul's Mana Cost to Be in Line with Level 13 Spells
- Shaman: Earthen Soul Cast Time Reduced
- Shaman: Curse of the Folly Reduced to 18 Second Duration
- Warrior: New Passive Skill - Rage (Level 10) - Taking Damage Restores Stamina
- Warrior: Shove - Reduced Stamina Cost, Longer Forced Aggro Duration, Cooldown Increased to 20s
- Warrior: Branding Strike - Significantly Increased Aggro, Cooldown Increased to 30s, Debuff Duration Increased to 30s
- Warrior: Hemorrhage - Reduced Stamina Cost
- Warrior: Small Bump to Hitpoints and Defense Stat
Systems
- Being Struck by Melee/Physical Range Damage Will Now Interrupt Gathering and Quest Ground Spawns
- Being Struck by Melee/Physical Range Damage Will Now Interrupt Binding Wounds
- Roots/Snares Will Now Land Easier on Mobs and Hold Longer
- Spiders Reverted to No Longer Being Animals - Insect Classification to Come
- Ants Reverted to No Longer Being Animals - Insect Classification to Come
- Duration Now Actively Counts Down on Mouse-Over of Abilities on Target Bar/Buff Bar
Crafting
- Copper Targe Shield Now Requires 4 Ingots Instead of 12
- Leather Precrafts Removed from Copper Chain Salvage Group Logic
- Bronze Ingot Recipe and Research Adjusted
- Bronze Alloy Removed from Smelting Trainer
- Bronze Chain Set Now Requires Far Fewer Leather Strap and Leather Padding to Make
- Bronze Plate Set Now Requires Far Fewer Leather Strap and Leather Padding to Make
- Added New Recipe to Smelt Copper Ingots and Tin Ingots Together into Bronze Ingots
- Bronze Maul Research and Recipe Adjusted to Use Wooden Grips
- Bronze Maul Assigned a More Realistic Placeholder Metalworking Skill Value
- Bronze Hammer Research and Recipe Adjusted to Use Wooden Grips
- Bronze Hammer Assigned a More Realistic Placeholder Metalworking Skill Value
- Bronze Longspear Research and Recipe Adjusted to Use Wooden Grips
- Bronze Longspear Assigned a More Realistic Placeholder Metalworking Skill Value
- Copper Maul Assigned a More Realistic Placeholder Metalworking Skill Value
- Copper Hammer Assigned a More Realistic Placeholder Metalworking Skill Value
- Copper Longspear Assigned a More Realistic Placeholder Metalworking Skill Value
- All Dull Weapons Adjusted - These Now Have More Unique and Diverse DMG/DLY Ratios
- Dull Spear Now Named Dull Short Spear
- All Sharpened/Weighted Weapons Adjusted - These Now Have More Unique and Diverse DMG/DLY Ratios
- Sharpened Spear Now Named Sharpened Short Spear
- Shadowchain Coat/Pants/Cowl/Sleeves Properly Removed from Metalworking Trainer Template
- Adjusted Enlarged Mantis Claw to Match New Budgeting Parameters
- Captain's Coalition Tabard Stats Revised for Balance
- An Earthen Protector and Rod of the Zealot Stats Have Been Adjusted
- Four Cant Stave Stats Have Been Adjusted
- Old Wooden Cane Stats Have Been Adjusted
Bug Fixes
- Fixed Nasty Bug with the Target Nearest Hotbutton Logic Causing Issues Including Incorrect Portraits
- Fixed a Few Bugs where Other Player's Portraits Would Error Out Trying to Render Armor/Weapons on Non-Humanoid Illusions
- Fixed an Exploit where Players Could Learn/Scribe a Bunch of Abilities Before Changing Game Modes
- Fixed a Bug where NPC Casting Particles Would Persist After Death
- Fixed a Bug where the Aberration of Yanus Wasn't Able to Complete Its Distance Check for Tethering
- Fixed a Bug where Spell Damage Isn't Prevented on the Aberration of Yanus During Its Add Phases
- Fixed a Bug that Kept the Experience and Money Reward from Being Given by Sopher Quinn for Vol I. and Vol II. of the Galeheart Diaries
- Fixed Dialogue Typos and Grammar
- Fixed a Flag Requirement from Gazer Grozar That Didn't Allow Him to Respond to Keywords
- Fixed a Bug where NPC Ability Procs Were No Longer Firing
- Fixed a Bug where Once Resist Debuff Spells Would Fade, Spells Would Have an Easier Time Landing
- Fixed a Bug where You Couldn't Stay on the Boat While It Moved

0.10.45

January 1, 2026

Content
- Rabbit Fur Pants Have Had Their AC Lowered
- Snow Wolf Pup Hide Is Now Stackable
- If You Misplace Your Coalition Registration Form, See the Coalition Recruitment Officer in Harvest Reach
- Items Required to Be Dropped for Quests Now Have Description Notes with Instructions
- Re-budgeted Snake Fang Headband to Better Match Enemies You're Tasked with Defeating
- Emberflame, Sunflecked Short Sword, and Elderwood Staff Received Budgeting Adjustments
- Ogre Beastwarden Initiate Questline Has Had NPC Additions to Inform Players of Nearby Points of Interest
- Multiple New Quests Added to Frostborne Village
- Repropping Completed in Frostborne Jeweler Hut
- Added Propping to Stilljaw Caverns
- The Ancestral Ruins and Frostfright Altar Have Been Added
- The Ancestral Ruins Have Been Populated with NPCs
- Patched Terrain in Frostfall Glacierlands That Was Too Deep
- Corwyn MekElhenney Now Asks for Spools of Thick Copper Wire Instead of Deprecated Copper Rings
- Marshal's Chainmail Is Now Rogue Usable
- Ants and Spider Models Are Now Marked as Animals
- All Shade Models Are Now Marked as Undead
- All Fauxel Models Now Have Base Loot Table Comprised of Items Eaten While Devouring Their Victims
- Random Bottles Removed After New Years Party in the Pour House
- Priest of Alder Collected Enough Sticks to Restart the Fire in Alard's Fork
- Mosstroopers Have Unlocked the Cook's Shack Outside the Bandit Fort
- Frostborne Village Has Found an "e" at the End of Its Name
- Nomadic Gnoll Leaders May Be Found in Camps Around Frostfall Glacierlands, Cape Corvus, Moorhaven Crossing and Leont Meadows
- Lodruk the Carpentry Trainer Is No Longer Buried in the Walls of the Den of Gromnir
- Training Arrows Sold on Merchants or Dropped from NPCs Are No Longer Soulbound
- The Tribe of Frostborne Has Had Major Faction Changes Towards Other Race/Class Combinations
- Categorized More 'Birch' Voxels as Wood
- Dungeon Spell: Sulfur Spray Changed from Single Target to 90 Degree Cone AoE
- Dungeon Spell: Sulfur Spray Damage Slightly Reduced
Class
- War Wizard: Imbue Earth's Buff Yanus' Protection Now Gives Growth Resist Scaling to Level 50
- War Wizard: Imbue Fire's Debuff Rajdo's Malice Now Reduces Fire Resistance on Target Scaling to Level 50
- War Wizard: Mystical Protector No Longer Clips Behind Water
- Druid: Increased the Mana Cost of Lunar Strength
- Druid: Heart of Elm Buff Time Reduced to 30 Minutes
- Monk: Break Defenses Duration Decreased
- Monk: Break Defenses Cooldown Reduced
- Monk: Stone Palm Cooldown No Longer Shared with Feign Death
- Paladin: Vow of Absolution Mana Cost Decreased
- Paladin: Force of Light Cooldown Reduced
- Priest: Holy Incineration Damage Type Changed to Fire
- Shaman: On Death Any Detrimental Totems Will Be Instantly Destroyed
- Shaman: Beneficial Totems Will Remain Standing on Death
Systems
- Damage Cap for 2-Handed Weapons Is 30 Damage at Level 10 and Increases Each Level Until Cap Is Removed at Level 20
- Charmed NPC Pets Will Now Break if Their Master Dies
- If Your Pet Has to Travel Too Far to Attack a Target, It Will No Longer Glitch
- Pet Will Tell You Why It's Standing There Doing Nothing
- /random Rolls Are Now (Inclusive, Inclusive) Instead of (Inclusive, Exclusive)
- More Trees in the Osgul Area Have Been Fixed to Be Correctly Categorized as Wood
- Created Editor Tool to Identify and Bulk Adjust Particle Effect Sorting Layers
- Set All Player Ability Effect Particle to Proper Rendering Sort Layer
Crafting
- Dull Weapons Adjusted
- Sharpened Weapons Adjusted
- Copper Weapons Buffed Slightly
- Chipped Weapons Buffed Slightly
- Bronze Weapons Buffed Substantially
- Bronze Chain Set AC Buffed Slightly
- Bronze Plate Set AC Buffed Slightly
- Snake Fang Headband Adjusted
- Emberflame Adjusted
- Sunflecked Short Sword Adjusted
- Elderwood Staff Adjusted
- Sirens of Titan Adjusted
- Fur Trimmed Shoulderpads Adjusted
Bug Fixes
- Fixed Naming Issue with Copper Chain Leggings and Copper Chain Coat Displaying Structure Notes in New Field
- Fixed Issue That Wouldn't Reset Zone State When Multiple Players Were on Final Step of Ogre Beastwarden Initiate Quest
- Fixed Bug where Same DoT from Multiple Players Was Only Showing 1 Debuff Icon on Target
- Fixed Bug where Crafting Station to Inventory Button Was Not Respecting Ammo Slot Race/Class Restrictions
- Fixed Bug where Group Window Compass Would Not Work
- Fixed Bug where Group Window Portraits Would Not Work
- Fixed Bug where Shaman Soulbinder in Frostborne Village Wasn't Responding to Players Appropriately
- Fixed Bug where Direct Damage Spells with Snare Effects Were Not Landing on Players
- Fixed Bug where Sunflecked Blight Spell Message Was Incorrect
- Fixed Bug where Snare from Blindsided Would Deactivate Any Other Snares Upon Fading
- Fixed Bug where All Snares on Players Were Being Treated as 50% Snares

0.10.44

December 29, 2025

Content
- Frostborn Village Is a New Town in Frostfall Glacierlands with New NPCs and Questlines
- Ogre Beastwardens Are Now a Playable Race/Class Combination
- Stilljaw Caverns Is a New Starter Dungeon in Frostfall Glacierlands
- New Beastwarden Pet Collar Recipe Available: Polar Bear
- Harvest Reach: Fixed Floating Props and Overzealous Masonry
- Fixed Random Floating Bottles in Leont Pour House
- Leont-Only Potions from Horas Torcull Removed, May Return as Brewing Recipes
- Group Meals Removed from the Game
- Crafted Copper Weapons Adjusted
- Crafted Bronze Weapons Adjusted
- Crafted Iron Weapons Adjusted
- A Few Corrections Made to Iron Weapon Damage/Delay Budgets
- Chipped Looted Weapons Brought Down to Add Value to Crafted and Quested Options
- Dull Weapons Adjusted to Line Up Better with Early Game Crafting
- Sharpened (and Weighted) Weapons Adjusted to Line Up Better with Early Game Crafting
- Crafted Weapon Damage and Delay Adjusted for More Controlled DPS Increases Between Tiers
- Item: Screamfang Proc Changed from 'Blade Turn' to 'Shielding II'
- Karen Head Drop Greatly Reduced
- Carly's Toolkit Now No Drop
- Insect Growth Serum Now No Drop
- Squirrel Boy's Ukulele Damage and Delay Updated
- Armlets of Ferocity, Shackle of Dust, and Anklets of Tides Now Use Better Armor Graphics
- Kaelith Starweaver and Ibam Archelat Dialogues Updated for Location Changes and Grammar
- Curing and Leatherworking Recipes for Frostbeast and Blue Beast Items Removed from Leont Trainers, Remain Quested Only
- Fixed Issue with Blackened Shuriken Thinking It's a Tool Instead of Throwing Weapon
Class
- War Wizard: Fixed Bug where Fiery Sweep Was Not Hitting Multiple Enemies
- Updated Skill Descriptions for Bind Wound, Steal, Block, Riposte, Mend, Feign Death, Dual Wield, Concentration, and Meditate
- Updated Descriptions for All Class Skills
- Adjusted Mend Milestones to Match Reality
- Updated Descriptions of All Casting School Skills
- Updated Kick Ability Description to Include Interrupt/Stun Logic Starting at Level 10/40
- Melee DPS Classes No Longer Get Level Bonus When Damage Is Reduced Against Higher Level Targets
- Shield Block Chance Now Affected by Shield Block Skill, Shield AC, and Constitution
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- Bard: Verseward Stamina Cost Increased from 100 to 200, Cooldown Increased from 12 to 20 Seconds
- Bard: Fixed Price of Some Songs Being Much Too Low
- Bard: Medley Window Song Selection Scroll Sensitivity Increased
- Bard: Fixed Bug where NPC Debuffs Were Not Applying Instrument Power Bonuses
- Bard: Instrument Power Bonus Now Rounds Instead of Flooring
- Beastwarden: Punish Animal and Poison Animal Lines Removed
- Beastwarden: Spell Line Added - Fire Claw (1) and Scorch Claw (14)
- Beastwarden: Spell Line Added - Frost Bite (8) and Rime Bite (20)
- Beastwarden: Spell Line Added - Toxic Fang (3) and Venom Fang (16)
- Beastwarden: Spell Line Added - Dull Instincts (6)
- Beastwarden: Updated Draven Wildborne and Mirgor Iceheart Scripts to Reflect Spell Changes
- Beastwarden: Updated Doze Ability Description and Cast Animation
- Cleric: Increased Cast Time of Hadrius' Plea to 5 Seconds and Increased Mana Cost Slightly
- Cleric: All Hadrius Hitpoint Buff Line Cast Times Increased to 5 Seconds
- Cleric: Zalsima Stun/Damage Line Cast Time Reduced from 2.5 to 1.5 Seconds
- Cleric: Zalisma (Level 9) Stun Time Reduced from 4 to 3 Seconds
- Druid: Locust Swarm Moved from Level 12 to Level 9, Cast Time Reduced from 3 to 2 Seconds
- Enchanter: Shielding Line of Spells Recast Increased to 10 Seconds
- Enchanter: Blade Turn Spell Recast Increased to 30 Seconds
- Enchanter: Added Line of 6 'Weaken Light' Resist Debuffs (Level 3 to Level 50)
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- Monk: Stone Palm Top End Damage Decreased and Cooldown Increased
- Paladin: Force of Light Now Heals Entire Group, Not Just Casting Paladin
- Paladin: Force of Light Cooldown Significantly Increased
- Paladin: Hallowed Ground Mana Reduced from 129 to 45
- Paladin: Halt Mana Reduced from 25 to 11, Stun Duration Reduced from 5 to 2 Seconds
- Paladin: New Stun Spell 'Mandate' at Level 17, Stuns for 3 Seconds
- Paladin: Charisma over 100 Now Grants Small Boost to Hate Power
- Rogue: Off-Kilter Should Better Drop Aggro When Face Tanking
- Shaman: Commune Now Scales from Level 12 to Level 20
- Shaman: Shaman's Medicant (Level 1) Now Heals for 3 Ticks, Heal Amount Caps at Level 8
- Shaman: Shaman's Salve (Level 8) Heals for More but Costs More Mana, Heal Caps at Level 13
- Shaman: Added Spell Shaman's Poultice (Level 16) to Continue Heal + HoT Line
- Shaman: Small Scaling Adjustments to Husk (Level 4)
- Shaman: Small Scaling Adjustments to Carapace (Level 12)
- Shaman: Added Spell Chitin (Level 20) to Continue Heal + Damage Absorb Line
- Shaman: Fixed Placeholder Totem Model for Fungal Totem
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- Shaman: New Spell - Spore Infusion (Level 10) Requires Mushroom Spore, Grants HP Regen and Chance to Proc Moldburst DoT
- Summoner: Slight Reduction in Earth and Water Pet Hitpoints
- Summoner: Updated Spell Description for 'Summon Dirt Block'
Systems
- Reduced Stamina Regeneration Across the Board Due to Balance Issues
- NPCs Now Support Magic Resists and Resist Debuffs
- Changed Stun and Fear Diminishing Error Message to Immune Instead of Resisted
- Most Difficult Mobs Have Had Hitpoints Increased 10%
- Stuns Generate Significantly More Aggro
- NPCs Will Now Check for Line of Sight at Start of Cast for Most Spells
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Interface
- Updated In-Client Patch Notes to Use CMS Fed Notes
- Fixed Chat Bubble Window Close Button Sort Order
- Fixed Bug in Guild Window that Was Highlighting Rows Outside Visible Mask
Crafting
- Bare Shaft Sell Price Adjusted to Better Match Effort
- Crafting NPCs in Each City Will Not Accept Trade with Invalid Items
- Claw Tipped Stave Recipe Updated
- Capped Crafting Station Outputs to Avoid Overflow Errors
- Metalworking - Structure Pass 1: Skill Requisites for Many Recipes Adjusted to Improve Entry Level Flow (000-099)
- Metalworking: Copper Bracket Now Consistently Covers Skill 00 to 40
- Metalworking: Bronze Bracket Now Consistently Covers Skill 41 to 90
- Metalworking: Crafting Time on Many Recipes Adjusted
- Metalworking: Most Copper Chain Armor Streamlined for Easier Entry, Research Updated
- Metalworking: Rotted Copper Armor Recipes Removed from Trainers
- Metalworking: Rotted Copper Gauntlets and Recipe Added, Gauntlets/Boots/Bangles Added as Dropped Recipes
- Metalworking: Impure Krystogar Armor Recipes Removed from Ogre Trainer
- Metalworking: Impure Krystogar Bracers/Boots/Gauntlets Added as Dropped Recipes, Stats Adjusted
- Metalworking: Bronze Weapon Recipes Swapped Back to Wooden Grips
- Metalworking: Bronze Chain Pieces AC/Weight Adjusted to Match New Skill Requirement
- Metalworking: Most Shadowchain Armor Recipes Removed from Trainers
- Metalworking: Shadowchain Gloves/Boots/Bracer Still Learned at Trainer with New Research
- Metalworking: Shadowchain Cowl/Sleeves/Pants/Coat Recipes Added as Drops
- Metalworking: All Shadowchain Pieces AC and Stats Adjusted
- Metalworking: Bronze Plate Pieces AC/Weight Adjusted to Match New Skill Requirement
- Metalworking: Krystogar Breastplate/Greaves/Helmet/Vambraces Recipes Added
- Metalworking: Krystogar Gauntlets/Boots/Bracer Added to Ogre Trainer
- Metalworking: Krystogar Plate Recipe Added to Ogre Smithing Trainer
- Metalworking: Krystogar Ingot Recipe Added to Ogre Smelting Trainer
- Metalworking: Gnollforge Chain and Plate Recipes Adjusted, Now Require Essence of Magic
- Metalworking: Gnollforge Skill Requirement and Tier Increased to Match Dungeon Crafting
- Metalworking: Gnollforge Stats Adjusted, CHA Penalties Alleviated Somewhat
- Metalworking: Emberplate Breastplate Stats Adjusted to Match New Structure
Bug Fixes
- Fixed Bug with Pet Stay and Charm Breaks
- Fixed Bug/Exploit that Allowed Faster Lock Pick Skill Up
- Fixed Bug where You Could Target NPCs Through Walls
- Fixed Bug when Traded Bags Ended Up in Overflow, Inventory Would Go Wack
- Fixed Bug where Inventory Weight Would Show as 0 After Getting Resurrected
- Adjusted Hopsford Barge Trigger Area
- Fixed Bug where Beneficial Aggro Was Not Being Generated in Certain Cases

0.10.43

December 15, 2025

Content
- Imp Mason Set to Unique Spawn
- Mistledew Prowlers Now Properly Categorized as Animals
- GameWarden Jesildha Quest Now Talks Privately to Player
- Lyrchden: Phlegmizer Event Mechanics and Loot Adjusted
- Added Item Descriptions to Basic and Advanced Campfires
- 18 Additional Undead Ruins and ~130 Undead NPCs Added Near Hometowns
- Gnolls of Hillshade Expanded into Cape Corvus and Leont Meadows
- Updated Description for Spell: Conjure Bracers of Frost and Item: Conjured: Bracers of Frost
Class
- Bard: Add Song Popup in Medley Window Now Shows Scrollbar
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- Beastwarden: Adjusted Draven Wildborne Dialogue for Clarity on Bonding Process
- Beastwarden: Pets Now Scale Between 0.5-1.5 Model Size Over Levels 1-50
- Cleric: Prayer's Word Cast Time Reduced to 1.5 Seconds, Healing Increased, Mana Cost Reduced to 62
- Cleric: Heal Mind Portions of Arc Lines Received Slight Mana Increase
- Druid: Grove Attunement Got New Particle Effect
- Rogue: Escape Rope Description Updated to Reflect Correct Functionality
- Summoner: New Spells Conjure Bandages (7) and Conjure Flight Arrows (15)
- Warrior: Sweeping Strike Now Available When Using 2-Handers
Systems
- NPC Archery Damage Now Scales with Level
- Older Characters Now Get Botany and Beekeeping If Missing
- Added Extra Blocks of Space Before Booting Players for Being Too High
- NPCs Always Target Players in Melee Range Over Other NPCs
- Does Not Apply to Beastwarden Pet Targeting
- JWT Now Refreshes Only When Expired or About to Expire
- Session Refreshes Automatically When Expired at Character Select
- Updated API References to Use New DNS
- Parsing Now Only Available to GMs and Closed Testers
- Loot Locked NPCs Now Display Information About Lock Status
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- Swimming No Longer Drains Stamina
- Swimming No Longer Blocks Out of Combat Stamina Regen
- Removed Passive Sinking, Character Stays at Water Surface Until Diving
- Jump or Crouch Keybinds Can Now Be Used to Swim Up/Down
- Increased Underwater Vertical Movement Speed
- Harvest Reach: Quest Experience Rewards Reduced, Repeatable Items Converted to No Drop
- You Can No Longer Cast Spells While Under Effects of Invulnerability
- Talon's Edge: Decreased XP Per Turn-In for Repeatables, Gizzard Stones No Longer Stackable
- Coalition Processing Form Now No Drop
- If Target Mask Conditions Not Met, Spell Fails Early and Will Not Cast
Interface
- Added Option to Toggle Incoming Floating Healing Text
- Inventory Window No Longer Blocks Other Windows Above It
- Toggle Helmet Display by Clicking Icon Above Helmet Slot or Typing /hidehelm
- Added Animated Chat Indicator When Someone Is Typing in /say
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- Group Window Now Shows Groupmate's Level
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- Class Icons Now Added to Group, Player, and Target Windows
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- Starter Notes Updated to Remove Ambiguity Regarding Mouse Interaction
- Parses Now Has Its Own Dedicated Chat Filter
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Crafting
- Variant Recipe for Wooden Handle Now Available on Carpentry Vendors Using Wooden Log
- Recipe: Tracer Tipple Moved from Cooking Trainer to Brewing Trainer
Guilds
- Guild Window Now Refreshes All Information Live
- Officers Can No Longer Kick the Leader
- Leaders Must Promote a Member Before Leaving Guild
- Added Initial Rank of Recruit
Bug Fixes
- Fixed Bug where Brightness Slider Didn't Work for Non-GMs
- Fixed Bug that Only Showed First Character of Auto Attack Hotkey
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- Fixed Bug where 'Self Damage' Was Showing Up as Missing Damage Type
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- GMs No Longer Get Double Parses When Killing Their Own Stuff
- You No Longer Spew Guts Everywhere When Basking in Harvest Flame
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- Fixed Movement Being Tied to Camera Direction Instead of Character Facing
- Fixed Bug where Items Consumed Directly from Inventory Were Not Properly Changing Stats
- Fixed Pricing on Summoner Spells: Absorb Element, Recall Element, and Barrier of Sparks
- Fixed Pricing on Shaman Spells: Strength of the Boar and Strength of the Lion
- Removed Warriors Being Added to Galvanize Aspect I at Level 0
- Fixed Helmets Not Getting Correct Lighting in Player Portrait
- Fixed Bug where Steal Ability Would Not Properly Subtract Item from Loot Pool
- Fixed Lyrchden Water Particles from Escaping into Pineyearn Forest and Ardent Vale
- Probably Fixed Bug where Groupmate Leaving Group Out of Range Still Appeared in Group
- Fixed Medley Typos

0.10.42

December 6, 2025

Bug Fixes
- Fixed a Rotation Bug with Handheld Lanterns
- Fixed Issue with Far Clip Plane Causing the Client to Disconnect from Server when Logging In / Zoning

0.10.41

December 5, 2025

Content
- Crafting Quest NPCs have had their XP Falloff Start Considerably Sooner and Less Currency per Tier will be Rewarded
- Demolished, Redesigned, and Rebuilt Tempest Academy Building (Human Caster Guilds) in Leont
- War Wizard NPCs have been Promoted from Basement Level to Dedicated Second Floor Guild Room
- Teleport Pads to Wizard NPCs have been Upgraded to Colorful, Upright Portal Doorways
- Relocated Botany Trainer from the Shed Out Back to a State of the Art Greenhouse Overlooking Expansive Botanical Garden
- Library Ladders have been Added to the Grand Library to Reach Even the Highest Books!
- Basement Voxel Lighting has been Replaced with New Models
- New Cube-Cut Gemstones Provide a Mystical Glow Throughout the Academy
- Jewelcrafting Trainer has now Set Up Shop on the Second Floor of the Academy so Students have Access to all the Best Supplies for their Workshops
- Patched a Hole in the Roof
- Added Several New Paper Hats
Systems
- Rebuilt Downed Animation State for Release Based Death and Restored Original Death Animation
Bug Fixes
- Visual Fix to Shared Cooldowns
- Removed Fuzzy Targeting Renderer from Texture Application
- Moved Human Fuzzy Target to Hips Bone
- Moved Mouth Particle Emitter One Bone Down for Better Rotation

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