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Patch Notes

0.10.77

September 30, 2026

Content
- Solendris Sentinels Have Received Their City Sanctioned Uniforms
- Content Citizens of Solendris Now Have Their Raking Overalls
- Mob Camps in the 4-9 Level Range Greatly Expanded in Amberfall
- Solendris: Edewae Morelle Now Provides Quest for Those Exploring Withering Shore
- Shadowgrove: Hunter's Enclave NPCs Now Offer Dialogue and Lore
- Elvish Coalition Recruiter Setup Near Entrance to Amberfall
- Filled Many Holes in Rockgrove
- Wreck of Vaelindor: Memory Shard Drop Rate Increased
- Exiled Orc Cave Has Received Propping
- Ministry's Mirror of Xer'Athar Has Received Updated Visuals
- Added Attachment Points and Further Model Cleanup on Werefish
- Fixed and Updated Undead Gnoll Model Configuration
- Reverted Gnoll Model to Animator Controller
Class
- Beastwarden: Infuse Companion Line Proc Rate Reduced from 15% to 10%
- Beastwarden: Companions Fullness Fixed to Drain After Killing NPC that Grants XP
- Beastwarden: Pet Can Now Level to 50
- Druid: Fixed Bug Preventing Become Bear and Become Deer Showing Up in Spellbook
- Monk: Fixed Bug with Posture Not Correctly Resetting When Out of Combat
- Monk: Lesson of One Renamed to Lift One Stone
- Monk: Lift One Stone Now Grants +15 Stillness and Can Trigger Perfect Technique
- Monk: Perfect Technique Throw Cannot Miss, Applies Isolation Effect, and Snares Target
- Monk: Fixed Lift One Stone Not Playing Its Throw Animation
- Monk: Added Nerve Strike, Precise Pressure-Point Attack that Slows Target
- Monk: Nerve Strike Cannot Be Dodged
- Monk: Nerve Strike with Perfect Technique Briefly Reduces Target's Damage Dealt
- Monk: Added Centered Breathing Skill Learned at Level 10
- Monk: Each Perfect Technique Grants 1 Skill Point
- Monk: Reaching 100/200/300 Skill Extends Perfect Technique Window by 1/2/3 Seconds
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- Monk: Centered Breathing Grants Small Stamina Regen on Perfect Technique
- Monk: Centered Breathing Bonuses Now Show on Posture Bar
- Monk: Iron Shirt Ability Added at Level 5
- Monk: Iron Shirt Now Absorbs Next 3 Incoming Hits
- Monk: Iron Shirt Ranks II and III Added at Levels 25 and 45
- Monk: Perfect Technique Now Banked Until Spent or Expired
- Monk: Perfect Technique No Longer Consumed by Abilities that Don't Benefit from It
- Monk: Earning Another PT Refreshes the Window
- Monk: Lift One Stone's Cooldown Moved to General Cooldown Category at 30 Seconds
- Monk: Stone Palm's Perfect Technique Stun Now Has Improved Visual Effect
- Monk: Added New Posture Visuals for Motion, Stillness, and Perfect Technique
- Monk: Selfless Resurgence Now Grants Stillness Instead of Motion
- Monk: Quiet Answer Full-Stillness Buff Now Has Improved Visuals
- Monk: Centered Breathing Description Improved to Better Explain Skill Progression
- Monk: All-New Ability Icons Hand-Made at True 32×32 Pixels
- Monk: Empty Body's Additional Internal Feign Death Removed
- Monk: Empty Body's Perfect Technique Now Extends Target's No-Leash Time
- Necromancer: Bloodwell Line Now Does Unresistible Damage to Caster
- Summoner: Starting at Level 2, Temporary Pets Summon at Caster Level -1
- Summoner: Empowered Pets Summon at Caster Level
- Summoner: Previous Summon Levels Now Level Cap for That Spell Tier
- Summoner: Merge Elements Slightly Less Efficient Each Tier
- War Wizard: Fixed Bug that Was Breaking Elemental Strike
Systems
- Melee: Fixed Provoke Ranks 2 to 6 Cost
- Systems: Potential Fix where Multiple Clients Running Would Cause Chunks Not to Load
- Systems: Fall Damage Version 5.83.5_final_FINAL2(1) Has Been Activated
- Combat: Players Now Have Significant Out of Combat HP Regen
- Combat: Level 30 Full Regen Time Reduced from 45 Minutes to Around 7 Minutes
- Starting Player Factions Now Honored by Server
- Temporary Keys Are Now Working
- Group Loot Modes No Longer Require Player to Be Within 5 Voxels of Corpse
Interface
- Fixed Bug with Dodge/Parry/Riposte/Etc Floating Combat Text
- Added Dark/Light Mode Toggle for Spellbook
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- Merchant Windows No Longer Reset Scroll or Item Selection After Purchase or Sale
- Fixed Bug where Release Timer Wouldn't Be Shown in Certain Cases
- Fixed Shutdown Messages Missing Random Minutes
- Fixed Missing Release Timers on Death Window
- Options: Removed Vsync for Now Until We Get It Under Control 😄
- UI: Dynamic Text in Spellbook Is Much More Readable Now
- Patcher 0.0.23: Improved Exception Handling for Disk Space, AV Issues, Networking Issues, File Validation
- Legacy Journal Is Now Retired
Crafting
- Crafting: Fixed Bug where Moving Multiple Items from Crafting Stations Could Cause Disconnects
- Crafting: Fixed Bug where Consuming Items from Inventory/Bank Wasn't Working
- Crafting: Fixed Bug where Pressing STOP on One Station Would Affect Other Stations
- Crafting: Fixed Bug with Crafted Bags Stacking in Inventory
- Crafting/Gathering: Fixed Bug Causing Gathering/Crafting Skills to Be Level Locked
Bug Fixes
- Fixed Error Causing Feydrin Althas to Stop Speaking to You
- Adjusted Colliders on a Few Doors in Solendris

0.10.76

September 24, 2026

Class
- Enchanter: Seed of Doubt Pets Can No Longer Lock a New Charm Pet's Aggro List
- Monk: Strike of Omuin Reworked Across All Ranks with Increased Damage and Perfect Technique Interaction
- Monk: Strike of Omuin Now Improves Target's Health Regeneration
- Monk: Spending Perfect Technique Applies Omuin's Second Breath Restoring Stamina
- Summoner: Construct Target Portrait Shows Correct Portrait Now
Bug Fixes
- Fixed Bug where Player Shader Was Not Working Properly in a Build

0.10.75

September 23, 2026

Content
- Dune Crawlers of Solendris Will No Longer Chase You Until the End of Time
- Halflings (and Many Others) Are No Longer Automatically KOS by Elves
- Mountain Lions in Rockgrove Now Have Turbo Boosters
- Legate Caleth's Office Is Once Again Connected to the Arcane Legion's Guild Hall
- Sentinel Guards in Solendris Beefed Up to Level 50, Elven Spellswords Require Level 45
- Adjusted a Witherfang Proselytizer's Path
- Hiltha Can No Longer Be Mezzed or Charmed
- Thalan Virel No Longer Provides Experience or Loot Upon Death but Provides a Faction Hit
- Minstrel Daelir Can Now Count Copper *and* Silver
- Rogues of Solendris Do Not Take Kindly to Use of Their Tunnel System Without Appropriate Faction
- Rogue Initiate Quest Now Appropriately Provides a Small Stipend at the Bank
- Cleaned Up Logic of Solendris Rogue Initiate Quest
- Rockgrove Signal Log Has Had Its Text Updated
- Stats of Pippa's Silver Lining Have Been Slightly Lowered
- Solendris Class Starter Notes Now Point Players to the Loremaster
- Solendris Oculaera Has a Much More Logical Path Through the City Now
- Actuarius Yravin No Longer Takes Leisurely Strolls on Top of the Water
- Turkeys Will No Longer Pad Their Nests with Copper Shurikens
- Spell Scrolls for Gate: Amberfall, Portal: Amberfall, and Beyond: Amberfall Have Been Added
- Epherel Raethel Now Provides Scrolls that Teleport to Amberfall Instead of Leont Meadows
- Shoppe Hetaeria in Solendris Has Received a Substantial Remodel
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- Silent Paws (Leather Boots) Now Have AC
- Conell Adrec Can Now Be Attacked by Gnolls of Hillshade and Has Been Made Slightly Sturdier
- Taogh Gnollsbane Should No Longer Cause Repeating Raids Upon Greenwood Cover
- Cleaned Up Dialogue of Sergeant Aelrion to Reflect the Outstanding Character of Aelverus Finian
- Added Attachment Points to Lion Model
- Added Fuzzy Targeting to Lion Model
- Fixed Lion Ambient Sound Call
- Solendris Bank Now Has Brokers on the Left Side and Bankers on the Right Side
- Solendris City Wide Quest Has Received Substantial Refactoring with 21 Unique Flags Condensed to 8
- Remnants of Grimnor Now Has a Three Minute Cooldown After Each Death to Allow Time to Divvy Up Loot
- Additional Journal Entry Has Been Added to Chieftain Tug'yak for the Osgul City Quest
- Sickly Stags Should No Longer Be Invisible
- Those Looking at What Lies Beyond the Runevault Door in Solendris May Find Something Looking Back
- Normalized Currency Quest Rewards for Adana Purespirit, Elibe Morose, and Ladrus Lightheart
- Player Who Places "the Offering" in the Withering Shore Will Now Be Awarded the Creature's Heart Upon Its Death
- Reminder to Visit the Solendris Bank Will Now Be Displayed in Your Journal
- Adjusted Solendris War-Wizard Initiate Quest to Include a More Surprising Find When Investigating the Untethered
- Solendris Vault Door Dialogue No Longer Broken
- Added Experimental Support for Volumetric Cube Clouds (Starting with Leont)
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- Rogues of Solendris Now Have Unique Dialogue When Collecting Their 50cp Stipend from the Bank
- Solendris Guard Nevarre Now Talks About the Struggles of Working Near the Runevault Door
- Some NPCs Can Now Open Doors in Their Path
- Solendris Rogues Now Have Guarded Safe Room
- Added Hail Dialogue to Many New Rogue NPCs
- Rewrote Varos' Dialogue to Align with Revolutionary Work
- Added Additional Dialogue to Shopkeeper Finian
- Rotwood Fen: Lysette Prim Is More Explicit in Her Request
- Mailbox Has Appeared at Bank of Solendris!
- Solendris: All Ladders Replaced and Upgraded Following Ministry Review 🦉
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- Solendris: Silas Quill's Quest for Love Reworked and Extended
- Shopp Hetaeria Layout Reworked
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- Realignment Center Received Massive Makeover
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- Group of Exiled Orcs Kicked Out Headless Creatures in Southern Cave
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- Guard of the Fen Now Functions as Shield
- New NPCs Added to Withering Shore
- Withering Shore Has Received an Environmental Pass (More to Come)
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- Terrified Cockerel's Pathing Updated - Now Prone to Wander into Dangerous Areas or Fight Each Other
- Rockgrove Spire Got Some Improvements and Now Even the Rocks Are Humming Along
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- Druids Rejoice: The Old Stone Circle in Amberfall Is Humming Again
- Elder Aison Thorne No Longer Functions as a Merchant - Visit Stone Circles to Become Imprinted
- Hunter's Enclave in Shadowgrove Now Has a Ragtag Group of NPCs 🙂
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- Added Green Campfire for Specific Reagents That Are Totally Normal
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- Leont War-wizard and Wizard Initiate Rewards Received Slight Bump in Stats
- Hill Commander of Pellswin Fields Stands His Ground and No Longer Flees at 20%
- Seer Grayfall, Grimfang Ashfur, Vanguard Oakfur, and Sentinel Bloodtooth in Hillshade Have Increased in Difficulty
- Amberfall Druid Rings Now Hum Like Pineyearn Forest Counterpart
- Druid Ring Humming Is Now Gentler
- All Elven Rogues Now Start with Key to Starting Area
- Ring of Dissent Stats Adjusted Slightly
- Seth the Small and Toothless Vic Now Speak to Ogres in Leont
- Using Exodus in Shadowgrove, Rockgrove, or Rotwood Fen Now Sends You to Safe Location within Zone
- Various New NPCs Added Throughout Solendris with Additional Story and Lore
- New Areas Propped in Rogue Caves
- New Areas Propped Around Amberfall Druid Ring
- Master Valethor Will Now Sharpen Your Dull Weapons
- Niblet Has Free Rein Throughout Solendris Once Again
- Level Cap Raised from 20 to 30!
- Eastern Sea Has Been Given Kelp Fields, Sea Grass and Distant Coral Reefs
- New Named NPCs Added Throughout Amberfall
- Scene Between Player and Revisionist Gaelin During Acta Devotus Quest Line Is Now Much More Dramatic
- Removed More Floating Men from Witherbloom Valley
- Itemization Pass Across All New Named Mobs in Amberfall and Withering Shore
- Solendris Aftercare Services Now Provided for Those Who Have Undergone Memory Replacement Therapy
- Deep March Pass - To the West, Between The Valley of Giants and the Lands Beyond, You Will Find Deep March Pass Teeming with Lava, Undead, and Goblins. What Secrets Lie Within the Once Polished Dwarven Passageways?
- Deep March Pass - Forge Room (14+) - Discover a New Set of Foes to Face and Complete a Mining-Adjacent Task for a Dwarf!
- Additional Points of Interest Added to Amberfall Near Solendris and the Druid Ring
- Amberfall Docks Are Now Populated and Lovingly Observed by Solendris
- Final Boss Fight for Osgul City Quest Adjusted to Ensure All Weak Smashers Are Punished for Fighting Off Platform
- Amberfall Now Has Signposts Directing Players to the Docks and Harvest Reach
- Journal 2.0 Pass Through Each of the Initiate Quest Lines in Solendris
- Grammar and Dialogue Fixes
- Sedric Fiddler Has Learned to Count Money Correctly
- New Models Enabled for Human, Ogre, Halfling, and Elf (More to Come Soon)
- Ashkin and Dryad Disabled on Character Selection Until Starting Cities Come Online
- Half Elves Disabled Until New Model System Is Further Along
- Updated Human/Ogre Monk Starting Quests with New Ability Names
Class
- Bard: Any AE Direct Damage or Damage Over Time Song Will Now Only Hit 5 Targets
- Bard: Piper's Tempo Song Cooldown Increased to 3 Seconds
- Bard: Soothing Lullaby Song Cooldown Now Correctly Set to 3 Seconds
- Beastwarden: Balanced and Extended Bolster Companion (Pet Buff) Line to 50
- Beastwarden: Balanced and Extended Howl of Healing (Pet Based AE Heal) to 50
- Beastwarden: Balanced and Extended Infuse Companion (Pet Proc) Line to 50
- Beastwarden: Balanced and Extended Mend Companion Line to 50
- Beastwarden: Balanced and Extended Wildstrike (Agi/Dex Buff) Line to 50
- Beastwarden: Charge Now Has 3 Additional Ranks (Levels 19, 31, 43)
- Beastwarden: Companion Abilities for Level 30 and 45 Added
- Beastwarden: Companions XP Bar Has Returned to the Pet Window
- Beastwarden: Fire Claw and Toxic Fang Spells Converted to Combat Abilities with Tiers Extended to Level 50
- Beastwarden: Level 30 Abilities Activate When Your Companion Earns the Killing Blow on an XP Granting NPC
- Beastwarden: Level 45 Abilities Are Added to the Player's Hotbar for Manual Use and All Share a 2-Minute Cooldown
- Beastwarden: Pet Abilities Are Now Limited to One Selection per Pet Level Tier (5, 20, 30, or 45)
- Beastwarden: Players May Now Rename Their Pets Once the Pet Achieves Level 10 or Higher
- Beastwarden: Removed a Source of Fullness Drain Based on Pet Distance from Owner
- Beastwarden: Shared Vigor Now Has 3 Additional Ranks (Levels 20, 34, 48)
- Cleric: Added 2 New Alternatives to Arc of Faith Line
- Cleric: Balanced and Extended Alder's Guard (Reduce Incoming Damage) to 50
- Cleric: Balanced and Extended Blessed Spark Line (Direct Damage) to 50
- Cleric: Balanced and Extended Hadrius' Plea (HP Buff) Line
- Cleric: Balanced and Extended Ignis Sanctus (Undead DoT) Line
- Cleric: Balanced and Extended Prayers' Whisper Line (Quick Heal) to 50
- Cleric: Balanced and Extended Remedy Line (Slower Larger Heal) to 50
- Cleric: Balanced and Extended Restoring Pulse Line (Group HoT) to 50
- Cleric: Balanced and Extended Zalisma Line (Stun + Direct Damage) to 50
- Cleric: Balanced Constitution Line to 50
- Cleric: Balanced Ward (AC Buff) Line
- Cleric: Extended Hold (Root) Line to 50
- Cleric: Hadrius' Plea, Constitution and Ward Lines Now Set to Group or Single Target
- Druid: Balanced and Extended Bee Swarm Line to 50
- Druid: Balanced and Extended Bristle Barrier Line to 50
- Druid: Balanced and Extended Creeping Vines Line to 50
- Druid: Balanced and Extended Flourish (Heal Over Time) Line to 50
- Druid: Balanced and Extended Frigid Gust (Nuke + Knockback) Line to 50
- Druid: Balanced and Extended Heart of Pine (HP Buff) Line to 50
- Druid: Balanced and Extended Lunar Might Line to 50
- Druid: Balanced and Extended Nature's Revitalization (HP Regen) Line to 50
- Druid: Balanced and Extended Razorleaf (Direct Damage) Line to 50
- Druid: Balanced and Extended Verdant Bolt (Heal Bolt) Line to 50
- Druid: Balanced and Extended Woundwood Rot Line to 50
- Druid: Grove Attunement Now Scales to 50
- Druid: Nature's Revitalization Line Now Set to Group or Single Target
- Druid: New Spell Become Bear (Level 20)
- Druid: New Spell Become Deer (Level 30)
- Druid: Spell Become Wolf Now Adds Melee Attack Stat
- Druid/Ranger: Balanced and Extended Entangling Web (Root) Line to 50
- Druid/Ranger: Entangling Web Line Now Lasts Longer on Grass Voxels
- Druid/Shaman: New Spell Gift of Gills (Level 29)
- Druid/Shaman: New Spell Gills (Level 13)
- Druid/Shaman: New Spell Surge of the Wildpack (Level 25)
- Enchanter: New Combat Ability at Level 10 - Perfect Tranquility
- Enchanter: New Combat Ability at Level 15 - Suspend Reality
- Hex-Knight: Added 2 More Ranks of Soul Inversion
- Hex-Knight: Balanced and Extended Crippling Darkness Line to 50
- Hex-Knight: Balanced and Extended Dark Bolt Line to 50
- Hex-Knight: Balanced and Extended Gloombind Line to 50
- Hex-Knight: Balanced and Extended the Hex Rend Line to 50
- Hex-Knight: Balanced and Extended Withering Tendrils Line to 50
- Hex-Knight: Leech Strike Cooldown Increased from 6 to 12 Seconds
- Hex-Knight: Leech Strike Percent Healing Will No Longer Consider HP Buffs
- Hex-Knight: New Upgrades to Spreading Curse to 50
- Hex-Knight: Shadow Bind Line Converted from AC Buff to HP/AC Buff and Extended to 50
- Hex-Knight: Shadow Protection Moved from Level 13 to 25 with 2 New Spells Added
- Hex-Knight: There Are Now 6 Ranks of Leech Strike
- Hex-Knight: New Spell Line Dread Edict (15), Dread Decree (30), and Dread Dominion (45) Added to Replace Shared Horrify Line
- Hex-Knight: Removed Access from Horrify Line
- Monk: Abilities from Levels 1–50 Have Been Heavily Reworked with More Tuning to Come
- Monk: Defensive Recenter - A Successful Dodge or Riposte Nudges Your Posture Back Toward Center
- Monk: Feign Death Removed from the New Combat Ability Global Cooldown
- Monk: Monks Now Use a New Posture System with a Bar That Shifts Between Stillness and Motion
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- Monk: Nearly Every Monk Ability Now Ranks Up Across Levels 1–50 with Unique Perfect Technique Bonuses
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- Monk: Perfect Technique Window - For 8 Seconds, the Posture Bar Turns Gold and Eligible Abilities Light Up
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- Monk: Posture Builders - At Level 1, Monks Learn Still the Water; at Level 11, They Learn Kindle the Step
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- Monk: Posture Indicators - Abilities Display a Small Tick Showing Whether They Push Toward Stillness or Motion
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- Monk: Posture Reset - After 12 Seconds Out of Combat with No Posture Changes, Posture Resets to Center
- Monk: Push Posture Far Enough to Commit, Then Return to Center to Earn an 8-Second Perfect Technique Window
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- Monk: Spending a Perfect Technique Shifts Your Center Toward That Ability's Stillness or Motion Value
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- Monk: Stop Heart Does Much Less Damage, Meant as a Pulling Tool and Not Extra DPS
- Monk: The Basic Loop Is Commit → Recover → Perfect Technique → Spend
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- Necromancer: Added Spell Panic (13) Between Horrify (6) and Terrify (22) to Allow You to Fear Targets Up to Level 24
- Necromancer: All Commander and Minion Kits Extended to Level 50
- Necromancer: Converted All Commander and Minion Pets to Abilities and Will Be Removed from Spell Book
- Necromancer: Mana Costs Now Increase per Summon Tier
- Necromancer: Pets and Minions Now Tier Up via Trainer Upgrades to Receive New Abilities
- Necromancer: Summoning with Two Minions Active Now Refreshes a Matching Minion or Replaces One with the Type You Chose
- Paladin: Balanced and Extended the Alder's Ward Line to 50
- Paladin: Balanced and Extended the Halt Line to 50
- Paladin: Balanced and Extended the Purify Ground Line to 50
- Paladin: Balanced and Extended the Seclude the Wicked Line to 50
- Paladin: Balanced and Extended the Words of Hadrius Line to 50
- Paladin: Dawn's Touch Cast Time Increased from 1.5 to 2.5 Seconds
- Paladin: Dawn's Touch Line Balanced and Extended to Level 50
- Paladin: Force of Light Now Has Additional Ranks to 50
- Paladin: Removed Access from Horrify Line
- Paladin: Selfless Grace Line Balanced and Extended to 50
- Paladin: Zealot's Rush Self Buff Balanced and Extended to Level 50
- Paladin: Zealot's Rush Stamina Portion Reduced for First 2 Ranks
- Ranger: Now Has Access to Heart of Pine Line
- Shaman: Balanced and Extended Agility of the Rabbit Line to 50
- Shaman: Balanced and Extended Burden Line (Melee Debuff) to 50
- Shaman: Balanced and Extended Chitteryx's Touch (Resist Debuff) Line to 50
- Shaman: Balanced and Extended Commune (HP to Mana) Line to 50
- Shaman: Balanced and Extended Constitution of the Bear Line to 50
- Shaman: Balanced and Extended Dexterity of the Squirrel Line to 50
- Shaman: Balanced and Extended Manifest Fire Line (Targeted AE Damage) to 50
- Shaman: Balanced and Extended Medicant Line (Heal Over Time) to 50
- Shaman: Balanced and Extended Shrivel Spirit Line (Damage Over Time) to 50
- Shaman: Balanced and Extended Thrombrosia (Slow) Line to 50
- Shaman: Balanced and Extended Wisdom of the Owl Line to 50
- Shaman: Boon of the Herd Line (Stat Buffs) Extended to 50
- Shaman: Detrimental Totems Now Try to Apply Negative Effect Every 6 Seconds Until It Lands
- Shaman: Moved Far Sight Spell (Extended Cast Range) from Level 1 to Level 10
- Shaman: New Spell Line Fungifire Is a Cone Targeted Damage Over Time Spell Starting at Level 12
- Shaman: Removed Spells Star Soul and Nova Soul
- Shaman: Spore Infusion Is Now Self Only
- Shaman: Thrombrosia Line Now Has Extra Ranks with Higher Cap at Highest Rank
- Summoner: All Spell Lines Balanced and Extended to Level 50
- Summoner: Being Near a Wizard of Heat 7 or Higher Will Enhance Your Fire Summons
- Summoner: Construct Abilities and Strength - Spells and Procs Combine into One Stronger Effect, While Different Abilities Remain Available
- Summoner: Construct Tiers Are Named Aspect of Elements, Bond of Elements, Conflux of Elements, and Ensemble of Elements
- Summoner: Constructs Receive 70% of Their Ingredients' Combined Health and Maximum Melee Damage and Visually Are Represented by the Sum of Their Parts
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- Summoner: Earth Pets Now More Powerful Near Summoned Dirt Blocks
- Summoner: Fire Pets Are Now More Powerful When Spawned Near Lava
- Summoner: For Each Temporary Pet Combined into a Construct, the Summoner Loses One Max Temporary Pet Summon
- Summoner: Fracture Aspects I-IV - Added a Combat Ability that Releases the Original Aspects with the Construct's Health Percentage and Fresh 30-Second Lifetimes with a Mana Cost
- Summoner: Merge Elements I-IV - Added Four Summoner Spells at Levels 3, 13, 25, and 40 that Combine Two to Five Temporary Aspects into One Permanent Construct
- Summoner: Soil Aspects Now Have Single-Use Taunt Ability on Spawn
- Summoner: Tooltips Now Show Powers Affect You and Your Pet
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- War Wizard: Arcane Speed Line Extended to 50
- War Wizard: Arcane Strength Line Extended to 50
- War Wizard: Balanced and Extended Mystical Protector and Mystical Discharge Lines to 50
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- War Wizard: Balanced and Extended Rajdo's Burning Barrier to 50
- War Wizard: Balanced and Extended Spark Line to 50
- War Wizard: Elemental Strike Now Triggers Secondary Effect Based on Current Imbue
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- War Wizard: Mana Shield and Imbue Ice Moved to Level 11 with Several Upgrades to 50
- War Wizard: Shield Now Has Clicky Damage Absorb Effect with 60 Second Cooldown
- Wizard: Added Heat Window to Help Track Current Heat
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- Wizard: Caster Feedback Chance from Heat Now Only Applies to Direct Damage Spells
- Wizard: Cauterize Line Extended to 50
- Wizard: Fixed Scroll Price of Crystalline Focus I
- Wizard: Heat Levels 7+ Now Have Small Chance of Overheating
- Wizard: Heat Now Dissipates Each Tick Instead of Instantly After Your Heat Buff Fades
- Wizard: Lower Level Spells Generate Less Heat
- Wizard: Mana Flux II - Range Changed to 30 Blocks, Duration Is Now 3 Minutes
- Wizard: New Spell Blink (Level 25) Teleports the Wizard a Short Distance Forward
- Wizard: Removed the Spell Burning Flames from Spell Merchants Until It's Ready
- Wizard: Thermal Shock Damage Slightly Reduced and Now Applies 90 Second Debuff Preventing Other Wizards from Using It on Same Enemy
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- Wizard: Thermal Shock Now Properly Does Fire Damage
- Wizard: Valefire - Lowered Damage and Increased Range from 20 to 30
- Wizard: You No Longer Cast Detrimental Spells on Yourself to Generate Heat
Systems
- NPCs Can Now Properly Cast Frontal Cone Spells, Watch Out!
- After Years of All NPCs Being Hard Coded to 8 Block Aggro Range, We Now Have the Ability to Set Aggro Ranges by NPC (and Increased Max Possible Aggro Range)
- NPCs Will Now Release Any Tagging Claims After Being Idle for 20 Seconds
- You Can No Longer Mind Erase an NPC Who Is Claimed by Someone Else
- You Can No Longer Charm an NPC Who Is Claimed by Someone Else
- NPC Aggro Range Now Changes with Consider Color: Green Enemies Aggro Radius Reduced and Red Increased
- Corpses Will Now Experience Gravity Upon Death or When Being Dragged
- Items Now Keep Track of Who Crafted Them
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- Combat Ability GCD No Longer Fires for Custom Logic Checks (Items Equipped, Etc.)
- Knowledge System Now Available: An End Game System Starting at Level 5 That Allows You to Put Experience Towards Items When Gaining Experience from Killing Creatures. First Use: Fill Magical Clay Vials with Experience to Make Your Own Essence of Magic as You Level. Eventually Will Allow Weapon Upgrades, Unlock Tome of Knowledge Points, Remove Level Requirements on Items, Unlock Powerful Abilities, Gain Unique Buffs and More. Find the Knowledge Tab in Your Journal Window
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- Self Found Players (Not Solo Self Found) Can Now Buff Other Self Found Players If Grouped and Within Experience Range
- Solendris Gatewind Speed Boost Will No Longer Overwrite Surge of Wildfoot
- Rogue Initiate Quest Now Directs You to Loremaster Sevran to Learn of the City's History and Its Sins
- Big Rewrite of How We Handle Item Stacks
- Fancy Clouds Can Be Toggled On/Off in Settings
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- Lighting Improvements to Make Things Look More Natural in All Kinds of Light
- Per Voxel Smoothness Is Now Possible
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- Recovering Arrows from NPC Corpses Will Try to Merge Into Existing Stacks
- Fear and Mez Now Interrupt Casting
- Chat Message Now Appears When a Player or NPC Is Stunned
- Doors Have Been Converted to Entities for Performance Gains
- Internally We Now Have the Concept of "Lines" of Spells
- Performance Pass: Cut Uncullable Props by 92% from 15,465 Down to 1,227
- Performance Pass: Cleaned Up Duplicate Props That Were Doing the Same Work Twice
- Changes to How Damage Over Time Spells Work
- Patcher 0.0.21: Additional Logging and Fix Bug with IPv6 Addresses
- NPCs Who Wander Can Now Have Wander Radius Specified by Designers
- Camera Proximity Fade: Entities Now Dither Away as They Come Within Touching Distance of Camera
- Added Experimental Volumetric Fog in Areas That Should Be More Obscured from Distance
- Fixed a Few Situations where Players Might Lose Credit or Rewards When Disconnecting During a Quest
- NPCs Now Have the Same Avoidance Skills as Players: Dodge, Parry, Riposte, Block and Shield Block
- NPCs Will Only Perform Avoidance Skills If Hit from the Front
- Fixed the Way Player Avoidance Skills Were Rolled
- Fixed Bug where Campfires Could Be Deployed in Shallow Waters
- Wild Bee Hive Swarms Are Now Much Harder to Pass Resist Checks
- Combat Abilities Based Off Weapon DPS Will No Longer Hit for More When Using a 2-Handed Weapon
- 2-Handed DPS Will Be Normalized Down to 1-Handed DPS Before Calculation
- Corpses Will Now Unlock at 3 Minutes Remaining Regardless If the Group Has Not Looted
- You Will No Longer Be Able to Loot into Overflow - Your Inventory Is Full!
- Disconnects Will No Longer Permanently Lock a Corpse for Eternity
- Players Now Have a Keyring
- First Time Key Usage on Locked Doors Will Transfer the Key to Your Keyring
- Visual List of Keys and Descriptions Can Be Found on Tools Section of Character Screen
- Vendors Can Now Accept and Require Alternate Currencies
- Added Support for Variable Length Voxels
- Halved Amount Slow Decays on Targets Above Your Spell Level
- Most Melee Classes Can Now Train Double Attack at Class Trainer
- Added Prototype Visual Cloak to the Game
- Provoke Turned into 5 Ability Line with Success Rate Increasing from 80% to 95% at Level 50
- Buff Based Procs and War Wizard Procs Now Fire Off Secondary Attacks
- Implemented Global and Per-Server Event System
- Loading into and from Title Menu and Character Select Should Feel Smoother
- Named Using Global Unique Despawn Timer No Longer Despawn If in Combat or Dead
- Overwhelming Majority of Leont Meadows and Ardent Vale Quest Lines Converted to Journal 2.0 and Task System
- Fishing: Tacklebox Renamed to Fishing Kit with New Icon
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- Fishing: A Fishing Rod Is No Longer Required to Fish - Your Fishing Kit Uses a Default Rod, but You Can Add a Fishing Rod for Extra Benefit
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- Fishing: 'Save Cast' Toggle (On by Default) Remembers Your Last Casted Spot for the Next Time You Cast Out
- Fishing: New Exciting Animations with Sounds for the Fishing Minigame
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- Fishing: Character Movement Lock During Fishing Is Notated Clearly with an Easy Way to Exit
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- Fishing: Taking Damage Will Exit Your Fishing Session
- Fishing: Casting Mode Is Automatically Activated When the Fishing Kit Is Opened
- Fishing: Only Three Reactions Are Now Used During the Minigame (Pull Left, Pull Down, Pull Right)
- Fishing: Keybinds Specific to Fishing Are Available - Default WASD
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- Fishing: Option in Audio -> General to Toggle 'Fishing Minigame Sounds'
- Fishing: The Rarity of a Fish (or Fishable Item) Increases the Difficulty of the Catch
- NPC Kick Is No Longer Capped to 3 Damage and Will Adjust Based on Level and NPC Damage Difficulty
- Implemented Content Authoring Tool Additions for Designers to Quickly Create and Edit NPC Pathing and Spawns
- Zone Geometry Is No Longer Restricted to All Points in a Zone Sharing a Minimum Height and Maximum Height Value
- Loot Mode Will Not Change When Group Leader Is Not Present
- Song Tooltips on Hot Bar and Spell Bar Now as Informative as Spell Tooltips
- NPCs That Do Not Grant Experience Cannot Be Used to Level Concentration Skill
- Added NPC Pose Behaviors for Both Spawns and Scripting
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- NPCs Can Now Benefit from Buffs That Adjust Critical Chance, Dodge Chance, Parry Chance, Block Chance, and Riposte Chance
- New Target Type: Group or Single Target
Interface
- Pet Combat Floating Text Is Now a Different Color from Regular Floating Text. In the Future, These Colors Will Be Customizable in the Options Window
- Removed That Silly 'Race: NONE' That Was on Every Single Unequippable Item
- You Can Now Assign Key Binds to Pet Commands
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- GM Chat Messages Now Visually Different than Players
- New Summoner Attunement Window Added
- Slowly Transitioning Spells to Use Tooltips with Dynamic Elements
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- Adjusted the Feedback Timing When User Changes Interface Scaling in Options Window
- Special Ability Bar and Quiver Arrow Selector No Longer Show on Loading Screens
- You Can No Longer Open UI Elements over the Loading Screen
- While in UI Off Mode (F11 Default) You Can No Longer Accidentally Open UI Elements
- Social Window: Guild Tab Message Now Using Correct In-Game Font
Crafting
- New Brewing Recipes to Create Essence of Magic
- New Clayworking/Kilncraft Recipes to Create Magical Vials
- Pristine Wood Log Can Now Be Used as Fuel
- Tier 3 Lumberjacking and Mining Nodes Now Require a Higher Skill Level
- Ingredients Will No Longer Be Pulled into Crafting Stations Until the Batch Is Started
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- Crafting Stations Will No Longer Serve as Unlimited Weight Free Storage (Coming Soon) 😅
- Crafting Stations in Cities Will Now Automatically Pull Ingredient Items from the Bank
- City Crafting Quest NPCs Will Now Only Accept Crafting Work You Have Done Yourself
- Corwyn MekElhenney Now Requires All Crafted Items That Are Turned In to Be Made by the Player
- Tooltip in Crafting Stations Corrected to Let You Know You Have Crafted This Recipe Before and Not Learned a Spell
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Bug Fixes
- Fixed Some Floating Props in Rockgrove
- Fixed Two Errantly Interactable Props in Rockgrove
- The Provider (Weapon) Now Has Range
- Fixed Bug with Journal Not Rendering Models or Portraits
- Added Magical Disappearing Blocks
- Fixed Lighting Issue where You Would Sometimes Need to Move Around a Bit to Get Lights to Show Up When Logging In or Zoning
- Sunlight Scattering Won't Happen When in Enclosed Spaces or Underground Anymore
- Poisoned/Cursed Screen Effect Should No Longer Persist Through Death
- Fixed Target Layering of Female Turkey Model
- Fixed Bug where Haste and Slow Were Not Working for Archery/Ranged Damage
- Fixed Bug where Item Haste Was Not Increasing Your Offhand Swing Rate
- Beekeeping: Fixed Bug where the Output of the Breeder Box Would Sometimes Show Blank Until You Re-Opened the Hive
- Botany: Fixed Bug where the Seed Was Not Correctly Consumed
- Fixed Item Disclosure Bug
- Fixed Recipe Disclosure Bug
- Fixed Gold Generating Exploit
- Fixed Gnoll Animation Profile Idle Reference
- Fixed Bug where Withering Effects Were Not Reapplied After Reviving
- Fixed Bug where Pet Would Remain in Combat When Evacing/Gating/Zoning
- Fixed Bug where Player's Offence Skill Milestone "Tempered Might" Was Only Applying to 1 Hand Slashing Weapons
- Added Support for Hair to Show Even When Certain Hats Were Equipped
- Fixed Bug with Bags Not Re-Attaching to Grid When Toggling Open Bags Button
- Fixed Bug Where Right Clicking Mail Attachment Slot Containing Bag Would Try to Open Inventory Bag at Same Position
- Fixed Bug Where Stuns Under 1 Second Were Not Actually Stunning Target
- Fixed Bug Where Secondary Weapon Procs Were Using Delay of Primary Weapon to Normalize Proc Rate
- Fixed Active Corpse Drag Sessions Now End Before Corpses Get Summoned
- Fixed Turkey Sound Effects
- Fixed Bug that Was Providing 2-3x the Intended Instant Healing in Spells that Combined Both Instant Heals and Heals Over Time
Tools
- Internal Server-Side Parsing Tools Now Record Player's Weapons to Help with Balancing
Gathering
- Reworked All Gathering Skills into Clear Tiers by Skill Level (5 Tiers of 100 Skill Points Each, Up to 500)
- You Now Get the Most Gathering Experience by Gathering Things in Your Tier
- Things in the World Now Require Predictable Gathering Skill Requirements with Clear Error Messages
- Tool Power Now Makes Sense and Will Match Tiers Exactly
- Butchering and Skinning Now Treat NPC Levels as Tiers
- Butchering and Skinning Now Require Tools of the Appropriate Tool Power
- Created Lots of New Tools and Recipes to Support Gathering (Check Metal Working Recipe Researchers)
- Tooltips Will Now Show Any Gathering Requirements
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0.10.74

August 19, 2026

Content
- Winged Serpent Hatchling Model Variant Added
- Sir Daelir Now Performs Near the Bar in Solendris
- Solendris Guards Now Address Non-Elves Appropriately
- Tarn Now Offers Fishing Training on the Dock Near Shop Hetaeria in Solendris
- Solendris Waykeeper Relocated Outside City's Official Tavern
- Adjusted Drop Rate of Bandit Heads in HR
- Bashling Bura's Stipend for Halfling Body Parts Adjusted Downward
- Many More Goat Model Variants Added
- Mutant Orc Model and Portrait Added
- Updated Deer Model Adding Attachment Points, Fuzzy Targeting, and Audio Adjustments
- Black Watersnake Model Variant and Portrait Added
- Lycan Caves Have Doubled in Size and Complexity
- Normalized Several Naming Conventions Throughout Solendris
- Dun Antnach Made Twice as Large and Complex
- Reduced Vale Snowtreader's HP
- Added New NPCs Around Solendris
- Solendris Docks Have Been Relocated
- Solendris Questline Group Encounter Implemented
- Adjusted Wind Serpent Name Plate Height
- Gokra Colossus Now Has Hit Points Worthy of His Name
- Elf Region Barrier Has Been Removed
- First Prop Pass for the New Solendris Docks
- Ladders in Solendris/Amberfall Are Now Functional
- Solendris Has Completed Construction of The Hall of Civic Provision!
- Guild Hall of the Arcane Legion Has Had a Substantial Upgrade
- Polar Bears Have Been Adjusted for Skinning Supple Hides
- Marilyn Sporespotter's Wagon Has Been Upgraded, but It's Still Broken
- The Entirety of the Solendris City Quest Is Now Journal 2.0 Ready
- The Solendris City Quest Is Now Fully Operational!
- World Campfires in Greenwood and Osgul Now Allow Abilities that Check for Campfire
- The Solendris Center for Second Chances Has Received a Substantial Glow Up
- O'Ketacer's Crook Is No Longer Monk Usable
- Tracker Corven Will Only Award XP for the First Three Hand-Ins of His Repeatable Tasks
- The "Keyed" Entrance to The Tomb of Great Smashing No Longer Requires a Loading Screen
- Solendris Assessor Erysndre Nhalor Will Help New Craftspeople with Approved Materials
- More Ice Added to Frostfall Foothills and Surrounding Areas
- Lots of Small Adjustments to Terrain in Existing Zones Throughout the World
- Solendris: Class Starter Notes Have Been Updated to Better Serve the City Lore
- Content (18-30): Rotwood Fen Is Available to All Adventurers Who Dare Step Off the Path!
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- Content (15-25): More Than Just the Harmonic Resonance of the Stone Spire Calls to All Who Venture into Rockgrove
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- Sentinel Cirandor's Quest Has Been Expanded to Be Equal Opportunity for Orcs (and Malforgil) of All Kinds
- Malforgil Population in The Withering Shore Has Grown
- So Many New NPCs Have Been Added Around Solendris!
Class
- Bard: Added New Song Canticle of Reverdure (19) that Increases Healing Spell Effectiveness on Group
- Bard: Reduced AC Bonus of Soloist's Rhythm
- Bard: Soloist's Rhythm AC Component Formula Reduced in Scaling Potency Significantly
- Beastwarden: Pet Buffs Now Persist Through Logout
- Beastwarden: Pet Fullness and Happiness Have Been Transitioned to Permanent Buff Icons
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- Beastwarden: You Now Actually Gain Regeneration for Happiness and an Additional Swing Chance for Fullness 😅
- Cleric: All Profane Zeal Abilities Now Have Stamina Cost
- Druid: Access to Dull Instincts Line
- Druid/Ranger: Upgrade to Glimmering Eyes → Shimmering Eyes (Level 23)
- Enchanter: Added Missing Spells to Vendor: Dispel Net, Invisibility
- Enchanter: Added New Illusion Spells to 50
- Enchanter: Added Two New Spells to the Mind Erase Line to 50
- Enchanter: Balance Pass and New Upgrades for the Mind Berate Line to 50
- Enchanter: Balance Pass and New Upgrades to the Fracture Will Line to 50
- Enchanter: Mind Erase Now Only Works on Targets Up to Level 23
- Enchanter: New Upgrades Added to the Slow Time Line
- Enchanter: New Upgrades to Flash of Lights Line to 50
- Enchanter: New Upgrades to Mind Lock Line to 50
- Enchanter: New Upgrades to the Clear Mind and Clear Minds Lines to 50
- Enchanter: New Upgrades to the Enchant Mind Line to 50
- Enchanter: New Upgrades to the Fluorescent Sparks Line to 50
- Enchanter: New Upgrades to the Mind Net Line to 50
- Enchanter: New Upgrades to the Quickened Reflexes Line to 50
- Enchanter: New Upgrades to the Shielding I Line to 50
- Enchanter/Wizard/War Wizard: New Upgrades to the Mind Expansion Line to 50
- Hex Knight: Cleaned Up the Spook Evil and Horrify Lines
- Hex-Knight: Crippling Darkness Snare Component Fixed
- Necromancer: Added 1 New Spell to Bewilder Dead (Undead Mez) Line and Removed Level Caps
- Necromancer: Added 2 New Spells to Rest the Dead (Undead Lull) Line
- Necromancer: Added 3 New Spells to Bloodbore (Lich) Line
- Necromancer: Added 3 New Spells to Death's Vigor (Pet Haste) Line
- Necromancer: Added 3 New Spells to Heart of Stone Line (Along with 3 New Items and Clickies)
- Necromancer: Added 3 New Spells to Veil of the Unliving (HP Buff) Line
- Necromancer: Added 4 New Spells to Dark Binding (Snare) Line
- Necromancer: Adjusted Draw Blood Line for Consistency and Progression
- Necromancer: Adjusted Supernal Torment Line for Consistency and Progression
- Necromancer: Cleaned Up the Spook Evil and Horrify Lines
- Necromancer: Commander Pets Now Persist Through Logout
- Necromancer: New Upgrades to Cthonic Bite Line to 50
- Necromancer: Pet Buffs Now Persist Through Logout
- Paladin: Cleaned Up the Spook Evil and Horrify Lines
- Ranger: Access to Dull Instincts Line
- Ranger: Added New Ranks of Focused Shot at Levels 11, 22, 34, and 47
- Ranger: Added New Ranks of Stride: Stride II (Level 16) and Stride III (Level 34)
- Ranger: Ambush Now Stuns Target for 3 Seconds
- Ranger: Morning Dew Heal Line Now Has 6 Spells (Levels 3, 12, 21, 30, 39, 48)
- Ranger: Moved Disengage onto Its Own 20 Second Cooldown
- Ranger: New Ability Snare Trap I (Level 6)
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- Ranger: New Line of Self Only Damage Shields: Coat of Thorns
- Ranger: New Upgrades to Hunt of the Sky—Hunt of the Azure (Level 20) and Hunt of the Welkin (Level 38)
- Ranger: New Upgrades to Mark of the Sky—Mark of the Azure (Level 24) and Mark of the Welkin (Level 40)
- Ranger: Snare Trap II (Level 18) More Powerful with Longer Duration
- Ranger: Sun Flare Line Now Has 5 Spells (Levels 3, 14, 25, 36, 47)
- Shaman: Added Missing Ability to Trainer: Totem of Light
- Shaman: Added Missing Spells to Vendor: Commune II, Constitution of the Rhino, Constitution of the Elephant, Chitteryx's Touch, Chitteryx's Grasp, Chitteryx's Hold
- Summoner: New Combat Ability 'Refocus Aspects' (12) Allows All Temporary Pets to Attack Caster's Current Target
- Summoner: Your Temporary Pets Now Inherit All Player 'Powers'
- Warrior: Bulwark of Steel Now Lasts 12 Seconds
- Warrior/Paladin/Hex Knight: Now Start with Innate Defense I Milestone Granting 10 AC
- Wizard: Added Missing Abilities to Trainer: Arcane Vent, Thermal Shock, Frozen Core
- Wizard: Added Missing Spells to Vendor: Invisibility, Crystalline Focus I
- Wizard: Balance Pass and New Upgrades to the Forget Line to 50
- Wizard: Balance Pass and New Upgrades to Unbound Focus Line to 50
- Wizard: Fixed Price of Mana Flux I for Newbie Quest
- Wizard: Mana Flux Spells Now Cost 0 Mana and Add a Small Fire/Cold Resist Debuff
- Wizard: New Upgrades to Crystalline Focus to 50
- Wizard: New Upgrades to the Bolt of Embers Line to 50
- Wizard: New Upgrades to the Flame Shock Line to 50
- Wizard: New Upgrades to the Freeze Line to 50
- Wizard: New Upgrades to the Heat Swell Line to 50
- Wizard: New Upgrades to the Ice Strike Line to 50
- Wizard: New Upgrades to the Lightning Shock Line to 50
- Wizard: New Upgrades to the Rain of Flames Line to 50
- Wizard/Summoner: Balance Pass and New Upgrades to the Protection of Rytren Line to 50
Systems
- Players Can Now Be Pushed by External Forces
- Solendris: Elf War Wizards and Elf Rogues Now Have Proper Starting Statistics
- Class and Race Combination Starting Stat Allocations Adjusted
- NPC Radiate Spells Now Respect Line of Sight
- Dull Instincts Spell Line Gets 2 New Upgrades: Lessen Instincts (Level 14), Calm Instincts (Level 30)
- Combat Abilities that Stun Now Have Better Feedback with a Particle
- Combat: Changes to How NPC Haste Is Calculated and Protections Against Haste Getting Out of Bounds
- Experience: Adjusted Curve to Require Slightly More Kills Per Level from 6 to 50
- Experience: Adjusted Group Bonuses to Better Reward Grouping Against Harder Mobs (Dungeon-Tier and Above)
- Pets Now Tuned at Specific Level Bands for Damage and Health
- Hate Reduction Spells Can Now Be Used as Detrimental on Players
- Added Support for More Than One Liquid Type
- Added Lava to the Game
- Experimental Support for Very Performant Shadows with Shadow Budget
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- GMs Now Immune to External Push Forces When Flying
- Teleporters Now Support Required Character Flags and/or Possession of Keys Before Triggering
- Campfires Now Only Consume What They Need When Using a Stack of Fuel or Reagents
- Losing Your Level Will No Longer Be Met with a Congratulatory Message
- Mana Fire Campfire Buff Will No Longer Allow Near Infinite Mana
- Strafing, Auto-Running, or Moving Backwards While Seated Will Now Stand You Up
- Abilities on Items Will Now Use the Cast Time and Recast Time Controlled by the Item
- Spell Sets: Your Active Spell Set Now Persists Through Log Out
- When a Player Logs In with an Item They Can No Longer Equip, the Item Will Be Unequipped and Sent to Inventory
- If an Action Would Result in an Item Being Placed into Overflow and Overflow Is Full, the Item Will Now Be Mailed to the Player
- Pet Classes Have a New Pet Window Including Target of Target, Live Buffs, Pet Abilities and Procs, and Pet Mana
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- Combat Abilities Now Have Their Own Global Cooldown (GCD) Timer Separate from Spells GCD Timer
- Fixed a Situation that Would Cause Player Pets to Leash
Interface
- Added Per-Environment NPC Animation LOD Toggle to Environment Profiles
- Game Options Window Revamped with New Look Including Search Feature and New Options Like Chat Colors
- Spell Sets: You Can Now Add a Hot Bar Icon by Click-and-Hold and Drop into Your Hot Bar
- Spell Sets: Renaming a Spell Set Is Now Available in Right-Click Context Menu
- Spell Sets: Sitting on a Voxel Spline Will No Longer Interrupt Your Spell Set Swapping
- Spell Sets: Spells Are Less Likely to Be Lost to the Void While Swapping Sets
- You Can Now Add Friend from the Right Click Context Menu of Group Members
- The `/friend` Command Is Now Target Aware
- Skill Notifications: Experience Gain, Level Gain, New Skill Converted to Notifications Toast System
- Messages for Selecting Need, Greed, or Pass Will Now Be in Group Loot Message Category
- Bard: Hot Bar Melody Indicator Will Now Go Inactive on Logout
- Improved the Visual Appearance of Water, Lava, and Ice
- Pet Stay Command Is Now Able to Be Added to Your Hotbar
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- Added Ambient Audio to Liquid Voxels, with Water and Lava Sounds Becoming Audible as You Get Closer
- Mail: Messages Can Now Be Sorted by Newest or Oldest
Crafting
- New Bushcraft Recipe: Crude String
- New Bushcraft Recipe: Basic Trap Kit
- Bloodstone Beads Are No Longer Unique
- Replaced a Particularly Sharp Shovel Being Sold by a Certain Quartermaster in Underbrook
- You Will Now Receive an Appropriate Reward for Raking 50,000 Leaves ❤️
- Crafted Items that Are Then Salvaged Now Yield Half the Amount of Essence of Magic
Bug Fixes
- Fixed Bug where Fleeing Mobs Would Sometimes Walk into Walls or Over Cliffs
- Added Missing Spell Sense Magic to All Caster Spell Vendors
- Fixed Bug that Allowed Equipping Items with Unsatisfied Level Requirements
- Fixed Bug where NPCs Would Sometimes Flee Even with Friends Attacking Same Target
- Fixed Bug where Looting a No Drop Item Would Cause Character to Get Stuck in Looting State
- Fixed Bug where NPC Ability Shield Strike Was Only Stunning Players for 2 Milliseconds Instead of 2 Seconds
- Fixed Bug with NPCs that Spawned Across Midnight Timelines
- Fixed Positional Bug with Meteor Fragments that Landed in Liquids
- Leaves Should No Longer Gather in Caves of Amberfall and Solendris
- Small/Medium/Large Lockboxes Have Had Currency Awards Adjusted to Reflect Recent Currency Conversion
- Elaris, the Voice of Truth, Will Now Accept Hare Fur Tufts Instead of Non-Existent Squirrel Tufts
- Simple Rake Can Now Be Purchased in Case Something Unfortunate Happened to Your Original
- Cleaned Up Script for Kolbane Rolen's Duel Mechanic
- Solendris Warwizards Will Now Be Granted 50 Copper as Part of Initiate Quest
- Removed Static Leaf Piles Around Statues in Amberfall
- Botany Stations Now Only Consume What They Need When Using Stack of Additive Items
- Caireal O`leary Has Updated His Guidance on How to Find Jewelcrafting in Leont
- Onora Silverquil Correctly Refers to 'Vial' Instead of 'Vile'
- Item: Etched Fang No Longer Missing Its 1 Hand Piercing Skill
- Raw Leather Boots Have Been Reduced in Vendor Value to Be in Line with Other Raw Leather Items
- Looting: The Unique Item Message Will Now Contain the Item Name
- Looting: Messages No Longer Are Classified as "Say"
- Ambercakes Now Include a Small Bonus to Hitpoints
- Looting: Various Fixes and Changes to Auto-Loot and Related Notifications
- Recipe: Course Fur Shoulderpads Correctly Renamed to Fine Fur Shoulderpads
- Classes without the Ability to Use the Concentration Skill Will Not Be Prompted to Purchase It
Quests
- You Can No Longer Repeat a Certain Bribery Quest Offered by Varos
- Re-Wired Logic of Thrag's Dialogue to Be Less Dizzying
- Squashed a Few Bugs and Tightened Up Directions in the Osgul City Quest
- Cleaned Up and Eliminated Several Bugs in the Acta Devotus Quest

0.10.73

July 14, 2026

Content
- Osgul City Quest Added - Visit Your Class Trainer to Learn How to Preserve Frostfall!
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- Adjusted Difficulty of Mobs in Withering Shore
- Alpha Wolf Baern Now Assists His Brothers and Sisters
- Caelithar Virellan No Longer Loops Dialogue After Quest Item Received
- Litan Has Slightly Higher Spawn Chance
- Wreck of the Vaelindor Mob Levels Adjusted Downward in Saltmorrow Shore
- Legion Has Increased Its Ranks - Sentinels Now Watch from Walls and Towers Around Solendris
- Cleaned Up Spawn Points in Solendris Headless Cave and Spider Cave
- Solendris Sentinels Are No Longer 8 Feet Tall
- Rockgrove Landmarks Made Much More Imposing
- Turkeys Are Not Undead - Again. We Mean It This Time
- Added Audio to Waterways and Lakes in Valley of Giants
- Added Audio to Waterways and Lakes in Solendris
- Enlarged Fuzzy Targeting Area of Orcs
- Added Initial Audio Pass on Orcs
- Added Attachment Points (Arrows, etc.) to Orc Model
- Added Mining and Additional Gathering Sounds to Elf
- Added Human Female Voicing to Elf Pending Custom
Class
- Bard: Can Now Delete Medleys and Reorder Them
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- Bard: Added Another 15 Medley Icons
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- Cleric: Invulnerability Now Prevents Any Detrimental Spell from Landing
- Cleric: Updated Description of Restoring Pulse Line to Clarify It's a Group Spell
- Druid: New Spell - Cloak of Leaves (Level 4) Self Only Invis
- Druid: Nature's Veil Changed to Level 12, Single Target Invis
- Druid: New Spell - Animal Camouflage (Level 1)
- Enchanter: New Spell - Dispel Net (Level 19) - Targeted AE Dispel
- Enchanter: Dispel Moved Earlier (Level 12 → 5)
- Enchanter: New Spell - Invisibility Can Be Cast on Others (Level 16)
- Paladin: Dispel Moved Later (Level 12 → 19)
- Paladin: Your Trainer Now Offers Dodge at Level 4
- Paladin: Selfless Grace Line Mana Cost Increased 40-50% at Each Tier
- Ranger: New Spell - Animal Camouflage (Level 5)
- Rogue: Changed Stealth Skillups to Reward Perception Checks Where You Don't Get Noticed
- Shaman: Fixed Spirit Surge So It Actually Does Something Now
- Shaman: Changed Minor Constitution Curse into New Line - Burden (Level 2), Depletion (Level 9), Diminution (Level 15), Hinderance (Level 22), Attrition (Level 30)
- Shaman: New Spell - Commune II (Level 24)
- Shaman: Changed Earthen Soul Line into Constitution of the Bear (Level 2), Constitution of the Rhino (Level 12), Constitution of the Elephant (Level 21)
- Shaman: Boon Line Now Also Grants Constitution Buffs
- Shaman: Added Ability Totem of Light (Level 9) to Light Up Large Area
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- Shaman: Fixed Bug That Allowed 2 Bugged Stacks of Totems When Placing New Totems Near Edge of Old Ones
- Shaman: New Spell Line - Chitteryx's Touch (Level 6), Chitteryx's Grasp (Level 17), Chitteryx's Hold (Level 28) - Lowers All Resists
- Shaman: You Now Have a Totems Window Showing All Active Totems, Configuration and Time Left
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- Shaman: New Spell - Cloak of Leaves (Level 8) Self Only Invis
- Shaman: Nature's Veil Changed to Level 16, Single Target Invis
- Shaman: New Spell - Animal Camouflage (Level 5)
- War Wizard: Imbue Ice (Level 12) Now Gives Chance to Proc Vexx's Enlightenment for Mana Regen
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- War Wizard: Adjusted Ratios of Mana Shield to Work Better with Imbue Ice
- War Wizard: Dispel Moved Earlier (Level 12 → 5)
- War Wizard: Mana Shield Now Stacks with Yanus' Protection
- War Wizard: Fixed Bug Where After Shield Was Destroyed Using Mystical Discharge, You Could Still Shield Strike
- War Wizard: Gets Sense Magic Spell at Level 7
- Warrior: New Combat Ability - Bulwark of Steel (Level 17) - 100% Riposte Chance, 10 Minute Reuse
- Wizard: New Heat Management Ability - Crystalline Focus I (Level 5) - Damage Absorb Prevents Going Over 6 Heat While Active
- Wizard: New Heat Management Ability - Arcane Vent (Level 9) - Instantly Vents All Heat, Grants Immunity to Fire Feedback Damage, 2 Minute Cooldown
- Wizard: New Heat Management Ability - Thermal Shock (Level 15) - Requires 7+ Heat, Massive Damage That Scales with Heat Over 7 and Wizard Level, 10 Minute Cooldown
- Wizard: New Heat Management Ability - Frozen Core (Level 14) - Converts All Current Heat into Mana, 10 Minute Cooldown
- Wizard: Increased Cooldown Time of Lightning Shock Line
- Wizard: Lightning Shock Line Is Now Properly Instant Cast
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- Wizard: New Spell - Invisibility Can Be Cast on Others (Level 12)
- Wizard: Added Missing Mana Flux II Spell to Wizard Spell Vendors
Systems
- Expanded the Number of Blocks That Adrullan Can Support #blockmaxxing
- Spells That Do Not Trigger Global Cooldown Can Now Be Cast Immediately After Normal Spell
- Slightly Reduced Resist Rate of Attack Speed Slow Spells
- You Now Have 100 Character Slots per Account Instead of 8
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- Characters Can Now Be Flagged as 'Rename Required' for Server Merge Collisions and Customer Support
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- Some Mechanics Now Work on Green Con NPCs: Codex of Profane Zeal, On Get Hit Procs, Soul Tithe
- NPC Strength Now Has Greater Impact on NPC Max and Min Melee Damage
- NPC Constitution Now Has Greater Impact on NPC Hitpoints
- Fixed Bug Where Dispel Would Not Always Remove Beneficial Spell from Target
- Added Spell: Dispel II - Randomly Removes 2 Beneficial Effects from Target
- Added Dispel II to Class Vendors Who Had Access to First Version
- Every NPC That Dies Now Puts Detailed Parsing Data in Database for Balancing Analysis
- New Spell: Hardened Vision (Level 15) for Cleric/Druid/Shaman Prevents Blindness - 1% Chance to Use Sage's Eye Mushroom on Cast
- Added Proper Support for Instant Cast Spells
- Spell Darkened Veil (Invis Undead) Duration Increased from 1 Minute to 3 Minutes
- Hex Knights Now Get Darkened Veil at Level 8
- Spell Cloak of Invisibility Duration Increased from 1 Minute to 3 Minutes
- Fixed Bug Preventing Resist Debuffs from Properly Stacking on NPCs
- All Invisibility and Invisibility to Undead Spells Now Have Small Chance to Break Early with Warning
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- Ground Spawns Available Immediately Upon Server Restart
- New Mechanic: Sense Magic - NPCs Now Show Information on What Spell They Are Casting Above Nameplate
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- Pure Casters and Priests Get Sense Magic at Level 3
- Now Show Heal Power and Spell Power on Character Window for Warrior, Rogue and Monk
- Updated Tooltips and Allowed More Stats Area in Character Window to Scroll
- Heal Power Now Enhances Healing from Bandages
- Can No Longer Trade Portable Crafting Stations with Items in Them
- Fixed Bug Where Self Found Players Could Trade with Each Other in Certain Cases
- Fixed Bug Where NPCs Would Spam Heals with No Cooldown
- Fixed Bug Where NPCs Wouldn't Assist Each Other When Fighting Something They Are Not Aggressive Towards
- Solendris Daily Show Trials Are Back from Hiatus at 12 Noon in Central Courtyard
- Added Feature for Entity Animation Events to Fire Optional Camera Shake Events (Giant Footsteps)
Interface
- Recipe Book Search by Skill Now Uses Dropdown Instead of Textbox
- Momentum of Player Now Considered When Sitting or Feigning on Low Friction Voxels
- Sitting or Feigning Above Static Object That Despawns Now Applies Gravity Appropriately
Quests
- Judicator Olyndris Now Accepts Acta Devotus Turn-In Step
- Elf Wizard Initiate Questline: Clarified Directions and Updated Art for Collectables
- High Elder Nargol Script Cleaned Up to Prevent Being Locked Out of Progressing Certain Quests
- Aelric Greensward No Longer Has Issues Accepting Quest Hand-Ins
- Reinstated Quest: Judicator Seraphel Claims Someone Has Been Fouling Waters Around Solendris with Sacrilegious Coin Offerings
- Reinstated Quest: Corvin Dalious Needs Your Assistance in Helping His Wife Recover from Light Memory Alteration
- Reinstated Quest: Eliren's Sister Is in a Bit of a Jam - You Can Now Help Decide Her Fate
- Reinstated Quest: What Has Elanwe Been Writing in That Diary of Hers?
- Reinstated Quest: Silas Quill Isn't Sure Where His Employee Has Gotten To
- Halfling Bard Quest No Longer Skips Two Steps at Beginning
- Zorynah Now Properly Completes Her Quest When You Turn In Vale Den Mother's Head
- Final Part of Conell Adrec's Questline Now Activates
Bug Fixes
- Patchstitch Wrap Cloak Recommended Level Adjusted
- Fixed a Bug That Caused Crashes on Ballast
- Fixed Bug Where Players Were Unable to Harvest Wild Beehives Near Solendris

0.10.72

June 11, 2026

Content
- Many Orcs of Bloodstone Gorge Are Now Sturdier
- Ruins, Small Islands and Other Details Added to Southwestern Beach of Amberfall
- Strange Rituals Now Being Conducted by Witherfang Orcs
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- Crocodiles and Quest Collectibles Moved to Match Saltmarrow Shore
- Turkey Nests in Solendris Have Increased
- Rabbits Now Properly Drop Rabbit Chunks
- Saelith-Ornaval: Cleaned Up Typos and Reworked Story Telling Logic
- Orc Gorge: Eastern Entrance Mob Is Now More Level Appropriate
- Staff of Remembrance Stats Adjusted and Is No Longer Salvageable
- Marrowbone Memories Item Stats Slightly Increased
Class
- Bard: Lament of Swords Is Now a 15% Slow
- Cleric: Summon Holy Water Spell No Longer Available for Purchase Until Further Notice
- Cleric: Profane Strike No Longer Grants Zeal Point on Green or Below Targets
- Druid: Verdant Bolt Line Adjusted So Heal Efficiency Increases Over Time
- Druid: Flourish Mana Efficiency Adjustments
- Druid: Added Flourish IV (Level 24) to Druid Spell Merchants
- Druid: Added Verdant Bolt IV (Level 28) to Druid Spell Merchants
- Druid: Adjusted Swarm Line for Mana Efficiency and Damage
- Druid: Adjusted Woundwood Line for Mana Efficiency and Damage
- Druid: Adjusted Razorleaf Line for Mana Efficiency and Damage
- Enchanter: Seed of Doubt Now Distracts the Enemy Attacking You
- Enchanter: Slow Time Is Now a 14% Slow
- Enchanter: Time Dilation Is Now a 15% Slow
- Monk: Charisma Now Increases Your Chance of a Successful Feign
- Monk: Stop Heart Is Now on a Separate Cooldown from Dash
- Monk: Slightly Increased Mend Success Rate
- Monk: Increased Range of Stop Heart
- Necromancer: Soul Tithe Is No Longer Tied to Actual XP Reward and Will Increase Counter as Long as NPC Is Not Green or Below
- Paladin: Zealot's Rush Will No Longer Override Gilded Tongue
- Shaman: Added 2 New Spells to Thrombrosia Line: Hemolock (Level 13) and Coagulate (Level 20)
- Shaman: Shaman's Medicant Line Adjusted for Efficiency and Power
- Shaman: Added Spell Shaman's Infusion (Level 24) Heal Over Time to Spell Merchants
- Shaman: Adjusted Husk Line for Efficiency
- Shaman: New Spell Bulwark (Level 28) Heal and Rune Available on Spell Vendors
- Shaman: New Combat Ability Spirit Surge (Level 10) Emits Energy from Totem Giving Group Members Rune, Haste and Heal Over Time
- War Wizard: Mana Shield Now Mitigates Damage Using Mana at Much More Efficient Rate
- Wizard: Fire Spell Damage System Moved to Overheat Style System
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- Wizard: Mana Flux Now Tracks Damage Done by Each Wizard and Returns 10% of Their Damage as Mana When Mob Dies
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- Wizard: Group Mana Flux Removed and Replaced with Mana Flux II (Level 10)
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- Wizard: Most Single Target Detrimental Spells Have Had Range Increased from 20 to 30 Blocks
- Wizard: Grounding Shock Line Changed into Lightning Shock Line with Long Range
Systems
- Added Per Audio Source Range Thresholds for All Entities
- Added Random Pitch Bending to Animation Event Sounds
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- Added Sounds for Mining Pickaxe Hits
- All Slows Will Degrade If Your Target's Level Is Above the Spell's Level
- Single Target Beneficial Spells Will Now Default to Caster If You Have No Target
- Throwing Stones Can Now Be Used by Combat Abilities That Use Throwing
- Combat Abilities Now Downrank on Level Loss After Death
- Rewrote Some NPC Aggro Logic to Better Handle Charmed Pets
- NPCs Who Assist Other NPCs Will No Longer Be Eligible as NPC Assist Targets
- NPCs Will Now Continue to Look Around for New Things to Add to Aggro List While in Combat
- NPCs Aggrod at the Same Moment in Close Proximity Will Share a Leash Range
- Auto-Loot Will Now Be Off by Default
- GMs Can Now Sprint Again
- Added API Functionality for Renaming Characters
- First Iteration of Required/Recommended Level System for Items Coming Next Patch
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Interface
- UI Windows Drag/Slide Across Screen Better When They Hit an Edge
- Dead NPCs Will No Longer Show Tagged Nameplate Color
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- Target Buffs No Longer Extend Past the Window's Right Bounds
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- Interactable Text Will No Longer Flicker
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- Item Tooltips No Longer Look Messed Up for Items That Are Both Weapon and Tool
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Quests
- Groundswarden Serethil Now Requires Proper Documentation Before You Can Rake Leaves
- Groundswarden Serethil Pumping Numbers Up on Raking Quest: Bring Him 50,000 Leaves
- Groundswarden Serethil Now Has a Lot to Say About the Quantity of Leaves You Bring Him
- Silvia Corvinia Will No Longer Return Your Spider Eyes
- Solendris Class Quests Now Properly Direct You to City Quest Upon Completion
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- You Will Now Be Properly Rewarded for Raking 50,000 Leaves
- Changed Starting Note for Elf War-Wizards to Accurately Account for Arcane Legion's Move
- Several Typos Fixed on Solendris NPCs
- Quest Text/Directions Tightened Up on Several Solendris NPCs
- Taskmaster Vaera: Clarified What Needs to Happen After She Hands You the Acta Devotus Form
- Tammy Has Become a More Discerning Eater: You Can No Longer Receive Repeated Rewards on Single Turn-In
- Good People of Adrullan Will No Longer Purchase Your Elvish Leaves
Bug Fixes
- Fixed Bug That Was Booting Players to Bind
- Corrected Starting Faction Value for The Order of Firefall
- Certain Mobs in Firefall Are No Longer Able to Be Mezzed or Charmed
- Al Grutton Now Gives a Faction Hit If Killed
- Fixed Bug where Players Would Appear Invisible to Others After Logging In/Zoning
- Fixed Bug where Player Death and Level Loss Was Not Reflected in Group and Guild Window
- Fixed Bug where Fleeing Mobs Would Remain Stuck in Place When Snare Faded
- Fixed Regression That Was Charging Players for Level 1 Abilities at Trainer
- Fixed Leashing Range for Some NPCs in The Withering Shore
- Fixed Race/Class Discrepancies on Some Spell Scrolls
- NPCs Will No Longer Try to Cast While Feared
- Fixed Bug where Overflow State Was Not Cleared Between Different Character Logins
- Fixed Bug where Tagged State Would Trump Charmed State for Nameplates
- Looting NPC with Two or More Identical Unique Items No Longer Bypasses Unique Loot Rules
- Players Who Are Completely Full on Loot Will Be Skipped During Round Robin Loot
- Non-Stackable Items Will No Longer Have Item Count After Purchase from Marketplace
- Fixed Bug where Your Weight Would Be Incorrect Post Death
- Fixed Bug where Empty Bags Would Sometimes Not Swap with Other Items in Inventory
- Fixed Coin Dupe Related to New Group Loot Changes
- You Can Now Once Again Bind Yourself and Others at Leont Main Gate
- Significant Amount of Public Conversation in NPCs Transitioned to Private Conversation
- Fixed Some Propping That Was Disappearing in Orc Gorge
- Added a Lot of Logging to Patcher and Upgraded to .NET8 from .NET6
- GM Command: GMs Can Now Set Time Up to 4 Digits

0.10.71

May 8, 2026

Content
- Withering Shore Now Has Increased Meteor Activity
- Vendors No Longer Pay as Much for Ruined Spellblades
- Cracked Femurs Are Now Less Valuable
- Plump Turkey Is Now Made of 100% Actual Turkey
- Added More Leafweb Hatchweaver Spawns in Amberfall for Rogue Quest
- Solendris Guards Now Properly Provide Directions to Key Locations
- Solendris Summoner Class Area Moved One Floor Up in Ministry of Arcane Affairs
- You Can Now Find Appropriately Named Brokers in Solendris Bank
- Folly of Walls Now Has Updated Flavor Text
- Adventurers Entering Withering Shore Will Now Experience Its Corruption ☢️
- Solendris Waygates Provide a Short Duration Movement Speed Buff
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- Beaches Surrounding Solendris Regions Have Been Reduced in Size and Scope
- You Can Now Harvest Coal Inside Bloodstone Gorge
- Solendris Rogue Merchant Now Lives Near Rogue Trainer
- Lyrchden in Pineyearn Forest Has Received Environmental Pass
- Firefall Tavern Is Now Open and Ready to Serve!
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- Woven Leather Belt Can Now Be Worn by Beastwardens
Class
- Beastwarden: Fixed Lick Wounds Lines to Not Be Resistable
- Cleric: Restoring Pulse Has Had Its Mana Cost and Cast Time Increased Slightly
- Cleric: Restoring Group Heal Line Has Received Pass to Ensure Graduated Benefits
- Cleric: Arc of Faith Line Now Stacks with Other Proc Spells
- Cleric: Fixed Typo in Flavor Text for Arc of Faith Line
- Enchanter: Spell Phase Has Been Added to Enchanter Spell Vendors
- Necromancer: Dark Arts Milestone Ability Soul Tithe (70) Level 7 Allows Harvesting Souls from the Fallen
- Necromancer: Soul Tithe Is a Passive Buff that Stacks as You or Your Group Kill NPCs
- Necromancer: Minions Are Now Summoned Using Stacks of Soul Tithe
- Necromancer: Casting Summon Minion Spell at Max Minions Now Refreshes Oldest Minion's Timer
- Necromancer: Minions Now Utilize Temporary Pet Windows with Timer
- Necromancer: Beckon the Dead Will Allow Player to Recover Experience by Looting or Getting Resurrected
- Paladin: Added Psalm of Life Quest for Paladins Who Start as Elves in Solendris
- Ranger: Hunt of the Sky Will Now Stack with Other Haste Spells
Systems
- Corpse Summoner Has Added Confirmation Box and Corpse Check Prior to Summoning
- Corpse Summoner Pricing Changed to Align with Spell or Ability Cost at Level
- Corpse Summoner Additional Tools Now Unavailable to Non-Closed Testers
- Orcs Have Learned How to Properly Hold a Weapon and Shield
- Added Support for Ranks of Combat Abilities
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- Higher Ranks Will Overwrite Lower Ranks in Abilities Window and Hotbars
- Various High Inquisitors Now Properly Offer Veil of Contentment Buff
- Oculaera Now Has Some Things to Say - You've Been Warned
- Zone Scripting Can Now Cast and Remove Abilities on Players
- Fixed Bug Where NPC Pets Wouldn't Run Home When Leashing
- NPC Pets Will Now Die If Leashing and Their Owners Are Dead
- Resolved Server Memory Leak Involving NPCs
- You Can No Longer Bind Wound Another Player Who Is in Combat
- Spawn Areas Now Support Respawn Timers Greater Than 1 Second
- Using Bandages Will Now Properly Produce Heal Message for Each Participant
- When DoTed by NPC Who Dies, Text Will No Longer Say You Are Damaging Yourself
- Climbing Down Ladders Has Been Improved
- Fixed Bug that Allowed Players Climbing onto Boat to Continually Climb High into Sky
- Alpha Corpse Summoner No Longer Provides Catch Up Mechanics for Fenla Server
- Solendris Hovering Candles No Longer Launch Like Sky Rockets
- You Can No Longer Open Spell Book or Attempt to Change Spell Sets When Downed
- Coalition Recruiter Now Instructs Players to Check Their Bags or Bank for Items They Own
- Environment Profiles Can Define Music Tracks to Be Played with Local Music Trigger Zones Overriding Them
- Environment Profiles Can Define Ambient Tracks to Be Played with Localized Volume Triggers
- Added Ambient Track Tagging System to Categorize Ambient Sounds
- Added Ambient Modifier Zones that Can Omit or Modify Ambient Tracks of Matching Tags
- Signet of Arcane Affairs Stats Refactored
- Notification Toast System Implemented for Loot, Mail, Marketplace, Gathering, Quests, Grouping and More
- Implemented Auto-Loot Option for Solo and Grouping with 4 Loot Modes
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- Manual Loot Now Has Loot All and Link All Options
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- Shift + Right Click Is Default Keybind for Alternate Loot Based on Auto-Loot Settings
- Initial Forest Ambient Audio Pass on Amberfall Region
- Fixed Local Player Audio Listener Rotation
- Added Pitch Modification and Randomization to Ambient Tracks
- Added Preset Buttons for Ambient Audio Configurations
- Updated Audio Environments and Replaced with Environmental Profile Driven System for Leont and Amberfall Regions
- Added Music to Several Leont and Amberfall Region Environment Profiles
- Adjusted Copper/Tin Spawns in Amberfall So You Don't Need to Climb Mountains
Interface
- Chat Spam Settings Tweaked Slightly
- Mousing Over Player Window Now Shows Health, Mana, and Stamina Raw Numbers
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- Added Close Button to Bag Grid
- When Targeting NPC Corpses You Will Now See Timer Icon
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- Marketplace Window Now Has Minimum Size and Drag Handle Works More Intuitively
- Guild Tab Option Hide Offline Members Is Now Persistent Per Character
- Buff Window Now Saves Its Resized Settings and Position
- You Can No Longer Invite Players Already in Your Group
- Added Solendris Specific Line in Info Book for Starting Elves
- Note Window Should Properly Paginate When First Opened or Text Zoomed
- Added Functionality to Pin Windows So They Don't Close Upon Hitting Escape
- Chat Filter for Group Loot Notices Has Been Added
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- Better Hotbar Heuristics and Expanding Hotbutton Fix
- Added Reply Button to Mail System
- Salvage and Portable Crafting Stations Now Close When Cursoring Associated Inventory Item to Mouse
- Fixed Some Typos on Character Window Stat Tooltips
- Citizens of Harvest Reach Will Now Show Up on Faction Screen
- Mail Attachment Items Can Now Be Individually Fetched to Mouse
- Client Commands Are No Longer Case Sensitive
Crafting
- Metalworking Output Weight Reduced
- Husker Helm and Husker Chestplate Made No Drop
- Husker Carapace Now Stacks to 100 and Weight Reduced Slightly
- Perfectly Intact Mandible Weight Slightly Reduced
- Queen Carapace Now Stacks to 10 and Weight Reduced
- Leatherworking Output Item Weights Adjusted
Quests
- Aelverus Finian Should Now Provide Bag of Confections to Help with His Bakery
- Cleaned Up Flask Logic for Elven Cleric Initiate Questline
- You Can No Longer Complete Mysterious Quest Not Offered by Gervas Razor
- Helping Sergeant Aelrion Prepare for Caleth's Retirement Party Now Includes Item Reward
- Chef Paula Will Now Deep Fry Your Turkey for Much More Reasonable Fee
- Conviction/Pick a Side Solendris Quests Disabled/Removed
- Various Solendris Quest Dialogue Updates
- Dull Claw Blade Has Been Added to Leont Enchanter Quest Turn Ins
- Conor O'Leary Will Again Accept Sprinkler Parts He Explicitly Asked You For
- Groundswarden Serethil Wants Your Leaves...So, So Many Leaves
Bug Fixes
- Fixed Error on Turn-in on Zorynah
- Fixed Issue with Some Nodes Spawning on Air Blocks Above Trees
- Fixed Bug Where Knockback Could Sometimes Push NPC Too Far into Wall
- Fixed Managed Audio Source Pool Returning Inactive Source in Rare Cases
- Fixed Bug that Could Cause Player Pets to Get Stuck in Leashing State
- Fixed Bug Where Auto Inventorying Items Could Result in Stacks Exceeding Max Stack Size
- Fixed Bug Where NPCs with Multiple Snares Would Lose All Snare Effects If One Faded
- Fixed Bug Where Weight Wasn't Being Calculated Properly on Death
- Fixed Bug Where Pressing NPC Button on Journal Side Bar Would Cause Subsequent Keypresses to Go into Search
- Fixed Bug Where Enraged Screen Effects Were Not Enabled Successfully
- Fixed Bug Where HP Bar Wouldn't Match HP Text on Player Window
- Fixed Bug Where Sometimes Beneficial Abilities on Hotbar Would Show as Red When Targeting Yourself
- Fixed Bug Where Hotkeys Would Sometimes Fire When Typing Command or Typing in Chat
- Fixed Bug Where Elves Name Would Get Cut Off on Character Select
- Fixed Some Bugs with Moving Items to Containers in Bank

0.10.70

April 24, 2026

Content
- The Amberfall Region Is Open for Exploration!
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- Mudshell Shield Now Has a Model
- Reduced Price of Layered Leather Backpack
- Lyrchden: Thessara Wyrdleaf Is Looking for a New Quest Item
- Recipe: Lesser Mana Reagent Added to Brewing Trainers
- Wand of the Sunken Haven Is Now a Unique Item
- Renamed Leather Shoulder Pads to Raw Leather Shoulder Pads in All Quest References
- Big Blue No Longer Has Any Pockets You Can Pick
- Streamfoot Pond Has Arrived in Ardent Vale!
- Gaster Stinger Now Usable by the Appropriate Classes
Systems
- Added Support for Character Transfers Between Servers
- You Can No Longer Trade While Banking
- There Are Now Limits to How Much Coin You Can Give an NPC
- NPC Pets Should No Longer Be Stuck Leashing Forever Once Leashed
- When Player Exceeds Stack Size for Coin It Will Auto Convert to Next Denomination
- Melee Auto Attacks Now Fire Immediately When Closing to Melee Range
- Many Different Mountain Ranges Have Increased in Height and Steepness
- You Can No Longer Use Spell Set Swapping to Stop Your Falling Descent
- Added GM Client Only Build Mode to Build Menu
Interface
- Added Interface Option to Control Stack Pickup Behavior
- Added Interface Option to Suppress Ability Error Spam in Chat Box
- Right-Click Context Menus Will Adjust When Near the Edge of Screen
- Accuracy Tooltip Grammar Fixed
Chat
- Chat Throttling Is No Longer Sit Throttling 😄
- Fixed Bug where Pressing Enter and Typing Immediately Would Sometimes Cause Partial Chat Message to Send
- Fixed Bug where Pressing Enter While Turning or Moving Would Cause Player to Get Stuck
- Fixed Bug where You Couldn't Submit a Single Forward Slash
Bug Fixes
- Fixed Bug where Bags Grid State Were Reset on Death
- Fixed Bug that Caused Attack Indicator to Not Track Combat State
- Fixed Bug with Spell Sets that Still Allowed Spell Set Swap Request During Casting
- Fixed Bug that Allowed Portable Crafting Stations and Currency to Be Listed in Marketplace
- Fixed Client-Side Bug that Didn't Block Bags with Items from Being Put in Marketplace
- Reverted Erroneous Edit for Codex of the Blinding Abilities Being Moved to Level 99
- Fixed Overflow Bug with Trading Cash that Resulted in Mass Chaos
- Fixed Weird Hazy Border Around Trees in Menu Scene
- Fixed Weird Hazy Border Around Trees/Distance Objects for Players Not Using Unlimited View Distance
- Fixed Grammatical Error with Sacred Tome Description for Clerics
- Alpha Corpse Summoner Correctly Identifies Cost of Summoning Your Corpse in Dialogue
- Cursor Should No Longer Hide Item/Text Tooltips or Items on the Cursor

0.10.69

April 19, 2026

Content
- One Lucky Rabbit's Foot Stats Reduced
- Roly Poly Fish Head Stats Reduced
- Mark of an Old Cavalier Repurposed to Be a Paladin Wrist Guard
- Giri'kah Spawn Rate Increased
- Crystalized Red Snake Skin Drop Rate Increased
- All Torn Pages of The Uncharming Twins Are Saleable and Droppable
- Respawn Times for NPCs and Ground Spawns Involved in Shawn Embers Author Quest Reduced
- Mistledew Queen and Vale Den Mother Damage Output Reduced
- Koden Meclather Renamed to Koden MekLather
- Bitterroot Sprig Now Stackable
- Various Willowbrook Quest Items Now Have Proper Weight
- Tunneler Ant Mandible Now Stackable and Weighs Less
- Guard Gaster Drop Rate Increased, Value Decreased
- Storage Crop Drop Rate Increased, Value Decreased
- Greenwood Initiate's Bow Increased to 20 Damage and Decreased to 2.9 Delay
- Leont Initiate Monk Quest Reward Adjusted to Journeyman Kickers from Pathway Spade
- Banker Added to Underbrook as Part of a New Market Nook
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- Crab Dungeon in Ardent Vale (Level 6-7) Now Available!
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- Additional Propping Completed across Moorhaven, Many Stories Are Afoot
- Additional Propping Completed across Harvest Reach, Including Expanded Build-Out of Local Taverns and Shops
- Continued Development across Amberfall with Expanded Structural Build-Out
- Aberration of Yanus Will No Longer Passively Regenerate during Periods of Invulnerability
- Aberration of Yanus Healing Pools No Longer Have Sound
- Several New Dirt and Cobble Paths Added to Ardent Vale / Willowbrook
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- Revamped Western Willowbrook Exterior with Better Lighting and Paths
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- Archmage Eira Will Accept No Less and No More than Two Foul Substances
- Spinstress Maweave Now Counts to Make Sure You Gave Her 10 Silks
- Declan Reardon Will Now Respond to Fellwood Plain(s) for Quest Text
- The Vale Den Mother Is Now Correctly Categorized as an Animal
- Additional Propping Completed across Leont Meadows
- Additional Propping and Environmental Detailing Completed for Halfling Keep in Pellswin Fields
- Kragmok Osgul Crafting Quest Updated NPC References to Give Correct Tradeskill Trainers
- Harbourview Sanctum: Sanctum Gate Key No Longer Required for Event to Start
- The Awoken Has More Visuals to Show when Powered Up from Event Mechanics
- Harbourview Sanctum: The Awoken Event Now Queues without Need for Dark Initiates Respawn
- Harbourview Sanctum: Vessel NPCs Are Now Undead
- Initiate Questline Spawned NPCs Changed to Spawn Locked to Questing Player
- First Step of Conor O'Leary's Quest Is No Longer Repeatable
- Leont 1-15 Questline: Garrick Has Additional Hints about Sly Dudley's Location(s)
- Shattered Ether Drop Chance Increased from Lesser Shadows
- Leont Summoner Initiate Questline: Adjusted Description of Where to Find Lotus Petals
- Greenwood Beastwarden Initiate: Updated Quest Text to Make Next Tasks Less Confusing
- Greenwood Beastwarden Initiate: Claws of Wild Oath Now Award for Completing Quest
- Frostfright Curse Event: Zegrath Vortexes No Longer Have Jarring Sound
- Wolves around Leont Can Now Be Butchered for Rough Sinew
Class
- Monk and Beastwarden Will No Longer Auto Equip Weapons in Many Cases
- Bard: Active Medley Animation Will Move with Hot Bar Icon
- Bard: Song of Cinders Now Does Fire Damage Instead of Light Damage
- Beastwarden: Apprentices Morant and Zolcan Now Only Check that You Are a Beastwarden
- Beastwarden: Apprentice Zolcan Is No Longer 'Hate' Considered to Ogre Beastwardens
- Beastwarden: Coordinated Strike Can Now Be Used when Unarmed
- Beastwarden: Lowered Damage and Flanking Bonus of Coordinated Strike by a Small Amount
- Beastwarden: Your Pet Will Show 'Level Up' Particle when It Levels
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- Cleric: Added Restoring Pulse (2) Spell Line, a Quick-Cast Long Cooldown Group Heal
- Cleric: Blessed Spark Starting Damage Increased to 4 from 2
- Cleric: The Codex of Profane Zeal Is Now Available at Level 10!
- Cleric: Codex of Profane Zeal Follows a Build and Spend Method with 3 Additional Abilities
- Cleric: Codex of Profane Zeal Adds Combat Ability: Profane Strike, Judgment, Zealous Nova, and Fanaticism
- Cleric: Codex Is Now Secondary Only
- Enchanter: Spell: Cloak of Invisibility Added to Spell Vendors
- Monk: Feign Death Will Now Cause Enemies to Leash
- Monk: New Ability Stop Heart (Level 10) Allows You to Mark an Enemy to Prevent Leashing
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- Monk: New Ability Lesson of One (Level 20) Uses Throwing to Try to Single Pull a Target
- Monk: Updated Ability Description for Feign Death
- Monk: You Can Now Feign Death with 5 or Less NPCs with Zero Penalty
- Monk: Any Detrimental Spell or Archery Hit Will Break Feign Death
- Necromancer: Dread Stalker's "Stealthy Strikes" Proc Message Adjusted
- Necromancer: Rotfire Line's Minimum Damage Reduced by 20%, Mana Cost Increased 5%
- Necromancer: Your Pet Will Now Level Up with You as You Level
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- Paladin: Spell: Darkened Veil Added to Spell Vendors
- Shaman: Reduced Damage of Spirit Bludgeon Combat Ability
- Shaman: Recall Totems Converted to Ability, Restores Stamina Instead of Mana
- Wizard: The Correct Spell: Clear Mind Is Now on Spell Vendors
- Wizard: Spell: Luminous Mind and Spell: Flowing Mind Added to Spell Vendors
- Wizard: Spell: Phase Added to Spell Vendors
Systems
- Adjusted Fuzzy Targeting on Some Player Models
- Adjusted Conjured Old Biscuits Sell Price to 0
- Adjusted Conjured Old Biscuits to Temporary Item
- Harvest Reach's Unholy Pumplings Level Lowered from 11-13 to 8-10
- Grainmaw Queen Spawn Rate Increased
- Sly Dudley Has Additional Spawn Points Added in Harvest Reach
- Retention: All Spell Casters Now Obtain This Skill at Level 5
- Surge of Wildfoot: Cast Time Reduced from 5 Seconds to 3 Seconds, Recast Reduced to 1.5 Seconds
- Illicit Shipment: Reduced from 20 Weight to 10 Weight
- Solendris: Seraphaelion and Leont: Andrin Quillsmith Dialogue Updated to Add New Codex
- You Can No Longer Attempt to Swap Spellsets while Casting
- Osgul and Frostborne Village Metalworkers Now Correctly Sharpen Your Short Sword
- Spell Sets: Now Incur a Minimum 5 Second Spell Refresh Timer
- Spell Sets: You Can Now Add Hot Bar Icons for Your Spell Sets
- Spell Sets: Cycle Forward and Cycle Backward Added to Rebindable Keys "[" and "]"
- Spells Memorized on the Bar in Same Location Retain Cool Down Status
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- Tagging System: DPS Racing Replaced with Tagging System for Kill Credit
- Tagging System: Nameplate Turns Grey and Icon Appears when Something Is Engaged
- Tagging System: Based on 'Number of Hits' Threshold Rather than 'First to Hit'
- Tagging System: Higher Level Players Require More Hits to Lock Contested NPCs
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- You Can No Longer Tag a Creature More than 10 Levels Higher than You
- If Lower Level Player Has Tag and NPC Killed by Higher Level, Greatly Reduced Experience
- When NPCs Leash They Will Run Home, Be Immune to Damage, and Unable to Aggro
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- Leashing NPCs Are No Longer Interactable
- The Internal Currency System Rescaled from 10:1 to 100:1 Ratio Between Denominations
- Base Value of Copper Remains Unchanged
- The Marketplace Is Now Available at Each City via Market Broker NPCs!
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- Strafing Is Now the Same Speed as Running
- Distance from NPC (within Melee Range) No Longer Factored into Aggro Calculations
- Quest Experience Will Drop Off Slightly Faster after Designed Level
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- Quests Giving Less than 0.1% Experience Per Item Now Give 0%
- Quest Prompts Are Now Underlined
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- The Pellswin Fields
- Added Custom Render Feature to Address Lighting Issues
- Nameplates No Longer Affected by Post Processing Effects
- Certain Particles No Longer Affected by Post Processing Effects
- NPCs Will Now Drop Any Leashing NPCs from Their Aggro Lists
- If an NPC Is Casting on Another NPC and That NPC Leashes, Interrupt the Spell
- DoTs Applied when Charming Will No Longer Cause NPCs to Fight after Charm Fades
- Amberfall, Padric Crow Hovel, Halls of Moraguld, Withering Shore, Moorhaven Crossing Lyrches Now Have Leash Ranges
- Moorhaven Crossing Lyrches No Longer Have Instant Respawn
- Spell Sets Now Have Internal 1 Second Cooldown Between Swapping
- Leont Graveyard, Elemental Pond, and Minor Earth Elemental Pits Converted to Spawn Zones
- Quest Complete and Level Up Sounds No Longer Blow Out Your Ear Drums
- The Giant Underwater Spaceships Have Been Removed from Leont and Other Areas
- You Will No Longer Receive Inspect Notifications, Trades, Mail, Emotes, or Guild Invites from Ignored Players
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- You Will Not See LFG Players or LFP Groups of Ignored Players
- Your Character Position Is Now the Audio "Listener" Instead of the Camera
- `/deny "player name"` Removes Consent from Previously Consented Player
- `/corpse` and `/drag` Commands Initiate Consent Request if Player Doesn't Have Consent
Interface
- Added Grid Mode for Bags with Right-Click to Combine into Single Resizable Window!
- Compass Now Displays Your Current Zone, Mouseover Displays Time
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- Death/Release Window Displays Different Text if Defeated in a Duel
- Social Window: No Longer Required to Be in Group to Start LFP Listing
- Social Window: Becoming Full Group Automatically Turns Off LFP
- Social Window: Guild Window Absorbed as a Tab
- Social Window: Tells to and from a Player Now Logged in Recent Interactions
- Social Window: Is Now Larger to Match Options and Guild Menu Sizes
- Adjusted Some UI Elements to Make Auto Attack More Noticeable
- Added `/r` or `/reply` Command which Responds to Last `/tell` Received
- Added `/whisper` and `/w` as Additional Aliases to `/tell` and `/t`
- Added Chat Message Throttling with Automatic Muting
- Items Moved into Bank Will Now Try to Find Stack Space Before Using Free Slot
- Moved Cinematic Mouse Smoothing to New `/smoothing` Command
- Your Open Bags in Inventory and Bank Will Be Highlighted
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- Vendor and Trainer Footers with Pricing Adjusted for Additional Decimal Places
- Assisting Should No Longer Keep Your Target of Target from Appearing
- We Now Show DPS on Item Tooltips
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- You Can Now Toggle on Tell Windows
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- Tell Notification Sound Toggle Implemented
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- When Hovering over Spell Gems: We Now Show Cooldown Time
- Some Bard Songs Were Not Showing Mana Cost
- Some Spells Were Showing Spell Radius when It Didn't Make Sense
- Added Hysteresis to NPC Chat Bubbles for Stable Positioning
- Added Experimental Support for Non-US Keyboards
- Keybinds Now Work Off 'Blacklist' Instead of 'Whitelist' Allowing More Keys to Be Mapped
- You Now Get Warning when You Try to Use Existing Keybind
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- You Can Now Have Secondary Keybinds for Each Action
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- You Can Now Instantly Close Client by Typing `/exit` or `/ex`
- Added Support for Underwater Voxels!
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- Arrow Proc Abilities Now Show in Item Tooltip Windows
- Message When Attempting to Open Guild Menu while Not in Guild Changed
- Corpses: Receiving Request Gives Options to Accept, Deny, or Ignore
- Corpses: Right Clicking Another Player's Corpse Gives Option to Request Drag Consent
Crafting
- Removed "Bank Box Schematic" from All Vendor Lists
- Removed Duplicate Recipes from Naruk's Learn List
- Chain Set Weight Distribution and Scaling Adjusted
- Charcoal Craft Time Cut by ~40%
- Crude Wooden Shield AC Lowered to Better Fit with Adjacent Shield Offerings
- Two-Handed Training Sword Removed from Vendors
- You Can No Longer Accidentally Use Heartwood Bundle of Pineyearn as Fuel
- Copper Shuriken Recipe Now Creates 120 Shurikens
- Raw Material Weights Adjusted
- Copper Precraft Weights Adjusted
- Copper Metalworking Armor and Weapons Weight and Values Adjusted
- Topaz Copper Ear Stud Now Consumes a Spool of Thin Copper Wire
- Brewing Recipe for Lesser Mana Reagent Added to Recipe Vendors
- Added New Crafting Resources Window to Track Inventory in Crafting Stations!
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- Added Specialized Containers with Larger Slot Counts for Specific Items
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- Beekeeping Drones Are Now Stackable
Guilds
- Players Who Have Left a Guild Will No Longer See Their Old Guild Chat
Bug Fixes
- Fixed Script Bug on Halfling Ranger GM Telling You to Reset Flags on New Character
- Fixed Race Conditions in Several Quests Causing Items to Be Eaten
- Fixed Tracker Ferran Returning Survey Report for Delivery to First Ranger Tesfaye
- Fixed Ryden the Bold Returning Writ Letter for Delivery to Pawky McGee
- Fixed Typo in Zegrath's Stud Item Description
- Fixed Bug where Sometimes You Could Not Harvest a Creature and Corpse Would Stay Forever
- The Scarier Scareogre Now Properly Functions and Despawns
- Typos Fixed in Beekeeping Volumes I + III
- Fixed Small Propping/Z-Fighting Issues across Leont Meadows
- Fixed Race Condition where Guild Was Created but Window Did Not Show Members
- Fixed Buggy Zorynah Response, Zorynah Also Accepts Vale Den Mother Turn-In Properly
- Fixed Bug where Social Window Was Unaware You Were in Group if Members Out of Range
- Better Checks around Zones with Misconfigured Leash Ranges
- Fixed Typo in Shadoweaver Vang's Dialogue
- Fixed Bug in Harbourview Sanctum: Captain of the Guard Room Correctly Labeled
- Kolbane Rolen's Quest Dialogue Typo Fixed

0.10.68

March 31, 2026

Content
- Ardent Vale Now Has All Bodies of Water Populated with Fish
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- Frostborn Village Fishing Hole Now Has More Fish
- Lowered Respawn Timer of All Bloodfin Creek Questline NPCs
- Reworked Bloodfin Creek Questline Dialogue to Be Easier to Read
- Loedis Rechkin Now Signals You Upon Consuming a Bloodfin
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- Vale Sneaker Now Charges into Battle When Cover Is Blown
- Tragedy of Bottombrook Vol. I, II, and III Have Been Rewritten
- Adjusted Leont and the Down Below Music Triggers
- Added Additional Exploration Music in Frostfall Foothills and Glacierlands
- Added Frigid Ambient Sounds to Frostborne Village, Caves, and Surrounding Pass
- Reduced Forest Ambient Sounds Leaking into Glacierlands
- Added Additional Ambient Audio in Lyrchden
- Shadowgrove Has Received an Art Pass
- New Quest in Willowbrook Through New Face Lenira Crosen
- Added Willowbrook Fishing Questline
- Eimee MekKater Now Offers Fishing Introduction Quest in Willowbrook
- Lissi MekKater Now Offers Follow-Up Fishing Quest in Willowbrook
- Silver Guppy Now Used in Quest Progression
- Beach Crab Claw Now Used in Quest Progression
- Added Stilljaw Caverns Quest Expansion
- Fangwarden Kelzug Quest Implemented
- Raider Kaz'gor Quest Implemented
- Mature Snowscale Fang Added
- Additional Propping Completed Throughout Stilljaw Caverns
- Crystal Props Replaced Throughout Stilljaw Caverns
- Lighting and Polish Pass Completed for Stilljaw Caverns
- Added Ambush Camp to Northern Pellswin Fields
- Added Ambush Camp to Southern Pellswin Fields
- Updated Forge Area in Pellswin Halfling Compound
- Updated Druid Area in Pellswin Halfling Compound
- Updated Pavilion Area in Pellswin Halfling Compound
- Updated Less-Than-Trustworthy Trap Dealer Area in Pellswin Halfling Compound
- Added Exterior Flags to Pellswin
- Lighting and Polish Pass Completed for Pellswin
- Guard Towers Pass Completed in Moorhaven
Class
- Wizard: Exodus Now Ports Your Group to a Safe Location Attached to the Current Zone
Systems
- Stilljaw Caverns, Frostfright Altar, Ancestral Ruins, and Frostfall Glacierlands Now Have Safe Spots Assigned for Transportation Spells and Abilities
Interface
- Target Window Now Shows HP % of Your Target of Target
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Items
- Increased Damage of Novice Smasher's Stick
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