
FAQ
Questions from the road
What new adventurers ask most. Still stuck? Ask us on Discord.
Alpha testing
Can I play right now?
Adrullan is in closed alpha. A few times a year we open the gates for a public Community Alpha Test, and anyone with an account can jump in.
Make an account and grab the launcher ahead of time, then keep an eye on the Alpha Testing page and Discord for the next date.
Will my character be wiped between tests?
Sometimes. We try to keep characters between tests, especially as the level cap goes up.
If a change touches the database in a way that puts your data at risk, we wipe. Clean slate. We’ll always give you a heads-up first, and there will be a full wipe before 1.0.
Can I stream, record or post about the game?
During public Community Alpha Tests, yes. Stream it, record it, post screenshots, make guides, reviews or memes. Just make it clear this is an early alpha test, not the finished game.
Closed tests are different: don’t share anything from those unless we’ve said it’s OK.
Want a profile picture? Right-click your character’s paperdoll on Character Select to save a transparent portrait. It lands in AppData\LocalLow\Hiddentree Entertainment Inc\Adrullan Online Adventures\Captures. On Twitch the game is listed as Adrullan Online Adventures.
Can I multi-box?
Yes, during testing. The client allows multiple instances, even on the same account (different characters, please).
Whether it stays allowed after launch is still undecided. Automation, unattended play and botting are never OK.
Can I suggest features or ideas?
Sure. Use /bug in game and choose Suggestions, or the feedback channels on Discord during a test. We read a lot of it.
That said, the design has been in motion for a long time and we’re confident in it, so we’re not crowdsourcing it. Some ideas will make it in, some won’t. Let us cook.
I didn’t get my verification email.
It comes from an @adrullan.online address. Some email providers delay or filter mail from newer domains, so check spam and promotions and give it a little time. You can send a fresh one from your account dashboard.
Setup and fixes
What platforms are supported?
Windows. It’s what we build and test for.
Players have gotten Adrullan running on Steam Deck (Proton), Mac (CrossOver or Parallels) and Linux (Wine or Proton; there’s a Lutris guide on our Discord). We can’t officially support those setups, but we appreciate you.
No controller support yet. It’s mouse and keyboard for now.
What PC do I need, and how do I improve performance?
The art is blocky, but the lighting and effects are modern. We recommend an Intel Core i5 or equivalent and a GPU along the lines of an NVIDIA GeForce RTX 2070 or better.
Optimization is ongoing. In the meantime, the Video tab in Options (F8) makes a big difference:
- Weather Quality has the largest impact. Set it to low, or off on older machines.
- Shadow Distance and NPC Shadow Distance have a moderate effect.
- Corpse Visibility and View Distance help a lot during busy tests, when corpses pile up.
- VSync fixes screen tearing.
Why is my game running in slow motion?
Change or turn off VSync in Options (F8).
The game shows the Unity splash screen and crashes.
- Update your graphics drivers.
- Unplug controllers and other extra input devices.
- Use a standard US QWERTY keyboard layout.
My password box fills with junk, or Character Select buttons flicker.
Unplug your controller. The game is reading it as input.
The launcher can’t load patch notes or check the version.
Turn off IPv6 on your network adapter: Network settings › your adapter › More adapter options › Properties, then uncheck Internet Protocol Version 6 (TCP/IPv6).
Playing Adrullan
Is this a classic MMO? Can I solo?
It’s built in the spirit of EverQuest and early WoW, with a sprinkle of Dark Age of Camelot, Ragnarok Online and Asheron’s Call. The world is dangerous and doesn’t scale to you.
Every class can solo all the way up if you play smart. Grouping is powerful, though, and often the way to the best rewards, especially in dungeons. Class roles matter again: tank, heal, crowd control. Know your toolkit.
How do I find my friends or a group?
There’s no shared starter island. Each race has its own starting area, so plan a little:
- Open your map (M). Major cities and the Golden Road are marked.
- Starting areas are clustered and often share a common enemy, so grouping across races works.
- Finish your home town’s story first. Around level 15 the world opens up and meeting is easy.
- Use /lfg to flag yourself and /who all lfg to find others, or form a guild.
- The looking-for-group channel on Discord works too.
Is there a mini-map?
No. No GPS, no auto-path, no sparkly breadcrumbs.
The map window (M) is a hand-drawn world map with the major cities, the Golden Road and illustrated landmarks. Right-click anywhere to drop a pin with an icon and a note. Pin sharing and more detailed regional maps are on the way.
Lost? Good. Use the road, use the landmarks, use your friends.
What happens when I die?
From level 10, dying costs experience. You respawn at your bind point and keep your equipped gear, but your bags stay on your corpse.
- Recovering your corpse gives back half the lost experience.
- A resurrection restores more, and usually brings you to your corpse.
- Some players can summon corpses.
- Can’t get back? A Dark Pact enclave will return your belongings. For a price.
Nothing is ever lost for good. Your pride or your wallet might be.
Is there hardcore or solo self-found?
Yes. Since patch 0.10.29 these modes are in closed testing:
- Classic Corpse: your whole kit drops on death, like the old days. Stock the bank.
- Hardcore: one life. Die and the Hardcore badge is gone, though the character can carry on if you can live with the shame.
- Solo Self-Found: no trades, no outside buffs, no handouts.
- Group Self-Found: your party hails a special NPC to lock in as a static group. You can trade and buff each other, but nobody outside.
Achievements, titles and memorials for all of it are planned.
Is there PvP?
Yes. Use /duel to challenge someone, or head into the Arena zone, which is open PvP inside its borders.
Group-vs-group and team arenas (2v2, 3v3, 6v6) are the goal. A fully open PvP server probably won’t happen; we’re leaning toward objective-based fights built around class synergy. Expect some chaos.
Is there crafting?
Oh, there’s crafting. Every character starts with it, and anyone can master all of it with enough time.
- Gathering: skinning, butchering, mining, fishing and general collecting.
- Core crafts: tailoring, spinning, fletching, carpentry, clay working, kilncraft, smelting, metalworking, leatherworking, jewelcrafting, curing and cooking.
- Vocations: bushcraft, brewing, alchemy, engineering and poisoncraft.
- Beekeeping. Yes, bees.
Queue up crafting jobs in town and they keep running while you’re out adventuring or logged off.
How does gathering work?
Resources follow rules tied to the voxels around them, not fixed spawn points. You learn them by playing or through in-game lore: you won’t find a scarlet toadstool growing freely in the grass; it will always be next to something specific. Spots shift over time, so no two runs are the same.
Is Adrullan RP friendly?
Yes. Races have lore, regions have cultures, and there are naming rules for a reason. Lean into it.
Being in character is never an excuse to be a jerk, though. Offensive names, provocative emotes or trolling dressed up as RP get a permanent ban.
How strict is moderation?
Very. Families play here, and your reputation matters in a game where you need other people.
Hate speech, provocation, baiting, "in character" edgeposting and arguing after a warning can earn a timeout, a suspension, or an instant permanent ban from all of our services. We’re patient, but when we’re done, we’re done.
You can always /ignore and /report.
The world
What races and classes are there?
Twelve races and sixteen classes are planned for launch, released in phases rather than all at once.
- Races: Wildeman, Ashkin, Dwarf, Djinn, Gnome, Half-Elf, Halfling, High Elf, Human, Ogre, Troll and Dryad.
- Classes: Warrior, Paladin, Hex-Knight, Ranger, Rogue, Monk, War-Wizard, Beastwarden, Cleric, Druid, Shaman, Bard, Enchanter, Summoner, Necromancer and Wizard.
In current tests you can play Elves, Humans, Halflings and Ogres, and every class is available, some in earlier shape than others.
Is there a level cap?
Yes. It’s 30 as of Community Alpha Test 8, and it keeps rising as more of the world opens up.
What’s the world like?
Massive, seamless and handcrafted. Adrullan doesn’t revolve around you: it’s full of named places, lost ruins and landmarks with their own stories, and travel matters.
The world is split into three regions, each home to several races. The eastern region is the first to have all of its cities in place, joined by the Golden Road. Expect to get lost. That’s half the point.
Why voxels? Can I build?
Content is king, and voxels let a small team build a lot of world, fast, in a style that won’t age. Fun fact: the game started out in realistic HD 3D.
We don’t think of it as Minecraft-like. It’s hand-placed props, smooth animation, modern lighting and curated design.
There’s no player building. The voxels still matter, though: they drive spawn rules, environmental requirements and summoning.
The studio
What’s the roadmap?
We’re a small, independent, self-funded studio. No publisher, no investors, no monetization plan forcing our hand.
Core systems are in, the content pipeline works, and we’re shipping faster than ever. The eastern region is the first complete region, about a third of our initial world vision, and pre-production on the central region is underway.
Expect more tests, more reveals and more polish.
When is the release date?
There isn’t one. We’re financially self-sufficient and not in a rush. We’re building the world before we try to sell it.
Will it be pay-to-win?
No. Adrullan is about earning your place, not buying it. Monetization isn’t decided yet, but there won’t be FOMO shops, loot boxes or whale bait. Even cosmetics are a maybe; iconic items should feel earned.
Is this actually going to happen?
We’ve heard “this will never work” before. We’ve thought it ourselves at times.
We didn’t start this to chase trends or impress publishers. We started it to make a game we wanted to play with our friends, and every piece of it was built by people who love this kind of game. The process is already the success. Your feedback is welcome. Your doubt, less so.
What’s the vision for Adrullan?
To distill what we love about early MMOs, and the experience only persistent online worlds can deliver, into something approachable that we can play ourselves and share with a lot more people.
A big, indifferent world with grounded, local stories. Real danger, meaningful travel and distinct starting cities. Strategic, social play where your reputation precedes you. And modern quality of life that sands off the roughest edges without losing what made the old games special.