← All patch notes

Version 0.10.17

June 18, 2025

Stealth Mechanics Overhaul

  • Stealth mechanics have been significantly reworked to create a more immersive and challenging experience. Stealth detection is now influenced by factors such as distance, positioning (whether you're in front of or behind your target), and level differences. High-level NPCs are much more alert and difficult to sneak past. Remaining undetected now requires careful consideration of your approach angle and tactical positioning. The closer you are to your target and the more powerful they are, the harder it becomes to avoid detection. Mastering the art of stealth will require a keen eye for your surroundings and quick thinking on your feet.

Content

  • Coif of the Fallen Knights Weight Greatly Reduced
  • Renegade Bandits of Mistledew Level Increased
  • Ogre Raider Camp of Mistledew Level Increased
  • Halfling Books Written: "Beware The Lies Of Crow!", "The Eight Meals and Vale Etiquette"
  • Harvest Reach Bandit Camps Adjusted for Better Level Balance
  • Added Ferns to the Left

Class

  • Bard: Increased the AC of Guardian Tune
  • Beastwarden: Spirit Bond now has a Memory Wipe Component, Allowing Trading Again
  • Druid: Reduced Grove Attunement Spell Message Chat Spam
  • Paladin: Abilities Spread Across Levels and New Abilities Introduced
  • Paladin/War-Wizard/Hex-Knight: Shield Strike Damage Formula now Scales Directly off the AC of your Shield and Strength
  • Rogue: Impalement Combat Ability no longer Bound to Skill
  • Rogue: Fade Combat Ability no longer Bound to Skill
  • Summoner: Adjusted Aspect HP and Damage Scaling
  • Warrior/Monk: Kick Damage Formula now Scales Directly off the AC of your Boots and Strength
  • Wizard: Mana Flux Line is now Incapable of Fizzling and has No Global Cooldown
  • Wizard: Grounding Shock and Charged Shock are now Nearly Instant Cast and don't Trigger the Global Cooldown
  • Wizard: Bolt of Embers Cast Time Reduced, Range Increased and Added a DoT Component
  • Wizard: Freeze Changed from Level 6 to 3
  • Wizard: Frost Wave Changed from Level 3 to 6

Systems

  • Adjusted NPC HP Curve for NPCs Level 10+
  • Group Window will now Show Mana and Stamina for Group Mates
  • Added Persistent Particles that Can Scale to Duration
  • Group Window Redesign
  • All Pets (including Charmed Pet) will now have a Different Nameplate Color to help Distinguish them from Normal NPCs
  • You can no longer Tab Target Charmed Pets
  • Added Saving NPC Target Paperdoll on Target along with Portrait
  • Bind Wound now Shows an Action Time Bar During Use
  • You can now Bind Wound while in Combat
  • Skinning and Butchering now use the General Progress Bar vs that Weird Blue Screenspace Bar
  • Bumped up Fuel from Coal/Charcoal by 40%
  • Updated Cast Iron Names to Iron
  • Fixed Crafting Recipe Unlock for Iron Greatsword, Iron Two Handed Hammer
  • Removed Wood Frame from Bronze Smelting Clay Mold
  • Throwing Stones Weight 0.0
  • Adjusted Smelting Levels
  • Fixed Copper and Bronze Recipes that Require Molds
  • All Collecting Skills (Gathering, Mining, etc) now use the General Progress Bar instead of its own Dedicated Window
  • Salvage Formula Tweaked to Give More Items, and Made Getting Rarer Items Easier as your Skill Increases
  • Added Salvage Formulas to a Bunch of Items in the Game (Dull Weapons, Workaday, Chipped Weapons, etc)
  • Salvage Window Resize
  • You can now Salvage while Moving
  • UNIQUE Item Checks now Include Crafting and Salvage
  • Fixed Smelting Recipe Item Orders
  • You can no longer Store UNIQUE Items on Corpses

Bug Fixes

  • Fixed a Bug Causing NPC Pets to Remove Entity from Hate List
  • Fixed a Bug where the Chat History would Reset to the Top when Switching between Chat Tabs