Stealth mechanics have been significantly reworked to create a more immersive and challenging experience. Stealth detection is now influenced by factors such as distance, positioning (whether you're in front of or behind your target), and level differences. High-level NPCs are much more alert and difficult to sneak past. Remaining undetected now requires careful consideration of your approach angle and tactical positioning. The closer you are to your target and the more powerful they are, the harder it becomes to avoid detection. Mastering the art of stealth will require a keen eye for your surroundings and quick thinking on your feet.
Content
Coif of the Fallen Knights Weight Greatly Reduced
Renegade Bandits of Mistledew Level Increased
Ogre Raider Camp of Mistledew Level Increased
Halfling Books Written: "Beware The Lies Of Crow!", "The Eight Meals and Vale Etiquette"
Harvest Reach Bandit Camps Adjusted for Better Level Balance
Added Ferns to the Left
Class
Bard: Increased the AC of Guardian Tune
Beastwarden: Spirit Bond now has a Memory Wipe Component, Allowing Trading Again
Druid: Reduced Grove Attunement Spell Message Chat Spam
Paladin: Abilities Spread Across Levels and New Abilities Introduced
Paladin/War-Wizard/Hex-Knight: Shield Strike Damage Formula now Scales Directly off the AC of your Shield and Strength
Rogue: Impalement Combat Ability no longer Bound to Skill
Rogue: Fade Combat Ability no longer Bound to Skill
Summoner: Adjusted Aspect HP and Damage Scaling
Warrior/Monk: Kick Damage Formula now Scales Directly off the AC of your Boots and Strength
Wizard: Mana Flux Line is now Incapable of Fizzling and has No Global Cooldown
Wizard: Grounding Shock and Charged Shock are now Nearly Instant Cast and don't Trigger the Global Cooldown
Wizard: Bolt of Embers Cast Time Reduced, Range Increased and Added a DoT Component
Wizard: Freeze Changed from Level 6 to 3
Wizard: Frost Wave Changed from Level 3 to 6
Systems
Adjusted NPC HP Curve for NPCs Level 10+
Group Window will now Show Mana and Stamina for Group Mates
Added Persistent Particles that Can Scale to Duration
Group Window Redesign
All Pets (including Charmed Pet) will now have a Different Nameplate Color to help Distinguish them from Normal NPCs
You can no longer Tab Target Charmed Pets
Added Saving NPC Target Paperdoll on Target along with Portrait
Bind Wound now Shows an Action Time Bar During Use
You can now Bind Wound while in Combat
Skinning and Butchering now use the General Progress Bar vs that Weird Blue Screenspace Bar
Bumped up Fuel from Coal/Charcoal by 40%
Updated Cast Iron Names to Iron
Fixed Crafting Recipe Unlock for Iron Greatsword, Iron Two Handed Hammer
Removed Wood Frame from Bronze Smelting Clay Mold
Throwing Stones Weight 0.0
Adjusted Smelting Levels
Fixed Copper and Bronze Recipes that Require Molds
All Collecting Skills (Gathering, Mining, etc) now use the General Progress Bar instead of its own Dedicated Window
Salvage Formula Tweaked to Give More Items, and Made Getting Rarer Items Easier as your Skill Increases
Added Salvage Formulas to a Bunch of Items in the Game (Dull Weapons, Workaday, Chipped Weapons, etc)
Salvage Window Resize
You can now Salvage while Moving
UNIQUE Item Checks now Include Crafting and Salvage
Fixed Smelting Recipe Item Orders
You can no longer Store UNIQUE Items on Corpses
Bug Fixes
Fixed a Bug Causing NPC Pets to Remove Entity from Hate List
Fixed a Bug where the Chat History would Reset to the Top when Switching between Chat Tabs