Hailing from the Dunnock Hills, these hardy halflings, belonging to the Hillwatcher guild, protect the Eastern front of the Ardent Vale from invasion, and monitor the hamlet of Ehrensdale for any threats. Enemies of the Halflings should beware the many towers of the Hillwatchers, and the settlement they train their rangers from.
Content
Adjusted All Starting Quests for Rewards, Balance, and Content
Rockclaw's Loot has been Updated to Reflect his New Found Strength
Some Harvestable Nodes can now Trigger Special Events
Leont Honey Tart now Gives an Experience Bonus when Fighting in Leont Meadows
Halfling Smoothie now Gives an Experience Bonus when Killing Halflings
Trap Levels in Harbourview have been Increased
Added Copper Hammer Head to Smelting Trainers
Removed the Need for Clay Mold for Copper Ingots - Bronze Requires Clay Mold and Iron Requires a Hardened Clay Mold
Reduced Level of young seals in Frostfall Foothills
Adjusted Waveflipper Loot and Increased Difficulty
Adjusted Ogre Mating Club
Adjusted Osgul Warrior Initiate Quest Rewards
Halfling Books Written: "Maorglyph, Maorstone, and Maor", "Tricks & Traps I: The Effect", "Tricks & Traps II: Hill Warfare", "Tricks & Traps III: The Cause"
Class
Druid: Renamed Briar Spikes to Razorleaf
Enchanter: Spread Out and Added More Spells up to Level 20
Monk: Feign Death is no longer Skill Based. It Factors Level, Agility, and the Number of NPCs that are Aggroed to you.
Rogue: Sense Traps now has a Formula Attached to the Skill which is Based on your Level and Intellect Stat vs. the Level of the Trap
Rogue: Abilities are now Spread Out. Additionally, they have been Given Some New Abilities for Players to Test and Provide Feedback with
Rogue: Stealth now Auto-Crouches you. Hitting Stealth Again or Turning Off Crouch will Break your Invis State
Shaman: Husk and Carapace Duration Increased
Shaman: Thrombrosia Recast Time Decreased
Summoner / Wizard: Renamed Fiery Redress to Protection of Rytren I and Fiery Carapace to Protection of Rytren II
Wizard: Doze Cast Time Reduced, Cooldown Increased
Wizard: Revamp of Single Target Direct Damage Spells from 1 to 20
Wizard: Increased Duration of Mana Flux and Freeze
Wizard: Meadows Gateway Changed from Level 4 to 7
Wizard: Frost Wave now has a Weak Snare Component
Wizard: Unbound Focus Changed from Level 14 to 10
Wizard: Expanded Freeze Line to Include Icelock and Frostroot
Wizard: Renamed Explode to Rain of Flames and Added an Upgrade at Level 15: Rain of Fire
Wizard: Added Upgrade to Heat Swell at Level 19: Emberwake
Wizard: Added Upgrade to Forget at Level 20: Memory Void
Wizard: Mana Flux Gives the Wizard Mana Back No Matter Who Kills, with Bonus Mana if a Wizard Gets the Killshot
Systems
Birds no longer Glow at Night
Drinking Tracer Tipple now Enhances your Projectiles with Light
Food is now Saved when Logging
Spells now have a Max Target Level Property
Auto Attacks and Combat Abilities now Factor in Hate Power
Reduced Animation Interrupt States on Abilities and Acting
Various Visual and Gameplay Enhancements to Player Deployed Traps
Added Ability to Animate Fog Noise in our Environment Profiles
Chat/UI
Main Buff Bar Buffs now have Timers
Adjusted Group Window Opacity so it's Easier to Read
Adjusted Target Window Buff Tooltips to not have "Click to Remove" Text
Target Window Buffs now Show Time Remaining
Spellbook Window can now be Sorted by Spell Level
Holding ALT over the Target Window will now Show All Buff Durations
Added Spacing to Floating Combat Text for Readability
Bug Fixes
Fixed Copper Short Blade and Iron Tool Head Recipes