← All patch notes

Version 0.10.84

October 30, 2026

Content

  • Added Zarina and Grixius to In-Game Menu
  • Clarified that Amberlings and Amberlights across Amberfall Drop Ethereal Strands at Reduced Rate
  • Cleaned Up Elaris' Dialogue about Spellbook Instructions
  • Varos Now Properly Displays Quest Information in Journal
  • Loremaster Sevran Now Records Elvish History in Journal for Reading on the Road
  • Adjusted Anchor Points on Vault Door for Better Dialogue Box Placement
  • Reduced Chance of Orc Raid on Solendris Gates
  • Updated Appearances of Solendris Wizard and Summoner Trainers to Better Reflect Their Classes

Class

  • Druid: Icons that Would Show as All White Squares Have Been Fixed
  • Ogre Monk: Adjusted Starter Notes for Clarity
  • Ogre Warrior: Adjusted Starter Notes for Clarity
  • Wizard: Icons that Would Show as All White Squares Have Been Fixed
  • Wizard: Starter Robes in Solendris Have Been Fixed to Show Proper Model

Systems

  • Spell Sets Right Click Context Menu Now Uses Same Green Check as Other Context Menus
  • You Can Now Fall for 1 Point of Damage
  • Heat Updates No Longer Send Cast-Completion Message that Hid Gathering and Bind Wound Bars
  • Gathering, Chopping Wood, Mining, Skinning, and Butchering Now Stand You Up If Sitting
  • Sitting during Gathering Actions Will Cancel Them
  • Selling Items to Vendors Now Uses Correct Client Message
  • Character Select: Enter World Now Dims until Valid Character Is Selected

Performance

  • Adjusted Some Particle Settings to Make Scene Particles More Performant
  • Improved Performance in Areas with Lots of Torches and Fire Effects
  • Adjusted How Some Scenery Effects Pause Offscreen to Help Reduce Stutters
  • Removed Unnecessary Duplicated Rendering Resources for Smoke
  • Identified Props that Were Causing Performance Issues
  • Removed Unnecessary Duplicative Particle Systems in Solendris Props
  • World Props: Reduced Rendering Cost of Scenery by Letting Matching Props Share Material Resources
  • Cloaks: Reduced Repeated Animation Calculations while Keeping Same Movement
  • Hair: Made Hair Movement Calculations More Efficient while Preserving Sway
  • NPC Animations: Removed Repeated Work from Animation Updates
  • Rain and Snow: Reduced Repeated Weather Calculations while Preserving Particle Density
  • Static Scenery: Removed Empty Background Updates from Stationary Props
  • Fixed Issue with Half a Second Hitching in Solendris
  • Fixed Issue with Foliage Casting Too Many Shadows, Improving Performance in Amberfall and Ardent Vale

Bug Fixes

  • Fixed Bug where Shadow Slider Was Not Working when Unlimited View Distance Was On
  • Fixed Issue where Particle Effects on Ogres Were Appearing Much Smaller than Intended
  • Fixed Issue that Kept Some Lights and Shadows Active after They Should Have Faded Out
  • Fixed Issue that Some Experienced with Sluggish Mouse Movement