Skip to content
Content
- Added Zarina and Grixius to In-Game Menu
- Clarified that Amberlings and Amberlights across Amberfall Drop Ethereal Strands at Reduced Rate
- Cleaned Up Elaris' Dialogue about Spellbook Instructions
- Varos Now Properly Displays Quest Information in Journal
- Loremaster Sevran Now Records Elvish History in Journal for Reading on the Road
- Adjusted Anchor Points on Vault Door for Better Dialogue Box Placement
- Reduced Chance of Orc Raid on Solendris Gates
- Updated Appearances of Solendris Wizard and Summoner Trainers to Better Reflect Their Classes
Class
- Druid: Icons that Would Show as All White Squares Have Been Fixed
- Ogre Monk: Adjusted Starter Notes for Clarity
- Ogre Warrior: Adjusted Starter Notes for Clarity
- Wizard: Icons that Would Show as All White Squares Have Been Fixed
- Wizard: Starter Robes in Solendris Have Been Fixed to Show Proper Model
Systems
- Spell Sets Right Click Context Menu Now Uses Same Green Check as Other Context Menus
- You Can Now Fall for 1 Point of Damage
- Heat Updates No Longer Send Cast-Completion Message that Hid Gathering and Bind Wound Bars
- Gathering, Chopping Wood, Mining, Skinning, and Butchering Now Stand You Up If Sitting
- Sitting during Gathering Actions Will Cancel Them
- Selling Items to Vendors Now Uses Correct Client Message
- Character Select: Enter World Now Dims until Valid Character Is Selected
Performance
- Adjusted Some Particle Settings to Make Scene Particles More Performant
- Improved Performance in Areas with Lots of Torches and Fire Effects
- Adjusted How Some Scenery Effects Pause Offscreen to Help Reduce Stutters
- Removed Unnecessary Duplicated Rendering Resources for Smoke
- Identified Props that Were Causing Performance Issues
- Removed Unnecessary Duplicative Particle Systems in Solendris Props
- World Props: Reduced Rendering Cost of Scenery by Letting Matching Props Share Material Resources
- Cloaks: Reduced Repeated Animation Calculations while Keeping Same Movement
- Hair: Made Hair Movement Calculations More Efficient while Preserving Sway
- NPC Animations: Removed Repeated Work from Animation Updates
- Rain and Snow: Reduced Repeated Weather Calculations while Preserving Particle Density
- Static Scenery: Removed Empty Background Updates from Stationary Props
- Fixed Issue with Half a Second Hitching in Solendris
- Fixed Issue with Foliage Casting Too Many Shadows, Improving Performance in Amberfall and Ardent Vale
Bug Fixes
- Fixed Bug where Shadow Slider Was Not Working when Unlimited View Distance Was On
- Fixed Issue where Particle Effects on Ogres Were Appearing Much Smaller than Intended
- Fixed Issue that Kept Some Lights and Shadows Active after They Should Have Faded Out
- Fixed Issue that Some Experienced with Sluggish Mouse Movement