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Content
- Tens of Thousands of Standing Grass Blocks Added to Harvest Reach, Leont Meadows and Cape Corvus
- The Moorhaven Has Been Given Thousands More Tall Grass Blocks
- Added a Bunch of New Boots and Shoes to the Game
- Thousands of Colorful Flowers/Foliage Added to Cliffwood Naze
- Added Small Clusters of Flowers to Leont Meadows
- Crater in Withering Shore Has Received a Visual Update
- Therion's "Twin" Has Been Repurposed
- Old Meteorite Shards in Withering Shore Replaced with Withered Shards
- Celene, the Forsaken City Now Populated

- Additional Low-Level Quests Added in Solendris that Reward Armor
- Amberfall: Lower Level Water and Earth Elementals Now Populated
- Ethersilk, a Craftable Magical Cloth Armor Set, Can Be Discovered in Pineyearn Forest
- Elven Emissaries Can Now Be Found at Major Entrances to Amberfall

Class
- Bard: Bard Instruments No Longer Have +Mana
- Bard: Echoing Strike Is Now a 7 Rank Line with Additional Ranks Having a Chance for Extra Echoes
- Bard: New Combat Ability Line Striking Chord
- Bard: New Songs Aria of the Wellspring (14) and Aria of the Aether (24) Increase Group Mana Regen; Aether Also Increases Group Intelligence and Wisdom
- Beastwarden: Coordinated Strike Base Damage/Positional Bonus Damage Reduced and Cooldown Changed to 6 Seconds
- Beastwarden: Slightly Reduced Damage and Proc Rate of Infuse Companion Line
- Beastwarden: New Ability Predator's Strike
- Druid: Rootway Amberfall Now Actually Requires You to Be Beside a Tree
- Ranger: New Combat Ability Line Driven Arrow
- Ranger: New Combat Ability Line Precision Strike
- Rogue: Improvements to Impalement
- War Wizard: Reduced the Chance of Your Secondary Weapon Procing on Elemental Strike II and Higher
- War Wizard: Reduced Damage of Imbue Fire Proc: Rajdo's Malace
Systems
- A Wounded Lycan Will No Longer Flee
- A Wounded Lycan Now Provides a Zone-Wide Announcement When Spawned
- Turning in Leaves to the Groundswarden in Solendris Will No Longer Improve Your Faction with the Chickens of Harvest Reach
- Harvest Reach: Ghosts Are No Longer Friendly and No Longer Give You a Negative Harvest Reach Faction Hit
- Phlegmizer Should No Longer Troll Players by Spawning Exploding Mobs on Respawning Players Post Death
- +Attack Buffs Actually Raise Player Attack Now 😅
- You Should Hit Spam Throttling Less Quickly When Talking to NPCs
- You No Longer Have to Turn Off Auto Attack to Switch Weapons
- Standardized the Stun and Provoke Combat Radius to Be in Line with Everything Else
- Shields/Runes/Hit Negations Also Now Report Messages in a Standard Radius
- If You Kill an Enemy, You Now See the Killshot Message at Any Distance
- When Provoke's Roll Misses, the Tank Now Sees "Provoke Failed!" as Floating Text
- Most Zones Now Have a Base of Sticks/Sap and Mushrooms
- Moorhaven: The Werewolf Now Respects Level Aggro Rules
- To Summon the Final Encounter in the Acta Devotus Quest Line, You Will Now Have to Put the Offering in the Bowl
- Amberfall Druid Rings: There Is Now an Additional Task to Unlock the Higher Level Amberfall Druid Ring Travel Spells
- Solendris: The City Is Now Stocked with Common, Uncommon, and Rare Fish
- Amberfall: The Southern Shores of Amberfall and Saltmarrow Now Have Common, Uncommon, Rare, and Epic Fishing Tables
- Withering Shore Now Has Its Own Unique Common, Uncommon, Rare, and Epic Fishing Tables
- Gave Werefish Updated Audio
- Gave the Wisp Model a Bit More Character
- De-Noised the Grunting Ogres at the Osgul Smith House
- Ambient VFX Added to Leont Meadows and Surrounding Areas, Pineyearn Forest, The Moorhaven, Ardent Vale, Rotwood Fen, Rockgrove
- Illusion Skeleton Now Supports the Full Array of Humanoid Animations

Interface
- Reactivated The Monastery of The Serene Shore's Music
- Added Nighttime 1 Track to Open Sky Type Zones such as Rockgrove and The Moorhavens
- UI Elements Respect the Horizontal Bar and Can No Longer Overlap It
- Patcher 0.0.28 Released with Multiple Fixes and Improvements
- Patcher 0.0.29 Released with Additional Fixes and Improvements
- Added a Random Appearance Button to Character Creation 🎲
- Illusions Will Be Properly Reflected in Target and Group Portrait Windows
- Added New Elf Hair
Crafting
- Added Essence of Magic Requirement to a Few Recipes that Were Missing It
- Added More Recipes to Tailoring to Help Fill Out the Dead Spots
- Bushcraft: Added a Few Recipes to Change Various Log Types into Sticks
- Adjusted Some Metalworking/Tailoring/Leatherworking Items to Use the Proper Stat Budget
- Solendris Beekeepers Can Now Tend to Their Hives in Town
- Added Some New Metalworking Armor Recipes for Crucible Steel and Higher
- Big Salvaging Refresh: Skill Spread from Level 1 to 500, 100+ Salvage Groups, New Ore Fragments and Smelting Recipes
- Salvaging Now Has a Chance to Fail with Failure Chance Listed in the UI

- We Now Show Your Salvage Skill and Any Item's Salvage Requirement on the UI

- You Can Now Swap Items in the Salvage Input Slot
Gathering
- There Is Now a Trivial Message If Your Gathering Action Resulted in No Experience
- Added Jute Spawns to Harvest Reach, Pellswin Fields, The Withering Shore, Frostbreak Ridge and Pellegrin's Point
- Added Stinging Nettle to Harvest Reach, Pellswin Fields, Valley of Giants and The Whistling Glade
- Added Fellsh to Fellwood Plain and The Moorhaven
- Added Duskreed to Cliffwood Naze and the Baleful Grove
- Added Ore to Dun Antnach, Pellswin Fields, Frostbreak Ridge, Fellwood Plain, and Cliffwood Naze
- Added Limestone to Hillshade Hallow in Addition to Its Existing Iron
Bug Fixes
- A Metric Ton of Spatial Hash Fixes in Withering Shore
- Fixed a Bug where the Crafting Window Wasn't Showing the Fuel Icon
- Fixed a Few More Side Cases with Inventory Prediction Stuff
- Fixed a Bug where Picking Up an Empty Bag Inside Another Bag Inside the Bank Would Be Unusable Until Relog
- Fixed Some Potential Issue When Moving Arrows Out of the Quiver When Your Inventory Didn't Have Enough Room
- Fixed a Few Very Rare Cases where New Items Coming into Inventory Could Cause Issues Losing Items
- Fixed a Very Rare Case where Players Could Sell Items and No Coin Was Credited
- Fixed a Bug with Overflow Button Not Working with Combined Inventory/Character Screen
- Fixed a Bug where Cold Breath Particles Weren't Showing in Snowy Regions
- Fixed a Bug Preventing Solendris War-Wizards from Advancing Their Initiate Questline
- Few Minor Performance Fixes to Hopefully Claw Back a Few FPS
- Fixed a Bug where Hair Would Look Much Darker Than It Was Supposed to Underground
- Fixed/Reduced Price of Essence Shards
- Fixed a Bug where Tools Wouldn't Be Properly Hidden After Completing the Action If You Had a Hand to Hand Weapon Equipped
- Rogue: Fixed a Bug where Fade Was Being Treated as a Full Invis and Break Early
- Turned Off Weather/Fog in Some More Underground Zones
- Conditional Prompting Added When Trying to Right-Click to Sell to a Vendor Learnable Items Like Spells and Recipes
- Fixed an Issue with Waterfalls Preventing Players from Passing Through Them to Reach Hidden Content
- When in First Person, Weapons & Held Items Phase Out When Running
- Fixed Several Layout Issues in Social Window
- Fixed a Bug where Inspecting People Was Taking Your Target into Consideration Instead of Just Inspecting Whoever You Right Clicked
- Fixed a Bug where Nameplates Could Turn Black After Logging In with an Illusion
- Fixed a Couple Minor Memory Leaks
- Stilljaw Caverns: Zone Geometry Edited So That It No Longer Escapes the Mountain
- Fixed an Issue with Fog Snapping Between Region Borders
- Hand Held Light Source Volumetric Halos No Longer Show Up in First Person
- Fixed a Bug where Certain Conditions Would Prevent Your Spell Gems from Looking Correct on the Client
- Fixed Targeting via Clicking of Illusioned Players
- Fixed Skeleton Head Lock on Character Paperdoll Screen