← All patch notes

Version 0.10.81

October 24, 2026

Content

  • Tens of Thousands of Standing Grass Blocks Added to Harvest Reach, Leont Meadows and Cape Corvus
  • The Moorhaven Has Been Given Thousands More Tall Grass Blocks
  • Added a Bunch of New Boots and Shoes to the Game
  • Thousands of Colorful Flowers/Foliage Added to Cliffwood Naze
  • Added Small Clusters of Flowers to Leont Meadows
  • Crater in Withering Shore Has Received a Visual Update
  • Therion's "Twin" Has Been Repurposed
  • Old Meteorite Shards in Withering Shore Replaced with Withered Shards
  • Celene, the Forsaken City Now PopulatedCelene, the Forsaken City Now Populated
  • Additional Low-Level Quests Added in Solendris that Reward Armor
  • Amberfall: Lower Level Water and Earth Elementals Now Populated
  • Ethersilk, a Craftable Magical Cloth Armor Set, Can Be Discovered in Pineyearn Forest
  • Elven Emissaries Can Now Be Found at Major Entrances to AmberfallElven Emissaries Can Now Be Found at Major Entrances to Amberfall

Class

  • Bard: Bard Instruments No Longer Have +Mana
  • Bard: Echoing Strike Is Now a 7 Rank Line with Additional Ranks Having a Chance for Extra Echoes
  • Bard: New Combat Ability Line Striking Chord
  • Bard: New Songs Aria of the Wellspring (14) and Aria of the Aether (24) Increase Group Mana Regen; Aether Also Increases Group Intelligence and Wisdom
  • Beastwarden: Coordinated Strike Base Damage/Positional Bonus Damage Reduced and Cooldown Changed to 6 Seconds
  • Beastwarden: Slightly Reduced Damage and Proc Rate of Infuse Companion Line
  • Beastwarden: New Ability Predator's Strike
  • Druid: Rootway Amberfall Now Actually Requires You to Be Beside a Tree
  • Ranger: New Combat Ability Line Driven Arrow
  • Ranger: New Combat Ability Line Precision Strike
  • Rogue: Improvements to Impalement
  • War Wizard: Reduced the Chance of Your Secondary Weapon Procing on Elemental Strike II and Higher
  • War Wizard: Reduced Damage of Imbue Fire Proc: Rajdo's Malace

Systems

  • A Wounded Lycan Will No Longer Flee
  • A Wounded Lycan Now Provides a Zone-Wide Announcement When Spawned
  • Turning in Leaves to the Groundswarden in Solendris Will No Longer Improve Your Faction with the Chickens of Harvest Reach
  • Harvest Reach: Ghosts Are No Longer Friendly and No Longer Give You a Negative Harvest Reach Faction Hit
  • Phlegmizer Should No Longer Troll Players by Spawning Exploding Mobs on Respawning Players Post Death
  • +Attack Buffs Actually Raise Player Attack Now 😅
  • You Should Hit Spam Throttling Less Quickly When Talking to NPCs
  • You No Longer Have to Turn Off Auto Attack to Switch Weapons
  • Standardized the Stun and Provoke Combat Radius to Be in Line with Everything Else
  • Shields/Runes/Hit Negations Also Now Report Messages in a Standard Radius
  • If You Kill an Enemy, You Now See the Killshot Message at Any Distance
  • When Provoke's Roll Misses, the Tank Now Sees "Provoke Failed!" as Floating Text
  • Most Zones Now Have a Base of Sticks/Sap and Mushrooms
  • Moorhaven: The Werewolf Now Respects Level Aggro Rules
  • To Summon the Final Encounter in the Acta Devotus Quest Line, You Will Now Have to Put the Offering in the Bowl
  • Amberfall Druid Rings: There Is Now an Additional Task to Unlock the Higher Level Amberfall Druid Ring Travel Spells
  • Solendris: The City Is Now Stocked with Common, Uncommon, and Rare Fish
  • Amberfall: The Southern Shores of Amberfall and Saltmarrow Now Have Common, Uncommon, Rare, and Epic Fishing Tables
  • Withering Shore Now Has Its Own Unique Common, Uncommon, Rare, and Epic Fishing Tables
  • Gave Werefish Updated Audio
  • Gave the Wisp Model a Bit More Character
  • De-Noised the Grunting Ogres at the Osgul Smith House
  • Ambient VFX Added to Leont Meadows and Surrounding Areas, Pineyearn Forest, The Moorhaven, Ardent Vale, Rotwood Fen, Rockgrove
  • Illusion Skeleton Now Supports the Full Array of Humanoid AnimationsIllusion Skeleton Now Supports the Full Array of Humanoid Animations

Interface

  • Reactivated The Monastery of The Serene Shore's Music
  • Added Nighttime 1 Track to Open Sky Type Zones such as Rockgrove and The Moorhavens
  • UI Elements Respect the Horizontal Bar and Can No Longer Overlap It
  • Patcher 0.0.28 Released with Multiple Fixes and Improvements
  • Patcher 0.0.29 Released with Additional Fixes and Improvements
  • Added a Random Appearance Button to Character Creation 🎲
  • Illusions Will Be Properly Reflected in Target and Group Portrait Windows
  • Added New Elf Hair

Crafting

  • Added Essence of Magic Requirement to a Few Recipes that Were Missing It
  • Added More Recipes to Tailoring to Help Fill Out the Dead Spots
  • Bushcraft: Added a Few Recipes to Change Various Log Types into Sticks
  • Adjusted Some Metalworking/Tailoring/Leatherworking Items to Use the Proper Stat Budget
  • Solendris Beekeepers Can Now Tend to Their Hives in Town
  • Added Some New Metalworking Armor Recipes for Crucible Steel and Higher
  • Big Salvaging Refresh: Skill Spread from Level 1 to 500, 100+ Salvage Groups, New Ore Fragments and Smelting Recipes
  • Salvaging Now Has a Chance to Fail with Failure Chance Listed in the UISalvaging Now Has a Chance to Fail with Failure Chance Listed in the UI
  • We Now Show Your Salvage Skill and Any Item's Salvage Requirement on the UIWe Now Show Your Salvage Skill and Any Item's Salvage Requirement on the UI
  • You Can Now Swap Items in the Salvage Input Slot

Gathering

  • There Is Now a Trivial Message If Your Gathering Action Resulted in No Experience
  • Added Jute Spawns to Harvest Reach, Pellswin Fields, The Withering Shore, Frostbreak Ridge and Pellegrin's Point
  • Added Stinging Nettle to Harvest Reach, Pellswin Fields, Valley of Giants and The Whistling Glade
  • Added Fellsh to Fellwood Plain and The Moorhaven
  • Added Duskreed to Cliffwood Naze and the Baleful Grove
  • Added Ore to Dun Antnach, Pellswin Fields, Frostbreak Ridge, Fellwood Plain, and Cliffwood Naze
  • Added Limestone to Hillshade Hallow in Addition to Its Existing Iron

Bug Fixes

  • A Metric Ton of Spatial Hash Fixes in Withering Shore
  • Fixed a Bug where the Crafting Window Wasn't Showing the Fuel Icon
  • Fixed a Few More Side Cases with Inventory Prediction Stuff
  • Fixed a Bug where Picking Up an Empty Bag Inside Another Bag Inside the Bank Would Be Unusable Until Relog
  • Fixed Some Potential Issue When Moving Arrows Out of the Quiver When Your Inventory Didn't Have Enough Room
  • Fixed a Few Very Rare Cases where New Items Coming into Inventory Could Cause Issues Losing Items
  • Fixed a Very Rare Case where Players Could Sell Items and No Coin Was Credited
  • Fixed a Bug with Overflow Button Not Working with Combined Inventory/Character Screen
  • Fixed a Bug where Cold Breath Particles Weren't Showing in Snowy Regions
  • Fixed a Bug Preventing Solendris War-Wizards from Advancing Their Initiate Questline
  • Few Minor Performance Fixes to Hopefully Claw Back a Few FPS
  • Fixed a Bug where Hair Would Look Much Darker Than It Was Supposed to Underground
  • Fixed/Reduced Price of Essence Shards
  • Fixed a Bug where Tools Wouldn't Be Properly Hidden After Completing the Action If You Had a Hand to Hand Weapon Equipped
  • Rogue: Fixed a Bug where Fade Was Being Treated as a Full Invis and Break Early
  • Turned Off Weather/Fog in Some More Underground Zones
  • Conditional Prompting Added When Trying to Right-Click to Sell to a Vendor Learnable Items Like Spells and Recipes
  • Fixed an Issue with Waterfalls Preventing Players from Passing Through Them to Reach Hidden Content
  • When in First Person, Weapons & Held Items Phase Out When Running
  • Fixed Several Layout Issues in Social Window
  • Fixed a Bug where Inspecting People Was Taking Your Target into Consideration Instead of Just Inspecting Whoever You Right Clicked
  • Fixed a Bug where Nameplates Could Turn Black After Logging In with an Illusion
  • Fixed a Couple Minor Memory Leaks
  • Stilljaw Caverns: Zone Geometry Edited So That It No Longer Escapes the Mountain
  • Fixed an Issue with Fog Snapping Between Region Borders
  • Hand Held Light Source Volumetric Halos No Longer Show Up in First Person
  • Fixed a Bug where Certain Conditions Would Prevent Your Spell Gems from Looking Correct on the Client
  • Fixed Targeting via Clicking of Illusioned Players
  • Fixed Skeleton Head Lock on Character Paperdoll Screen