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Content
- Many Orcs of Bloodstone Gorge Are Now Sturdier
- Ruins, Small Islands and Other Details Added to Southwestern Beach of Amberfall
- Strange Rituals Now Being Conducted by Witherfang Orcs

- Crocodiles and Quest Collectibles Moved to Match Saltmarrow Shore
- Turkey Nests in Solendris Have Increased
- Rabbits Now Properly Drop Rabbit Chunks
- Saelith-Ornaval: Cleaned Up Typos and Reworked Story Telling Logic
- Orc Gorge: Eastern Entrance Mob Is Now More Level Appropriate
- Staff of Remembrance Stats Adjusted and Is No Longer Salvageable
- Marrowbone Memories Item Stats Slightly Increased
Class
- Bard: Lament of Swords Is Now a 15% Slow
- Cleric: Summon Holy Water Spell No Longer Available for Purchase Until Further Notice
- Cleric: Profane Strike No Longer Grants Zeal Point on Green or Below Targets
- Druid: Verdant Bolt Line Adjusted So Heal Efficiency Increases Over Time
- Druid: Flourish Mana Efficiency Adjustments
- Druid: Added Flourish IV (Level 24) to Druid Spell Merchants
- Druid: Added Verdant Bolt IV (Level 28) to Druid Spell Merchants
- Druid: Adjusted Swarm Line for Mana Efficiency and Damage
- Druid: Adjusted Woundwood Line for Mana Efficiency and Damage
- Druid: Adjusted Razorleaf Line for Mana Efficiency and Damage
- Enchanter: Seed of Doubt Now Distracts the Enemy Attacking You
- Enchanter: Slow Time Is Now a 14% Slow
- Enchanter: Time Dilation Is Now a 15% Slow
- Monk: Charisma Now Increases Your Chance of a Successful Feign
- Monk: Stop Heart Is Now on a Separate Cooldown from Dash
- Monk: Slightly Increased Mend Success Rate
- Monk: Increased Range of Stop Heart
- Necromancer: Soul Tithe Is No Longer Tied to Actual XP Reward and Will Increase Counter as Long as NPC Is Not Green or Below
- Paladin: Zealot's Rush Will No Longer Override Gilded Tongue
- Shaman: Added 2 New Spells to Thrombrosia Line: Hemolock (Level 13) and Coagulate (Level 20)
- Shaman: Shaman's Medicant Line Adjusted for Efficiency and Power
- Shaman: Added Spell Shaman's Infusion (Level 24) Heal Over Time to Spell Merchants
- Shaman: Adjusted Husk Line for Efficiency
- Shaman: New Spell Bulwark (Level 28) Heal and Rune Available on Spell Vendors
- Shaman: New Combat Ability Spirit Surge (Level 10) Emits Energy from Totem Giving Group Members Rune, Haste and Heal Over Time
- War Wizard: Mana Shield Now Mitigates Damage Using Mana at Much More Efficient Rate
- Wizard: Fire Spell Damage System Moved to Overheat Style System

- Wizard: Mana Flux Now Tracks Damage Done by Each Wizard and Returns 10% of Their Damage as Mana When Mob Dies

- Wizard: Group Mana Flux Removed and Replaced with Mana Flux II (Level 10)

- Wizard: Most Single Target Detrimental Spells Have Had Range Increased from 20 to 30 Blocks
- Wizard: Grounding Shock Line Changed into Lightning Shock Line with Long Range
Systems
- Added Per Audio Source Range Thresholds for All Entities
- Added Random Pitch Bending to Animation Event Sounds

- Added Sounds for Mining Pickaxe Hits
- All Slows Will Degrade If Your Target's Level Is Above the Spell's Level
- Single Target Beneficial Spells Will Now Default to Caster If You Have No Target
- Throwing Stones Can Now Be Used by Combat Abilities That Use Throwing
- Combat Abilities Now Downrank on Level Loss After Death
- Rewrote Some NPC Aggro Logic to Better Handle Charmed Pets
- NPCs Who Assist Other NPCs Will No Longer Be Eligible as NPC Assist Targets
- NPCs Will Now Continue to Look Around for New Things to Add to Aggro List While in Combat
- NPCs Aggrod at the Same Moment in Close Proximity Will Share a Leash Range
- Auto-Loot Will Now Be Off by Default
- GMs Can Now Sprint Again
- Added API Functionality for Renaming Characters
- First Iteration of Required/Recommended Level System for Items Coming Next Patch

Interface
- UI Windows Drag/Slide Across Screen Better When They Hit an Edge
- Dead NPCs Will No Longer Show Tagged Nameplate Color

- Target Buffs No Longer Extend Past the Window's Right Bounds

- Interactable Text Will No Longer Flicker

- Item Tooltips No Longer Look Messed Up for Items That Are Both Weapon and Tool

Quests
- Groundswarden Serethil Now Requires Proper Documentation Before You Can Rake Leaves
- Groundswarden Serethil Pumping Numbers Up on Raking Quest: Bring Him 50,000 Leaves
- Groundswarden Serethil Now Has a Lot to Say About the Quantity of Leaves You Bring Him
- Silvia Corvinia Will No Longer Return Your Spider Eyes
- Solendris Class Quests Now Properly Direct You to City Quest Upon Completion

- You Will Now Be Properly Rewarded for Raking 50,000 Leaves
- Changed Starting Note for Elf War-Wizards to Accurately Account for Arcane Legion's Move
- Several Typos Fixed on Solendris NPCs
- Quest Text/Directions Tightened Up on Several Solendris NPCs
- Taskmaster Vaera: Clarified What Needs to Happen After She Hands You the Acta Devotus Form
- Tammy Has Become a More Discerning Eater: You Can No Longer Receive Repeated Rewards on Single Turn-In
- Good People of Adrullan Will No Longer Purchase Your Elvish Leaves
Bug Fixes
- Fixed Bug That Was Booting Players to Bind
- Corrected Starting Faction Value for The Order of Firefall
- Certain Mobs in Firefall Are No Longer Able to Be Mezzed or Charmed
- Al Grutton Now Gives a Faction Hit If Killed
- Fixed Bug where Players Would Appear Invisible to Others After Logging In/Zoning
- Fixed Bug where Player Death and Level Loss Was Not Reflected in Group and Guild Window
- Fixed Bug where Fleeing Mobs Would Remain Stuck in Place When Snare Faded
- Fixed Regression That Was Charging Players for Level 1 Abilities at Trainer
- Fixed Leashing Range for Some NPCs in The Withering Shore
- Fixed Race/Class Discrepancies on Some Spell Scrolls
- NPCs Will No Longer Try to Cast While Feared
- Fixed Bug where Overflow State Was Not Cleared Between Different Character Logins
- Fixed Bug where Tagged State Would Trump Charmed State for Nameplates
- Looting NPC with Two or More Identical Unique Items No Longer Bypasses Unique Loot Rules
- Players Who Are Completely Full on Loot Will Be Skipped During Round Robin Loot
- Non-Stackable Items Will No Longer Have Item Count After Purchase from Marketplace
- Fixed Bug where Your Weight Would Be Incorrect Post Death
- Fixed Bug where Empty Bags Would Sometimes Not Swap with Other Items in Inventory
- Fixed Coin Dupe Related to New Group Loot Changes
- You Can Now Once Again Bind Yourself and Others at Leont Main Gate
- Significant Amount of Public Conversation in NPCs Transitioned to Private Conversation
- Fixed Some Propping That Was Disappearing in Orc Gorge
- Added a Lot of Logging to Patcher and Upgraded to .NET8 from .NET6
- GM Command: GMs Can Now Set Time Up to 4 Digits