← All patch notes

Version 0.10.72

June 11, 2026

Content

  • Many Orcs of Bloodstone Gorge Are Now Sturdier
  • Ruins, Small Islands and Other Details Added to Southwestern Beach of Amberfall
  • Strange Rituals Now Being Conducted by Witherfang OrcsStrange Rituals Now Being Conducted by Witherfang Orcs
  • Crocodiles and Quest Collectibles Moved to Match Saltmarrow Shore
  • Turkey Nests in Solendris Have Increased
  • Rabbits Now Properly Drop Rabbit Chunks
  • Saelith-Ornaval: Cleaned Up Typos and Reworked Story Telling Logic
  • Orc Gorge: Eastern Entrance Mob Is Now More Level Appropriate
  • Staff of Remembrance Stats Adjusted and Is No Longer Salvageable
  • Marrowbone Memories Item Stats Slightly Increased

Class

  • Bard: Lament of Swords Is Now a 15% Slow
  • Cleric: Summon Holy Water Spell No Longer Available for Purchase Until Further Notice
  • Cleric: Profane Strike No Longer Grants Zeal Point on Green or Below Targets
  • Druid: Verdant Bolt Line Adjusted So Heal Efficiency Increases Over Time
  • Druid: Flourish Mana Efficiency Adjustments
  • Druid: Added Flourish IV (Level 24) to Druid Spell Merchants
  • Druid: Added Verdant Bolt IV (Level 28) to Druid Spell Merchants
  • Druid: Adjusted Swarm Line for Mana Efficiency and Damage
  • Druid: Adjusted Woundwood Line for Mana Efficiency and Damage
  • Druid: Adjusted Razorleaf Line for Mana Efficiency and Damage
  • Enchanter: Seed of Doubt Now Distracts the Enemy Attacking You
  • Enchanter: Slow Time Is Now a 14% Slow
  • Enchanter: Time Dilation Is Now a 15% Slow
  • Monk: Charisma Now Increases Your Chance of a Successful Feign
  • Monk: Stop Heart Is Now on a Separate Cooldown from Dash
  • Monk: Slightly Increased Mend Success Rate
  • Monk: Increased Range of Stop Heart
  • Necromancer: Soul Tithe Is No Longer Tied to Actual XP Reward and Will Increase Counter as Long as NPC Is Not Green or Below
  • Paladin: Zealot's Rush Will No Longer Override Gilded Tongue
  • Shaman: Added 2 New Spells to Thrombrosia Line: Hemolock (Level 13) and Coagulate (Level 20)
  • Shaman: Shaman's Medicant Line Adjusted for Efficiency and Power
  • Shaman: Added Spell Shaman's Infusion (Level 24) Heal Over Time to Spell Merchants
  • Shaman: Adjusted Husk Line for Efficiency
  • Shaman: New Spell Bulwark (Level 28) Heal and Rune Available on Spell Vendors
  • Shaman: New Combat Ability Spirit Surge (Level 10) Emits Energy from Totem Giving Group Members Rune, Haste and Heal Over Time
  • War Wizard: Mana Shield Now Mitigates Damage Using Mana at Much More Efficient Rate
  • Wizard: Fire Spell Damage System Moved to Overheat Style SystemWizard: Fire Spell Damage System Moved to Overheat Style System
  • Wizard: Mana Flux Now Tracks Damage Done by Each Wizard and Returns 10% of Their Damage as Mana When Mob DiesWizard: Mana Flux Now Tracks Damage Done by Each Wizard and Returns 10% of Their Damage as Mana When Mob Dies
  • Wizard: Group Mana Flux Removed and Replaced with Mana Flux II (Level 10)Wizard: Group Mana Flux Removed and Replaced with Mana Flux II (Level 10)
  • Wizard: Most Single Target Detrimental Spells Have Had Range Increased from 20 to 30 Blocks
  • Wizard: Grounding Shock Line Changed into Lightning Shock Line with Long Range

Systems

  • Added Per Audio Source Range Thresholds for All Entities
  • Added Random Pitch Bending to Animation Event SoundsAdded Random Pitch Bending to Animation Event Sounds
  • Added Sounds for Mining Pickaxe Hits
  • All Slows Will Degrade If Your Target's Level Is Above the Spell's Level
  • Single Target Beneficial Spells Will Now Default to Caster If You Have No Target
  • Throwing Stones Can Now Be Used by Combat Abilities That Use Throwing
  • Combat Abilities Now Downrank on Level Loss After Death
  • Rewrote Some NPC Aggro Logic to Better Handle Charmed Pets
  • NPCs Who Assist Other NPCs Will No Longer Be Eligible as NPC Assist Targets
  • NPCs Will Now Continue to Look Around for New Things to Add to Aggro List While in Combat
  • NPCs Aggrod at the Same Moment in Close Proximity Will Share a Leash Range
  • Auto-Loot Will Now Be Off by Default
  • GMs Can Now Sprint Again
  • Added API Functionality for Renaming Characters
  • First Iteration of Required/Recommended Level System for Items Coming Next PatchFirst Iteration of Required/Recommended Level System for Items Coming Next Patch

Interface

  • UI Windows Drag/Slide Across Screen Better When They Hit an Edge
  • Dead NPCs Will No Longer Show Tagged Nameplate ColorDead NPCs Will No Longer Show Tagged Nameplate Color
  • Target Buffs No Longer Extend Past the Window's Right BoundsTarget Buffs No Longer Extend Past the Window's Right Bounds
  • Interactable Text Will No Longer FlickerInteractable Text Will No Longer Flicker
  • Item Tooltips No Longer Look Messed Up for Items That Are Both Weapon and ToolItem Tooltips No Longer Look Messed Up for Items That Are Both Weapon and Tool

Quests

  • Groundswarden Serethil Now Requires Proper Documentation Before You Can Rake Leaves
  • Groundswarden Serethil Pumping Numbers Up on Raking Quest: Bring Him 50,000 Leaves
  • Groundswarden Serethil Now Has a Lot to Say About the Quantity of Leaves You Bring Him
  • Silvia Corvinia Will No Longer Return Your Spider Eyes
  • Solendris Class Quests Now Properly Direct You to City Quest Upon CompletionSolendris Class Quests Now Properly Direct You to City Quest Upon Completion
  • You Will Now Be Properly Rewarded for Raking 50,000 Leaves
  • Changed Starting Note for Elf War-Wizards to Accurately Account for Arcane Legion's Move
  • Several Typos Fixed on Solendris NPCs
  • Quest Text/Directions Tightened Up on Several Solendris NPCs
  • Taskmaster Vaera: Clarified What Needs to Happen After She Hands You the Acta Devotus Form
  • Tammy Has Become a More Discerning Eater: You Can No Longer Receive Repeated Rewards on Single Turn-In
  • Good People of Adrullan Will No Longer Purchase Your Elvish Leaves

Bug Fixes

  • Fixed Bug That Was Booting Players to Bind
  • Corrected Starting Faction Value for The Order of Firefall
  • Certain Mobs in Firefall Are No Longer Able to Be Mezzed or Charmed
  • Al Grutton Now Gives a Faction Hit If Killed
  • Fixed Bug where Players Would Appear Invisible to Others After Logging In/Zoning
  • Fixed Bug where Player Death and Level Loss Was Not Reflected in Group and Guild Window
  • Fixed Bug where Fleeing Mobs Would Remain Stuck in Place When Snare Faded
  • Fixed Regression That Was Charging Players for Level 1 Abilities at Trainer
  • Fixed Leashing Range for Some NPCs in The Withering Shore
  • Fixed Race/Class Discrepancies on Some Spell Scrolls
  • NPCs Will No Longer Try to Cast While Feared
  • Fixed Bug where Overflow State Was Not Cleared Between Different Character Logins
  • Fixed Bug where Tagged State Would Trump Charmed State for Nameplates
  • Looting NPC with Two or More Identical Unique Items No Longer Bypasses Unique Loot Rules
  • Players Who Are Completely Full on Loot Will Be Skipped During Round Robin Loot
  • Non-Stackable Items Will No Longer Have Item Count After Purchase from Marketplace
  • Fixed Bug where Your Weight Would Be Incorrect Post Death
  • Fixed Bug where Empty Bags Would Sometimes Not Swap with Other Items in Inventory
  • Fixed Coin Dupe Related to New Group Loot Changes
  • You Can Now Once Again Bind Yourself and Others at Leont Main Gate
  • Significant Amount of Public Conversation in NPCs Transitioned to Private Conversation
  • Fixed Some Propping That Was Disappearing in Orc Gorge
  • Added a Lot of Logging to Patcher and Upgraded to .NET8 from .NET6
  • GM Command: GMs Can Now Set Time Up to 4 Digits