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Content
- Moorhaven Crossing Populated with Standard Ambient NPCs
- Ardent Vale Outskirts Populated with Standard Ambient NPCs
- Some Trees in Shadowgrove Have Been Spotted Walking Around
- Leash Distance for Pellswin Fields Increased
- Reduced Plunder Required for 2nd to Last Step of Halfling Warrior Initiate Quest
- Reduced Level of Ogre Poachers and Named in Ardent Vale
- Reduced Damage on Fur-Covered Greatbow
- Model Assigned to Poacher Chainwrap
- Model Assigned to Birdskull Necklace
- Cloverhacker Now Has Damage and Speed
- Conor O'Leary's Water-Tosser Should Now Toss Water
- Tracker Rion Will Now Accept Required Quest Item
- Halfling Class Quest Trainers No Longer Eat Extra Items Turned In
- Chipped Handaxe Model Updated to an Axe
- Northernmost Keep Gate Adjusted for Players to Pass Through Without Being Stuck
Class
- Beastwarden: Your Pet Abilities Are Now Saved Between Sessions
- Beastwarden: Pet Window Now Shows Your Pet Abilities

- Cleric: Deep Remedy (20) Added to Spell Vendor
- Druid: Slightly Reduced Mana Cost of Entangling Web
- Necromancer: Dread Healer Pet Removed from Standard Cleric NPC Spell List and Moved to Its Own Spell List
- Necromancer: Dread Vanguard Hate Proc Increased in Hate Amount and Proc Chance
- Necromancer: Raise Minion Line of Spells Made Unresistable
- Ranger: Introducing Quiver System
- Ranger: Players Can Now Quickly Load, Unload, and Select Arrow Types in a Quiver



- Ranger: Selector Bar Grows to Size of Quiver with Click-and-Drag Hotbar Support
- Ranger: Quivers Allow Arrows to Be Stacked Higher than Max Stack Quantity
- Ranger: Simple Quiver Added to Ranger Initiate Questline Rewards
- Ranger: Mark of the Sky Reduced Cast Time from 4 to 2 Seconds and Increased Recast from 4 to 6 Seconds
- Shaman: Totem Ability Descriptions Updated to Reflect Benefits Are Received by Group Members
- Shaman: Totems No Longer Require You to Face Them to Deploy
- Shaman: Totems Can Now Be Placed Closer to Fires
- Shaman: Failed Totem Deployment No Longer Takes Stamina or Starts Cooldown
- Wizard: Hex Rend Line Now Strips All Hex Debuffs and Has Increased Damage
Systems
- Added Turn in Place Shuffle Step Animations for Default Locomotion
- Most Combat Abilities Now Check Line of Sight
- NPC Casted Mind Lock Reduced from 11 Ticks to 5 Ticks
- Players Who Are Invisible/Stealthed Can Now Be Seen by Group Members
- Dispel Abilities Now Suppress Buffs Temporarily Instead of Permanently Removing Them
- Pet HP and Damage Scaling Adjusted to Follow Level-Based Curve After Level 10
- NPCs Will Factor in Runspeed Buffs When Fleeing
- Global Bump to Player Mitigation with Increased Tank Multiplier
- Ground Target Spells Now Work in PvP
- Campfire Placement Reticle Now Matches Effect Radius of 5 Blocks
- Social Window Now Available via "P" or /social Command
- Friends Tab Added to Manage Friends List
- LF Group Tab Added to Manage LFG Options
- LF Players Tab Added to Manage LFP Options






- Who Tab Added to Search and Filter Players by Class, Name, Zone
- Ignore Tab Added to Track, Add, and Remove Ignored Players and Accounts
- Recent Tab Added to Filter and Search Players You've Interacted with in Last 7 Days
Interface
- Better Buff Duration Text on Spell Bar Hover
- Stable Screen No Longer Shows Placeholder Data When Opened with No Pets
- Fenla No Longer Shows 'Unknown' Server on Escape Window
Crafting
- Part 1 of Leatherworking Structure Pass Completed
- Leather Accessories Moved to Raw Leather Grouping Logic
- Weight of Raw Leather Accessories Reduced Slightly
- Raw Leather Set Added
- Copper Chain Belt Updated to Reflect New Crafting Family
- Studded Leather Set AC and WT Adjusted
- Studded Leather Shoulderpads and Studded Leather Gorget Added
- Bronze Chain Belt and Bronze Chain Muffler Added
- Bronze Plate Belt and Bronze Plate Pauldrons Added
- Fish Bone Leather Set AC/Stats Adjusted
- Woven Leather Set and Accessories Added
- Iron Chain Belt, Muffler, and Veil Added
- Iron Plate Pauldrons and Iron Plate Visor Added
- Fangcaller Set AC/Stats Adjusted
- Leather-Bound Tome Added
- New Weapons Added: Leather Knuckleduster and Fish Bone Cestus
- Leatherworking Structure Pass Part 2 Completed
- Fish Bone Bagh Nakh Added
- Leather-Bound Book Cover Added
- Leather Grip Added
- Braided Leather Strap Added
- Supple Leather Padding Added
- Layered Leather Backpack Added
- Gray Wolf Hood Stats Adjusted to Match New Skill Req
- Turtaguard Stats Adjusted to Match New Skill Req
- Vale Matron Leggings Stats Adjusted to Match New Skill Req
- Skill Requisite Changes Across the Board
- Fletching: Emberflight Arrow and Crystal Frost Arrow Recipes Added
- Fletching: Poison Tip Arrow Proc Now Scales with Player Level and Changed Proc Rate
- Fish Bone Leather Quiver Recipe Added
- Throwing Items Now Actually Throwable: Throwing Spear, Iron Throwing Knife, Bronze Throwing Knife, Bottombrook Brick, Conjured: Frozen Shurikens, Frozen Mammoth Dung
Bug Fixes
- Fixed Bug where New Invisibility Shaders Were Not Loading Properly
- Fixed Bug Causing New Shaman Boon Spells to Be Self Only
- Fixed Bug where Some Player States Were Retained When Camping and Coming in as Another Character
- Fixed Bug where Trading Could Cause Issues with Item Ownership, Resulting in Inventory Bugs