← All patch notes

Version 0.10.56

March 3, 2026

Content

  • Willowbrook Warrior Initiate Questline CompleteWillowbrook Warrior Initiate Questline Complete
  • A Vale Predator Level Range Lowered
  • Ardent Vale Ghosts at Destroyed Fishing and Foraging Hut Levels Increased and Itemized
  • Ogre Deserters in Ardent Vale Now Drop Ogre Body Parts
  • Choral Wisps Level Range Adjusted and Loot Expanded
  • Conor O'Leary Needs Assistance Demonstrating Harvest Reach's Latest Agricultural Breakthrough
  • Added Rabid and Undead Gnoll Portraits
  • Visual Update to Rabid Gnoll

Class

  • Beastwarden NPCs Now Have Access to Scorch Claw, Toxic Fang, and Frostbite Spell Lines
  • Necromancer NPCs Now Have Access to Rotfire Spell Line
  • Paladin NPCs Now Use Dawn's Touch Line of Healing
  • Shaman NPCs Now Have Access to Shaman's Poultice and Chitin
  • Wizard NPCs Now Receive Damage Spells at Level Instead of 5 Levels Late
  • Wizard NPCs No Longer Have Access to Mana Regeneration Lines
  • Beastwarden: Companion Dies When You Die
  • Beastwarden: Reduced Cost of Companion's Reawakening Line
  • Hex-Knight: Updated Ability Description for Soul Strike
  • Shaman: Added Boon of the Herd (Level 5) and Boon of the Elders (Level 15)Shaman: Added Boon of the Herd (Level 5) and Boon of the Elders (Level 15)
  • Wizard: Reduced Recast Time on Freeze Line

Systems

  • Players Now Receive Diminishing Returns on CC Abilities
  • New Addition to Consider System: Grey Con NPCs Won't Attack Unless Assisting or Provoked
  • New Invisibility and Stealth Mechanics
  • Players Who Are Invisible or Stealthed Can No Longer Be Seen Without See Invisible
  • Stealth Detection Range Now Affected by Level Differences
  • Dark Binding No Longer Marked as Permanent
  • Added Particle for Casting Invisibility-Type Spells
  • Damage Over Time No Longer Breaks Player Invisibility Spells
  • Range Damage from NPCs Now Breaks Players Out of Invisibility Spells
  • Foundational Systems for PvP Gameplay Added
  • Dying to a Player No Longer Causes Experience Loss
  • Losing a Duel Releases You to Where Duel Happened and Restores 5% HP
  • Nearby Players Now See Stealth/Invis Effects Appear and Fade Properly
  • Stealth Now Breaks on First Hit
  • Pets Now Attack Enemy Players in Valid PvP
  • Pets Auto-Aggro Players Who Attack Their Owner
  • Pet Kills Now Count as Duel Deaths
  • Non-Pet NPC Aggro Ends the Duel
  • Mezzed/Unmezzed States Now Correctly Trigger Particle Effects
  • Crowd-Control Effects Apply Diminishing Returns
  • Sitting Players in PvP Cannot Dodge and Always Take Max Damage
  • Taunt Abilities Work on Players
  • Casters Are Notified When a PvP Spell Is Fully Resisted
  • Global Spell Damage Reduction: Player to Player Spell Damage Reduced to 70%
  • Corrected Collectables Spawning in Many Cities

Interface

  • Updated Bug Report Window Style to Bring in Line with Rest of InterfaceUpdated Bug Report Window Style to Bring in Line with Rest of Interface
  • Emote Bubble Aggregation and Replacement Added
  • Target Window Consider Gem Continues to Show Level Even if Target Is Lower LevelTarget Window Consider Gem Continues to Show Level Even if Target Is Lower Level
  • Added Key Binding for Cycle/Tab Nearest Player
  • Added Factions Tab to Character Screen to Better Track Your ProgressionAdded Factions Tab to Character Screen to Better Track Your Progression

Bug Fixes

  • Fixed Bug where Changing Stats Wouldn't Immediately Update Powers in UI
  • Fixed Incorrect Power Descriptions on UI
  • Fixed Bug where Pressing Enter at Character Select Wouldn't Automatically Enter World
  • Fixed Bug where Radiate Spells Weren't Casting with Corpse Targeted
  • Fixed Bug where Leveling Wouldn't Update Group Members
  • Leveling Now Updates Your Current Target Information
  • Fixed Bug where No Spells Were Landing on Downed Players
  • Fixed Bug where Targeting Reticle Did Not Work Correctly on Slabs in Some Cases