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Content
- Willowbrook Warrior Initiate Questline Complete

- A Vale Predator Level Range Lowered
- Ardent Vale Ghosts at Destroyed Fishing and Foraging Hut Levels Increased and Itemized
- Ogre Deserters in Ardent Vale Now Drop Ogre Body Parts
- Choral Wisps Level Range Adjusted and Loot Expanded
- Conor O'Leary Needs Assistance Demonstrating Harvest Reach's Latest Agricultural Breakthrough
- Added Rabid and Undead Gnoll Portraits
- Visual Update to Rabid Gnoll
Class
- Beastwarden NPCs Now Have Access to Scorch Claw, Toxic Fang, and Frostbite Spell Lines
- Necromancer NPCs Now Have Access to Rotfire Spell Line
- Paladin NPCs Now Use Dawn's Touch Line of Healing
- Shaman NPCs Now Have Access to Shaman's Poultice and Chitin
- Wizard NPCs Now Receive Damage Spells at Level Instead of 5 Levels Late
- Wizard NPCs No Longer Have Access to Mana Regeneration Lines
- Beastwarden: Companion Dies When You Die
- Beastwarden: Reduced Cost of Companion's Reawakening Line
- Hex-Knight: Updated Ability Description for Soul Strike
- Shaman: Added Boon of the Herd (Level 5) and Boon of the Elders (Level 15)

- Wizard: Reduced Recast Time on Freeze Line
Systems
- Players Now Receive Diminishing Returns on CC Abilities
- New Addition to Consider System: Grey Con NPCs Won't Attack Unless Assisting or Provoked
- New Invisibility and Stealth Mechanics
- Players Who Are Invisible or Stealthed Can No Longer Be Seen Without See Invisible
- Stealth Detection Range Now Affected by Level Differences
- Dark Binding No Longer Marked as Permanent
- Added Particle for Casting Invisibility-Type Spells
- Damage Over Time No Longer Breaks Player Invisibility Spells
- Range Damage from NPCs Now Breaks Players Out of Invisibility Spells
- Foundational Systems for PvP Gameplay Added
- Dying to a Player No Longer Causes Experience Loss
- Losing a Duel Releases You to Where Duel Happened and Restores 5% HP
- Nearby Players Now See Stealth/Invis Effects Appear and Fade Properly
- Stealth Now Breaks on First Hit
- Pets Now Attack Enemy Players in Valid PvP
- Pets Auto-Aggro Players Who Attack Their Owner
- Pet Kills Now Count as Duel Deaths
- Non-Pet NPC Aggro Ends the Duel
- Mezzed/Unmezzed States Now Correctly Trigger Particle Effects
- Crowd-Control Effects Apply Diminishing Returns
- Sitting Players in PvP Cannot Dodge and Always Take Max Damage
- Taunt Abilities Work on Players
- Casters Are Notified When a PvP Spell Is Fully Resisted
- Global Spell Damage Reduction: Player to Player Spell Damage Reduced to 70%
- Corrected Collectables Spawning in Many Cities
Interface
- Updated Bug Report Window Style to Bring in Line with Rest of Interface

- Emote Bubble Aggregation and Replacement Added
- Target Window Consider Gem Continues to Show Level Even if Target Is Lower Level

- Added Key Binding for Cycle/Tab Nearest Player
- Added Factions Tab to Character Screen to Better Track Your Progression

Bug Fixes
- Fixed Bug where Changing Stats Wouldn't Immediately Update Powers in UI
- Fixed Incorrect Power Descriptions on UI
- Fixed Bug where Pressing Enter at Character Select Wouldn't Automatically Enter World
- Fixed Bug where Radiate Spells Weren't Casting with Corpse Targeted
- Fixed Bug where Leveling Wouldn't Update Group Members
- Leveling Now Updates Your Current Target Information
- Fixed Bug where No Spells Were Landing on Downed Players
- Fixed Bug where Targeting Reticle Did Not Work Correctly on Slabs in Some Cases