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- Captain Garnell Previous Flag System Converted to Allow Older Characters to Take Part in Leont Quest Line
- All Initiate Line Quests in Leont Now Point towards Captain Garnell for City-Wide Quest Line
- Fixed Typos in Leont Cleric and Hex Knight Questlines
- Yarly Starweave Has Had It Up to Here with Those Haunchies. Perhaps She Could Use a Hand
- Added 8 Missing XP Rewards over Life of 1-15 Leont Quest Line between Good and Evil Story Arcs
- Animals in Cliffwood Naze Have All Had Supple Hides Added until Third Tier of Skinning Releases
- NPCs Spawning in Spawn Zones Will Check for Walkable Location to Validate They Are Not Spawning in Trees or Other Unreachable Areas
- Burial Oozes Have Been Increased in Level and Reduced in Difficulty
- Burial Oozes and Grave Slurries Now Have Loot Tables
- Necrotic Muck Now Has a Loot Table
- Reaping Kiss Now Uses 1 Hand Blunt
- The Awoken Event Now Correctly Flags Completion for Questing Player It Has Spawned For
- An Urn of Necropotency Is No Longer an Equippable Item
- Added New Campfire Reagent Recipes that Can Enhance the Abilities of an Active Campfire
- Added Some Color Variants for Plate Armor: Dark Gray and Purple
- Valestone Shiv Now Has a Model Graphic
Class
- Cleric: Vindication Portion of Arc of Vindication Now Set Correctly to Single Target
- Hex Knight: Leech Strike Will Now Show Floating Text and Chat Log for How Much Was Healed
- Hex Knight: Added Spell 'Grasping Hex' (19) Pulls an NPC to Your Location and Generates Hate
- Necromancer: Raise Bone Minion Changed to Summon 'A Risen Warrior' - A Warrior NPC
- Necromancer: Raise Death Minion Changed to Summon 'A Risen Knight' - A Hex-Knight NPC
- Necromancer: Added Raise Archer Minion (13) - Summons 'A Risen Archer'
- Necromancer: Minions Can Now Heal/Buff Their Commander and Player Owner

- Necromancer: Standard Skeletal Pets and Spell Progression Have Been Removed
- Necromancer: Added Spells Raise Dread Vanguard (1), Raise Dread Mender (7), Raise Dread Stalker (14), Raise Dread Marksman (21), Raise Dread Magus (28), Raise Dread Sentinel (35), Raise Dread Lich (42)
- Necromancer: Replaced Raise Skeletal Underling Initiate Questline Spell Reward with Raise Dread Vanguard
- Paladin: Smite Damage Will Be More Consistent
- Paladin: Smite Stamina Usage Lowered a Bit
- Paladin: Updated Smite's Description to Reflect How Charisma Is Used
- Paladin: Slight Increase to Mana Cost of Selfless Line
- Ranger: Now Has Access to Entangling Web at Level 20
Systems
- Added Immediate Environmental Particle Cleanup on State Change (Clear Swimming Bubbles on Land)
- Most Non-Healing Beneficial Spells Should Generate Less Aggro
- Player Invulnerability Will Cause You to Have Essentially Zero Aggro on NPCs
- Player Pets and Minions Can Now Spawn with Bow and Arrows If the Spell Is Setup for It
- Necro Minion Pets Are Now Set to Variable Level that Scales with Caster Level (Currently Caster Minus One)
- Special Item Procs Can Now Be Setup to Harm the Player
- Pets Can Now Buff and Heal Their Owners
- Less Sun Shafts/Volumetric Fog Leaking into Underground Areas
- Combat: Added Mana Drain and Mana Tap Spells for Both Players and NPCs
- Combat: Added Stamina Drain Abilities that Can Land on Players 😬
- Local Player Model Will Now Show Invisibility Effects When Active
- Item Sell Stacks Should No Longer Result in Unlimited Money Glitches

- You Can No Longer Port Dead Players and Create Portal Zombies
- You Can No Longer Translocate Dead Players
- Changes to Mitigation Formula to Give Tanks a Bump and Pure Casters a Nerf
- Added Click and Drag Rotation to Paperdoll in Character Window with Camera Gaze and Snapback
- Added Elf Temporary Hair and Hair Coloring Mappings
- Beastwarden: Reduced Pet HP a Bit More
Interface
- Added HP % to Pet Window and Happiness/Fullness % to Tooltip Text
- Toggle All Bags Now Includes Bank Containers When Actively Banking
- Heal Has Its Own Chat Filter and Color

- Added More Information to Charisma Tooltip
Bug Fixes
- Fixed Bug where Weapon Procs Didn't Land on Fleeing Mobs
- Fixed ThemeManager Early Assertion Error
- Fixed Spell Particle Causing Performance Issues for Client in Certain Circumstances
- Fixed Bug where Ground Target and Targeted AE Spells Were Always Landing on Caster Regardless of Spell's Radius
- Various Grammar Fixes
- Fixed Bug where 'Mana Heals' Were Putting a Buff on Player that Would Immediately Vanish
- Fixed Crocodile Get Hit Animation
- Fixed Bug where Charmed Pets Would Get into a Weird State If an Enchanter Camped with an Active Pet