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Content
- Spell: Searing Mend Added to War-Wizard and Wizard Vendors
- Removed Floating Terrain Block in Pellswin Fields
- Fixed Door Collider in Halfling Quest Area in Pellswin Fields
- Leont's Carpentry Tents No Longer Double Stacked
- Additional Item Added to Aberration Loot Pool
- Additional Item Added to Gourdy Loot Pool
- Additional Item Added to Osgul Drunken Boxer Loot Pool
- Added Various Locked Breakables to World
- High Priest Rowena Has Alerted Mayor Alaric That Priests of Alder Have Unearthed a New Section of Harbourview Crypt
- Harbourview Crypt NPC Level Transitions Smoothed Out
- Necrotic Muck Is Now a Unique NPC
Class
- Rogues Now Receive Skill Up When Picking Locked Breakables
- Bard: Echoing Strike Damage Now Based on Weapon DPS
- Bard: Increased Enduring Jig Stamina Regen per Tick (10/tick to 11/tick)
- Bard: Large Increase to Runspeed on Swift Tempo

- Beastwarden: Coordinated Strike Damage Now Based on Weapon DPS
- Beastwarden: Removed as Usable Class for Remaining Weapons They Do Not Have Skills to Use
- Hex Knight: Cursed Strike Damage Now Based on Weapon DPS
- Hex Knight: Haunting Strike Damage Now Based on Weapon DPS
- Hex Knight: Leech Strike Damage Now Based on Weapon DPS
- Hex Knight: Shadow Step Damage Now Based on Weapon DPS
- Hex Knight: Soul Strike Damage Now Based on Weapon DPS
- Hex Knight: Reduced Stamina Gain of Soul Inversion
- Monk: Break Defenses Damage Now Based on Weapon DPS
- Monk: Stone Palm Damage Now Based on Weapon DPS
- Monk: Strike of Omuin Damage Now Based on Weapon DPS
- Monk: Thunder Strike Damage Now Based on Weapon DPS
- Monk: Slight Bump to Evasion
- Paladin: Convert Damage Now Based on Weapon DPS
- Paladin: Force of Light Damage Now Based on Weapon DPS
- Paladin: Friar's Knock Damage Now Based on Weapon DPS
- Paladin: Penance Strike Damage Now Based on Weapon DPS
- Paladin: Smite Damage Now Based on Weapon DPS
- Paladin: Reduced Stamina Regen per Tick of Oath of Vigor (8/tick to 5/tick)
- Paladin: Reduced Stamina Gain of Zealot's Rush
- Ranger: Ambush Damage Now Based on Weapon DPS
- Ranger: Concuss Damage Now Based on Weapon DPS
- Ranger: Hamstring Damage Now Based on Weapon DPS
- Ranger: Focused Shot Damage Now Based on Weapon DPS
- Ranger: Rapid Shot Damage Now Based on Weapon DPS
- Ranger: Slight Bump to Evasion
- Rogue: Blackjack Damage Now Based on Weapon DPS
- Rogue: Iron Riposte Strike Damage Now Based on Weapon DPS
- Rogue: Off Kilter Damage Now Based on Weapon DPS
- Rogue: Rat Fang Damage Now Based on Weapon DPS
- Rogue: Seething Lunge Damage Now Based on Weapon DPS
- Rogue: Slight Bump to Evasion
- Shaman: Spirit Bludgeon Damage Now Based on Weapon DPS
- Shaman: Totem Deployment Now Consumes Stamina
- Shaman: Reduced Energize Totem Stamina Regen per Tick (15/tick to 10/tick)
- War Wizard: Elemental Strike Damage Now Based on Weapon DPS
- War Wizard: Fiery Sweep Damage Now Based on Weapon DPS
- War Wizard: Gift of the Elements 'Worn Off You' Message Updated
- Warrior: True Strike Damage Now Based on Weapon DPS
- Warrior: Advantage Strike Damage Now Based on Weapon DPS
- Warrior: Branding Strike Damage Now Based on Weapon DPS
- Warrior: Flank Damage Now Based on Weapon DPS
- Warrior: Heavy Strike Damage Now Based on Weapon DPS
- Warrior: Hemorrhage Damage Now Based on Weapon DPS
- Warrior: Sweeping Strike Damage Now Based on Weapon DPS
- Warrior: Slightly Increased Mitigation from AC
- Warrior: Rage Now Has a Cooldown Time of 3.5 Seconds
Systems
- Tweaked Fall Damage: Minimum Damage Now Occurs at 4 Blocks (up from 3)
- Fixed Infinite Pathing in the Ogre Fort
- Halflings Will No Longer Path on Top of the Lords House in Pellswin Fields
- Removed Strength Multiplier from Most Melee Combat Abilities
- Fixed Several Zone Experience Modifiers Incorrectly Set to 0
- Leash Ranges Decreased in Pellswin Fields
- Added Protections So Incorrectly Configured Zone Experience Modifiers Still Grant Base Exp
- Fall Damage: Removed Damage from Landing in 1 High Water
- Fall Damage: No Longer Occurs from Slides or Elevators
- Fall Damage: No Longer Occurs When Zoning
- Low Level NPCs Will No Longer Start a Nuclear Armageddon When Damage Pushdown Logic Is Applied
- Physical Damage Scaled Down to 0% When Fighting Targets 10+ Levels Above You
- Increased HP Regen on More Named/Boss Encounters
- Deployed Items Now Test for Race/Class Restrictions Before Allowing It
- Leash Range for Stilljaw Caverns Increased
- Player Mitigation Now Reduces Damage Instead of Skewing Hits Toward Lower End of Damage Range
- Charm Breaks Will Happen Less Often
- You Will Get More Charm Power per Charisma
Interface
- Unhid Several Interface Options in the Options Window
- Mitigation Is Now Shown on Your Character Sheet

Crafting
- Adjusted Some Metalworking Recipes to Require 1 of Each Research Material When Learning from Trainer
- Pickaxes, Wood Axes, Skinning Knives, and Butchering Knives Tool Power Reset to Functional Values
- Copper Arrowhead Now Stacks to 1,000
- Iron Arrowhead Now Stacks to 1,000
- Iron Round Shield Now Has a Slightly More Iron-y Sprite and Model
- Iron Greatsword Now Has a Slightly Less Tarnished Model
Bug Fixes
- Fixed Issue Where Iron Pickaxe Showed as Lv45 Recipe Despite Being Lv115
- Fixed Issue Where Iron Shuriken Showed on Training List, Granting Iron Throwing Knife When Learned
- Fixed Error with Material Slotting for Iron Chain Necklace
- Fixed Bug where Some Items Did Not Show Class/Race Information in Hover Text