← All patch notes

Version 0.10.50

February 4, 2026

Content

  • Spell: Searing Mend Added to War-Wizard and Wizard Vendors
  • Removed Floating Terrain Block in Pellswin Fields
  • Fixed Door Collider in Halfling Quest Area in Pellswin Fields
  • Leont's Carpentry Tents No Longer Double Stacked
  • Additional Item Added to Aberration Loot Pool
  • Additional Item Added to Gourdy Loot Pool
  • Additional Item Added to Osgul Drunken Boxer Loot Pool
  • Added Various Locked Breakables to World
  • High Priest Rowena Has Alerted Mayor Alaric That Priests of Alder Have Unearthed a New Section of Harbourview Crypt
  • Harbourview Crypt NPC Level Transitions Smoothed Out
  • Necrotic Muck Is Now a Unique NPC

Class

  • Rogues Now Receive Skill Up When Picking Locked Breakables
  • Bard: Echoing Strike Damage Now Based on Weapon DPS
  • Bard: Increased Enduring Jig Stamina Regen per Tick (10/tick to 11/tick)
  • Bard: Large Increase to Runspeed on Swift TempoBard: Large Increase to Runspeed on Swift Tempo
  • Beastwarden: Coordinated Strike Damage Now Based on Weapon DPS
  • Beastwarden: Removed as Usable Class for Remaining Weapons They Do Not Have Skills to Use
  • Hex Knight: Cursed Strike Damage Now Based on Weapon DPS
  • Hex Knight: Haunting Strike Damage Now Based on Weapon DPS
  • Hex Knight: Leech Strike Damage Now Based on Weapon DPS
  • Hex Knight: Shadow Step Damage Now Based on Weapon DPS
  • Hex Knight: Soul Strike Damage Now Based on Weapon DPS
  • Hex Knight: Reduced Stamina Gain of Soul Inversion
  • Monk: Break Defenses Damage Now Based on Weapon DPS
  • Monk: Stone Palm Damage Now Based on Weapon DPS
  • Monk: Strike of Omuin Damage Now Based on Weapon DPS
  • Monk: Thunder Strike Damage Now Based on Weapon DPS
  • Monk: Slight Bump to Evasion
  • Paladin: Convert Damage Now Based on Weapon DPS
  • Paladin: Force of Light Damage Now Based on Weapon DPS
  • Paladin: Friar's Knock Damage Now Based on Weapon DPS
  • Paladin: Penance Strike Damage Now Based on Weapon DPS
  • Paladin: Smite Damage Now Based on Weapon DPS
  • Paladin: Reduced Stamina Regen per Tick of Oath of Vigor (8/tick to 5/tick)
  • Paladin: Reduced Stamina Gain of Zealot's Rush
  • Ranger: Ambush Damage Now Based on Weapon DPS
  • Ranger: Concuss Damage Now Based on Weapon DPS
  • Ranger: Hamstring Damage Now Based on Weapon DPS
  • Ranger: Focused Shot Damage Now Based on Weapon DPS
  • Ranger: Rapid Shot Damage Now Based on Weapon DPS
  • Ranger: Slight Bump to Evasion
  • Rogue: Blackjack Damage Now Based on Weapon DPS
  • Rogue: Iron Riposte Strike Damage Now Based on Weapon DPS
  • Rogue: Off Kilter Damage Now Based on Weapon DPS
  • Rogue: Rat Fang Damage Now Based on Weapon DPS
  • Rogue: Seething Lunge Damage Now Based on Weapon DPS
  • Rogue: Slight Bump to Evasion
  • Shaman: Spirit Bludgeon Damage Now Based on Weapon DPS
  • Shaman: Totem Deployment Now Consumes Stamina
  • Shaman: Reduced Energize Totem Stamina Regen per Tick (15/tick to 10/tick)
  • War Wizard: Elemental Strike Damage Now Based on Weapon DPS
  • War Wizard: Fiery Sweep Damage Now Based on Weapon DPS
  • War Wizard: Gift of the Elements 'Worn Off You' Message Updated
  • Warrior: True Strike Damage Now Based on Weapon DPS
  • Warrior: Advantage Strike Damage Now Based on Weapon DPS
  • Warrior: Branding Strike Damage Now Based on Weapon DPS
  • Warrior: Flank Damage Now Based on Weapon DPS
  • Warrior: Heavy Strike Damage Now Based on Weapon DPS
  • Warrior: Hemorrhage Damage Now Based on Weapon DPS
  • Warrior: Sweeping Strike Damage Now Based on Weapon DPS
  • Warrior: Slightly Increased Mitigation from AC
  • Warrior: Rage Now Has a Cooldown Time of 3.5 Seconds

Systems

  • Tweaked Fall Damage: Minimum Damage Now Occurs at 4 Blocks (up from 3)
  • Fixed Infinite Pathing in the Ogre Fort
  • Halflings Will No Longer Path on Top of the Lords House in Pellswin Fields
  • Removed Strength Multiplier from Most Melee Combat Abilities
  • Fixed Several Zone Experience Modifiers Incorrectly Set to 0
  • Leash Ranges Decreased in Pellswin Fields
  • Added Protections So Incorrectly Configured Zone Experience Modifiers Still Grant Base Exp
  • Fall Damage: Removed Damage from Landing in 1 High Water
  • Fall Damage: No Longer Occurs from Slides or Elevators
  • Fall Damage: No Longer Occurs When Zoning
  • Low Level NPCs Will No Longer Start a Nuclear Armageddon When Damage Pushdown Logic Is Applied
  • Physical Damage Scaled Down to 0% When Fighting Targets 10+ Levels Above You
  • Increased HP Regen on More Named/Boss Encounters
  • Deployed Items Now Test for Race/Class Restrictions Before Allowing It
  • Leash Range for Stilljaw Caverns Increased
  • Player Mitigation Now Reduces Damage Instead of Skewing Hits Toward Lower End of Damage Range
  • Charm Breaks Will Happen Less Often
  • You Will Get More Charm Power per Charisma

Interface

  • Unhid Several Interface Options in the Options Window
  • Mitigation Is Now Shown on Your Character SheetMitigation Is Now Shown on Your Character Sheet

Crafting

  • Adjusted Some Metalworking Recipes to Require 1 of Each Research Material When Learning from Trainer
  • Pickaxes, Wood Axes, Skinning Knives, and Butchering Knives Tool Power Reset to Functional Values
  • Copper Arrowhead Now Stacks to 1,000
  • Iron Arrowhead Now Stacks to 1,000
  • Iron Round Shield Now Has a Slightly More Iron-y Sprite and Model
  • Iron Greatsword Now Has a Slightly Less Tarnished Model

Bug Fixes

  • Fixed Issue Where Iron Pickaxe Showed as Lv45 Recipe Despite Being Lv115
  • Fixed Issue Where Iron Shuriken Showed on Training List, Granting Iron Throwing Knife When Learned
  • Fixed Error with Material Slotting for Iron Chain Necklace
  • Fixed Bug where Some Items Did Not Show Class/Race Information in Hover Text