← All patch notes

Version 0.10.36

November 18, 2025

Content

  • Coalition Processing Form is now No Drop
  • Coalition Recruitment Officer Moved from Leont to Coalition Faction
  • Haunchy and Coalition Supply Room is a Little Less Mischievous now, with Fewer Haunchies and Guards Checking In
  • After Failing Several Inspections, the Coalition Fellwood Plain Mining Quarry has now Installed Proper Lighting on the Quarry Walkways and Mining Areas
  • A Wayward Musician's Singing has been Condensed to not Take Up as Much Chat Space
  • Setup Ant Model Variants Across all Species
  • Added Portraits to All Ant Varieties
  • Treant and Turkey Models Added to the Game
  • Treant, Turkey, and Golem Portraits Added
  • Added a Cliffwood Naze Environment Profile
  • Added Missing Quest Loot Item to Cliffwood Naze Elementals
  • Cliffwood Naze Summoning Event Adds Adjusted in Level
  • An Earthen Protector Graphic has been Fixed
  • Yanum now Accepts Multiple Types of the Progression Items he's Requested
  • Head Clerk Moira's Class has been Updated to Cleric, and her Guards are Significantly Less Likely to Leave her Side
  • Aberration of Yanus' Fight has Increased in Difficulty, and will Always Drop Loot
  • Updated Haunchy Items for Difficulty, Stat Normalization, and Race/Class Combos
  • Gnoll Champion Pauldrons are now War-Wizard Usable
  • Captain's Coalition Tabard is now No Drop

Class

  • Deprecated Items and Abilities will be Properly Removed from Character Upon Login
  • Beastwarden: Companion's Reawakening III now Lists the Correct HP/Mana Cost
  • Beastwarden: Increased Wildcleave Buff to 60 Minute Duration and Increased Minimum and Maximum Stat Increase +2 for DEX and AGI
  • Beastwarden: Wildstrike and Wildcleave Recast Moved from 6 Seconds to 3 Seconds
  • Druid: Fixed Spell Description for Rootway: Pineyearn Forest
  • Druid: Glimmering Eyes Removed from the Spell Vendors, as this Spell is Quested in Pineyearn Forest
  • Monk: Force Fire now Actually does Fire Damage
  • Shaman: Energize is Deprecated (Replaced by Totem of Energy)
  • Shaman: Totems no longer Spam You with Spell Landing Sounds
  • Shaman: Spell Recall Totems Added to Shaman Vendor
  • Summoner: Aspect of Soil VI Empowered Pet has had its Name Corrected
  • Summoner: Various Adjustments to Pet Spells, Procs, Hitpoints, and Damage (see notes for details)
  • Summoner: Adjustments to Igni, Elemental Jolt, Elemental Surge, Fingers of Flame, Silver Dart of Ko (see notes for details)
  • Summoner: Added Spells - Barrier of Sparks (10), Recall Element (16), Reforge Aspect (16), Silver Bolt of Ko (16), Elemental Strike (20), Galvanize Aspect III (20), Fingers of Blaze (17)
  • Summoner: Summoner's Veil Adjusted, Summoner's Shroud (11) and Summoner's Quietus (19) Added
  • War-Wizard: Fixed Arcane Might and Arcane Strength Spell Scrolls

Systems

  • Resists now Properly Shown on the Stats Section of the Character Window
  • Charming an NPC who has a Pet will Maybe Work Better
  • Zones can now have Separate Environment Profiles when Bognar Vision is Enabled
  • Improved the Look of Distant Trees with Bognar Vision Enabled
  • You can no longer Cast Resurrection Spells on a Live Player
  • NPC Pets now Respect Leash Distances
  • Combat: Combat Abilities and Procs that Land on an NPC as a Killing Blow will no longer Give a 'Your ability did not land' Message/Particle/Sound, and will Just be Ignored Instead
  • Spell Vendors now Visually Identify Spells a Player has Already Learned
  • NPCs now Support Runes and Hit Negation Buffs
  • Dungeon Mobs will have a Higher Chance of Doing a Double Attack
  • NPC Weapon Procs now Working for Both Primary and Secondary Weapons (in addition to their innate procs and buff procs)
  • We now Track what Type of 'Hardcore' Mode the Player had Active Upon Death
  • Underwater Caustics Make their Return, and Other Underwater Visual Improvements

Bug Fixes

  • Fixed Price of Strength of the Griffon
  • Removed Enchanter Haste Spells from Shaman Spell Vendors
  • Fixed a Bug where NPCs Marked as 'No Aggro' Couldn't Buff Themselves
  • Fixed a Bug where Certain Combat Abilities would Show Double Land Messages
  • Fixed a Bug where Players would get their Meditate Mana Regeneration while Standing
  • Fixed Some Error Messages not Showing Character Names when Trying to Inspect Players
  • Fixed a Bug where NPCs would Pulse Aggro and Add Players to its Aggro List when being Damaged by Player DoTs while Charmed
  • Fixed a Bug where Charming Something would Cause it to Flee, even if it was Undead
  • Fixed a Few Hundred Spells that were Incorrectly Marked as NOT Dispellable, Should Make Dispell Work Better
  • Fixed a Bug where Tool Information was not Showing Up in the Item Details Window (and only on Hover)
  • Fixed Some Grass that NPCs Liked to Stand On
  • Fixed an Issue with the Phlegmizer Script that Kept Add Mechanics from Firing in Certain Conditions
  • Fixed a Bug where Animations wouldn't Play when a Character was Unable to be Hit due to a Rune or Invulnerability
  • Fixed a Bug that would Cause Water to not Behave Correctly when Lit Up by Point Lights