Coalition Recruitment Officer Moved from Leont to Coalition Faction
Haunchy and Coalition Supply Room is a Little Less Mischievous now, with Fewer Haunchies and Guards Checking In
After Failing Several Inspections, the Coalition Fellwood Plain Mining Quarry has now Installed Proper Lighting on the Quarry Walkways and Mining Areas
A Wayward Musician's Singing has been Condensed to not Take Up as Much Chat Space
Setup Ant Model Variants Across all Species
Added Portraits to All Ant Varieties
Treant and Turkey Models Added to the Game
Treant, Turkey, and Golem Portraits Added
Added a Cliffwood Naze Environment Profile
Added Missing Quest Loot Item to Cliffwood Naze Elementals
Cliffwood Naze Summoning Event Adds Adjusted in Level
An Earthen Protector Graphic has been Fixed
Yanum now Accepts Multiple Types of the Progression Items he's Requested
Head Clerk Moira's Class has been Updated to Cleric, and her Guards are Significantly Less Likely to Leave her Side
Aberration of Yanus' Fight has Increased in Difficulty, and will Always Drop Loot
Updated Haunchy Items for Difficulty, Stat Normalization, and Race/Class Combos
Gnoll Champion Pauldrons are now War-Wizard Usable
Captain's Coalition Tabard is now No Drop
Class
Deprecated Items and Abilities will be Properly Removed from Character Upon Login
Beastwarden: Companion's Reawakening III now Lists the Correct HP/Mana Cost
Beastwarden: Increased Wildcleave Buff to 60 Minute Duration and Increased Minimum and Maximum Stat Increase +2 for DEX and AGI
Beastwarden: Wildstrike and Wildcleave Recast Moved from 6 Seconds to 3 Seconds
Druid: Fixed Spell Description for Rootway: Pineyearn Forest
Druid: Glimmering Eyes Removed from the Spell Vendors, as this Spell is Quested in Pineyearn Forest
Monk: Force Fire now Actually does Fire Damage
Shaman: Energize is Deprecated (Replaced by Totem of Energy)
Shaman: Totems no longer Spam You with Spell Landing Sounds
Shaman: Spell Recall Totems Added to Shaman Vendor
Summoner: Aspect of Soil VI Empowered Pet has had its Name Corrected
Summoner: Various Adjustments to Pet Spells, Procs, Hitpoints, and Damage (see notes for details)
Summoner: Adjustments to Igni, Elemental Jolt, Elemental Surge, Fingers of Flame, Silver Dart of Ko (see notes for details)
Summoner: Added Spells - Barrier of Sparks (10), Recall Element (16), Reforge Aspect (16), Silver Bolt of Ko (16), Elemental Strike (20), Galvanize Aspect III (20), Fingers of Blaze (17)
War-Wizard: Fixed Arcane Might and Arcane Strength Spell Scrolls
Systems
Resists now Properly Shown on the Stats Section of the Character Window
Charming an NPC who has a Pet will Maybe Work Better
Zones can now have Separate Environment Profiles when Bognar Vision is Enabled
Improved the Look of Distant Trees with Bognar Vision Enabled
You can no longer Cast Resurrection Spells on a Live Player
NPC Pets now Respect Leash Distances
Combat: Combat Abilities and Procs that Land on an NPC as a Killing Blow will no longer Give a 'Your ability did not land' Message/Particle/Sound, and will Just be Ignored Instead
Spell Vendors now Visually Identify Spells a Player has Already Learned
NPCs now Support Runes and Hit Negation Buffs
Dungeon Mobs will have a Higher Chance of Doing a Double Attack
NPC Weapon Procs now Working for Both Primary and Secondary Weapons (in addition to their innate procs and buff procs)
We now Track what Type of 'Hardcore' Mode the Player had Active Upon Death
Underwater Caustics Make their Return, and Other Underwater Visual Improvements
Bug Fixes
Fixed Price of Strength of the Griffon
Removed Enchanter Haste Spells from Shaman Spell Vendors
Fixed a Bug where NPCs Marked as 'No Aggro' Couldn't Buff Themselves
Fixed a Bug where Certain Combat Abilities would Show Double Land Messages
Fixed a Bug where Players would get their Meditate Mana Regeneration while Standing
Fixed Some Error Messages not Showing Character Names when Trying to Inspect Players
Fixed a Bug where NPCs would Pulse Aggro and Add Players to its Aggro List when being Damaged by Player DoTs while Charmed
Fixed a Bug where Charming Something would Cause it to Flee, even if it was Undead
Fixed a Few Hundred Spells that were Incorrectly Marked as NOT Dispellable, Should Make Dispell Work Better
Fixed a Bug where Tool Information was not Showing Up in the Item Details Window (and only on Hover)
Fixed Some Grass that NPCs Liked to Stand On
Fixed an Issue with the Phlegmizer Script that Kept Add Mechanics from Firing in Certain Conditions
Fixed a Bug where Animations wouldn't Play when a Character was Unable to be Hit due to a Rune or Invulnerability
Fixed a Bug that would Cause Water to not Behave Correctly when Lit Up by Point Lights