Skip to content
Content
- Halfling Library Books Written: Mistledew Chronicles Vol 1, 2 & 3, The Brookberry Wars, The Reverdure Vol 1 & 2, Founding Ehrensdale
- Leont Meadows and Cape Corvus will see Fewer Roving Wolves
- The Northernmost Reach Castle Defenders are now Aided by Blightcasters and Arcanists, with Ice Wraiths Wandering the Frozen Grounds Outside
- Talon's Edge: Enemy Levels now Feature a Broader Spread, with Unsettling New Screeches Echoing Across the Cliffs
- Pineyearn Forest - Lyrch Cave: NPC Levels now Start Lower at the Entrance and Scale Higher Deeper Within. An Old, New Stench Permeates the Area
- Mistledew Island Visuals Updated to Better Reflect its Forested Nature
- Necromancers and Hex-Knights can now use the GWC HH Paw Quest NPC
- Hillshade Gnoll Paw Drop Rate Slightly Increased to Better Match the Leveling Flow
- Luminary Fangtooth has Enlisted More Help at the Ruins
- Ryadalf is now Marked as a Unique Spawn
- Tightened up Willowbrook Ferry's Path
- The Osgul [Alpha Test] Corpse Summoner has Moved to a Safer Location for Races other than Ogres
Crafting
- Added New Recipes (Some Trainable, Others Found as Loot or in Specialist Shops):
- Brewing: Inert Vial of Nightshade
- Clayworking: Shackle of Dust, Anklets of Tides
- Kilncraft: Blackened Shuriken
- Jewelcrafting: Adorned Shackle of Dust, Adorned Anklets of Tides
- Fletching: Poison Tip Arrows, Vine Wrapped Arrow
- Sewing: Armlet of Ferocity
- Inert Vial of Nightshade Skill Requirement Adjusted to 20 Brewing
- Fixed a Few Missing Station Flags for New Recipes
- Metalworking:
- Adjusted Skill Requirements for Many Recipes to Better Align Output with Current Skill Metrics
- Recipes for Iron Weapons Adjusted to Better Match Current Material Metrics
- Bronze Weapons had Minor Damage/Delay Tweaks to Match Current Stat Gen Metrics
- Iron Weapons Given Stats More Appropriate for their Skill Requirement and Tier
- Smelting:
- Adjusted Skill Levels to Help Make Certain Skill Brackets Feel Less Grindy
- Fixed a Bug with Iron Hammer Head, Long Blade, Short Blade, and Tool Head Recipes Preventing Fuel Slotting
Class
- Beastwarden: Spread Out Existing Spells from Level 1-12
- Beastwarden: Decreased Cast Time of Punish Animal
- Beastwarden: Added Taunt Particle to Rescue Warder and Rescue Companion
- Druid: NPCs now Cast Verdant Bolts
- Druid: Added Spell Conjure Living Harvest (Summon Fuel when Near Wood)
- Enchanter: Crush Will is now Properly Set to Alteration
- Hex-Knight: Added Spell Void Bolt (Level 15)
- Hex-Knight: Added Spells Hex Rupture (Level 9) and Hex Fracture (Level 17)
- Hex-Knight: Added Spells Tendrils of Death (Level 8), Tendrils from the Depths (Level 14), and Tendrils of Dread (Level 20)
- Hex-Knight: Shadow Step is now a Combat Ability, Guarantees a Strike on Landing without Turning on Auto Attack
- Hex-Knight: Tendrils Line now all does Dark Damage instead of Growth
- Necromancer: Added Mez Spells Bewilder Dead (Level 7) and Confound Undead (Level 18)
- Necromancer: Added Spell Blood Tribute (Level 18) - Hurt Yourself to Heal Your Target
- Necromancer: Added Spell Veil of Death (Level 12) - Self Only HP Buff, Upgrade to Veil of the Unliving
- Necromancer: Added Spells Heart of Dust (Level 10) and Heart of Bone (Level 20)
- Necromancer: Raise Minion Spells no Longer Require Target and are Now Area-Based
- Necromancer: Minions now Follow their Commander (Main Pet) Instead of the Necromancer
- Ranger: Added Spell Conjure Living Harvest (Summon Fuel when Near Wood)
- Rogue: Escape Rope now Properly Moves the Group to a "Safe" Point in the Zone/Dungeon
- Rogue: Stealth now Skills Up Faster
- Shaman: Introduced Placeable Totems as Part of the Ability Toolkit
- Shaman: Unfinished / In-Development Spells Removed from Vendor in Osgul
- War-Wizard: Increased AC of Mystical Shield Item
- War-Wizard: Updated Mana Shield Description to Better Explain the Buff
- War-Wizard: Beyond Leont Meadows and Beyond Silent Shelf now Send the Target to the Proper Location
- Warrior: True Strike Aggro Modifier Heightened and Stamina Cost Reduced
- Warrior: Branding Strike Damage Lowered
- Warrior: Self Combat Buffs will no longer Overwrite other Classes' Buffs
Systems
- Double Tapping Ground Target Ability Casts at Your Feet, Single Tap Flow Remains the Same
- Fixed a Bug where Early Mob Mitigation was Too High
- We now Check for Coin and Buffs before Allowing Game Mode Changes (Hardcore, SSF, etc)
- If the Player Spams the Server with Player Initiated Actions, they will be Dropped
- You must now have Loot Rights to Skin/Butcher a Creature. The Last Few Minutes of the Corpse are Free for All
- Slightly Increased Time Corpses are Left in the World if they have No Loot but can be Skinned/Butchered
- NPCs will No Longer Aggro Dead Players Lying on the Ground Waiting for a Rez
- You can No Longer Give NO DROP Items to Any Type of Pet
- Zone Areas have been Assigned Appropriate Safe Spots for Future Use (Escape Rope, Evac, etc)
- Some Vendors can now Sell Items Tied to their Primary Faction. All Items are Revealed, but Purchase may Require Certain Levels of Vendor Trust
UI/UX
- All Ground Target Spells have had their Descriptions Updated to Denote Usage Changes
- Fixed a Bug where the Salvage Window was not Blocking Raycasts
- Updated the Description of Mana Flux to Reflect the Changes from its Last Balance Patch
Bug Fixes
- Fixed a Bug where Melee Combat Abilities were Usable Outside of Natural Melee Range
- Fixed a Bug where NPCs Rewarding Multiple Items would sometimes Lose Items
- Fixed a Bug where Certain Mobs wouldn't Leash due to Being on a Scripted Path
- Fixed a Bug where Cooking Vendors were Too Sweet
- Removed Duplicate Spells from Beastmaster Spell Vendor