← All patch notes

Version 0.10.33

September 14, 2025

Content

  • Halfling Library Books Written: Mistledew Chronicles Vol 1, 2 & 3, The Brookberry Wars, The Reverdure Vol 1 & 2, Founding Ehrensdale
  • Leont Meadows and Cape Corvus will see Fewer Roving Wolves
  • The Northernmost Reach Castle Defenders are now Aided by Blightcasters and Arcanists, with Ice Wraiths Wandering the Frozen Grounds Outside
  • Talon's Edge: Enemy Levels now Feature a Broader Spread, with Unsettling New Screeches Echoing Across the Cliffs
  • Pineyearn Forest - Lyrch Cave: NPC Levels now Start Lower at the Entrance and Scale Higher Deeper Within. An Old, New Stench Permeates the Area
  • Mistledew Island Visuals Updated to Better Reflect its Forested Nature
  • Necromancers and Hex-Knights can now use the GWC HH Paw Quest NPC
  • Hillshade Gnoll Paw Drop Rate Slightly Increased to Better Match the Leveling Flow
  • Luminary Fangtooth has Enlisted More Help at the Ruins
  • Ryadalf is now Marked as a Unique Spawn
  • Tightened up Willowbrook Ferry's Path
  • The Osgul [Alpha Test] Corpse Summoner has Moved to a Safer Location for Races other than Ogres

Crafting

  • Added New Recipes (Some Trainable, Others Found as Loot or in Specialist Shops):
  • Brewing: Inert Vial of Nightshade
  • Clayworking: Shackle of Dust, Anklets of Tides
  • Kilncraft: Blackened Shuriken
  • Jewelcrafting: Adorned Shackle of Dust, Adorned Anklets of Tides
  • Fletching: Poison Tip Arrows, Vine Wrapped Arrow
  • Sewing: Armlet of Ferocity
  • Inert Vial of Nightshade Skill Requirement Adjusted to 20 Brewing
  • Fixed a Few Missing Station Flags for New Recipes
  • Metalworking:
  • Adjusted Skill Requirements for Many Recipes to Better Align Output with Current Skill Metrics
  • Recipes for Iron Weapons Adjusted to Better Match Current Material Metrics
  • Bronze Weapons had Minor Damage/Delay Tweaks to Match Current Stat Gen Metrics
  • Iron Weapons Given Stats More Appropriate for their Skill Requirement and Tier
  • Smelting:
  • Adjusted Skill Levels to Help Make Certain Skill Brackets Feel Less Grindy
  • Fixed a Bug with Iron Hammer Head, Long Blade, Short Blade, and Tool Head Recipes Preventing Fuel Slotting

Class

  • Beastwarden: Spread Out Existing Spells from Level 1-12
  • Beastwarden: Decreased Cast Time of Punish Animal
  • Beastwarden: Added Taunt Particle to Rescue Warder and Rescue Companion
  • Druid: NPCs now Cast Verdant Bolts
  • Druid: Added Spell Conjure Living Harvest (Summon Fuel when Near Wood)
  • Enchanter: Crush Will is now Properly Set to Alteration
  • Hex-Knight: Added Spell Void Bolt (Level 15)
  • Hex-Knight: Added Spells Hex Rupture (Level 9) and Hex Fracture (Level 17)
  • Hex-Knight: Added Spells Tendrils of Death (Level 8), Tendrils from the Depths (Level 14), and Tendrils of Dread (Level 20)
  • Hex-Knight: Shadow Step is now a Combat Ability, Guarantees a Strike on Landing without Turning on Auto Attack
  • Hex-Knight: Tendrils Line now all does Dark Damage instead of Growth
  • Necromancer: Added Mez Spells Bewilder Dead (Level 7) and Confound Undead (Level 18)
  • Necromancer: Added Spell Blood Tribute (Level 18) - Hurt Yourself to Heal Your Target
  • Necromancer: Added Spell Veil of Death (Level 12) - Self Only HP Buff, Upgrade to Veil of the Unliving
  • Necromancer: Added Spells Heart of Dust (Level 10) and Heart of Bone (Level 20)
  • Necromancer: Raise Minion Spells no Longer Require Target and are Now Area-Based
  • Necromancer: Minions now Follow their Commander (Main Pet) Instead of the Necromancer
  • Ranger: Added Spell Conjure Living Harvest (Summon Fuel when Near Wood)
  • Rogue: Escape Rope now Properly Moves the Group to a "Safe" Point in the Zone/Dungeon
  • Rogue: Stealth now Skills Up Faster
  • Shaman: Introduced Placeable Totems as Part of the Ability Toolkit
  • Shaman: Unfinished / In-Development Spells Removed from Vendor in Osgul
  • War-Wizard: Increased AC of Mystical Shield Item
  • War-Wizard: Updated Mana Shield Description to Better Explain the Buff
  • War-Wizard: Beyond Leont Meadows and Beyond Silent Shelf now Send the Target to the Proper Location
  • Warrior: True Strike Aggro Modifier Heightened and Stamina Cost Reduced
  • Warrior: Branding Strike Damage Lowered
  • Warrior: Self Combat Buffs will no longer Overwrite other Classes' Buffs

Systems

  • Double Tapping Ground Target Ability Casts at Your Feet, Single Tap Flow Remains the Same
  • Fixed a Bug where Early Mob Mitigation was Too High
  • We now Check for Coin and Buffs before Allowing Game Mode Changes (Hardcore, SSF, etc)
  • If the Player Spams the Server with Player Initiated Actions, they will be Dropped
  • You must now have Loot Rights to Skin/Butcher a Creature. The Last Few Minutes of the Corpse are Free for All
  • Slightly Increased Time Corpses are Left in the World if they have No Loot but can be Skinned/Butchered
  • NPCs will No Longer Aggro Dead Players Lying on the Ground Waiting for a Rez
  • You can No Longer Give NO DROP Items to Any Type of Pet
  • Zone Areas have been Assigned Appropriate Safe Spots for Future Use (Escape Rope, Evac, etc)
  • Some Vendors can now Sell Items Tied to their Primary Faction. All Items are Revealed, but Purchase may Require Certain Levels of Vendor Trust

UI/UX

  • All Ground Target Spells have had their Descriptions Updated to Denote Usage Changes
  • Fixed a Bug where the Salvage Window was not Blocking Raycasts
  • Updated the Description of Mana Flux to Reflect the Changes from its Last Balance Patch

Bug Fixes

  • Fixed a Bug where Melee Combat Abilities were Usable Outside of Natural Melee Range
  • Fixed a Bug where NPCs Rewarding Multiple Items would sometimes Lose Items
  • Fixed a Bug where Certain Mobs wouldn't Leash due to Being on a Scripted Path
  • Fixed a Bug where Cooking Vendors were Too Sweet
  • Removed Duplicate Spells from Beastmaster Spell Vendor