We are excited to introduce a variety of new game modes to enhance your gameplay experience in Adrullan Online Adventures:
Hardcore: Test your skills and bravery in this challenging mode where death is permanent.
Self Found: Embrace the true spirit of adventuring by relying solely on items you find yourself, without trading or grouping.
Solo Self Found: The ultimate test of self-reliance. Tackle the world of Adrullan entirely on your own, using only gear you acquire yourself.
Group Self Found: Band together with a dedicated group of friends and take on the Self Found challenge as a team. You'll be permanently locked to your group from Level 1, able to trade and support each other, but no one else.
All of these modes can also be combined with Hardcore for an extra layer of intensity. Speak to the tavern keepers throughout Adrullan to select your game mode and begin your journey. Choose wisely, as your decision is permanent!
Content
Bottombrook Dungeon Fully Opened with New Content to Discover
New Hillshade Hollow Quests Added for All Races
Treasure Hunting Quest for the Bottombrook Defense Initiative Added
Big Main Loremaster Ayden Valewise Added to Willowbrook in the Whittler Library
A Rabid Gnoll can now Spawn from Various Mobs in Hillshade Hollow
In Hillshade Hollow, the Area near Rahzul has had its Population Adjusted
Myra Grainward Quest Updated to no longer Accept Grainmaw Husker Carapace
Barleybiter Beetles got into the Lake Barley Farm, Allowing Baking and Brewing of Lake Beer and Lake Barley Bread
Updated the Model for Grime Covered Blade
Added Faction Templates to Several Willowbrook NPCs Missing Templates
Increased NPC Density in Talon's Edge
Reduced Volume, Range, and Chance of Harpy Idle Screeches
Western Pineyearn Forest NPC Population Density has Grown; Gnolls have Taken a Stronger Interest in the Sunflecked Blight Infestation in the Area
Leont Meadows and Cape Corvus have seen Increases in the Common NPC Population
Harvest Reach Mantis Bug Part Quests Updated and Rebalanced. Mantis Claws are now No Drop
Harvest Reach Pickle Quest now Available
Frostfall Foothills NPC Makeup and Density have been Adjusted when Exiting Osgul to the North and South. NPC Levels Moving Away from Town should now Feel More Consistent and Connected
Common NPC Populations along the Road West toward Ardent Vale have been Bolstered
The Vault in Underbrook has been Vastly Expanded
Starting Bow Quest Added on Delia Willowick for New Halfling Rangers
The Patterson Clovik Dairy in Willowbrook is Open for Business!
Lake Barley Farmers have Moved in, but Face some Challenges with their Crop!
Questline for Lirra Seamquick in Buttons & Bobbins to Teach you Three Secret Halfling Cultural Recipes
Various Items Updated to be Additives in the Botany Trade Skill
Crafting
All Crafts Received a Pass to Clean-Up Recipes/Research
Brimmed Hats (Tailoring) - Streamlined Recipes/Research to Better Match their Stats and Existing Tailoring Recipes
Leather Padding (Curing) - Improved Secondary Material Efficiency to Match Cured Light Leather
Various Leatherworking Armor - Adjusted Recipes to More Consistently Match Existing Recipe Structure, Added some Missing Materials to some Recipes
Cooking - Trailgnaw Jerky and Honey-Braised Chop are Fixed and now Learnable
Salvaging - Crude Wooden Shields, Crude Shortbows, Shoddy Staves, and Short Swords can now be Salvaged
Metalworking Skill Adjusted to Level Up Slower
Salvaging Items will now be Trivial once your Skill is too High
Salvaging Skill will Raise Much Faster and Give More Experience Based on Item Difficulty
You can only Attempt to Salvage Items Around your Skill Level
Adjusted the Speed of Raising Crafting Skills
Various Salvaging Skill Requirement Adjustments and New Salvage Groups Added
Skill Needed to Salvage Chipped Weapons Lowered from 50 to 28
Skill Needed to Salvage Cotton Workaday Armor Raised from 1 to 7
Added New Salvage Groups for Crafted Recipes: Leather Accessories (Skill 6), Studded Leather Set (Skill 14), Copper Chain Set (Skill 5), Copper Weapons (Skill 10), Bronze Chain Set (Skill 19), Bronze Plate Set (Skill 24), Bronze Weapons (Skill 30)
Players can now Learn the Botany Trade Skill - Seek out your Local Botanist Trainer to Begin
New Brewing Recipes Added for the Creation of Botany Additives
Class
Bard: Swift Tempo Radius Slightly Increased
Druid: Fixed Starting Quests to Reflect New Heal Spell Changes
Druid: Verdant Bolt III Heals for Slightly Less
Druid: Heart of Pine Line Scales to More HP Faster (8hp to 20hp from Level 1 to 7)
Druid: Added Spell Become Wolf (Level 10)
Druid: Added Spell Lunar Strength (Level 13)
Druid: Added Spell Woundwood Decay (Level 15)
Druid: Added Spell Heart of Elm (Level 16)
Druid: Added Spell Bramble Shield (Level 16)
Druid: Added Spell Grasping Vines (Level 16)
Druid: Added Spell Hornet Swarm (Level 19)
Druid: Added Spell Thornlash (Level 20)
Druid/Shaman: Heal-over-Time Spells can now Stack with Each Other
Enchanter: Mind Worm Duration Increased from 30 to 60 Seconds
Enchanter: Reduced Cast Time of Haste Spells
Enchanter: Shrink Spell Added Back
Necromancer: Minions should have an Easier Time Hitting Higher Level Targets
Necromancer: Added Spell Rest the Dead (Level 6 Undead Lull)
Necromancer: Added Spell Bone Mending (Level 7 Pet Heal)
Necromancer: Added Spell Marrow Mending (Level 17 Pet Heal)
Necromancer: Balanced Supernal Agony (Does Slightly More Damage and Scales as you Level)
Necromancer: Lowered Mana Cost of Supernal Affliction (Level 4)
Necromancer: Supernal Torment (Level 1) now Caps at 5 Damage a Tick