Dune Crawlers of Solendris Will No Longer Chase You Until the End of Time
Halflings (and Many Others) Are No Longer Automatically KOS by Elves
Mountain Lions in Rockgrove Now Have Turbo Boosters
Legate Caleth's Office Is Once Again Connected to the Arcane Legion's Guild Hall
Sentinel Guards in Solendris Beefed Up to Level 50, Elven Spellswords Require Level 45
Adjusted a Witherfang Proselytizer's Path
Hiltha Can No Longer Be Mezzed or Charmed
Thalan Virel No Longer Provides Experience or Loot Upon Death but Provides a Faction Hit
Minstrel Daelir Can Now Count Copper *and* Silver
Rogues of Solendris Do Not Take Kindly to Use of Their Tunnel System Without Appropriate Faction
Rogue Initiate Quest Now Appropriately Provides a Small Stipend at the Bank
Cleaned Up Logic of Solendris Rogue Initiate Quest
Rockgrove Signal Log Has Had Its Text Updated
Stats of Pippa's Silver Lining Have Been Slightly Lowered
Solendris Class Starter Notes Now Point Players to the Loremaster
Solendris Oculaera Has a Much More Logical Path Through the City Now
Actuarius Yravin No Longer Takes Leisurely Strolls on Top of the Water
Turkeys Will No Longer Pad Their Nests with Copper Shurikens
Spell Scrolls for Gate: Amberfall, Portal: Amberfall, and Beyond: Amberfall Have Been Added
Epherel Raethel Now Provides Scrolls that Teleport to Amberfall Instead of Leont Meadows
Shoppe Hetaeria in Solendris Has Received a Substantial Remodel
Silent Paws (Leather Boots) Now Have AC
Conell Adrec Can Now Be Attacked by Gnolls of Hillshade and Has Been Made Slightly Sturdier
Taogh Gnollsbane Should No Longer Cause Repeating Raids Upon Greenwood Cover
Cleaned Up Dialogue of Sergeant Aelrion to Reflect the Outstanding Character of Aelverus Finian
Added Attachment Points to Lion Model
Added Fuzzy Targeting to Lion Model
Fixed Lion Ambient Sound Call
Solendris Bank Now Has Brokers on the Left Side and Bankers on the Right Side
Solendris City Wide Quest Has Received Substantial Refactoring with 21 Unique Flags Condensed to 8
Remnants of Grimnor Now Has a Three Minute Cooldown After Each Death to Allow Time to Divvy Up Loot
Additional Journal Entry Has Been Added to Chieftain Tug'yak for the Osgul City Quest
Sickly Stags Should No Longer Be Invisible
Those Looking at What Lies Beyond the Runevault Door in Solendris May Find Something Looking Back
Normalized Currency Quest Rewards for Adana Purespirit, Elibe Morose, and Ladrus Lightheart
Player Who Places "the Offering" in the Withering Shore Will Now Be Awarded the Creature's Heart Upon Its Death
Reminder to Visit the Solendris Bank Will Now Be Displayed in Your Journal
Adjusted Solendris War-Wizard Initiate Quest to Include a More Surprising Find When Investigating the Untethered
Solendris Vault Door Dialogue No Longer Broken
Added Experimental Support for Volumetric Cube Clouds (Starting with Leont)
Rogues of Solendris Now Have Unique Dialogue When Collecting Their 50cp Stipend from the Bank
Solendris Guard Nevarre Now Talks About the Struggles of Working Near the Runevault Door
Some NPCs Can Now Open Doors in Their Path
Solendris Rogues Now Have Guarded Safe Room
Added Hail Dialogue to Many New Rogue NPCs
Rewrote Varos' Dialogue to Align with Revolutionary Work
Added Additional Dialogue to Shopkeeper Finian
Rotwood Fen: Lysette Prim Is More Explicit in Her Request
Mailbox Has Appeared at Bank of Solendris!
Solendris: All Ladders Replaced and Upgraded Following Ministry Review 🦉
Solendris: Silas Quill's Quest for Love Reworked and Extended
Shopp Hetaeria Layout Reworked
Realignment Center Received Massive Makeover
Group of Exiled Orcs Kicked Out Headless Creatures in Southern Cave
Guard of the Fen Now Functions as Shield
New NPCs Added to Withering Shore
Withering Shore Has Received an Environmental Pass (More to Come)
Terrified Cockerel's Pathing Updated - Now Prone to Wander into Dangerous Areas or Fight Each Other
Rockgrove Spire Got Some Improvements and Now Even the Rocks Are Humming Along
Druids Rejoice: The Old Stone Circle in Amberfall Is Humming Again
Elder Aison Thorne No Longer Functions as a Merchant - Visit Stone Circles to Become Imprinted
Hunter's Enclave in Shadowgrove Now Has a Ragtag Group of NPCs 🙂
Added Green Campfire for Specific Reagents That Are Totally Normal
Leont War-wizard and Wizard Initiate Rewards Received Slight Bump in Stats
Hill Commander of Pellswin Fields Stands His Ground and No Longer Flees at 20%
Seer Grayfall, Grimfang Ashfur, Vanguard Oakfur, and Sentinel Bloodtooth in Hillshade Have Increased in Difficulty
Amberfall Druid Rings Now Hum Like Pineyearn Forest Counterpart
Druid Ring Humming Is Now Gentler
All Elven Rogues Now Start with Key to Starting Area
Ring of Dissent Stats Adjusted Slightly
Seth the Small and Toothless Vic Now Speak to Ogres in Leont
Using Exodus in Shadowgrove, Rockgrove, or Rotwood Fen Now Sends You to Safe Location within Zone
Various New NPCs Added Throughout Solendris with Additional Story and Lore
New Areas Propped in Rogue Caves
New Areas Propped Around Amberfall Druid Ring
Master Valethor Will Now Sharpen Your Dull Weapons
Niblet Has Free Rein Throughout Solendris Once Again
Level Cap Raised from 20 to 30!
Eastern Sea Has Been Given Kelp Fields, Sea Grass and Distant Coral Reefs
New Named NPCs Added Throughout Amberfall
Scene Between Player and Revisionist Gaelin During Acta Devotus Quest Line Is Now Much More Dramatic
Removed More Floating Men from Witherbloom Valley
Itemization Pass Across All New Named Mobs in Amberfall and Withering Shore
Solendris Aftercare Services Now Provided for Those Who Have Undergone Memory Replacement Therapy
Deep March Pass - To the West, Between The Valley of Giants and the Lands Beyond, You Will Find Deep March Pass Teeming with Lava, Undead, and Goblins. What Secrets Lie Within the Once Polished Dwarven Passageways?
Deep March Pass - Forge Room (14+) - Discover a New Set of Foes to Face and Complete a Mining-Adjacent Task for a Dwarf!
Additional Points of Interest Added to Amberfall Near Solendris and the Druid Ring
Amberfall Docks Are Now Populated and Lovingly Observed by Solendris
Final Boss Fight for Osgul City Quest Adjusted to Ensure All Weak Smashers Are Punished for Fighting Off Platform
Amberfall Now Has Signposts Directing Players to the Docks and Harvest Reach
Journal 2.0 Pass Through Each of the Initiate Quest Lines in Solendris
Grammar and Dialogue Fixes
Sedric Fiddler Has Learned to Count Money Correctly
New Models Enabled for Human, Ogre, Halfling, and Elf (More to Come Soon)
Ashkin and Dryad Disabled on Character Selection Until Starting Cities Come Online
Half Elves Disabled Until New Model System Is Further Along
Updated Human/Ogre Monk Starting Quests with New Ability Names
Class
Bard: Any AE Direct Damage or Damage Over Time Song Will Now Only Hit 5 Targets
Bard: Piper's Tempo Song Cooldown Increased to 3 Seconds
Bard: Soothing Lullaby Song Cooldown Now Correctly Set to 3 Seconds
Beastwarden: Balanced and Extended Bolster Companion (Pet Buff) Line to 50
Beastwarden: Balanced and Extended Howl of Healing (Pet Based AE Heal) to 50
Beastwarden: Balanced and Extended Infuse Companion (Pet Proc) Line to 50
Beastwarden: Balanced and Extended Mend Companion Line to 50
Beastwarden: Balanced and Extended Wildstrike (Agi/Dex Buff) Line to 50
Beastwarden: Charge Now Has 3 Additional Ranks (Levels 19, 31, 43)
Beastwarden: Companion Abilities for Level 30 and 45 Added
Beastwarden: Companions XP Bar Has Returned to the Pet Window
Beastwarden: Fire Claw and Toxic Fang Spells Converted to Combat Abilities with Tiers Extended to Level 50
Beastwarden: Level 30 Abilities Activate When Your Companion Earns the Killing Blow on an XP Granting NPC
Beastwarden: Level 45 Abilities Are Added to the Player's Hotbar for Manual Use and All Share a 2-Minute Cooldown
Beastwarden: Pet Abilities Are Now Limited to One Selection per Pet Level Tier (5, 20, 30, or 45)
Beastwarden: Players May Now Rename Their Pets Once the Pet Achieves Level 10 or Higher
Beastwarden: Removed a Source of Fullness Drain Based on Pet Distance from Owner
Beastwarden: Shared Vigor Now Has 3 Additional Ranks (Levels 20, 34, 48)
Cleric: Added 2 New Alternatives to Arc of Faith Line
Cleric: Balanced and Extended Alder's Guard (Reduce Incoming Damage) to 50
Cleric: Balanced and Extended Blessed Spark Line (Direct Damage) to 50
Cleric: Balanced and Extended Hadrius' Plea (HP Buff) Line
Cleric: Balanced and Extended Ignis Sanctus (Undead DoT) Line
Cleric: Balanced and Extended Prayers' Whisper Line (Quick Heal) to 50
Cleric: Balanced and Extended Remedy Line (Slower Larger Heal) to 50
Cleric: Balanced and Extended Restoring Pulse Line (Group HoT) to 50
Cleric: Balanced and Extended Zalisma Line (Stun + Direct Damage) to 50
Cleric: Balanced Constitution Line to 50
Cleric: Balanced Ward (AC Buff) Line
Cleric: Extended Hold (Root) Line to 50
Cleric: Hadrius' Plea, Constitution and Ward Lines Now Set to Group or Single Target
Druid: Balanced and Extended Bee Swarm Line to 50
Druid: Balanced and Extended Bristle Barrier Line to 50
Druid: Balanced and Extended Creeping Vines Line to 50
Druid: Balanced and Extended Flourish (Heal Over Time) Line to 50
Druid: Balanced and Extended Frigid Gust (Nuke + Knockback) Line to 50
Druid: Balanced and Extended Heart of Pine (HP Buff) Line to 50
Druid: Balanced and Extended Lunar Might Line to 50
Druid: Balanced and Extended Nature's Revitalization (HP Regen) Line to 50
Druid: Balanced and Extended Razorleaf (Direct Damage) Line to 50
Druid: Balanced and Extended Verdant Bolt (Heal Bolt) Line to 50
Druid: Balanced and Extended Woundwood Rot Line to 50
Druid: Grove Attunement Now Scales to 50
Druid: Nature's Revitalization Line Now Set to Group or Single Target
Druid: New Spell Become Bear (Level 20)
Druid: New Spell Become Deer (Level 30)
Druid: Spell Become Wolf Now Adds Melee Attack Stat
Druid/Ranger: Balanced and Extended Entangling Web (Root) Line to 50
Druid/Ranger: Entangling Web Line Now Lasts Longer on Grass Voxels
Druid/Shaman: New Spell Gift of Gills (Level 29)
Druid/Shaman: New Spell Gills (Level 13)
Druid/Shaman: New Spell Surge of the Wildpack (Level 25)
Enchanter: New Combat Ability at Level 10 - Perfect Tranquility
Enchanter: New Combat Ability at Level 15 - Suspend Reality
Hex-Knight: Added 2 More Ranks of Soul Inversion
Hex-Knight: Balanced and Extended Crippling Darkness Line to 50
Hex-Knight: Balanced and Extended Dark Bolt Line to 50
Hex-Knight: Balanced and Extended Gloombind Line to 50
Hex-Knight: Balanced and Extended the Hex Rend Line to 50
Hex-Knight: Balanced and Extended Withering Tendrils Line to 50
Hex-Knight: Leech Strike Cooldown Increased from 6 to 12 Seconds
Hex-Knight: Leech Strike Percent Healing Will No Longer Consider HP Buffs
Hex-Knight: New Upgrades to Spreading Curse to 50
Hex-Knight: Shadow Bind Line Converted from AC Buff to HP/AC Buff and Extended to 50
Hex-Knight: Shadow Protection Moved from Level 13 to 25 with 2 New Spells Added
Hex-Knight: There Are Now 6 Ranks of Leech Strike
Hex-Knight: New Spell Line Dread Edict (15), Dread Decree (30), and Dread Dominion (45) Added to Replace Shared Horrify Line
Hex-Knight: Removed Access from Horrify Line
Monk: Abilities from Levels 1–50 Have Been Heavily Reworked with More Tuning to Come
Monk: Defensive Recenter - A Successful Dodge or Riposte Nudges Your Posture Back Toward Center
Monk: Feign Death Removed from the New Combat Ability Global Cooldown
Monk: Monks Now Use a New Posture System with a Bar That Shifts Between Stillness and Motion
Monk: Nearly Every Monk Ability Now Ranks Up Across Levels 1–50 with Unique Perfect Technique Bonuses
Monk: Perfect Technique Window - For 8 Seconds, the Posture Bar Turns Gold and Eligible Abilities Light Up
Monk: Posture Builders - At Level 1, Monks Learn Still the Water; at Level 11, They Learn Kindle the Step
Monk: Posture Indicators - Abilities Display a Small Tick Showing Whether They Push Toward Stillness or Motion
Monk: Posture Reset - After 12 Seconds Out of Combat with No Posture Changes, Posture Resets to Center
Monk: Push Posture Far Enough to Commit, Then Return to Center to Earn an 8-Second Perfect Technique Window
Monk: Spending a Perfect Technique Shifts Your Center Toward That Ability's Stillness or Motion Value
Monk: Stop Heart Does Much Less Damage, Meant as a Pulling Tool and Not Extra DPS
Monk: The Basic Loop Is Commit → Recover → Perfect Technique → Spend
Necromancer: Added Spell Panic (13) Between Horrify (6) and Terrify (22) to Allow You to Fear Targets Up to Level 24
Necromancer: All Commander and Minion Kits Extended to Level 50
Necromancer: Converted All Commander and Minion Pets to Abilities and Will Be Removed from Spell Book
Necromancer: Mana Costs Now Increase per Summon Tier
Necromancer: Pets and Minions Now Tier Up via Trainer Upgrades to Receive New Abilities
Necromancer: Summoning with Two Minions Active Now Refreshes a Matching Minion or Replaces One with the Type You Chose
Paladin: Balanced and Extended the Alder's Ward Line to 50
Paladin: Balanced and Extended the Halt Line to 50
Paladin: Balanced and Extended the Purify Ground Line to 50
Paladin: Balanced and Extended the Seclude the Wicked Line to 50
Paladin: Balanced and Extended the Words of Hadrius Line to 50
Paladin: Dawn's Touch Cast Time Increased from 1.5 to 2.5 Seconds
Paladin: Dawn's Touch Line Balanced and Extended to Level 50
Paladin: Force of Light Now Has Additional Ranks to 50
Paladin: Removed Access from Horrify Line
Paladin: Selfless Grace Line Balanced and Extended to 50
Paladin: Zealot's Rush Self Buff Balanced and Extended to Level 50
Paladin: Zealot's Rush Stamina Portion Reduced for First 2 Ranks
Ranger: Now Has Access to Heart of Pine Line
Shaman: Balanced and Extended Agility of the Rabbit Line to 50
Shaman: Balanced and Extended Burden Line (Melee Debuff) to 50
Shaman: Balanced and Extended Chitteryx's Touch (Resist Debuff) Line to 50
Shaman: Balanced and Extended Commune (HP to Mana) Line to 50
Shaman: Balanced and Extended Constitution of the Bear Line to 50
Shaman: Balanced and Extended Dexterity of the Squirrel Line to 50
Shaman: Balanced and Extended Manifest Fire Line (Targeted AE Damage) to 50
Shaman: Balanced and Extended Medicant Line (Heal Over Time) to 50
Shaman: Balanced and Extended Shrivel Spirit Line (Damage Over Time) to 50
Shaman: Balanced and Extended Thrombrosia (Slow) Line to 50
Shaman: Balanced and Extended Wisdom of the Owl Line to 50
Shaman: Boon of the Herd Line (Stat Buffs) Extended to 50
Shaman: Detrimental Totems Now Try to Apply Negative Effect Every 6 Seconds Until It Lands
Shaman: Moved Far Sight Spell (Extended Cast Range) from Level 1 to Level 10
Shaman: New Spell Line Fungifire Is a Cone Targeted Damage Over Time Spell Starting at Level 12
Shaman: Removed Spells Star Soul and Nova Soul
Shaman: Spore Infusion Is Now Self Only
Shaman: Thrombrosia Line Now Has Extra Ranks with Higher Cap at Highest Rank
Summoner: All Spell Lines Balanced and Extended to Level 50
Summoner: Being Near a Wizard of Heat 7 or Higher Will Enhance Your Fire Summons
Summoner: Construct Abilities and Strength - Spells and Procs Combine into One Stronger Effect, While Different Abilities Remain Available
Summoner: Construct Tiers Are Named Aspect of Elements, Bond of Elements, Conflux of Elements, and Ensemble of Elements
Summoner: Constructs Receive 70% of Their Ingredients' Combined Health and Maximum Melee Damage and Visually Are Represented by the Sum of Their Parts
Summoner: Earth Pets Now More Powerful Near Summoned Dirt Blocks
Summoner: Fire Pets Are Now More Powerful When Spawned Near Lava
Summoner: For Each Temporary Pet Combined into a Construct, the Summoner Loses One Max Temporary Pet Summon
Summoner: Fracture Aspects I-IV - Added a Combat Ability that Releases the Original Aspects with the Construct's Health Percentage and Fresh 30-Second Lifetimes with a Mana Cost
Summoner: Merge Elements I-IV - Added Four Summoner Spells at Levels 3, 13, 25, and 40 that Combine Two to Five Temporary Aspects into One Permanent Construct
Summoner: Soil Aspects Now Have Single-Use Taunt Ability on Spawn
Summoner: Tooltips Now Show Powers Affect You and Your Pet
War Wizard: Arcane Speed Line Extended to 50
War Wizard: Arcane Strength Line Extended to 50
War Wizard: Balanced and Extended Mystical Protector and Mystical Discharge Lines to 50
War Wizard: Balanced and Extended Rajdo's Burning Barrier to 50
War Wizard: Balanced and Extended Spark Line to 50
War Wizard: Elemental Strike Now Triggers Secondary Effect Based on Current Imbue
War Wizard: Mana Shield and Imbue Ice Moved to Level 11 with Several Upgrades to 50
War Wizard: Shield Now Has Clicky Damage Absorb Effect with 60 Second Cooldown
Wizard: Added Heat Window to Help Track Current Heat
Wizard: Caster Feedback Chance from Heat Now Only Applies to Direct Damage Spells
Wizard: Cauterize Line Extended to 50
Wizard: Fixed Scroll Price of Crystalline Focus I
Wizard: Heat Levels 7+ Now Have Small Chance of Overheating
Wizard: Heat Now Dissipates Each Tick Instead of Instantly After Your Heat Buff Fades
Wizard: Lower Level Spells Generate Less Heat
Wizard: Mana Flux II - Range Changed to 30 Blocks, Duration Is Now 3 Minutes
Wizard: New Spell Blink (Level 25) Teleports the Wizard a Short Distance Forward
Wizard: Removed the Spell Burning Flames from Spell Merchants Until It's Ready
Wizard: Thermal Shock Damage Slightly Reduced and Now Applies 90 Second Debuff Preventing Other Wizards from Using It on Same Enemy
Wizard: Thermal Shock Now Properly Does Fire Damage
Wizard: Valefire - Lowered Damage and Increased Range from 20 to 30
Wizard: You No Longer Cast Detrimental Spells on Yourself to Generate Heat
Systems
NPCs Can Now Properly Cast Frontal Cone Spells, Watch Out!
After Years of All NPCs Being Hard Coded to 8 Block Aggro Range, We Now Have the Ability to Set Aggro Ranges by NPC (and Increased Max Possible Aggro Range)
NPCs Will Now Release Any Tagging Claims After Being Idle for 20 Seconds
You Can No Longer Mind Erase an NPC Who Is Claimed by Someone Else
You Can No Longer Charm an NPC Who Is Claimed by Someone Else
NPC Aggro Range Now Changes with Consider Color: Green Enemies Aggro Radius Reduced and Red Increased
Corpses Will Now Experience Gravity Upon Death or When Being Dragged
Items Now Keep Track of Who Crafted Them
Combat Ability GCD No Longer Fires for Custom Logic Checks (Items Equipped, Etc.)
Knowledge System Now Available: An End Game System Starting at Level 5 That Allows You to Put Experience Towards Items When Gaining Experience from Killing Creatures. First Use: Fill Magical Clay Vials with Experience to Make Your Own Essence of Magic as You Level. Eventually Will Allow Weapon Upgrades, Unlock Tome of Knowledge Points, Remove Level Requirements on Items, Unlock Powerful Abilities, Gain Unique Buffs and More. Find the Knowledge Tab in Your Journal Window
Self Found Players (Not Solo Self Found) Can Now Buff Other Self Found Players If Grouped and Within Experience Range
Solendris Gatewind Speed Boost Will No Longer Overwrite Surge of Wildfoot
Rogue Initiate Quest Now Directs You to Loremaster Sevran to Learn of the City's History and Its Sins
Big Rewrite of How We Handle Item Stacks
Fancy Clouds Can Be Toggled On/Off in Settings
Lighting Improvements to Make Things Look More Natural in All Kinds of Light
Per Voxel Smoothness Is Now Possible
Recovering Arrows from NPC Corpses Will Try to Merge Into Existing Stacks
Fear and Mez Now Interrupt Casting
Chat Message Now Appears When a Player or NPC Is Stunned
Doors Have Been Converted to Entities for Performance Gains
Internally We Now Have the Concept of "Lines" of Spells
Performance Pass: Cut Uncullable Props by 92% from 15,465 Down to 1,227
Performance Pass: Cleaned Up Duplicate Props That Were Doing the Same Work Twice
Changes to How Damage Over Time Spells Work
Patcher 0.0.21: Additional Logging and Fix Bug with IPv6 Addresses
NPCs Who Wander Can Now Have Wander Radius Specified by Designers
Camera Proximity Fade: Entities Now Dither Away as They Come Within Touching Distance of Camera
Added Experimental Volumetric Fog in Areas That Should Be More Obscured from Distance
Fixed a Few Situations where Players Might Lose Credit or Rewards When Disconnecting During a Quest
NPCs Now Have the Same Avoidance Skills as Players: Dodge, Parry, Riposte, Block and Shield Block
NPCs Will Only Perform Avoidance Skills If Hit from the Front
Fixed the Way Player Avoidance Skills Were Rolled
Fixed Bug where Campfires Could Be Deployed in Shallow Waters
Wild Bee Hive Swarms Are Now Much Harder to Pass Resist Checks
Combat Abilities Based Off Weapon DPS Will No Longer Hit for More When Using a 2-Handed Weapon
2-Handed DPS Will Be Normalized Down to 1-Handed DPS Before Calculation
Corpses Will Now Unlock at 3 Minutes Remaining Regardless If the Group Has Not Looted
You Will No Longer Be Able to Loot into Overflow - Your Inventory Is Full!
Disconnects Will No Longer Permanently Lock a Corpse for Eternity
Players Now Have a Keyring
First Time Key Usage on Locked Doors Will Transfer the Key to Your Keyring
Visual List of Keys and Descriptions Can Be Found on Tools Section of Character Screen
Vendors Can Now Accept and Require Alternate Currencies
Added Support for Variable Length Voxels
Halved Amount Slow Decays on Targets Above Your Spell Level
Most Melee Classes Can Now Train Double Attack at Class Trainer
Added Prototype Visual Cloak to the Game
Provoke Turned into 5 Ability Line with Success Rate Increasing from 80% to 95% at Level 50
Buff Based Procs and War Wizard Procs Now Fire Off Secondary Attacks
Implemented Global and Per-Server Event System
Loading into and from Title Menu and Character Select Should Feel Smoother
Named Using Global Unique Despawn Timer No Longer Despawn If in Combat or Dead
Overwhelming Majority of Leont Meadows and Ardent Vale Quest Lines Converted to Journal 2.0 and Task System
Fishing: Tacklebox Renamed to Fishing Kit with New Icon
Fishing: A Fishing Rod Is No Longer Required to Fish - Your Fishing Kit Uses a Default Rod, but You Can Add a Fishing Rod for Extra Benefit
Fishing: 'Save Cast' Toggle (On by Default) Remembers Your Last Casted Spot for the Next Time You Cast Out
Fishing: New Exciting Animations with Sounds for the Fishing Minigame
Fishing: Character Movement Lock During Fishing Is Notated Clearly with an Easy Way to Exit
Fishing: Taking Damage Will Exit Your Fishing Session
Fishing: Casting Mode Is Automatically Activated When the Fishing Kit Is Opened
Fishing: Only Three Reactions Are Now Used During the Minigame (Pull Left, Pull Down, Pull Right)
Fishing: Keybinds Specific to Fishing Are Available - Default WASD
Fishing: Option in Audio -> General to Toggle 'Fishing Minigame Sounds'
Fishing: The Rarity of a Fish (or Fishable Item) Increases the Difficulty of the Catch
NPC Kick Is No Longer Capped to 3 Damage and Will Adjust Based on Level and NPC Damage Difficulty
Implemented Content Authoring Tool Additions for Designers to Quickly Create and Edit NPC Pathing and Spawns
Zone Geometry Is No Longer Restricted to All Points in a Zone Sharing a Minimum Height and Maximum Height Value
Loot Mode Will Not Change When Group Leader Is Not Present
Song Tooltips on Hot Bar and Spell Bar Now as Informative as Spell Tooltips
NPCs That Do Not Grant Experience Cannot Be Used to Level Concentration Skill
Added NPC Pose Behaviors for Both Spawns and Scripting
NPCs Can Now Benefit from Buffs That Adjust Critical Chance, Dodge Chance, Parry Chance, Block Chance, and Riposte Chance
New Target Type: Group or Single Target
Interface
Pet Combat Floating Text Is Now a Different Color from Regular Floating Text. In the Future, These Colors Will Be Customizable in the Options Window
Removed That Silly 'Race: NONE' That Was on Every Single Unequippable Item
You Can Now Assign Key Binds to Pet Commands
GM Chat Messages Now Visually Different than Players
New Summoner Attunement Window Added
Slowly Transitioning Spells to Use Tooltips with Dynamic Elements
Adjusted the Feedback Timing When User Changes Interface Scaling in Options Window
Special Ability Bar and Quiver Arrow Selector No Longer Show on Loading Screens
You Can No Longer Open UI Elements over the Loading Screen
While in UI Off Mode (F11 Default) You Can No Longer Accidentally Open UI Elements
Social Window: Guild Tab Message Now Using Correct In-Game Font
Crafting
New Brewing Recipes to Create Essence of Magic
New Clayworking/Kilncraft Recipes to Create Magical Vials
Pristine Wood Log Can Now Be Used as Fuel
Tier 3 Lumberjacking and Mining Nodes Now Require a Higher Skill Level
Ingredients Will No Longer Be Pulled into Crafting Stations Until the Batch Is Started
Crafting Stations Will No Longer Serve as Unlimited Weight Free Storage (Coming Soon) 😅
Crafting Stations in Cities Will Now Automatically Pull Ingredient Items from the Bank
City Crafting Quest NPCs Will Now Only Accept Crafting Work You Have Done Yourself
Corwyn MekElhenney Now Requires All Crafted Items That Are Turned In to Be Made by the Player
Tooltip in Crafting Stations Corrected to Let You Know You Have Crafted This Recipe Before and Not Learned a Spell
Bug Fixes
Fixed Some Floating Props in Rockgrove
Fixed Two Errantly Interactable Props in Rockgrove
The Provider (Weapon) Now Has Range
Fixed Bug with Journal Not Rendering Models or Portraits
Added Magical Disappearing Blocks
Fixed Lighting Issue where You Would Sometimes Need to Move Around a Bit to Get Lights to Show Up When Logging In or Zoning
Sunlight Scattering Won't Happen When in Enclosed Spaces or Underground Anymore
Poisoned/Cursed Screen Effect Should No Longer Persist Through Death
Fixed Target Layering of Female Turkey Model
Fixed Bug where Haste and Slow Were Not Working for Archery/Ranged Damage
Fixed Bug where Item Haste Was Not Increasing Your Offhand Swing Rate
Beekeeping: Fixed Bug where the Output of the Breeder Box Would Sometimes Show Blank Until You Re-Opened the Hive
Botany: Fixed Bug where the Seed Was Not Correctly Consumed
Fixed Item Disclosure Bug
Fixed Recipe Disclosure Bug
Fixed Gold Generating Exploit
Fixed Gnoll Animation Profile Idle Reference
Fixed Bug where Withering Effects Were Not Reapplied After Reviving
Fixed Bug where Pet Would Remain in Combat When Evacing/Gating/Zoning
Fixed Bug where Player's Offence Skill Milestone "Tempered Might" Was Only Applying to 1 Hand Slashing Weapons
Added Support for Hair to Show Even When Certain Hats Were Equipped
Fixed Bug with Bags Not Re-Attaching to Grid When Toggling Open Bags Button
Fixed Bug Where Right Clicking Mail Attachment Slot Containing Bag Would Try to Open Inventory Bag at Same Position
Fixed Bug Where Stuns Under 1 Second Were Not Actually Stunning Target
Fixed Bug Where Secondary Weapon Procs Were Using Delay of Primary Weapon to Normalize Proc Rate
Fixed Active Corpse Drag Sessions Now End Before Corpses Get Summoned
Fixed Turkey Sound Effects
Fixed Bug that Was Providing 2-3x the Intended Instant Healing in Spells that Combined Both Instant Heals and Heals Over Time
Tools
Internal Server-Side Parsing Tools Now Record Player's Weapons to Help with Balancing
Gathering
Reworked All Gathering Skills into Clear Tiers by Skill Level (5 Tiers of 100 Skill Points Each, Up to 500)
You Now Get the Most Gathering Experience by Gathering Things in Your Tier
Things in the World Now Require Predictable Gathering Skill Requirements with Clear Error Messages
Tool Power Now Makes Sense and Will Match Tiers Exactly
Butchering and Skinning Now Treat NPC Levels as Tiers
Butchering and Skinning Now Require Tools of the Appropriate Tool Power
Created Lots of New Tools and Recipes to Support Gathering (Check Metal Working Recipe Researchers)