← All patch notes

Version 0.10.75

September 24, 2026

Content

  • Dune Crawlers of Solendris Will No Longer Chase You Until the End of Time
  • Halflings (and Many Others) Are No Longer Automatically KOS by Elves
  • Mountain Lions in Rockgrove Now Have Turbo Boosters
  • Legate Caleth's Office Is Once Again Connected to the Arcane Legion's Guild Hall
  • Sentinel Guards in Solendris Beefed Up to Level 50, Elven Spellswords Require Level 45
  • Adjusted a Witherfang Proselytizer's Path
  • Hiltha Can No Longer Be Mezzed or Charmed
  • Thalan Virel No Longer Provides Experience or Loot Upon Death but Provides a Faction Hit
  • Minstrel Daelir Can Now Count Copper *and* Silver
  • Rogues of Solendris Do Not Take Kindly to Use of Their Tunnel System Without Appropriate Faction
  • Rogue Initiate Quest Now Appropriately Provides a Small Stipend at the Bank
  • Cleaned Up Logic of Solendris Rogue Initiate Quest
  • Rockgrove Signal Log Has Had Its Text Updated
  • Stats of Pippa's Silver Lining Have Been Slightly Lowered
  • Solendris Class Starter Notes Now Point Players to the Loremaster
  • Solendris Oculaera Has a Much More Logical Path Through the City Now
  • Actuarius Yravin No Longer Takes Leisurely Strolls on Top of the Water
  • Turkeys Will No Longer Pad Their Nests with Copper Shurikens
  • Spell Scrolls for Gate: Amberfall, Portal: Amberfall, and Beyond: Amberfall Have Been Added
  • Epherel Raethel Now Provides Scrolls that Teleport to Amberfall Instead of Leont Meadows
  • Shoppe Hetaeria in Solendris Has Received a Substantial RemodelShoppe Hetaeria in Solendris Has Received a Substantial Remodel
  • Silent Paws (Leather Boots) Now Have AC
  • Conell Adrec Can Now Be Attacked by Gnolls of Hillshade and Has Been Made Slightly Sturdier
  • Taogh Gnollsbane Should No Longer Cause Repeating Raids Upon Greenwood Cover
  • Cleaned Up Dialogue of Sergeant Aelrion to Reflect the Outstanding Character of Aelverus Finian
  • Added Attachment Points to Lion Model
  • Added Fuzzy Targeting to Lion Model
  • Fixed Lion Ambient Sound Call
  • Solendris Bank Now Has Brokers on the Left Side and Bankers on the Right Side
  • Solendris City Wide Quest Has Received Substantial Refactoring with 21 Unique Flags Condensed to 8
  • Remnants of Grimnor Now Has a Three Minute Cooldown After Each Death to Allow Time to Divvy Up Loot
  • Additional Journal Entry Has Been Added to Chieftain Tug'yak for the Osgul City Quest
  • Sickly Stags Should No Longer Be Invisible
  • Those Looking at What Lies Beyond the Runevault Door in Solendris May Find Something Looking Back
  • Normalized Currency Quest Rewards for Adana Purespirit, Elibe Morose, and Ladrus Lightheart
  • Player Who Places "the Offering" in the Withering Shore Will Now Be Awarded the Creature's Heart Upon Its Death
  • Reminder to Visit the Solendris Bank Will Now Be Displayed in Your Journal
  • Adjusted Solendris War-Wizard Initiate Quest to Include a More Surprising Find When Investigating the Untethered
  • Solendris Vault Door Dialogue No Longer Broken
  • Added Experimental Support for Volumetric Cube Clouds (Starting with Leont)Added Experimental Support for Volumetric Cube Clouds (Starting with Leont)
  • Rogues of Solendris Now Have Unique Dialogue When Collecting Their 50cp Stipend from the Bank
  • Solendris Guard Nevarre Now Talks About the Struggles of Working Near the Runevault Door
  • Some NPCs Can Now Open Doors in Their Path
  • Solendris Rogues Now Have Guarded Safe Room
  • Added Hail Dialogue to Many New Rogue NPCs
  • Rewrote Varos' Dialogue to Align with Revolutionary Work
  • Added Additional Dialogue to Shopkeeper Finian
  • Rotwood Fen: Lysette Prim Is More Explicit in Her Request
  • Mailbox Has Appeared at Bank of Solendris!
  • Solendris: All Ladders Replaced and Upgraded Following Ministry Review 🦉Solendris: All Ladders Replaced and Upgraded Following Ministry Review 🦉
  • Solendris: Silas Quill's Quest for Love Reworked and Extended
  • Shopp Hetaeria Layout ReworkedShopp Hetaeria Layout Reworked
  • Patch screenshot
  • Realignment Center Received Massive MakeoverRealignment Center Received Massive Makeover
  • Group of Exiled Orcs Kicked Out Headless Creatures in Southern CaveGroup of Exiled Orcs Kicked Out Headless Creatures in Southern Cave
  • Guard of the Fen Now Functions as Shield
  • New NPCs Added to Withering Shore
  • Withering Shore Has Received an Environmental Pass (More to Come)Withering Shore Has Received an Environmental Pass (More to Come)
  • Terrified Cockerel's Pathing Updated - Now Prone to Wander into Dangerous Areas or Fight Each Other
  • Rockgrove Spire Got Some Improvements and Now Even the Rocks Are Humming AlongRockgrove Spire Got Some Improvements and Now Even the Rocks Are Humming Along
  • Druids Rejoice: The Old Stone Circle in Amberfall Is Humming Again
  • Elder Aison Thorne No Longer Functions as a Merchant - Visit Stone Circles to Become Imprinted
  • Hunter's Enclave in Shadowgrove Now Has a Ragtag Group of NPCs 🙂Hunter's Enclave in Shadowgrove Now Has a Ragtag Group of NPCs 🙂
  • Added Green Campfire for Specific Reagents That Are Totally NormalAdded Green Campfire for Specific Reagents That Are Totally Normal
  • Leont War-wizard and Wizard Initiate Rewards Received Slight Bump in Stats
  • Hill Commander of Pellswin Fields Stands His Ground and No Longer Flees at 20%
  • Seer Grayfall, Grimfang Ashfur, Vanguard Oakfur, and Sentinel Bloodtooth in Hillshade Have Increased in Difficulty
  • Amberfall Druid Rings Now Hum Like Pineyearn Forest Counterpart
  • Druid Ring Humming Is Now Gentler
  • All Elven Rogues Now Start with Key to Starting Area
  • Ring of Dissent Stats Adjusted Slightly
  • Seth the Small and Toothless Vic Now Speak to Ogres in Leont
  • Using Exodus in Shadowgrove, Rockgrove, or Rotwood Fen Now Sends You to Safe Location within Zone
  • Various New NPCs Added Throughout Solendris with Additional Story and Lore
  • New Areas Propped in Rogue Caves
  • New Areas Propped Around Amberfall Druid Ring
  • Master Valethor Will Now Sharpen Your Dull Weapons
  • Niblet Has Free Rein Throughout Solendris Once Again
  • Level Cap Raised from 20 to 30!
  • Eastern Sea Has Been Given Kelp Fields, Sea Grass and Distant Coral Reefs
  • New Named NPCs Added Throughout Amberfall
  • Scene Between Player and Revisionist Gaelin During Acta Devotus Quest Line Is Now Much More Dramatic
  • Removed More Floating Men from Witherbloom Valley
  • Itemization Pass Across All New Named Mobs in Amberfall and Withering Shore
  • Solendris Aftercare Services Now Provided for Those Who Have Undergone Memory Replacement Therapy
  • Deep March Pass - To the West, Between The Valley of Giants and the Lands Beyond, You Will Find Deep March Pass Teeming with Lava, Undead, and Goblins. What Secrets Lie Within the Once Polished Dwarven Passageways?
  • Deep March Pass - Forge Room (14+) - Discover a New Set of Foes to Face and Complete a Mining-Adjacent Task for a Dwarf!
  • Additional Points of Interest Added to Amberfall Near Solendris and the Druid Ring
  • Amberfall Docks Are Now Populated and Lovingly Observed by Solendris
  • Final Boss Fight for Osgul City Quest Adjusted to Ensure All Weak Smashers Are Punished for Fighting Off Platform
  • Amberfall Now Has Signposts Directing Players to the Docks and Harvest Reach
  • Journal 2.0 Pass Through Each of the Initiate Quest Lines in Solendris
  • Grammar and Dialogue Fixes
  • Sedric Fiddler Has Learned to Count Money Correctly
  • New Models Enabled for Human, Ogre, Halfling, and Elf (More to Come Soon)
  • Ashkin and Dryad Disabled on Character Selection Until Starting Cities Come Online
  • Half Elves Disabled Until New Model System Is Further Along
  • Updated Human/Ogre Monk Starting Quests with New Ability Names

Class

  • Bard: Any AE Direct Damage or Damage Over Time Song Will Now Only Hit 5 Targets
  • Bard: Piper's Tempo Song Cooldown Increased to 3 Seconds
  • Bard: Soothing Lullaby Song Cooldown Now Correctly Set to 3 Seconds
  • Beastwarden: Balanced and Extended Bolster Companion (Pet Buff) Line to 50
  • Beastwarden: Balanced and Extended Howl of Healing (Pet Based AE Heal) to 50
  • Beastwarden: Balanced and Extended Infuse Companion (Pet Proc) Line to 50
  • Beastwarden: Balanced and Extended Mend Companion Line to 50
  • Beastwarden: Balanced and Extended Wildstrike (Agi/Dex Buff) Line to 50
  • Beastwarden: Charge Now Has 3 Additional Ranks (Levels 19, 31, 43)
  • Beastwarden: Companion Abilities for Level 30 and 45 Added
  • Beastwarden: Companions XP Bar Has Returned to the Pet Window
  • Beastwarden: Fire Claw and Toxic Fang Spells Converted to Combat Abilities with Tiers Extended to Level 50
  • Beastwarden: Level 30 Abilities Activate When Your Companion Earns the Killing Blow on an XP Granting NPC
  • Beastwarden: Level 45 Abilities Are Added to the Player's Hotbar for Manual Use and All Share a 2-Minute Cooldown
  • Beastwarden: Pet Abilities Are Now Limited to One Selection per Pet Level Tier (5, 20, 30, or 45)
  • Beastwarden: Players May Now Rename Their Pets Once the Pet Achieves Level 10 or Higher
  • Beastwarden: Removed a Source of Fullness Drain Based on Pet Distance from Owner
  • Beastwarden: Shared Vigor Now Has 3 Additional Ranks (Levels 20, 34, 48)
  • Cleric: Added 2 New Alternatives to Arc of Faith Line
  • Cleric: Balanced and Extended Alder's Guard (Reduce Incoming Damage) to 50
  • Cleric: Balanced and Extended Blessed Spark Line (Direct Damage) to 50
  • Cleric: Balanced and Extended Hadrius' Plea (HP Buff) Line
  • Cleric: Balanced and Extended Ignis Sanctus (Undead DoT) Line
  • Cleric: Balanced and Extended Prayers' Whisper Line (Quick Heal) to 50
  • Cleric: Balanced and Extended Remedy Line (Slower Larger Heal) to 50
  • Cleric: Balanced and Extended Restoring Pulse Line (Group HoT) to 50
  • Cleric: Balanced and Extended Zalisma Line (Stun + Direct Damage) to 50
  • Cleric: Balanced Constitution Line to 50
  • Cleric: Balanced Ward (AC Buff) Line
  • Cleric: Extended Hold (Root) Line to 50
  • Cleric: Hadrius' Plea, Constitution and Ward Lines Now Set to Group or Single Target
  • Druid: Balanced and Extended Bee Swarm Line to 50
  • Druid: Balanced and Extended Bristle Barrier Line to 50
  • Druid: Balanced and Extended Creeping Vines Line to 50
  • Druid: Balanced and Extended Flourish (Heal Over Time) Line to 50
  • Druid: Balanced and Extended Frigid Gust (Nuke + Knockback) Line to 50
  • Druid: Balanced and Extended Heart of Pine (HP Buff) Line to 50
  • Druid: Balanced and Extended Lunar Might Line to 50
  • Druid: Balanced and Extended Nature's Revitalization (HP Regen) Line to 50
  • Druid: Balanced and Extended Razorleaf (Direct Damage) Line to 50
  • Druid: Balanced and Extended Verdant Bolt (Heal Bolt) Line to 50
  • Druid: Balanced and Extended Woundwood Rot Line to 50
  • Druid: Grove Attunement Now Scales to 50
  • Druid: Nature's Revitalization Line Now Set to Group or Single Target
  • Druid: New Spell Become Bear (Level 20)
  • Druid: New Spell Become Deer (Level 30)
  • Druid: Spell Become Wolf Now Adds Melee Attack Stat
  • Druid/Ranger: Balanced and Extended Entangling Web (Root) Line to 50
  • Druid/Ranger: Entangling Web Line Now Lasts Longer on Grass Voxels
  • Druid/Shaman: New Spell Gift of Gills (Level 29)
  • Druid/Shaman: New Spell Gills (Level 13)
  • Druid/Shaman: New Spell Surge of the Wildpack (Level 25)
  • Enchanter: New Combat Ability at Level 10 - Perfect Tranquility
  • Enchanter: New Combat Ability at Level 15 - Suspend Reality
  • Hex-Knight: Added 2 More Ranks of Soul Inversion
  • Hex-Knight: Balanced and Extended Crippling Darkness Line to 50
  • Hex-Knight: Balanced and Extended Dark Bolt Line to 50
  • Hex-Knight: Balanced and Extended Gloombind Line to 50
  • Hex-Knight: Balanced and Extended the Hex Rend Line to 50
  • Hex-Knight: Balanced and Extended Withering Tendrils Line to 50
  • Hex-Knight: Leech Strike Cooldown Increased from 6 to 12 Seconds
  • Hex-Knight: Leech Strike Percent Healing Will No Longer Consider HP Buffs
  • Hex-Knight: New Upgrades to Spreading Curse to 50
  • Hex-Knight: Shadow Bind Line Converted from AC Buff to HP/AC Buff and Extended to 50
  • Hex-Knight: Shadow Protection Moved from Level 13 to 25 with 2 New Spells Added
  • Hex-Knight: There Are Now 6 Ranks of Leech Strike
  • Hex-Knight: New Spell Line Dread Edict (15), Dread Decree (30), and Dread Dominion (45) Added to Replace Shared Horrify Line
  • Hex-Knight: Removed Access from Horrify Line
  • Monk: Abilities from Levels 1–50 Have Been Heavily Reworked with More Tuning to Come
  • Monk: Defensive Recenter - A Successful Dodge or Riposte Nudges Your Posture Back Toward Center
  • Monk: Feign Death Removed from the New Combat Ability Global Cooldown
  • Monk: Monks Now Use a New Posture System with a Bar That Shifts Between Stillness and MotionMonk: Monks Now Use a New Posture System with a Bar That Shifts Between Stillness and Motion
  • Monk: Nearly Every Monk Ability Now Ranks Up Across Levels 1–50 with Unique Perfect Technique BonusesMonk: Nearly Every Monk Ability Now Ranks Up Across Levels 1–50 with Unique Perfect Technique Bonuses
  • Monk: Perfect Technique Window - For 8 Seconds, the Posture Bar Turns Gold and Eligible Abilities Light UpMonk: Perfect Technique Window - For 8 Seconds, the Posture Bar Turns Gold and Eligible Abilities Light Up
  • Monk: Posture Builders - At Level 1, Monks Learn Still the Water; at Level 11, They Learn Kindle the StepMonk: Posture Builders - At Level 1, Monks Learn Still the Water; at Level 11, They Learn Kindle the Step
  • Monk: Posture Indicators - Abilities Display a Small Tick Showing Whether They Push Toward Stillness or MotionMonk: Posture Indicators - Abilities Display a Small Tick Showing Whether They Push Toward Stillness or Motion
  • Monk: Posture Reset - After 12 Seconds Out of Combat with No Posture Changes, Posture Resets to Center
  • Monk: Push Posture Far Enough to Commit, Then Return to Center to Earn an 8-Second Perfect Technique WindowMonk: Push Posture Far Enough to Commit, Then Return to Center to Earn an 8-Second Perfect Technique Window
  • Monk: Spending a Perfect Technique Shifts Your Center Toward That Ability's Stillness or Motion ValueMonk: Spending a Perfect Technique Shifts Your Center Toward That Ability's Stillness or Motion Value
  • Monk: Stop Heart Does Much Less Damage, Meant as a Pulling Tool and Not Extra DPS
  • Monk: The Basic Loop Is Commit → Recover → Perfect Technique → SpendMonk: The Basic Loop Is Commit → Recover → Perfect Technique → Spend
  • Necromancer: Added Spell Panic (13) Between Horrify (6) and Terrify (22) to Allow You to Fear Targets Up to Level 24
  • Necromancer: All Commander and Minion Kits Extended to Level 50
  • Necromancer: Converted All Commander and Minion Pets to Abilities and Will Be Removed from Spell Book
  • Necromancer: Mana Costs Now Increase per Summon Tier
  • Necromancer: Pets and Minions Now Tier Up via Trainer Upgrades to Receive New Abilities
  • Necromancer: Summoning with Two Minions Active Now Refreshes a Matching Minion or Replaces One with the Type You Chose
  • Paladin: Balanced and Extended the Alder's Ward Line to 50
  • Paladin: Balanced and Extended the Halt Line to 50
  • Paladin: Balanced and Extended the Purify Ground Line to 50
  • Paladin: Balanced and Extended the Seclude the Wicked Line to 50
  • Paladin: Balanced and Extended the Words of Hadrius Line to 50
  • Paladin: Dawn's Touch Cast Time Increased from 1.5 to 2.5 Seconds
  • Paladin: Dawn's Touch Line Balanced and Extended to Level 50
  • Paladin: Force of Light Now Has Additional Ranks to 50
  • Paladin: Removed Access from Horrify Line
  • Paladin: Selfless Grace Line Balanced and Extended to 50
  • Paladin: Zealot's Rush Self Buff Balanced and Extended to Level 50
  • Paladin: Zealot's Rush Stamina Portion Reduced for First 2 Ranks
  • Ranger: Now Has Access to Heart of Pine Line
  • Shaman: Balanced and Extended Agility of the Rabbit Line to 50
  • Shaman: Balanced and Extended Burden Line (Melee Debuff) to 50
  • Shaman: Balanced and Extended Chitteryx's Touch (Resist Debuff) Line to 50
  • Shaman: Balanced and Extended Commune (HP to Mana) Line to 50
  • Shaman: Balanced and Extended Constitution of the Bear Line to 50
  • Shaman: Balanced and Extended Dexterity of the Squirrel Line to 50
  • Shaman: Balanced and Extended Manifest Fire Line (Targeted AE Damage) to 50
  • Shaman: Balanced and Extended Medicant Line (Heal Over Time) to 50
  • Shaman: Balanced and Extended Shrivel Spirit Line (Damage Over Time) to 50
  • Shaman: Balanced and Extended Thrombrosia (Slow) Line to 50
  • Shaman: Balanced and Extended Wisdom of the Owl Line to 50
  • Shaman: Boon of the Herd Line (Stat Buffs) Extended to 50
  • Shaman: Detrimental Totems Now Try to Apply Negative Effect Every 6 Seconds Until It Lands
  • Shaman: Moved Far Sight Spell (Extended Cast Range) from Level 1 to Level 10
  • Shaman: New Spell Line Fungifire Is a Cone Targeted Damage Over Time Spell Starting at Level 12
  • Shaman: Removed Spells Star Soul and Nova Soul
  • Shaman: Spore Infusion Is Now Self Only
  • Shaman: Thrombrosia Line Now Has Extra Ranks with Higher Cap at Highest Rank
  • Summoner: All Spell Lines Balanced and Extended to Level 50
  • Summoner: Being Near a Wizard of Heat 7 or Higher Will Enhance Your Fire Summons
  • Summoner: Construct Abilities and Strength - Spells and Procs Combine into One Stronger Effect, While Different Abilities Remain Available
  • Summoner: Construct Tiers Are Named Aspect of Elements, Bond of Elements, Conflux of Elements, and Ensemble of Elements
  • Summoner: Constructs Receive 70% of Their Ingredients' Combined Health and Maximum Melee Damage and Visually Are Represented by the Sum of Their PartsSummoner: Constructs Receive 70% of Their Ingredients' Combined Health and Maximum Melee Damage and Visually Are Represented by the Sum of Their Parts
  • Summoner: Earth Pets Now More Powerful Near Summoned Dirt Blocks
  • Summoner: Fire Pets Are Now More Powerful When Spawned Near Lava
  • Summoner: For Each Temporary Pet Combined into a Construct, the Summoner Loses One Max Temporary Pet Summon
  • Summoner: Fracture Aspects I-IV - Added a Combat Ability that Releases the Original Aspects with the Construct's Health Percentage and Fresh 30-Second Lifetimes with a Mana Cost
  • Summoner: Merge Elements I-IV - Added Four Summoner Spells at Levels 3, 13, 25, and 40 that Combine Two to Five Temporary Aspects into One Permanent Construct
  • Summoner: Soil Aspects Now Have Single-Use Taunt Ability on Spawn
  • Summoner: Tooltips Now Show Powers Affect You and Your PetSummoner: Tooltips Now Show Powers Affect You and Your Pet
  • War Wizard: Arcane Speed Line Extended to 50
  • War Wizard: Arcane Strength Line Extended to 50
  • War Wizard: Balanced and Extended Mystical Protector and Mystical Discharge Lines to 50War Wizard: Balanced and Extended Mystical Protector and Mystical Discharge Lines to 50
  • War Wizard: Balanced and Extended Rajdo's Burning Barrier to 50
  • War Wizard: Balanced and Extended Spark Line to 50
  • War Wizard: Elemental Strike Now Triggers Secondary Effect Based on Current ImbueWar Wizard: Elemental Strike Now Triggers Secondary Effect Based on Current Imbue
  • Patch screenshot
  • War Wizard: Mana Shield and Imbue Ice Moved to Level 11 with Several Upgrades to 50
  • War Wizard: Shield Now Has Clicky Damage Absorb Effect with 60 Second Cooldown
  • Wizard: Added Heat Window to Help Track Current HeatWizard: Added Heat Window to Help Track Current Heat
  • Wizard: Caster Feedback Chance from Heat Now Only Applies to Direct Damage Spells
  • Wizard: Cauterize Line Extended to 50
  • Wizard: Fixed Scroll Price of Crystalline Focus I
  • Wizard: Heat Levels 7+ Now Have Small Chance of Overheating
  • Wizard: Heat Now Dissipates Each Tick Instead of Instantly After Your Heat Buff Fades
  • Wizard: Lower Level Spells Generate Less Heat
  • Wizard: Mana Flux II - Range Changed to 30 Blocks, Duration Is Now 3 Minutes
  • Wizard: New Spell Blink (Level 25) Teleports the Wizard a Short Distance Forward
  • Wizard: Removed the Spell Burning Flames from Spell Merchants Until It's Ready
  • Wizard: Thermal Shock Damage Slightly Reduced and Now Applies 90 Second Debuff Preventing Other Wizards from Using It on Same EnemyWizard: Thermal Shock Damage Slightly Reduced and Now Applies 90 Second Debuff Preventing Other Wizards from Using It on Same Enemy
  • Wizard: Thermal Shock Now Properly Does Fire Damage
  • Wizard: Valefire - Lowered Damage and Increased Range from 20 to 30
  • Wizard: You No Longer Cast Detrimental Spells on Yourself to Generate Heat

Systems

  • NPCs Can Now Properly Cast Frontal Cone Spells, Watch Out!
  • After Years of All NPCs Being Hard Coded to 8 Block Aggro Range, We Now Have the Ability to Set Aggro Ranges by NPC (and Increased Max Possible Aggro Range)
  • NPCs Will Now Release Any Tagging Claims After Being Idle for 20 Seconds
  • You Can No Longer Mind Erase an NPC Who Is Claimed by Someone Else
  • You Can No Longer Charm an NPC Who Is Claimed by Someone Else
  • NPC Aggro Range Now Changes with Consider Color: Green Enemies Aggro Radius Reduced and Red Increased
  • Corpses Will Now Experience Gravity Upon Death or When Being Dragged
  • Items Now Keep Track of Who Crafted ThemItems Now Keep Track of Who Crafted Them
  • Combat Ability GCD No Longer Fires for Custom Logic Checks (Items Equipped, Etc.)
  • Knowledge System Now Available: An End Game System Starting at Level 5 That Allows You to Put Experience Towards Items When Gaining Experience from Killing Creatures. First Use: Fill Magical Clay Vials with Experience to Make Your Own Essence of Magic as You Level. Eventually Will Allow Weapon Upgrades, Unlock Tome of Knowledge Points, Remove Level Requirements on Items, Unlock Powerful Abilities, Gain Unique Buffs and More. Find the Knowledge Tab in Your Journal WindowKnowledge System Now Available: An End Game System Starting at Level 5 That Allows You to Put Experience Towards Items When Gaining Experience from Killing Creatures. First Use: Fill Magical Clay Vials with Experience to Make Your Own Essence of Magic as You Level. Eventually Will Allow Weapon Upgrades, Unlock Tome of Knowledge Points, Remove Level Requirements on Items, Unlock Powerful Abilities, Gain Unique Buffs and More. Find the Knowledge Tab in Your Journal Window
  • Self Found Players (Not Solo Self Found) Can Now Buff Other Self Found Players If Grouped and Within Experience Range
  • Solendris Gatewind Speed Boost Will No Longer Overwrite Surge of Wildfoot
  • Rogue Initiate Quest Now Directs You to Loremaster Sevran to Learn of the City's History and Its Sins
  • Big Rewrite of How We Handle Item Stacks
  • Fancy Clouds Can Be Toggled On/Off in SettingsFancy Clouds Can Be Toggled On/Off in Settings
  • Lighting Improvements to Make Things Look More Natural in All Kinds of Light
  • Per Voxel Smoothness Is Now PossiblePer Voxel Smoothness Is Now Possible
  • Recovering Arrows from NPC Corpses Will Try to Merge Into Existing Stacks
  • Fear and Mez Now Interrupt Casting
  • Chat Message Now Appears When a Player or NPC Is Stunned
  • Doors Have Been Converted to Entities for Performance Gains
  • Internally We Now Have the Concept of "Lines" of Spells
  • Performance Pass: Cut Uncullable Props by 92% from 15,465 Down to 1,227
  • Performance Pass: Cleaned Up Duplicate Props That Were Doing the Same Work Twice
  • Changes to How Damage Over Time Spells Work
  • Patcher 0.0.21: Additional Logging and Fix Bug with IPv6 Addresses
  • NPCs Who Wander Can Now Have Wander Radius Specified by Designers
  • Camera Proximity Fade: Entities Now Dither Away as They Come Within Touching Distance of Camera
  • Added Experimental Volumetric Fog in Areas That Should Be More Obscured from Distance
  • Fixed a Few Situations where Players Might Lose Credit or Rewards When Disconnecting During a Quest
  • NPCs Now Have the Same Avoidance Skills as Players: Dodge, Parry, Riposte, Block and Shield Block
  • NPCs Will Only Perform Avoidance Skills If Hit from the Front
  • Fixed the Way Player Avoidance Skills Were Rolled
  • Fixed Bug where Campfires Could Be Deployed in Shallow Waters
  • Wild Bee Hive Swarms Are Now Much Harder to Pass Resist Checks
  • Combat Abilities Based Off Weapon DPS Will No Longer Hit for More When Using a 2-Handed Weapon
  • 2-Handed DPS Will Be Normalized Down to 1-Handed DPS Before Calculation
  • Corpses Will Now Unlock at 3 Minutes Remaining Regardless If the Group Has Not Looted
  • You Will No Longer Be Able to Loot into Overflow - Your Inventory Is Full!
  • Disconnects Will No Longer Permanently Lock a Corpse for Eternity
  • Players Now Have a Keyring
  • First Time Key Usage on Locked Doors Will Transfer the Key to Your Keyring
  • Visual List of Keys and Descriptions Can Be Found on Tools Section of Character Screen
  • Vendors Can Now Accept and Require Alternate Currencies
  • Added Support for Variable Length Voxels
  • Halved Amount Slow Decays on Targets Above Your Spell Level
  • Most Melee Classes Can Now Train Double Attack at Class Trainer
  • Added Prototype Visual Cloak to the Game
  • Provoke Turned into 5 Ability Line with Success Rate Increasing from 80% to 95% at Level 50
  • Buff Based Procs and War Wizard Procs Now Fire Off Secondary Attacks
  • Implemented Global and Per-Server Event System
  • Loading into and from Title Menu and Character Select Should Feel Smoother
  • Named Using Global Unique Despawn Timer No Longer Despawn If in Combat or Dead
  • Overwhelming Majority of Leont Meadows and Ardent Vale Quest Lines Converted to Journal 2.0 and Task System
  • Fishing: Tacklebox Renamed to Fishing Kit with New IconFishing: Tacklebox Renamed to Fishing Kit with New Icon
  • Fishing: A Fishing Rod Is No Longer Required to Fish - Your Fishing Kit Uses a Default Rod, but You Can Add a Fishing Rod for Extra BenefitFishing: A Fishing Rod Is No Longer Required to Fish - Your Fishing Kit Uses a Default Rod, but You Can Add a Fishing Rod for Extra Benefit
  • Fishing: 'Save Cast' Toggle (On by Default) Remembers Your Last Casted Spot for the Next Time You Cast Out
  • Fishing: New Exciting Animations with Sounds for the Fishing MinigameFishing: New Exciting Animations with Sounds for the Fishing Minigame
  • Fishing: Character Movement Lock During Fishing Is Notated Clearly with an Easy Way to ExitFishing: Character Movement Lock During Fishing Is Notated Clearly with an Easy Way to Exit
  • Fishing: Taking Damage Will Exit Your Fishing Session
  • Fishing: Casting Mode Is Automatically Activated When the Fishing Kit Is Opened
  • Fishing: Only Three Reactions Are Now Used During the Minigame (Pull Left, Pull Down, Pull Right)
  • Fishing: Keybinds Specific to Fishing Are Available - Default WASDFishing: Keybinds Specific to Fishing Are Available - Default WASD
  • Fishing: Option in Audio -> General to Toggle 'Fishing Minigame Sounds'
  • Fishing: The Rarity of a Fish (or Fishable Item) Increases the Difficulty of the Catch
  • NPC Kick Is No Longer Capped to 3 Damage and Will Adjust Based on Level and NPC Damage Difficulty
  • Implemented Content Authoring Tool Additions for Designers to Quickly Create and Edit NPC Pathing and Spawns
  • Zone Geometry Is No Longer Restricted to All Points in a Zone Sharing a Minimum Height and Maximum Height Value
  • Loot Mode Will Not Change When Group Leader Is Not Present
  • Song Tooltips on Hot Bar and Spell Bar Now as Informative as Spell Tooltips
  • NPCs That Do Not Grant Experience Cannot Be Used to Level Concentration Skill
  • Added NPC Pose Behaviors for Both Spawns and ScriptingAdded NPC Pose Behaviors for Both Spawns and Scripting
  • NPCs Can Now Benefit from Buffs That Adjust Critical Chance, Dodge Chance, Parry Chance, Block Chance, and Riposte Chance
  • New Target Type: Group or Single Target

Interface

  • Pet Combat Floating Text Is Now a Different Color from Regular Floating Text. In the Future, These Colors Will Be Customizable in the Options Window
  • Removed That Silly 'Race: NONE' That Was on Every Single Unequippable Item
  • You Can Now Assign Key Binds to Pet CommandsYou Can Now Assign Key Binds to Pet Commands
  • GM Chat Messages Now Visually Different than Players
  • New Summoner Attunement Window Added
  • Slowly Transitioning Spells to Use Tooltips with Dynamic ElementsSlowly Transitioning Spells to Use Tooltips with Dynamic Elements
  • Patch screenshot
  • Adjusted the Feedback Timing When User Changes Interface Scaling in Options Window
  • Special Ability Bar and Quiver Arrow Selector No Longer Show on Loading Screens
  • You Can No Longer Open UI Elements over the Loading Screen
  • While in UI Off Mode (F11 Default) You Can No Longer Accidentally Open UI Elements
  • Social Window: Guild Tab Message Now Using Correct In-Game Font

Crafting

  • New Brewing Recipes to Create Essence of Magic
  • New Clayworking/Kilncraft Recipes to Create Magical Vials
  • Pristine Wood Log Can Now Be Used as Fuel
  • Tier 3 Lumberjacking and Mining Nodes Now Require a Higher Skill Level
  • Ingredients Will No Longer Be Pulled into Crafting Stations Until the Batch Is StartedIngredients Will No Longer Be Pulled into Crafting Stations Until the Batch Is Started
  • Crafting Stations Will No Longer Serve as Unlimited Weight Free Storage (Coming Soon) 😅
  • Crafting Stations in Cities Will Now Automatically Pull Ingredient Items from the Bank
  • City Crafting Quest NPCs Will Now Only Accept Crafting Work You Have Done Yourself
  • Corwyn MekElhenney Now Requires All Crafted Items That Are Turned In to Be Made by the Player
  • Tooltip in Crafting Stations Corrected to Let You Know You Have Crafted This Recipe Before and Not Learned a SpellTooltip in Crafting Stations Corrected to Let You Know You Have Crafted This Recipe Before and Not Learned a Spell

Bug Fixes

  • Fixed Some Floating Props in Rockgrove
  • Fixed Two Errantly Interactable Props in Rockgrove
  • The Provider (Weapon) Now Has Range
  • Fixed Bug with Journal Not Rendering Models or Portraits
  • Added Magical Disappearing Blocks
  • Fixed Lighting Issue where You Would Sometimes Need to Move Around a Bit to Get Lights to Show Up When Logging In or Zoning
  • Sunlight Scattering Won't Happen When in Enclosed Spaces or Underground Anymore
  • Poisoned/Cursed Screen Effect Should No Longer Persist Through Death
  • Fixed Target Layering of Female Turkey Model
  • Fixed Bug where Haste and Slow Were Not Working for Archery/Ranged Damage
  • Fixed Bug where Item Haste Was Not Increasing Your Offhand Swing Rate
  • Beekeeping: Fixed Bug where the Output of the Breeder Box Would Sometimes Show Blank Until You Re-Opened the Hive
  • Botany: Fixed Bug where the Seed Was Not Correctly Consumed
  • Fixed Item Disclosure Bug
  • Fixed Recipe Disclosure Bug
  • Fixed Gold Generating Exploit
  • Fixed Gnoll Animation Profile Idle Reference
  • Fixed Bug where Withering Effects Were Not Reapplied After Reviving
  • Fixed Bug where Pet Would Remain in Combat When Evacing/Gating/Zoning
  • Fixed Bug where Player's Offence Skill Milestone "Tempered Might" Was Only Applying to 1 Hand Slashing Weapons
  • Added Support for Hair to Show Even When Certain Hats Were Equipped
  • Fixed Bug with Bags Not Re-Attaching to Grid When Toggling Open Bags Button
  • Fixed Bug Where Right Clicking Mail Attachment Slot Containing Bag Would Try to Open Inventory Bag at Same Position
  • Fixed Bug Where Stuns Under 1 Second Were Not Actually Stunning Target
  • Fixed Bug Where Secondary Weapon Procs Were Using Delay of Primary Weapon to Normalize Proc Rate
  • Fixed Active Corpse Drag Sessions Now End Before Corpses Get Summoned
  • Fixed Turkey Sound Effects
  • Fixed Bug that Was Providing 2-3x the Intended Instant Healing in Spells that Combined Both Instant Heals and Heals Over Time

Tools

  • Internal Server-Side Parsing Tools Now Record Player's Weapons to Help with Balancing

Gathering

  • Reworked All Gathering Skills into Clear Tiers by Skill Level (5 Tiers of 100 Skill Points Each, Up to 500)
  • You Now Get the Most Gathering Experience by Gathering Things in Your Tier
  • Things in the World Now Require Predictable Gathering Skill Requirements with Clear Error Messages
  • Tool Power Now Makes Sense and Will Match Tiers Exactly
  • Butchering and Skinning Now Treat NPC Levels as Tiers
  • Butchering and Skinning Now Require Tools of the Appropriate Tool Power
  • Created Lots of New Tools and Recipes to Support Gathering (Check Metal Working Recipe Researchers)
  • Tooltips Will Now Show Any Gathering RequirementsTooltips Will Now Show Any Gathering Requirements