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Content
- Join the Brookberry Wars at Pellswin Fields (Content for Levels 10-18)



- Faultline in Cliffwood Naze Has Gotten More Dangerous
- Twisted Branch Can Now Be Used as Fuel
- Brinestriker Is Now a Unique NPC
- Crabbers at Pellegrin's Point Beach Are Searching for a Rare Crab
- City Music Added to Solendris
- Common Soil Elemental Camps Now Have Strong NPCs That Move Around Often
- Greensward Scimitar's Damage Increased
- Commander's Baton Now Has a Graphic
- Old Wooden Cane and River Sprite's Wooden Flute Drop Chances Decreased
- River Sprite's Wooden Flute Made Unique and Races Added
- Knightbound War Charm Classes and Races Adjusted to Plate Wearers/All Races
- Ritualist's Leggings AC Reduced
- Withered Bludgeon and Furious Shamshir Now Usable by All Races
- Generic Shield Added to Chipped Weapon Tier (10+) Loot Table
- Halfling Body Part Drop Rate Reduced
- Frostbite Claws Are Now a Unique Item
- Rockclaw Is Now a Unique Item
- Claws Added to Dull, Sharpened, and Chipped Weapon Groups
- Additional Unique Claws Added to Named Loot Pools
- Ogre Beastwarden Initiate Reward Transformed to Maw Jaw Claws
- Updated Aberration of Yanus' Loot Rules
- Frostfright Curse Event: Frostfright Vortex Ability Effect Now Resistable
- Frostfright Curse Event: Frostfright Vortexes No Longer Stop Spawning Prior to Essence of Zegrath's Death
- Frostfright Curse Event: Frostfright Vortexes Can Now Target More Than One Player
- Frostfright Curse Event: Replay Questline Simplified to Single Turn-In
- Frostfright Curse Event: Fixed Item Descriptions for Essences of Mortas and Zegrath
- Frostfright Curse Event: Storyweaver Dergurin Dialogue Updated to Narrow Quest Scope
- Frostfright Curse Event: Event Completion Dialogue More Straightforward
- Frostfright Curse Event: Invisible GMs and Dead Players No Longer Included in Group Event Calculations
- Frostfright Curse Event: NPC Controlling Event Start Now Accurately Makes Callouts
- Frostfright Curse Event: Adds Alive for Several Minutes Will Frenzy and Increase Run Speed
- Hillshade Hollow: 100 Paw Turn-In Final Rewards Significantly Increased
- Hillshade Hollow: Rabid Gnoll Now Emotes Zone-Wide When Spawned
- Shaman Trainer Grozar Now Aware of Which Quest Line You're On
- Beastwarden Initiate Questline: Halfling Chef Spawn Chance Increased to 80%
- Moira's Quest Dialogue More Indicative of Next Step
- Marcus Ironblade Dialogue Corrected for Deprecated Races
- NPC Spawns in Frostfall Glacierlands Less Likely to Take Refuge in Trees
- Tomb of Tokor: Removed Some Lantern Colliders for Ogre Mobility
- Pinyearn Forest: Removed Slabs Keeping Water from Stream
- Tex Aevar's Path: Updated to Use Bridge Instead of Stream
- Osgul and Frostborne Village Ogres No Longer Assume Race by Faction
- You Can Now Self-Bind in Hostile Areas of Frostfall Glacierlands
- Leont Steel Lions Arena: Test Dummies Added
- PVP Temporarily Turned Off for Arena
- Rare Coalition NPCs Now Have Greater Faction Hit When Killed
- Veiled Scar: Yanum and Sycophants Now Have 15 Minute Respawn Timer
- Veiled Scar: Fractures of Yanus Will Despawn if Aberration Despawns
- Veiled Scar: Leash Range Adjusted
- Veiled Scar: Despawn Timer for Aberration Increased
- Veiled Scar: Crumbling Stone Increased Damage and Duration Extended
Class
- Bard: Interlude Now Has a Spell Particle Assigned
- Beastwarden: Companion Now Gains Experience from Green Enemies When Solo
- Beastwarden: Added to Frostbeast Gloves, Arms, Headguard, and Tattered Cuffs
- Beastwarden: No Longer Able to Equip Most Blunt Weapons
- Beastwarden: Added to Most Hand to Hand Weapons Previously Monk Only
- Beastwarden: Given Access to Shields in Same Tier as Druid
- Beastwarden: Can Purchase Dual Wield from Trainer at Level 20
- Beastwarden: Starting Weapon Is Now Basic Claw
- Beastwarden: WIP Changes to Pet Stable Window for Choosing Pet Abilities
- Enchanter: Mind Net Cooldown Increased to 12 Seconds
- Monk: Fixed Stone Palm Animation
- Paladin: Healing Lines Now Have Shared Cooldown Timers for Each Line
- Ranger: Focused Shot Now Factors in Ammo Damage
- Rogue: Backstab While in Stealth Doesn't Consume Stamina
- Shaman: Star Soul and Nova Soul Cast Time Reduced to 3.5 Seconds
- Shaman: Spiritbind Repel Recast Dropped to 12 Seconds
- War-Wizard: Imbues Are Now Combat Abilities
- War-Wizard: Jolt Damage Increased and Instant Stun Added for Extra Aggro
- War-Wizard and Wizard: New Spell Added - Searing Mend (16) and (36)
Systems
- Fall Damage Revamp - More Stable but Causes More Damage at Higher Falls
- Beneficial Procs No Longer Consume Player's Mana and Stamina Cost
- Training Arrows Can Now Be Used for Archery Again
- NPC on Paths Now Use Point of Aggro for Leashing Distance Calculations
- Hand to Hand Delay No Longer Reduces with Level - Static at 3.4s
- Characters Can No Longer Swing Weapons They Don't Have the Skill For
- All Hand to Hand Weapons Adjusted
- NPCs Using Archery Now Take Ammo Damage into Account
- Faction Loss When Killing Willowbrook and Osgul Citizens Lowered
Interface
- Floating Combat Text on Other Entities Now Tracks with Target
- Healers Now See Healing Floating Text Above Target's Head
- Pet Incoming/Outgoing Damage Now Displayed as Floating Combat Text
- Chat Bubbles and Typing Status from Hidden GMs No Longer Displayed
- Portrait Tool Adjusted for Better Missing Portrait Discovery
- Owlbear Portraits Added
- Breakables and Lockbox Support Added to NPC Portrait Capture Tool
Crafting
- Adjusted NPC Loot and Coin Pools for Steal Ability
- Curing Skill for Cured Bluebeast Scalp and Hide Lowered to 30
- Curing Skill for Icemaul's Cured Hide Lowered to 40
- Bronze Throwing Knife, Skinning Knife, Butchering Knife, and Round Shield Added
- Iron Wire, Plates, Arrowheads, Spikes, Chain Necklace, Round Shield, Wood Axe, Throwing Knife Added
- Iron Chain and Plate Armor Sets Added
- Husker Katar, Needle, and Edge Added
- Iron Dagger, Longsword, and Greatsword Stats Adjusted
- Husker Armor Stats Adjusted (All Slots)
- Copper Arrowhead Now Produces 120 Arrowheads and Requires Copper Ingots
- Metalworking 0/2/2 Recipes Added for Bronze Items
- Metalworking 1/1/1 Recipes Added for Iron Components
- Metalworking 1/1/2 Recipe Requirements Adjusted
- Metalworking 1/1/3 Husker Armor Recipe Requirements Adjusted
- Iron Chain Armor Set Now Has Sprites and Models with Iron Aesthetic
- Iron Plate Armor Set Now Has Sprites and Models with Iron Aesthetic
Bug Fixes
- Fixed Bug where Release Window Could Trigger Experience Loss
- Fixed Bug where Snare Wasn't Being Applied to Players in Certain Cases
- Fixed Recipe Research Requirements for Brown Leather Hat
- Fixed Bug where Bard Songs Would Conflict with Paladin Plainchants
- Fixed Fences in Fellwood Plain Not Loading Reliably
- Fixed Dialogue Grammar for Captain Ravus
- Fixed Galeheart's Diary Volume Floating in Frostfall Foothill
- Fixed Spiritbind Repel Spell Scroll Being Listed as Song
- Fixed Ladders in Frostborne Village and Talon's Edge
- Fixed Cryptmender Vohl Loot Table to Include Additional Item
- Fixed Astanne Tabris Dialogue on Turn-In
- Fixed 3 Charges of Nothing on Infused Ogre Effigy
- Fixed Kavex Running Off When Aggro'd
- Fixed Various Dialogue Grammar and Spelling Issues
- Fixed Item Description and Class Use Issues
- Fixed Coalition Chits Being Purchasable in Stacks of 100 for Price of 1
- Fixed Frostfright Vortexes Stopping Spawning Early
- Fixed Frostfright Vortexes Only Targeting One Player
- Fixed Event Adds Keeping Essence from Spawning Max NPCs
- Fixed Bug That Could Permanently Lock Character to Lower Flag Tier
- Fixed Bug Showing Quest Dialogue Options Too Early
- Fixed Scareogres Not Scaring Ogres
- Fixed Holes in Map in Cliffwood Naze
- Fixed Paper on Desks in Fellwood Plain Incorrectly Marked as Collectible
- Fixed Lutes Not Having Weight
- Fixed Spell Mystical Protector Cast on Others Message
- Fixed Studded Leather Bracer Being on Vendor Lists
- Fixed Standard Leather Appearing in NPC Loot Tables
- Fixed Speckled Veil Gauntlets Missing Appearance
- Fixed Faultline Broadsword Graphic
- Fixed NPCs Spawning in Trees in Pineyearn Forest Newbie Yards
- Fixed Leont Graveyard's Black Iron Gates Not Being Black Iron
- Fixed Missing Barrel Texture in Bandit Fort
- Fixed Sand Textures That Should Be Grass in Cliffwood Naze
- Fixed Floating Torch in Frostfall Glacierlands