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Content
- Frostfall Glacierlands: The Frostfright Curse of the Ancestral Ruins Questline and Group Events Are Now Available!
- Ancestral Ruins: Itemization Added
- Frostborne Village Quest from Smollos Has Been Extended
- The Aberration of Yanus' Loot Pool Has Been Expanded
- Additional Rare NPCs Added in Stilljaw Caverns
- Undead Camps Now Have Strong NPCs That Pervade the Area and Move Around Often
- Undead in the Cliffwood Naze No Longer Have Harvest Reach Quest Items on Their Loot Table
- The Thornblade Siblings Are Now Better at Ambushing NPCs They Are Targeting
- Cliffwood Elementals Loot Pool Now Has More Level Appropriate Vendor Loot
- Talon's Edge: Coalition Rare NPC Spawn Chance Has Been Reduced
- Alard's Fork: Untied Apprentice Morant from Exclusive Factions
- An Impish Idol Drop Rate Reduced
- Killing Frozen Icehearts and Frozen Coalition Now Gives Positive Faction to Tribe of Frostborne and Fangwardens of Frostborne
- Guard Seabold Will Now Make It to His Intended Locations at Day and Night Without Retracing All of His Steps
- Quartermaster Dinfos Will Be More Specific on the Reasons He Won't Accept Items You Try to Trade Him
Class
- Bard: Farshot Crescendos Is Now a Group Song That Can Be Placed in a Medley
- Enchanter: Light Debuff Line Is Now Unresistable
- Rogue: Updated Ability Description of Impetus Enervation
- Shaman: Fixed Star Soul and Nova Soul so They Are Spells That Can Actually Be Cast Now
- Shaman: Adjusted Nova Soul's Mana Cost to Be in Line with Level 13 Spells
- Shaman: Earthen Soul Cast Time Reduced
- Shaman: Curse of the Folly Reduced to 18 Second Duration
- Warrior: New Passive Skill - Rage (Level 10) - Taking Damage Restores Stamina
- Warrior: Shove - Reduced Stamina Cost, Longer Forced Aggro Duration, Cooldown Increased to 20s
- Warrior: Branding Strike - Significantly Increased Aggro, Cooldown Increased to 30s, Debuff Duration Increased to 30s
- Warrior: Hemorrhage - Reduced Stamina Cost
- Warrior: Small Bump to Hitpoints and Defense Stat
Systems
- Being Struck by Melee/Physical Range Damage Will Now Interrupt Gathering and Quest Ground Spawns
- Being Struck by Melee/Physical Range Damage Will Now Interrupt Binding Wounds
- Roots/Snares Will Now Land Easier on Mobs and Hold Longer
- Spiders Reverted to No Longer Being Animals - Insect Classification to Come
- Ants Reverted to No Longer Being Animals - Insect Classification to Come
- Duration Now Actively Counts Down on Mouse-Over of Abilities on Target Bar/Buff Bar
Crafting
- Copper Targe Shield Now Requires 4 Ingots Instead of 12
- Leather Precrafts Removed from Copper Chain Salvage Group Logic
- Bronze Ingot Recipe and Research Adjusted
- Bronze Alloy Removed from Smelting Trainer
- Bronze Chain Set Now Requires Far Fewer Leather Strap and Leather Padding to Make
- Bronze Plate Set Now Requires Far Fewer Leather Strap and Leather Padding to Make
- Added New Recipe to Smelt Copper Ingots and Tin Ingots Together into Bronze Ingots
- Bronze Maul Research and Recipe Adjusted to Use Wooden Grips
- Bronze Maul Assigned a More Realistic Placeholder Metalworking Skill Value
- Bronze Hammer Research and Recipe Adjusted to Use Wooden Grips
- Bronze Hammer Assigned a More Realistic Placeholder Metalworking Skill Value
- Bronze Longspear Research and Recipe Adjusted to Use Wooden Grips
- Bronze Longspear Assigned a More Realistic Placeholder Metalworking Skill Value
- Copper Maul Assigned a More Realistic Placeholder Metalworking Skill Value
- Copper Hammer Assigned a More Realistic Placeholder Metalworking Skill Value
- Copper Longspear Assigned a More Realistic Placeholder Metalworking Skill Value
- All Dull Weapons Adjusted - These Now Have More Unique and Diverse DMG/DLY Ratios
- Dull Spear Now Named Dull Short Spear
- All Sharpened/Weighted Weapons Adjusted - These Now Have More Unique and Diverse DMG/DLY Ratios
- Sharpened Spear Now Named Sharpened Short Spear
- Shadowchain Coat/Pants/Cowl/Sleeves Properly Removed from Metalworking Trainer Template
- Adjusted Enlarged Mantis Claw to Match New Budgeting Parameters
- Captain's Coalition Tabard Stats Revised for Balance
- An Earthen Protector and Rod of the Zealot Stats Have Been Adjusted
- Four Cant Stave Stats Have Been Adjusted
- Old Wooden Cane Stats Have Been Adjusted
Bug Fixes
- Fixed Nasty Bug with the Target Nearest Hotbutton Logic Causing Issues Including Incorrect Portraits
- Fixed a Few Bugs where Other Player's Portraits Would Error Out Trying to Render Armor/Weapons on Non-Humanoid Illusions
- Fixed an Exploit where Players Could Learn/Scribe a Bunch of Abilities Before Changing Game Modes
- Fixed a Bug where NPC Casting Particles Would Persist After Death
- Fixed a Bug where the Aberration of Yanus Wasn't Able to Complete Its Distance Check for Tethering
- Fixed a Bug where Spell Damage Isn't Prevented on the Aberration of Yanus During Its Add Phases
- Fixed a Bug that Kept the Experience and Money Reward from Being Given by Sopher Quinn for Vol I. and Vol II. of the Galeheart Diaries
- Fixed Dialogue Typos and Grammar
- Fixed a Flag Requirement from Gazer Grozar That Didn't Allow Him to Respond to Keywords
- Fixed a Bug where NPC Ability Procs Were No Longer Firing
- Fixed a Bug where Once Resist Debuff Spells Would Fade, Spells Would Have an Easier Time Landing
- Fixed a Bug where You Couldn't Stay on the Boat While It Moved