← All patch notes

Version 0.10.46

January 7, 2026

Content

  • Frostfall Glacierlands: The Frostfright Curse of the Ancestral Ruins Questline and Group Events Are Now Available!
  • Ancestral Ruins: Itemization Added
  • Frostborne Village Quest from Smollos Has Been Extended
  • The Aberration of Yanus' Loot Pool Has Been Expanded
  • Additional Rare NPCs Added in Stilljaw Caverns
  • Undead Camps Now Have Strong NPCs That Pervade the Area and Move Around Often
  • Undead in the Cliffwood Naze No Longer Have Harvest Reach Quest Items on Their Loot Table
  • The Thornblade Siblings Are Now Better at Ambushing NPCs They Are Targeting
  • Cliffwood Elementals Loot Pool Now Has More Level Appropriate Vendor Loot
  • Talon's Edge: Coalition Rare NPC Spawn Chance Has Been Reduced
  • Alard's Fork: Untied Apprentice Morant from Exclusive Factions
  • An Impish Idol Drop Rate Reduced
  • Killing Frozen Icehearts and Frozen Coalition Now Gives Positive Faction to Tribe of Frostborne and Fangwardens of Frostborne
  • Guard Seabold Will Now Make It to His Intended Locations at Day and Night Without Retracing All of His Steps
  • Quartermaster Dinfos Will Be More Specific on the Reasons He Won't Accept Items You Try to Trade Him

Class

  • Bard: Farshot Crescendos Is Now a Group Song That Can Be Placed in a Medley
  • Enchanter: Light Debuff Line Is Now Unresistable
  • Rogue: Updated Ability Description of Impetus Enervation
  • Shaman: Fixed Star Soul and Nova Soul so They Are Spells That Can Actually Be Cast Now
  • Shaman: Adjusted Nova Soul's Mana Cost to Be in Line with Level 13 Spells
  • Shaman: Earthen Soul Cast Time Reduced
  • Shaman: Curse of the Folly Reduced to 18 Second Duration
  • Warrior: New Passive Skill - Rage (Level 10) - Taking Damage Restores Stamina
  • Warrior: Shove - Reduced Stamina Cost, Longer Forced Aggro Duration, Cooldown Increased to 20s
  • Warrior: Branding Strike - Significantly Increased Aggro, Cooldown Increased to 30s, Debuff Duration Increased to 30s
  • Warrior: Hemorrhage - Reduced Stamina Cost
  • Warrior: Small Bump to Hitpoints and Defense Stat

Systems

  • Being Struck by Melee/Physical Range Damage Will Now Interrupt Gathering and Quest Ground Spawns
  • Being Struck by Melee/Physical Range Damage Will Now Interrupt Binding Wounds
  • Roots/Snares Will Now Land Easier on Mobs and Hold Longer
  • Spiders Reverted to No Longer Being Animals - Insect Classification to Come
  • Ants Reverted to No Longer Being Animals - Insect Classification to Come
  • Duration Now Actively Counts Down on Mouse-Over of Abilities on Target Bar/Buff Bar

Crafting

  • Copper Targe Shield Now Requires 4 Ingots Instead of 12
  • Leather Precrafts Removed from Copper Chain Salvage Group Logic
  • Bronze Ingot Recipe and Research Adjusted
  • Bronze Alloy Removed from Smelting Trainer
  • Bronze Chain Set Now Requires Far Fewer Leather Strap and Leather Padding to Make
  • Bronze Plate Set Now Requires Far Fewer Leather Strap and Leather Padding to Make
  • Added New Recipe to Smelt Copper Ingots and Tin Ingots Together into Bronze Ingots
  • Bronze Maul Research and Recipe Adjusted to Use Wooden Grips
  • Bronze Maul Assigned a More Realistic Placeholder Metalworking Skill Value
  • Bronze Hammer Research and Recipe Adjusted to Use Wooden Grips
  • Bronze Hammer Assigned a More Realistic Placeholder Metalworking Skill Value
  • Bronze Longspear Research and Recipe Adjusted to Use Wooden Grips
  • Bronze Longspear Assigned a More Realistic Placeholder Metalworking Skill Value
  • Copper Maul Assigned a More Realistic Placeholder Metalworking Skill Value
  • Copper Hammer Assigned a More Realistic Placeholder Metalworking Skill Value
  • Copper Longspear Assigned a More Realistic Placeholder Metalworking Skill Value
  • All Dull Weapons Adjusted - These Now Have More Unique and Diverse DMG/DLY Ratios
  • Dull Spear Now Named Dull Short Spear
  • All Sharpened/Weighted Weapons Adjusted - These Now Have More Unique and Diverse DMG/DLY Ratios
  • Sharpened Spear Now Named Sharpened Short Spear
  • Shadowchain Coat/Pants/Cowl/Sleeves Properly Removed from Metalworking Trainer Template
  • Adjusted Enlarged Mantis Claw to Match New Budgeting Parameters
  • Captain's Coalition Tabard Stats Revised for Balance
  • An Earthen Protector and Rod of the Zealot Stats Have Been Adjusted
  • Four Cant Stave Stats Have Been Adjusted
  • Old Wooden Cane Stats Have Been Adjusted

Bug Fixes

  • Fixed Nasty Bug with the Target Nearest Hotbutton Logic Causing Issues Including Incorrect Portraits
  • Fixed a Few Bugs where Other Player's Portraits Would Error Out Trying to Render Armor/Weapons on Non-Humanoid Illusions
  • Fixed an Exploit where Players Could Learn/Scribe a Bunch of Abilities Before Changing Game Modes
  • Fixed a Bug where NPC Casting Particles Would Persist After Death
  • Fixed a Bug where the Aberration of Yanus Wasn't Able to Complete Its Distance Check for Tethering
  • Fixed a Bug where Spell Damage Isn't Prevented on the Aberration of Yanus During Its Add Phases
  • Fixed a Bug that Kept the Experience and Money Reward from Being Given by Sopher Quinn for Vol I. and Vol II. of the Galeheart Diaries
  • Fixed Dialogue Typos and Grammar
  • Fixed a Flag Requirement from Gazer Grozar That Didn't Allow Him to Respond to Keywords
  • Fixed a Bug where NPC Ability Procs Were No Longer Firing
  • Fixed a Bug where Once Resist Debuff Spells Would Fade, Spells Would Have an Easier Time Landing
  • Fixed a Bug where You Couldn't Stay on the Boat While It Moved