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Content
- Frostborn Village Is a New Town in Frostfall Glacierlands with New NPCs and Questlines
- Ogre Beastwardens Are Now a Playable Race/Class Combination
- Stilljaw Caverns Is a New Starter Dungeon in Frostfall Glacierlands
- New Beastwarden Pet Collar Recipe Available: Polar Bear
- Harvest Reach: Fixed Floating Props and Overzealous Masonry
- Fixed Random Floating Bottles in Leont Pour House
- Leont-Only Potions from Horas Torcull Removed, May Return as Brewing Recipes
- Group Meals Removed from the Game
- Crafted Copper Weapons Adjusted
- Crafted Bronze Weapons Adjusted
- Crafted Iron Weapons Adjusted
- A Few Corrections Made to Iron Weapon Damage/Delay Budgets
- Chipped Looted Weapons Brought Down to Add Value to Crafted and Quested Options
- Dull Weapons Adjusted to Line Up Better with Early Game Crafting
- Sharpened (and Weighted) Weapons Adjusted to Line Up Better with Early Game Crafting
- Crafted Weapon Damage and Delay Adjusted for More Controlled DPS Increases Between Tiers
- Item: Screamfang Proc Changed from 'Blade Turn' to 'Shielding II'
- Karen Head Drop Greatly Reduced
- Carly's Toolkit Now No Drop
- Insect Growth Serum Now No Drop
- Squirrel Boy's Ukulele Damage and Delay Updated
- Armlets of Ferocity, Shackle of Dust, and Anklets of Tides Now Use Better Armor Graphics
- Kaelith Starweaver and Ibam Archelat Dialogues Updated for Location Changes and Grammar
- Curing and Leatherworking Recipes for Frostbeast and Blue Beast Items Removed from Leont Trainers, Remain Quested Only
- Fixed Issue with Blackened Shuriken Thinking It's a Tool Instead of Throwing Weapon
Class
- War Wizard: Fixed Bug where Fiery Sweep Was Not Hitting Multiple Enemies
- Updated Skill Descriptions for Bind Wound, Steal, Block, Riposte, Mend, Feign Death, Dual Wield, Concentration, and Meditate
- Updated Descriptions for All Class Skills
- Adjusted Mend Milestones to Match Reality
- Updated Descriptions of All Casting School Skills
- Updated Kick Ability Description to Include Interrupt/Stun Logic Starting at Level 10/40
- Melee DPS Classes No Longer Get Level Bonus When Damage Is Reduced Against Higher Level Targets
- Shield Block Chance Now Affected by Shield Block Skill, Shield AC, and Constitution

- Bard: Verseward Stamina Cost Increased from 100 to 200, Cooldown Increased from 12 to 20 Seconds
- Bard: Fixed Price of Some Songs Being Much Too Low
- Bard: Medley Window Song Selection Scroll Sensitivity Increased
- Bard: Fixed Bug where NPC Debuffs Were Not Applying Instrument Power Bonuses
- Bard: Instrument Power Bonus Now Rounds Instead of Flooring
- Beastwarden: Punish Animal and Poison Animal Lines Removed
- Beastwarden: Spell Line Added - Fire Claw (1) and Scorch Claw (14)
- Beastwarden: Spell Line Added - Frost Bite (8) and Rime Bite (20)
- Beastwarden: Spell Line Added - Toxic Fang (3) and Venom Fang (16)
- Beastwarden: Spell Line Added - Dull Instincts (6)
- Beastwarden: Updated Draven Wildborne and Mirgor Iceheart Scripts to Reflect Spell Changes
- Beastwarden: Updated Doze Ability Description and Cast Animation
- Cleric: Increased Cast Time of Hadrius' Plea to 5 Seconds and Increased Mana Cost Slightly
- Cleric: All Hadrius Hitpoint Buff Line Cast Times Increased to 5 Seconds
- Cleric: Zalsima Stun/Damage Line Cast Time Reduced from 2.5 to 1.5 Seconds
- Cleric: Zalisma (Level 9) Stun Time Reduced from 4 to 3 Seconds
- Druid: Locust Swarm Moved from Level 12 to Level 9, Cast Time Reduced from 3 to 2 Seconds
- Enchanter: Shielding Line of Spells Recast Increased to 10 Seconds
- Enchanter: Blade Turn Spell Recast Increased to 30 Seconds
- Enchanter: Added Line of 6 'Weaken Light' Resist Debuffs (Level 3 to Level 50)

- Monk: Stone Palm Top End Damage Decreased and Cooldown Increased
- Paladin: Force of Light Now Heals Entire Group, Not Just Casting Paladin
- Paladin: Force of Light Cooldown Significantly Increased
- Paladin: Hallowed Ground Mana Reduced from 129 to 45
- Paladin: Halt Mana Reduced from 25 to 11, Stun Duration Reduced from 5 to 2 Seconds
- Paladin: New Stun Spell 'Mandate' at Level 17, Stuns for 3 Seconds
- Paladin: Charisma over 100 Now Grants Small Boost to Hate Power
- Rogue: Off-Kilter Should Better Drop Aggro When Face Tanking
- Shaman: Commune Now Scales from Level 12 to Level 20
- Shaman: Shaman's Medicant (Level 1) Now Heals for 3 Ticks, Heal Amount Caps at Level 8
- Shaman: Shaman's Salve (Level 8) Heals for More but Costs More Mana, Heal Caps at Level 13
- Shaman: Added Spell Shaman's Poultice (Level 16) to Continue Heal + HoT Line
- Shaman: Small Scaling Adjustments to Husk (Level 4)
- Shaman: Small Scaling Adjustments to Carapace (Level 12)
- Shaman: Added Spell Chitin (Level 20) to Continue Heal + Damage Absorb Line
- Shaman: Fixed Placeholder Totem Model for Fungal Totem

- Shaman: New Spell - Spore Infusion (Level 10) Requires Mushroom Spore, Grants HP Regen and Chance to Proc Moldburst DoT
- Summoner: Slight Reduction in Earth and Water Pet Hitpoints
- Summoner: Updated Spell Description for 'Summon Dirt Block'
Systems
- Reduced Stamina Regeneration Across the Board Due to Balance Issues
- NPCs Now Support Magic Resists and Resist Debuffs
- Changed Stun and Fear Diminishing Error Message to Immune Instead of Resisted
- Most Difficult Mobs Have Had Hitpoints Increased 10%
- Stuns Generate Significantly More Aggro
- NPCs Will Now Check for Line of Sight at Start of Cast for Most Spells


Interface
- Updated In-Client Patch Notes to Use CMS Fed Notes
- Fixed Chat Bubble Window Close Button Sort Order
- Fixed Bug in Guild Window that Was Highlighting Rows Outside Visible Mask
Crafting
- Bare Shaft Sell Price Adjusted to Better Match Effort
- Crafting NPCs in Each City Will Not Accept Trade with Invalid Items
- Claw Tipped Stave Recipe Updated
- Capped Crafting Station Outputs to Avoid Overflow Errors
- Metalworking - Structure Pass 1: Skill Requisites for Many Recipes Adjusted to Improve Entry Level Flow (000-099)
- Metalworking: Copper Bracket Now Consistently Covers Skill 00 to 40
- Metalworking: Bronze Bracket Now Consistently Covers Skill 41 to 90
- Metalworking: Crafting Time on Many Recipes Adjusted
- Metalworking: Most Copper Chain Armor Streamlined for Easier Entry, Research Updated
- Metalworking: Rotted Copper Armor Recipes Removed from Trainers
- Metalworking: Rotted Copper Gauntlets and Recipe Added, Gauntlets/Boots/Bangles Added as Dropped Recipes
- Metalworking: Impure Krystogar Armor Recipes Removed from Ogre Trainer
- Metalworking: Impure Krystogar Bracers/Boots/Gauntlets Added as Dropped Recipes, Stats Adjusted
- Metalworking: Bronze Weapon Recipes Swapped Back to Wooden Grips
- Metalworking: Bronze Chain Pieces AC/Weight Adjusted to Match New Skill Requirement
- Metalworking: Most Shadowchain Armor Recipes Removed from Trainers
- Metalworking: Shadowchain Gloves/Boots/Bracer Still Learned at Trainer with New Research
- Metalworking: Shadowchain Cowl/Sleeves/Pants/Coat Recipes Added as Drops
- Metalworking: All Shadowchain Pieces AC and Stats Adjusted
- Metalworking: Bronze Plate Pieces AC/Weight Adjusted to Match New Skill Requirement
- Metalworking: Krystogar Breastplate/Greaves/Helmet/Vambraces Recipes Added
- Metalworking: Krystogar Gauntlets/Boots/Bracer Added to Ogre Trainer
- Metalworking: Krystogar Plate Recipe Added to Ogre Smithing Trainer
- Metalworking: Krystogar Ingot Recipe Added to Ogre Smelting Trainer
- Metalworking: Gnollforge Chain and Plate Recipes Adjusted, Now Require Essence of Magic
- Metalworking: Gnollforge Skill Requirement and Tier Increased to Match Dungeon Crafting
- Metalworking: Gnollforge Stats Adjusted, CHA Penalties Alleviated Somewhat
- Metalworking: Emberplate Breastplate Stats Adjusted to Match New Structure
Bug Fixes
- Fixed Bug with Pet Stay and Charm Breaks
- Fixed Bug/Exploit that Allowed Faster Lock Pick Skill Up
- Fixed Bug where You Could Target NPCs Through Walls
- Fixed Bug when Traded Bags Ended Up in Overflow, Inventory Would Go Wack
- Fixed Bug where Inventory Weight Would Show as 0 After Getting Resurrected
- Adjusted Hopsford Barge Trigger Area
- Fixed Bug where Beneficial Aggro Was Not Being Generated in Certain Cases