Rahzul Encounter is now Tethered to the Temple, and now Loot Locked to the Group of the Player who Spawns it
Guard Captain Arvane and her Security Detail aren't Interested in Conversation any Longer
Gourdy and Pumpkin Man Encounters now Loot Locked to the Group of the Player who Spawns it
Exp Increased for Red Bandit Mask Turn-ins
Leont Meadows West Bandit Camp has a New Leader in Charge
Bloodfin Curse set to be Unresistable to Prevent Unintended Interruptions to the Bloodfin Quest
Dropped the Sell Price of Tin Ore to Reflect its Change in Availability
Class
Bard: New Songs Correctly Added to Appropriate Vendors
Bard: Interlude Reduced to 100 Mana Cost, No Change to Stamina Cost
Bard: Melodies will now Skip Songs if the Bard isn't a High Enough Level
Cleric: Gentle Remedy has been Adjusted to Outpace Paladin Lessen Wounds in Healing at Each Level until Max
Cleric: Adjusted Arc of Faith to Proc at Level 5 instead of 10
Rogue: A Bug that made Rogues Permanently Invisible after Fade-Vanishing has been Fixed
Shaman: New Spell - Spiritbind Repel (16) is a Fast Casting Knockback with a Short Duration Root and 18 Second Recast
Summoner: Temporary Pets are no longer Immune to Sustain Elements
Summoner: Spells Extend Elements and Sustain Elements now Share a Cooldown Timer
Systems
Added "Safe Spot" Locations for Cliffwood Naze, Fellwood Plain, Cliffgrove Grotto, Dun Antnach, and The Veiled Scar
Removed any Resist Adjusts from the Few Spells that had them for now, to get Spell Category Resists Balanced First
You can now Place Empty Containers into Bank Containers
Added Option for Keyboard Turn Speed, and Set the Default to Slightly Lower than the Previous Default
Certain Combat Ability Effects have been Changed to being Resist-able by NPCs
Implemented Environmental Entity Model Particle Emission System
Added Bubble Environmental Particle Emission on Swim Animations
Added Cold Breath Environment Particle Emission in Frostfall Foothills
Chat/UI
Improved Closed Testing Parser, to Help Us Decide Where to Bring Down the Nerf Bat
/parse on is now Set to Detailed by Default, and you can Change it to Simple with /parse simple. You can Always /parse to see all the Options
GMs can now Snoop on Other People's Parses so We Know How Much to Nerf Rangers and Stuff
Right Clicking a Primary/Secondary Item in your Inventory now Prioritizes Empty Slots First rather than Replacing Primary only
Shift + Right Clicking a Primary/Secondary Item will give you a Context Menu with Options of Which Slot to Put it in
You can now Right Click an Item from your Character's Worn Slot back to your Inventory/Bags
You can now Right Click an Item from your Inventory to the Trade Window, and Vice Versa
Server Select now Properly Filters Development Servers from Pre-Alpha Servers based on GM Level
Bug Fixes
Fixed a Bug that was Applying Resist Adjusts too Early in Calculating Final Resist Check, Resulting in Spells being Much too Hard to Land
Fixed a Bug where Swapping Containers would cause the Two Swapped Containers to have the Same Position in the UI
Fixed a Bug with the Escape Screen not Showing the Correct Server/Patch Version
Fixed a Bug where Archery Combat Abilities (not Archery Auto Attacks) were Skipping the High Level Damage Reduction Code
Fixed an Issue where Class/Archetype Specific Loot Table Items were Dropping More Often than Intended
Fixed a Bug where We were not being Specific about Why We were Opening a Split Quantity Window, Resulting in Strange Behavior when Splitting Stacks of Items/Coins while Vendoring
Fixed Owlbear Variant Ambient Sounds
Fixed Spelling Error in Zone Name Cairnbrook Thistlewood
Fixed a Bug where Fuel was being Pulled into the Station, even if it didn't Match the Existing Fuel
Returned the Giggling Haunchy Menu Screen
Made Improvements to Moving Transports. The Osgul Elevator is Less Likely to Crush You Now