← All patch notes

Version 0.10.12

May 12, 2025

Death Release Flow

  • With patch 0.10.12, we're introducing the next evolution of our death system. Instead of death instantly sending you to a loading screen, players will now remain in the game world in a downed state with limited control. You'll be presented with a timed pop-up offering the choice to release or await resurrection. This marks an important step in our ongoing death mechanics rollout, establishing the foundation for additional features in future updates.
  • When your character dies, you will:
  • Remain in the game world and see your character's body
  • Have access to a death release interface with a countdown timer
  • Be able to receive resurrection from other players and return at that spot
  • Respawn at your bind point if you choose to release
  • This system helps fulfill the next step in our death mechanics roadmap, where releasing will eventually include additional options such as the Nearest Dark Pact Mausoleum and Dungeon Binding. Please note this is an early implementation - we'll be enhancing the UI, animations, and visual effects in upcoming patches.

Content

  • Reduced Requirements for certain Husker Armor Pieces
  • Added Item Description for Bag of Creation
  • Pumpkin Man Difficulty Increase Significantly
  • Renamed Quest Reward: Tempest Summoner Initiate's Staff
  • Changed Reliza Matterisier References to Summoner instead of Magician
  • Removed Unique Flag from Bank Box
  • Fletching Kit Added to Bushcraft Merchants
  • Fixed Recipe for Earthen Dust to Require 1 Smooth Stone
  • Removed Duplicate Fletching Recipes on Finnegan Brádaigh

Classes

  • Bard: New Song - Ispire Courage: Grants Target Increased Morale and Effectiveness in Battle
  • Bard: Increased Mana Cost of Piper's Tempo
  • Bard: Verseward Strike renamed to Verseward - Melee Strike Component Removed, Defensive Cooldown Only
  • Bard: Stamina Regeneration Removed from Interlude; Add Pause to Medley Only
  • Enchanter: Clear Minds is Now a Group Spell
  • Rogue: Increase Activation Angle of Steal
  • Summoner: Silver Dart of Ko now does Light damage
  • Lessen Wounds Heal Line Cooldown Set to Global CD Time

Systems

  • Weariness (Resurrection Illness) now Persists through Death
  • Made Network Entities Level Up Aware
  • Added Level Up Particle Effect
  • Ensured Large Guild Handling
  • Casting a Beneficial Spell on Player Pet will put Player In-Combat and Add Aggro
  • Increase Experience Bounce for All Group Sizes
  • Added Target Type Single Target, Non-Self
  • NPC In-Combat Regeneration Increases with Level

Chat/UI

  • Target Window Properly Respects Player Target Anonymous State
  • Initial Death Release UI Implemented
  • Fixed a Type on Target Window Resurrection Info Tooltip
  • Removed Right Click to Sell from Portable Crafting Stations
  • Removed Right Click to Sell from Recipes
  • Update Target Window Aggressive Details on Invisibility Status Change
  • Update Target Window Level Information on Level Up / De-Level

Bug Fixes

  • Fixed a Bug with Consider Gem Displaying on Corpse Target Window
  • Fixed Research Requirement for Impure Krystogar Bracer
  • Fixed Fish Bone Leather Gloves Recipe
  • Fixed a Bug with Bards Generating Extra Empty Spell Land Messages in Chat
  • Fixed a Bug where Chatting could Stop Auto Run
  • Fixed Ground Targetting over Transparent Materials (Fishing Reticle)
  • Fixed a Bug where some Melee Abilities would show Resist Messages