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Patch Notes

0.8.13

Crafting Rewrite
Core crafting systems have been rewritten to harden systems and improve extensibility. The player facing results are few, but quite welcomed. You will now receive crafting experience updates as items are crafted instead of at the time of collection regardless of the status of your crafting station or even your login status (with the caveat of some crafting recipes being Active which requires you to remain at the station). Additionally the crafting window has gotten a pass improving quality and now including a recipe panel presenting the requirements and results in a clear understandable way. We are excited about this rewrite and the future additions we have planned for the crafting system with this refactor in place.
Content
- Removed Placeholder, Increased Spawn Time of a hungry rat
- Fixed a Faction Problem with Hennath Lyriona Causing NPCs to Assist Her in Combat
- Shawn Embers Gives Correct Response when Handed the Arrest Warrant
- Bandit's Blackjack Now Usable by Shadow Knights
- Arrows Stack to 1000 and Weigh 0 - More to Come with Ammo Inventories
- Gnoll Branding Iron now Weighs Less
- Clay can now Award up to 3 on Collection
Systems
- Added Max Level Percent to Max Level Server Global Settings
- Players Allowed to Level to 15 and 70%
- Heal Over Time Effects Apply Aggro Calculations
- Heal Over Time Effects Apply In Combat Entity State
- Players Now Gain Crafting Experience upon Completion as Opposed to Collection of the Crafted Item
- Crafting Skill Ups Will Be Delivered Regardless of Crafting Station (or even Login) Status
- Added a Recipe Details Panel to Crafting Window, Displaying Ingredient List
Bug Fixes
- Fixed Fuzzy Targeting Blocking Interactable
- Fixed Fuzzy Targeting Working Through Walls
- Fixed Lull Spells Causing Aggro
- Fixed a Bug causing all Lifetaps to not function
- Fixed a Bug with Damage Shield Feedback Text Missing Data
- Dropped Containers With Items will Contain Items on Pickup
- Fix to Screen Effects Not Clearing when Cured of Poison, Disease, or Curse
- Fixed a Bug with New Characters Starting Without Items
- Fixed a Bug with Character Select Showing Stale Equipment
- Fixed a Bug with Dropped Items having Incorrect Charges and Quantities when Picked Up
- Fixed a Bug with Combined Quest Bags still Displaying in UI
- Fixed a Bug with Shrink Spells Compounding instead of Overriding
- Fixed Bug with Death Experience Being Calculated Incorrectly
- Fixed Recipe: Fire Ring Mold
- Fixed Traded Item DB Writing Bug
- Fixed a Bug where Various Combat Abilities could be Leveled on Green Con Mobs

0.8.12

Death Mechanics: The Experience of Loss and the Loss of Experience
In patch 0.8.12, we're excited to introduce the next phase of our death mechanics plan, as outlined in the 0.8.1 patch notes. Building upon the Adventurer's Backpack system, we're implementing experience loss and level down mechanics to create a more immersive and consequential world in Adrullan Online Adventures.
Starting at level 10, players will lose experience points upon death, equivalent to 15% of the current level's experience requirement. This means that you can now lose your level if the experience loss brings you below the current level's threshold. By maintaining experience penalties and level loss, we aim to preserve the significance of content and exploration while discouraging zerg tactics.
To balance the impact of experience loss, we've introduced a corpse looting mechanic that allows you to recover half (7.5%) of the lost experience simply by retrieving your Inventory from your corpse. This ties in with our planned Resurrection spell improvements, where more classes will gain access to spells that function as a summon to corpse at lower levels. By looting your corpse after being resurrected, you'll be able to minimize the experience lost from death.
As mentioned in the 0.8.1 notes, Resurrection spells will tier up, with the highest tier recovering 100% of the remaining lost experience (the full 7.5%). This ensures that players have multiple options to mitigate the impact of death on their progression, even if they can't retrieve their corpse directly.
We're committed to continually enhancing the death mechanics in Adrullan Online Adventures. As outlined in our original design, you can look forward to additional tools and systems focused on corpse and item recovery in future updates, further streamlining the process and minimizing frustration while maintaining world integrity and social reliance.
Please note that these mechanics are in their earliest iterations and tie into several other systems. We fully expect to adjust all the details provided. Our aim is to strike a balance between meaningful consequences and player enjoyment, and we'll continue to refine these systems.
Content
- Sea Elementals Spawn and Drop More
- Earth Elementals now Drop Clay, Ores, and Gems
- Added Weight to Gigantic Femur
- Added Weight to Frostbite Claws
- Beggars in the Leont Sewers No Longer Explode when you Give them Silver
- New Art for Several Collectibles
- New Particles for Several Abilities
- Lions, Tigers, Sabertooth! The Big Cats Arrive in Adrullan
- Increased Spawn Times in Hillshade Hollow's Final Wing
- Spawn Times in Tomb of Tokor and Hillshade Hollow Increased to 7 Minutes
- Adjusted Various Ogre versus Human Factions
- Timeworn Longsword Improved Minorly
- Squalid Bone Club Improved Heavily
- NPC Scripts Automatically Pause on Error and Report to Devs
- Restless Ogre Skeletons Scaled Appropriately
- Removed Erroneous Clicky on Old Soggy Boots
- A New Patron Has Been Spotted at the Inn in Leont
- NPCs Can Have Rune Effects Applied
- Improved Blood Decals
- Updated Many Crafting Items to Stack Size of 100
- Encapsulated Specter Essence No Longer Stacks
- Waxed Thread Armor Drops Significantly Less from Mobs
Systems
- Significantly Adjusted Logic on Ability Land on NPC
- Added Fuzzy Targeting System
- Applied Fuzzy Targeting to a Number of Models (Gnoll, Bear, Skeleton, etc.)
- Trivial Targets (Green Con) No Longer Award Skill Ups
- Allow Beneficial Procs (Self Target)
- Added Hate as an Ability Property
- Show Triggering Player Name in Script Errors for Debugging
- Combat Ability Cooldowns Now Save Persistently
- Spell Cooldowns Now Save Persistently
- Added `/stuck` Command to Rewind to Last Safe Spot
- Clickies Given Cooldown Timers
- Bind Now Respects a Zone Tag
- Combat Abilities Auto Toggle Auto Attack (Options to Come)
- Chants No Longer Message on Tick
- Added Ability to Spawn Particle Effects from Animation Events
- Regenerations Effects (HP, Mana, Stamina) Apply to NPCs and Pets
- Player's Can be Slowed
- Chat Filtering Fixes and Cleanup
- Ranged Damage No Longer Triggers Damage Shields
- Zoning (Teleportation, Death) to Nearby Destination No Longer Shows Loading Screen
- Experience Loss After Level 10
- Players Can Now Lose Level
- Player Now Receives 50% Lost Experience Back on Looting
- Empty Corpses with Experience Will Persist Longer
- Spell Critical Mechanics and Milestones Implemented
- Melee Critical Mechanics and Milestones Implemented
- Archery Critical Mechanics and Milestones Implemented
- Added Hardened Mind Effect to Counter Chain Charm and Stun Locking
- Radiate Spells Respect Line of Sight
- Ground Target and Targetted AE Spells Respect Line of Sight
- Cone Spells Respect Line of Sight
- Players Can Only Have One Song / Chant Active per Caster
- Spells Now Properly Support 0 Cast Time
- Added Support to Bind NumPad Keys in KeyBindings
- Beastlord Pets Accept Only Food and Collars and Return Other Items
- Summoned and Charmed Pets Will Only Accept Weapons and Return Other Items
Class
- Fiery Sweep Available on War-Wizard Trainer
- Nature's Blessing Correctly Gives HP Buff
- Exterior Solidity Correctly Gives HP Buff
- Increased Cooldown and Haste Effect of Selfless Quickening
- Backstab Damage Increased
- New Ability Infuriate Granted to Warriors
- Wizard Starts with 2% Chance of Double Damage Crit on Spells via Milestone
- Ranger Starts with 2% Chance of Double Damage Crit on Archery via Milestone
- Enchant Mind Duration Increased, Hate Generated Increased, Mana Cost Decreased to Align with Hardened Mind Effect
UI/Chat
- Updated all Ability Icons to 32px
- Hidden or Invis Entities No Longer Display Chat Bubbles
- Confirmation Window on Bind Request
- Stance Tooltips
- Chat Filtering Menu Updated
- Cleaned Up and Reduced Combat / Spell Text for Clarity
- Added Indicator to Spell Bar for Active Chant / Song
Bug Fixes
- Fixed Clay Decal Rendering
- Fixed Visual Bug with Stacks Over 65k
- Fixed Pet Melee Distance Check
- Rogue Steal on Pets Applies Aggro
- Bolt Particles Self Clean Up
- Pet Corpse Timer Fixes
- DoT Damage Messages Show Subject Regardless of Distance
- Fixed a Bug with Bags Appearing on Player and Corpse
- Fixed a Banking Bug
- Fixed an Issue with Spam Selling Items
- Fixed Archery Stuck Bug
- AoEs No Longer Land on Hidden GMs
- GMs See Other GMs When Hidden (I see GM people...)
- Fixed a Bug with Damage Shield Not Clearing on NPCs
- Fixed a Bug Degrading Tab Targetting Experience
- Fixed a Bug with Memorizing Spells over Others not Saving
- Fixed a Bug with DoT Ticks on Charmed Mobs Causing Aggro

0.8.11

Content
- Polar Bears Cubs Seen More Near Osgul
- Additional Hints in Notes to Assist New Ogres in Finding Trainers
- Moved Many Leont Lines to Private Say Reducing NPC Spam
- Added Several Missing Abilities to Trainers
Systems
- Corpse Visibility will Default to Self Only
- Increased DB Pool Size
Class
- Enchanter Spell Price Adjustments
- Balance Pass on Most Heals
- Druid DoT Durations Increased
- Exterior Solidity Duration Increased
UI/Chat
- Removed More Profanity Filtering
- Added Right Click Player Target Window Context Menu
- Added Character Window Paperdoll / Portrait Save Out Context Menu
Bug Fixes
- Collection Skill Trainers No Longer Eat Crafting Tool
- Glowing Ball of Light in Leont Meadows Removed (what did it mean?)

0.8.10

Content
- New Snowy Exploration Music Track!
- Leather Straps Given Fail Item
- Stone Arrowheads Price Reduced
- Fletching Kit Price Reduced
- New Crafted Arrow Recipes
- Flightwood Arrows Require Less Research Items
- Novice Arrow Recipe Skill Requirement Reduced
- Added Several Missing Portraits
- Additional Spawns, Content, and Tuning in Talon's Edge
- Adjustments to Cast Iron Weapon Recipes
Bug Fixes
- Fixed Bug with Stunned NPCs Casting Beneficial Spells

0.8.9

Content
- The newly uncovered Talon's Edge region east of Pineyearn along the shore offers scenic, but dangerous passage around Stormbreak Ridge.
- Battleworn Waraxe changed to One Handed
- Tailoring and Spinning Skill is Available for training and use in Osgul from the Keepers of the Tide
- New Exploration Music to Discover!
Class
- Riposte, Parry, and Dodge Spread More Across Levels
- Provoke - War-Wizard
- Mystical Discharge - War-Wizard 4
- Mana Shield - War-Wizard 8
- Carapace - Shaman 8
Bug Fixes
- Etched Fang Now has Weapon Model
- Fixed Bug with "Word of" Undead Nuke Line Damage Scaling

0.8.8

Content
- Pineyearn Prop Fixes
- Adjusted Prices and Levels for Many Abilites
Systems
- Vendor Lists Limited to 100 Items
- Server List Reactive to Account Entitlements
Class
- Dodge - Rogue 4, Ranger 8
- Parry - Rogue 8
- Riposte - Rogue 12
- Beastlord Pets can Level Beyond 10
- War-Wizard Ability Balancing
- Words of Hadrius - Cleric, Paladin 8 Adjusted
- Words of Alder - Cleric, Paladin 8
- Words of Philos - Cleric 12, Paladin 18
- Quickened Reflexes - Enchanter 12
Bug Fixes
- Fixed Certain Abilities Not Respecting Global Cooldown Timer

0.8.7

Systems
- Reduced Feign Death's Failure Rate Across Curve
- Reworked Keybindings to Single Button & Modifers
Class
- Renamed Swarm of Bees to Bee Swarm
- Locust Swarm - Druid 12

0.8.6

Systems
- Added Support for NPC Haste Buffs
- Added Support for Player Spell Stun
- Players Can Not Throw, Do Archery or use Combat Abilities while Stunned
- Feign Death Given Proper Animations
Class
- Heal Companion - Beastlord 8
- Roar of Healing - Beastlord 12
- Strengthen Companion - Beastlord 12
- Inspire Companion - Beastlord 12
- Stride of the Wilds - Beastlord 12
- Thistle Strike - Druid 12
- Gift of the Elements - War-Wizard 8
- Rajdo's Burning Embrace - War-Wizard 12
- Jolt - War-Wizard 12
- Exterior Solidity - Cleric 12
UI/Chat
- Started Implementation of Notes System in (J)ournal
- Updated Several Abilities Descriptions for Clarity
Bug Fixes
- Feign Death Roots Position

0.8.5

Systems
- Level Cap Raised to 15
- Spell Condition Logic for Pet Proximity
- Mobs Clear Detrimental Effects on Leashing
- NPCs Run Back Home on Leash (Experimental)
- Many New and Refined Particles and Effects
- Additional Ambient Sounds and Soundscapes
Class
- Beastlord: Renamed Rat Brown -> Black
- Wound Animal - Beastlord 8
- Wildstrike - Beastlord 8
- Lick Wounds - Beastlord 8
- Dispel - Druid, Cleric, Shaman, War-Wizard, Wizard, Enchanter, Magician, Necromancer, Paladin 12
- Charismatic Conviction - Paladin 8
- Adduce the Wicked - Paladin 12
- Plainchant of the Rose - Paladin 12
- Friar's Knock - Paladin 12
UI/Chat
Bug Fixes
- Fixed Visual Bug on Egg Collectible
- Fixed Bug with Overlapping Main Zones on /who
- Fixed Bug with Zone Spawn Times not Applying

0.8.4

Systems
- Added Profanity Filter to Chat Messages; Use `/profanity [on/off]`
- Effects Can Now be Dispelled
- Taking Magic Damage Breaks Feign
- LFG Tag Removed on Joining Group
- Mobs Have and Use AC Values for Damage Mitigation
Class
- Beastlord: Added Pet Bonus HP Regen on Happiness with Tooltips
- Beastlord: Added Pet Bonus on Food Satiation with Tooltips
- Beastlord: Mushrooms, Meat, and Hearts can be Fed to Companions
- Rogue: Adjusted Backstab Formula to Scale Better
- Feast of the Wild - Beastlord 8
- Smite: Adjusted Damaged Formula
UI/Chat
- Added Journal Button to Action and Horizontal Bar
- Screen Effects like Poisoned, Enraged, and Cursed now Lerp
- Inventory Window State is Restored after Looting, Banking and Merchanting
Bug Fixes
- Fixed NPC Emote Prefix Issue
- Fixed First Spell Slot Particle Effect Sticking On

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