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Patch Notes

0.8.23

September 10, 2024

Content
- The Osgul Elevator now Runs Continuously
- Hand to Hand Weapons Utilize Hand to Hand Damage / Speed and may Offer Damage / Speed Modifiers
- Removed Weight from Training Arrows
- Added Pumpkin Breakable
Systems
- Refactored HotButton Bars for Better Performance
- Players can now Give Empty Containers to NPCs
- Improved Performance of Lighting System
- Started Local Player Illusion Handling
- Started Displaying Player Pet in Paperdoll Window
- Pets of NPCs will Despawn when their Master Does
- Updated Local Player Interface Sound Source to 2d Removing Doppler
- Players Can No Longer Target Hidden GMs
Chat/UI
- Improved Performance by Deactivating Paperdoll Rendering when Possible
- Player Portraits Will Populate Even Across Regions
- Added Button to Crafting to Automatically Pull Inventory Recipe Items
- Added a Directional Compass to Group Window help Locate Each Member in Region
- Added Additional Stats Tab to Character Window
- Added Bug Report UI and System (/bug)
- Players Can be Invited to Group via /invite {PlayerName} without Targeting
- Split Window Grabs Focus on Open Allowing Keypress Action
Bug Fixes
- Gnoll Tamers no Longer Attack their Pets
- Fixed Bug with Water not Triggering Player Swim State
- Fixed a Bug with the Avatar Window Background Fader
- Fixed a Bug with Shrink and Illusions Persisting through Death
- Fixed a Bug where the Killing Blow would be Reported After Death
- Fixed a Bug Causing Mana to Calculate Incorrectly
- Fixed Alignment of Lotus Collectibles Graphics

0.8.22

August 28, 2024

Content
- Harvest Reach Population Expands
- Props and World Work in Harvest Reach
Systems
- Door Sync

0.8.21

August 27, 2024

Content
- Finnegan Brádaigh in Leont will now offer Fletching recipes
- Bowbender Nalu No Longer Can Teach Greenwood Longbow Recipe
- Ogre Fletchers Now Know All Steps to Make Copper Arrowheads
- Cleric Spell Beacon of Rebirth is Now Self Only
Systems
- Other Players Will Now Adjust their Animations for Angle and Strafe
- Made Improvements to Other Player and NPC Movement Interpolation
- Improved Lighting Priority Sorting for Better Performance
- Major Refactor of Auth API Supporting JWT
- New Self Patching Patcher
Chat/UI
- Removed some Duplicate Chat Filters from the Chat Filter Screen
Bug Fixes
- Fixed an Infinite Platinum Exploit on Deckhand Bryce
- Fixed a Bug with Binding Other Players
- Fixed a Bug where NPCs Would Kill their Friends
- Fixed Some Pathing in Harvest Reach
- Fixed a Bug with Strength Buffs Being Able to Overwrite Revive Sickness
- Fixed a Bug with New Group Corpses Not Displaying wither Certain Corpse Visibility Settings
- Fixed a Bug with Beneficial Aggro Not Passing to Caster by Distance
Internal
- Moved Block Management to Database Making it Easier to Create and Edit Voxels
- Enhanced Internal Map Tools for Design and Management

0.8.20

August 15, 2024

Lighting
With the deprecation of our lighting solution, hiddentree has taken the opportunity to customize our render pipeline. This allows us to utilize the Unity URP Lighting to it's full potential, while having an appealing light attenuation in a voxel environment. With this change we have moved to a Deferred rendering path. We can support lights with a wider range, more intensity, and add more dynamics. We will be tuning the lighting profiles across the world, however you should already see a massive difference in the quality of lighting throughout the world. More options will be coming to allow further balance of lighting features and performance in the near future.
Content
- Modified Early Fletching Recipes to be Easier to Craft in Wild
- Forged Copper Arrows and Associated Prerequisites Can Now be Crafted
- Added Cast Iron Pickaxe as the Second Tier Mining Tool, Required for Tin and Above
- Alpha Corpse Summoner will Now Max a Character's Current Skills to the Highest Value Achieved on the Account
- The O'Leary Family of Harvest Reach Began Raising Pigs
- A New Nuisance Harasses the Apple Orchard of The O'Leary Farm
Systems
- Lighting Conversion (Deferred Rendering)
- Beastlord Pets Continue to Accrue Experience when Player at Temporary Cap (15)
- Collection Skills Require Higher Quality Tools as Resource Becomes Harder to Collect
Chat/UI
- Bank Window Positions Stored Separately from Normal Bag Positions
Bugs Fixes
- Fixed Inventory Bug with Splitting Stacks
- Fixed UI Scaling on Recipe Research Window Rows

0.8.19

August 15, 2024

New C# API
We have converted all of our login and management services to C#. We are no longer reliant on any PHP. This powers logging in, making characters, deleting characters, server lists, access, syncing static objects, and more. This hardens, standardizes, and modernizes our server interactions for future development.

0.8.18

August 5, 2024

Content
- Increased Despawn Timer of Triggered Dungeon Bosses from 15 Minutes to 2 Hours
Systems
- Shortened Distance Before NPC with Warp to Owner
- NPC Pets will Match Owners Runspeed and be Less Prone to Separation
- Corpses will Lose any Resurrection Experience after 24 Hours
- Further Obfuscated Some GM Tools from Standard Client
- Pet Target Abilities will Pass to Caster Pet if Non-Pet Entity is Targeted
Chat/UI
- Crafting Station Recipes Title Color Reflects Difficulty of Recipe
- Corrected Tooltips for Digging and Bug Catching Tools
- Prevent Peasants from Using GM Track Window
- Added More Combat Filtering Options and Filtered More Messages
- When Targeting Your Corpse, Target Window will Display Icons if the Corpse has Recovery or Resurrection Experience Available
- When Targeting the Corpse of Another Player who is Online, an Icon will be Displayed with Resurrection Experience Status
- Character Customization and Stats Shown Together on Single Screen During Character Creation

0.8.17

August 1, 2024

Content
- New Sticks Graphic Gatherable
- Hunt of the Sky and Mark of the Sky added to Ranger Spell Vendors
- Temporarily Increased Sticks Burn Rate in Forges and Campfires until Tree Harvesting is Added
Systems
- When Calculating Item Production Potential at Crafting Stations, Fuel Values are Taken into Account
- Collected Items Auto-Inventory, a Notification is Provided to Player and Group in Chat
- Harvested Items Auto-Inventory, a Notification is Provided to Player and Group in Chat
Bug Fixes
- Fixed Bug with Leveling NPC setting Max instead of Requested Level

0.8.16

July 31, 2024

Content
- Adjusted Binding Flag of Many Zones: Cities and POIs Allow Targeted Binding, Overworld Allow Self Only
- Updated Jewelcraft Merchant Faction from Tempest Academy to City of Leont
- Leont Wizard Questline Rework
- The Wizard's Scroll Meadows Gateway is Now Quested, Visit the Tempest Academy Archives
- Updated Declan and Eoin Rearsdon's Faction to City of Leont
Systems
- Food Buffs can be Clicked Off
- Updated Smelting to Require Less Ore for Early Ingots of All Types
- Added Additional Server Authority Checks on Ability Usage
- Changes to Crafting Jobs Update Cycle
Class
- Increased Effect of Player Strength and Dexterity on Backstab Damage
- Increased Effect of Player Backstab Skill on Backstab Damage
- Added Burning Hands Mechanic to Wizard
-- When Casing Fire Based Detrimental Spells, a Fraction of the Damage is Returned to Caster
-- The Damaged Can be Reduced or Eliminated by wearing Fire Resistant Gloves
-- Wizards are Introduced to this Concept and Receive their First Pair of Gloves from Class Trainer
- Added Spell: Conjure Gloves of Flame - Magician
- Added Spell: Conjure Bracers of Frost - Magician
- Added of the Sky Line Ability Line to Rangers Requiring Clear View of Sky to Utilize
- Added Spell: Hunt of the Sky - Ranger
- Added Spell: Mark of the Sky - Ranger
Chat/UI
- Invulnerable Players will Receive a Message Indicating the Damage Avoided
Bug Fixes
- Fixed a Bug Not Clearing Crafting Window on Logging / Character Swapping
- Fixed a Bug with Short Range Knockbacks Pushing NPCs into Walls
- Fixed a Bug with Hand to Hand Combat Filtering to Combat Ability

0.8.15

July 22, 2024

Bind Wound
We have made some changes as we looks towards setting up Bind Wound for it's intended advancements and class aptitudes. To that end some major structural changes have occurred with the skill.
- Bind wound can only be started when both parties are not in combat (both the bandager and the person being bandaged)
- Instead of clicking a 'Bind Wound' ability, you now right click the bandage item in your inventory, or move the bandage item to your hotbar
- The bandage item dictates what percent HP the bandage will heal for and what the minimum bandage skill is
- The player's bandage skill determines the amount of time taken to bandage
We believe this will offer a nice balance / tradeoff between speed / efficiency / how many items are being used / etc and leaves lots of room open for milestones and future enhancements. For example the basic Cotton Bandage heals for 8% HP, takes and takes 10 seconds to complete. By leveling your bandage skill to 25, you can reduce this time to 5 seconds.
Content
- Lowered Required Tailoring Level on Cotton Workaday Armor
- A New Villager, Nilman Drancher, Graces the Beaches of Leont - He's seen some things!
Systems
- Creatures Killed by Guards are no longer Harvestable
- Bind Wound Rework
- Combat Abilities Weapon Damage from 2 Handed Weapons Impacts Combat Abilities Less
- Disabled Knock Back on Abilities Temporarily
- Added Logic to Unstuck NPCs After a Certain Amount of Time from Being Idle and Away from Home
- Slightly Decreased Out of Combat Stamina Regen
Class
- Ranger's Stride Now Stacks with Longer Term Runspeed Buffs like Surge of the Wildfoot
- Shaman's Husk and Carapace Now Stack with Other Damage Absorption Effects
- Reduced Husk Duration from 10 to 2 Ticks
- Reduced Carapace Duration from 15 to 2 Ticks
- Dual Wield and Shield Block are Much Easier to Skill Up
- Parry, Dodge, Riposte, and Block are Slightly Easier to Skill Up
- Sweeping Strike Ability now Requires Wielding 1 Handed Weapons
- HP to Mana Conversion Spells No Longer Remove Mana Regeneration Effects
- Radjo's Burning Barrier is now Fire Resist
- Increased Damage Absorb of Shadow Protection
- Increased Damage Modifier and Advantage Strike
- Lowered Damage, Increased Stamina Cost, and Increased Cooldown Time on Sweeping Strike
- Rogues Now Start with a Milestone Increasing Auto Attack Damage
- Backstab Damage Increased Significantly, Stamina Slightly Increased
Chat/UI
- On Experience Gain, Chat Message Includes if the Value was Modified by a Bonus
- Combat Abilities Now Have their Own Category and Can be Filtered under `My Combat Abilities`
Bug Fixes
- Fixed a Bug with Opening Crafting Station Displaying Zero in Slot Quantities
- Fixed Cotton Workaday Boots and Hose Recipe Missing Cloth Patches Requirement
- Boylen Relwart and Guard Shelby No Longer Eat Items
- Fixed a Bug with Archery Misses Not Displaying Bow
- Fix to Mobs Warping Under World
Internal
Testing Auto Leveling NPC
In order to make testing less cumbersome for the closed testers, the Alpha Corpse Summoner will now level any character up to the highest level of that class you have ever obtained on the account. Only basic melee / casting skills will be maxed out for the level.

0.8.14

QUEST Tag Removal
With this patch we are moving forward with our plan to remove the QUEST tag from item tooltips. This tag was intended to help indicate items that are utilized in quests, a great indication to a player to hang onto it! However, we like reuse of our items. Interesting RPG noise. Tons of Crafting resources. This caused a lot of problems where players were hanging on to items that weren't for their Race / Class, or to simple Crafting Reagents and Vendor Loot just due to it being used in some small repeatable quest. To that end, this tag was causing more frustration than assistance. We feel that our UI/UX and feedbacks systems are maturing in such a way that we can deliver information about item usage while remaining more in context and without causing ambiguities. We will continue to work to improve clarity and provide systems to help players feel a little more secure when making inventory decisions.
Crafting Failures
As we continue to refine and hone in on our crafting system, we have made the choice to omit failure. We believe the current system delivers a compelling and rewarding ark wherein you must complete the Recipe Research, gather the necessary materials, find an appropriate Crafting Station, prepare the components, and wait for results. Failure does more to sour that experience than enhance it. With that in mind, we have removed the ability to fail when crafting a recipe. Due to this, all Recipes have a hard minimum skill required and are no longer created on a curve. We will monitor and further consider the ramifications of the decisions in the grander scheme, addressing as needed.
Content
- All Portable Crafting Stations are Lore
- Hennath Lyriona Drops Item on Death
- Players Can be Bound by Others in Greenwood Cover
- Players Can be Bound by Others in Alard's Fork
- Players Can be Bound by Others in Osgul
- Players Can now Eat Meals at Briar's Rise in Greenwood Cover
- Gossypuff Plants Yield More Cotton on Gathering
- Hemp Plants Yield More Hemp on Gathering
- Cotton and Hemp Fiber and Threads made More Efficient to Make
- Cotton and Hemp Thread Recipes are Easier to Research
Systems
- Removed QUEST Tag from Item Tooltips
- Crafting Can No Longer Fail
- All Crafting Recipes have Hard Skill Minimum
- Bind Wound will Level Up Faster
- The Green Highlight on Crafting Stations is Disabled Once the Station is Open
- Keybindings Can Now be Unbound
- Added Confirmation for Conflicting Keybinds
- Combat Abilities Haunting Strike, Bellowing Scream, Infuriate, Sweeping Strke, and Fiery Sweep Now Land on NPC Pets
- Radiate and Cone Spells Now Land on NPC Pets
- Temporary Inventory Items will be Removed from Inventory if Logged Out in Excess of 10 Minutes
Class
- Improved Warrior Infuriate Aggro Scaling
Chat/UI
- Quantity is Now Listed When Handed Stacks of Items on Quest Reward
- The Crafting Stations Window will Default to it's Expanded State and Remember State Setting
- Pressing Enter on Split Quantity Window triggers OK
- Archery Abilities with Draw Times in Excess of 3 Seconds will Display Draw Bar
- Spell Bar Initial Anchor Adjusted from Bottom Left
Bug Fixes
- Fixed Beric the Bard Accepting Incorrect Items
- Fixed Bug with Keybindings Numeric Character Cutoff on Function Keys
- Fixed a Bug with Hotbar Showing Incorrect Keybind
- Fixed a Bug Causing Recipe Ingredients List to be Incorrect
- Fixed Flags in Shawn Embers Quest to Avoid Crashes
- Fixed a Bug with Even Level Recipes Success / Fail Chance being Flipped
- Fixed a Bug with Itemless Characters not Displaying in Character Select
- Fixed Issue with Ore Prefab Causing Incorrect Texture and Floating Meshes

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