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Patch Notes

0.10.20

July 5, 2025

Content
- Initial Halfling Ranger Starter Quest Added
Bug Fixes
- Corrected Some Static and Deployable Model References

0.10.19

July 5, 2025

Content
- Some Harvest Reach Bandits can now Shoot Arrows
- Harvest Reach Bandit Head Turn-ins Experience Adjusted
- Very Rare Global Drops Added to Miscellaneous Mobs around The Ardent Vale
- Various Low Level Drops Added to Starting Areas
Class
- Hex-Knight: Leech Strike Cooldown Time Increased and Stamina Cost Reduced
- Hex-Knight: Haunting Strike Stamina Cost Reduced
- Hex-Knight: Soul Strike Stamina Cost Reduced
- Rogues: Removed the Ability to use 2 Handed Slashing and 2 Handed Blunt Weapons
- War-Wizards: Removed the Ability to use 2 Handed Weapons
Crafting
- Iron Crafts now Require Skill Level 35
- Shadow Chain now takes Copper Rings
- Studded Leather Armor now takes Copper Studs
- Adjusted Copper and Bronze Crafting Skill Requirements
- Reworked Ore Distribution Across Zones
- Added Hardwood Collection Nodes to Additional Zones
Systems
- Ground Target Ice Spells will now Show an Ice Particle instead of Fire
- Spark Spell now does Light Damage instead of Growth
- Stuns now have Diminishing Returns on their Duration if Several Stuns are Executed in a Short Amount of Time
Chat/UI
- Corrected Map Label Zoom Offset
- Con Window Details Reset when Buff Drops on Target or Player
Bug Fixes
- Fixed a Typo in Wizardry Milestones

0.10.18

July 1, 2025

Introducing Halfling Ranger
Hailing from the Dunnock Hills, these hardy halflings, belonging to the Hillwatcher guild, protect the Eastern front of the Ardent Vale from invasion, and monitor the hamlet of Ehrensdale for any threats. Enemies of the Halflings should beware the many towers of the Hillwatchers, and the settlement they train their rangers from.
Content
- Adjusted All Starting Quests for Rewards, Balance, and Content
- Rockclaw's Loot has been Updated to Reflect his New Found Strength
- Some Harvestable Nodes can now Trigger Special Events
- Leont Honey Tart now Gives an Experience Bonus when Fighting in Leont Meadows
- Halfling Smoothie now Gives an Experience Bonus when Killing Halflings
- Trap Levels in Harbourview have been Increased
- Added Copper Hammer Head to Smelting Trainers
- Removed the Need for Clay Mold for Copper Ingots - Bronze Requires Clay Mold and Iron Requires a Hardened Clay Mold
- Reduced Level of young seals in Frostfall Foothills
- Adjusted Waveflipper Loot and Increased Difficulty
- Adjusted Ogre Mating Club
- Adjusted Osgul Warrior Initiate Quest Rewards
- Halfling Books Written: "Maorglyph, Maorstone, and Maor", "Tricks & Traps I: The Effect", "Tricks & Traps II: Hill Warfare", "Tricks & Traps III: The Cause"
Class
- Druid: Renamed Briar Spikes to Razorleaf
- Enchanter: Spread Out and Added More Spells up to Level 20
- Monk: Feign Death is no longer Skill Based. It Factors Level, Agility, and the Number of NPCs that are Aggroed to you.
- Rogue: Sense Traps now has a Formula Attached to the Skill which is Based on your Level and Intellect Stat vs. the Level of the Trap
- Rogue: Abilities are now Spread Out. Additionally, they have been Given Some New Abilities for Players to Test and Provide Feedback with
- Rogue: Stealth now Auto-Crouches you. Hitting Stealth Again or Turning Off Crouch will Break your Invis State
- Shaman: Husk and Carapace Duration Increased
- Shaman: Thrombrosia Recast Time Decreased
- Summoner / Wizard: Renamed Fiery Redress to Protection of Rytren I and Fiery Carapace to Protection of Rytren II
- Wizard: Doze Cast Time Reduced, Cooldown Increased
- Wizard: Revamp of Single Target Direct Damage Spells from 1 to 20
- Wizard: Increased Duration of Mana Flux and Freeze
- Wizard: Meadows Gateway Changed from Level 4 to 7
- Wizard: Frost Wave now has a Weak Snare Component
- Wizard: Unbound Focus Changed from Level 14 to 10
- Wizard: Expanded Freeze Line to Include Icelock and Frostroot
- Wizard: Renamed Explode to Rain of Flames and Added an Upgrade at Level 15: Rain of Fire
- Wizard: Added Upgrade to Heat Swell at Level 19: Emberwake
- Wizard: Added Upgrade to Forget at Level 20: Memory Void
- Wizard: Mana Flux Gives the Wizard Mana Back No Matter Who Kills, with Bonus Mana if a Wizard Gets the Killshot
Systems
- Birds no longer Glow at Night
- Drinking Tracer Tipple now Enhances your Projectiles with Light
- Food is now Saved when Logging
- Spells now have a Max Target Level Property
- Auto Attacks and Combat Abilities now Factor in Hate Power
- Reduced Animation Interrupt States on Abilities and Acting
- Various Visual and Gameplay Enhancements to Player Deployed Traps
- Added Ability to Animate Fog Noise in our Environment Profiles
Chat/UI
- Main Buff Bar Buffs now have Timers
- Adjusted Group Window Opacity so it's Easier to Read
- Adjusted Target Window Buff Tooltips to not have "Click to Remove" Text
- Target Window Buffs now Show Time Remaining
- Spellbook Window can now be Sorted by Spell Level
- Holding ALT over the Target Window will now Show All Buff Durations
- Added Spacing to Floating Combat Text for Readability
Bug Fixes
- Fixed Copper Short Blade and Iron Tool Head Recipes

0.10.17

June 18, 2025

Stealth Mechanics Overhaul
Stealth mechanics have been significantly reworked to create a more immersive and challenging experience. Stealth detection is now influenced by factors such as distance, positioning (whether you're in front of or behind your target), and level differences. High-level NPCs are much more alert and difficult to sneak past. Remaining undetected now requires careful consideration of your approach angle and tactical positioning. The closer you are to your target and the more powerful they are, the harder it becomes to avoid detection. Mastering the art of stealth will require a keen eye for your surroundings and quick thinking on your feet.
Content
- Coif of the Fallen Knights Weight Greatly Reduced
- Renegade Bandits of Mistledew Level Increased
- Ogre Raider Camp of Mistledew Level Increased
- Halfling Books Written: "Beware The Lies Of Crow!", "The Eight Meals and Vale Etiquette"
- Harvest Reach Bandit Camps Adjusted for Better Level Balance
- Added Ferns to the Left
Class
- Bard: Increased the AC of Guardian Tune
- Beastwarden: Spirit Bond now has a Memory Wipe Component, Allowing Trading Again
- Druid: Reduced Grove Attunement Spell Message Chat Spam
- Paladin: Abilities Spread Across Levels and New Abilities Introduced
- Paladin/War-Wizard/Hex-Knight: Shield Strike Damage Formula now Scales Directly off the AC of your Shield and Strength
- Rogue: Impalement Combat Ability no longer Bound to Skill
- Rogue: Fade Combat Ability no longer Bound to Skill
- Summoner: Adjusted Aspect HP and Damage Scaling
- Warrior/Monk: Kick Damage Formula now Scales Directly off the AC of your Boots and Strength
- Wizard: Mana Flux Line is now Incapable of Fizzling and has No Global Cooldown
- Wizard: Grounding Shock and Charged Shock are now Nearly Instant Cast and don't Trigger the Global Cooldown
- Wizard: Bolt of Embers Cast Time Reduced, Range Increased and Added a DoT Component
- Wizard: Freeze Changed from Level 6 to 3
- Wizard: Frost Wave Changed from Level 3 to 6
Systems
- Adjusted NPC HP Curve for NPCs Level 10+
- Group Window will now Show Mana and Stamina for Group Mates
- Added Persistent Particles that Can Scale to Duration
- Group Window Redesign
- All Pets (including Charmed Pet) will now have a Different Nameplate Color to help Distinguish them from Normal NPCs
- You can no longer Tab Target Charmed Pets
- Added Saving NPC Target Paperdoll on Target along with Portrait
- Bind Wound now Shows an Action Time Bar During Use
- You can now Bind Wound while in Combat
- Skinning and Butchering now use the General Progress Bar vs that Weird Blue Screenspace Bar
- Bumped up Fuel from Coal/Charcoal by 40%
- Updated Cast Iron Names to Iron
- Fixed Crafting Recipe Unlock for Iron Greatsword, Iron Two Handed Hammer
- Removed Wood Frame from Bronze Smelting Clay Mold
- Throwing Stones Weight 0.0
- Adjusted Smelting Levels
- Fixed Copper and Bronze Recipes that Require Molds
- All Collecting Skills (Gathering, Mining, etc) now use the General Progress Bar instead of its own Dedicated Window
- Salvage Formula Tweaked to Give More Items, and Made Getting Rarer Items Easier as your Skill Increases
- Added Salvage Formulas to a Bunch of Items in the Game (Dull Weapons, Workaday, Chipped Weapons, etc)
- Salvage Window Resize
- You can now Salvage while Moving
- UNIQUE Item Checks now Include Crafting and Salvage
- Fixed Smelting Recipe Item Orders
- You can no longer Store UNIQUE Items on Corpses
Bug Fixes
- Fixed a Bug Causing NPC Pets to Remove Entity from Hate List
- Fixed a Bug where the Chat History would Reset to the Top when Switching between Chat Tabs

0.10.16

June 10, 2025

Content
- Added Unique Lore Masters for Willowbrook's Warrior and Druid Guilds
- Expanded Willowbrook Rogue Lore
- Added Hard Wood Log as a Crafting Material Used for New Carpentry Recipes
- Harvest Reach: Lowered the Levels of 2 Bandit Camp Named NPCs
- Books Written: "Founding Willowbrook" (Vol. 1, 2), "Tragedy of Bottombrook" (Vol. 1, 2, 3), "The Reverdure Speech", "The Concord Veils", "Fighting Things Bigger Than You" - Available at the Whittler Library in Underbrook
Class
- Wizard: Unbound Focus now only Works on Self/Single Target and has a Longer Cooldown Time
- Wizard: Increased Cooldown Time on Heat Swell
- Summoner: Aspect Summoning Spells have had their Stamina Cost Greatly Reduced
- Summoner: You can now only have 5 Aspects on the Field at Once
- Summoner: Slightly Reduced Aggro Generated on the Summoner when their Pets do Damage
- Summoner: Added New Line of Spells Summoner's Veil which Reduces the Aggro of the Caster
- Warrior: Hamstring Cooldown Increased to 1 Minute
- War-Wizard: Fiery Sweep now Consumes the Correct Amount of Stamina
Systems
- Roots now Resist Check each Tick and can Break Early
- Roots will be Resisted Slightly More on Challenging Targets
- NPC Offense has been Slightly Lowered
- Player Defense Revamp: Player Armor Class will have a Noticeable Impact on Reducing How Often NPCs Hit Towards the Top of their Damage Range
- The 'Defense' Skill will now Multiply your Current Armor Class Based on its Skill Value (instead of granting a flat amount), Further Increasing the Importance of Armor Class (through gear and buffs)
- More Difficult NPCs will now Award More Experience
- Small Races (Halfling / Gnome / Dwarf) Equipment will now Weigh Half of the Listed Weight on Items (only when equipped)
- Dexterity now Contributes to Spell Power (right now only affects direct damage spells)
- Constitution now Contributes to Heal Power (affects both instant heals and HoTs)
- Agility now Contributes to Range Power (which affects archery and throwing)
- Throwing Damage is now Scaled Down when Fighting Targets Much Higher Level than the Player
- Player Level Damage Caps (20 damage below level 10 and 30 damage below level 20) are now Calculated After the NPC has Mitigated the Damage (but before any level scaling) Resulting in More Max Level Hits for all the Twinks out there Fighting Even Cons and Below
- Strength now Contributes to Melee Power (affects auto attacks and melee combat abilities)
- New Weapon Skill Milestones
- New Offense Skill Milestones
- New Stats Area in Character Window
- Combat Abilities now Respect the Low Level Damage Caps
- Adjusted all Weapon DPS due to new Skill based Damage Bonuses
Bug Fixes
- Fixed a Bug that Prevented us from having Non-Integer Cast Times on Spells
- Fixed Instant Cast Clickies from not Respecting Charges or Visibility
- Fixed a Bug where NPC Pets would not Aggro Check while Idle

0.10.15

June 1, 2025

Content
- Adjusted Max Heal Value to Dawnfire Bandages
- Sunflecked Rune Bag is now Marked as Unique
- Harvest Reach Myra Grainward Quest Updated
- The Mosstrooper's Infesting the O'Leary's Docks are More Organized and Tenacious as Ever!
- Added Lock and a Key to Discover for the Haordkeeper's Door
- Halfling Bard Initiate Class Questline Now Complete
- A Bard Loremaster moved into to Halfling Bard Guild
Crafting
- Added Copper Weapons to Metal Working and Smelting Trainers
- Added Bronze Weapons to Metal Working and Smelting Trainers
- Condensed Crafted Weapon Base Types for Kilncraft, Clayworking, and Smelting (Short Blade, Long Blade, Hammer Head, Tool Head)
Class
- Cleric: Codex Points have a Reduced Chance of Triggering if the Spells are Low
- Druid: Grove Attunement now Stacks with Mana Regeneration Spells
- Paladin: Friar's Knock Added to Paladin Trainer
- Wizard: Raised Mana Cost of Explode
Systems
- Drowning Damage now Properly set as Combat Text
Bug Fixes
- Beating Heart now Properly Expends Charges
- Dark Wound Effect Text Corrected
- Fixed Pally Chant Stacking

0.10.14

May 27, 2025

Content
- Expanded Halfling Bard Quest Line
- NPCs in Hillshade have been Difficulty Adjusted for Group Play
- The Residents and Merchants of Ehrensdale have serious Ant Problems!
- Adjustments to Cotton Bandage Recipes
- Zorynah the Satyr Shepherd needs Help with Wolves attacking her Cloviks
- New Named Crafting Recipe for the Vale Den Mother.,
- Brookberry Pie now Available for Crafting
- Necromancer Pet Prefixes and Suffixes List Expanded
Classes
- Added Basic Mana Saving Milestones for All Casting Class Skills
- Increased Meditate Mana Regeneration for Priests and Pure Casters
- Druid: New Class Skill Milestone - Grove Attunement for Mana Regeneration
- Druid: Branch of the Broken now has Chance to Heal Group on Each Melee Hit
- Necromancer: New Spellline 'Bloodwell' Increases Mana Regen while Slowing Draining Health
- Necromancer: New Spell Horrify causes Targets to Flee in Terror
- Necromancer: New Spell Blood Offering transfer the Casters Lifeforce to their Target
- Necromancer: Heart from Stone's item is marked `UNIQUE` and has had Cast Time Reduced
- Summoner: New Spell Summon Flight Arrow
- Wizard: New Spell 'Unbound Focus' Eliminated Mana Cost on Spells while Active
- Wizard: New Milestone line Deep Focus - Adds Mana Regeneration in Addition to Meditate
Systems
- Added Max Hitpoints in Addition to Percentage Healing on Bandages
- Adjusted Archery Damage to Scale against Targets of All Levels
- Custom Weather Rendering System Initialization
- Reduced Damage Range on all NPC Attacks
- Roots will No Longer Break on DoT Damage
- NPC Melee Strikes have Chance to Break Player Root
- Chance for Root to Break on Damage Reduced
- Melee and Proc Effects will No Longer Fire if Associated Melee Hit Killed the Target
- Greatly Reduced Fizzle Rate on Spells within Skill Window
- Improved Performance of Click Targeting
- Only a Single Player can Bind the Wounds of an Specific Patient
Chat/UI
- Separated out Controls in Options Window to Separate Tab
- Added Mouse Look Smoothing Option
- Added Mouse Zoom Smoothing Option
- Added Mouse Scroll Sensitivity Option
Bug Fixes
- Fixed a Bug causing DoTs on Players to not Scale properly
- Fixed a Bug with Necromancer Minions becoming Unresponsive

0.10.13

May 23, 2025

Content
- Snortle is now Unique in Harvest Reach
- Pumpkin Man Effigy Pieces are No Longer Ground Spawns
- Some NPC's at the Mosstrooper Fort outside Leont can now use Archery
- Willowbrook: Meclather's Suds has Opened and he needs someone to help him with his business
- Added a first Bind Wound Milestone
- Reduced Lower Level Spell Prices across Classes
- MacDarrow Questline now Available in Harvest Reach
- Strange Pumpling's will now Assist the Pumpkin Man
- Halfling Rogues Guildmaster has new Questline to Investigate the Underdocks
Crafting
- Moorblue Mead Recipe (Quested) Available for Brewing
- Added Practice Weapons to Carpentry Trainer
- Adjusted some Crafting Material Prices to better reflect the base Material Costs
- Fixed Cotton Bandage Crafting Stations
- Adjusted the Cotton Bandage Output at a Tailoring station to be a better ratio than Bushcraft Station
- Fixed Bushcraft Recipe for Cloth Bandage to teach the Correct Bandage Craft
Class
- Infuriate no longer Aggros Mobs through Walls
- Bard: Only Beneficial Group or Single Target Songs can be added to Bard Medleys
- Bard: Adjusted Verseward Skill Train Cost
- Paladin: Paladins will no longer Generate Massive Aggro by Playing Chants
- Shaman: Revive Fallen Sold on All Shaman Spell Merchants
- Summoner: Extend Elements and Sustain Elements now have a 60 Second Cooldown
- War-Wizard: Rajdo's Burning Barrier and Rajdo's Burning Embrace are now 30 Minute Duration
- War-Wizard: Fiery Sweep Resource Requirements changed from 20 Mana to 100 Stamina
- War-Wizard: Fiery Sweep DoT Damage now Scales from Level 8 to Level 50
- Wizard: Redistributed Spells Across Each Level
Systems
- Auto Attack Misses now Award Skill Experience
- NPCs Can Use Ranged Weapons
- Osgul Clayworking Recipe Researcher (Aukut Kormolder) Offers All Clayworking Recipes
- Osgul Kilncraft Recipe Researcher (Groknak Firehands) Offers All Kilncraft Recipes
- Osgul Curing Recipe Researcher (Currok Throgak) Offers All Curing Recipes
- Fishing Line Can Not Reel In with Item In Hand (More Fishing Refactoring to Come)
- Sweeping Strike will no longer Aggro Mobs through Walls
- Fiery Sweep will no longer Aggro Mobs through Walls
- Bellowing will no longer Aggro Mobs through Walls
- Added Support for NPC HP over 32,000 and Damage over 65,000
- Certain Player Pets can now use Ranged Weapons
- Player Pet Owners will now get Aggro as their Pets do Damage to NPCs
- NPCs, including Pets, will do Less Damage to Higher Level Targets
- Removed Ability to Loot while Dead
- Added Better Error Messaging to Attempting to Harvest while Dead
- Greatly Increased Out of Combat HP Regeneration for Necro and Beastwarden Pets (this change does not effect Enchanter's Charmed pets, Summoner Pets, or Minions)
- You Can No Longer Talk To or Trade With NPCs who Hate or Aggressive towards You
- Added Server Check to Ensure Bard has Song when Adding to Medley
Chat/UI
- Release Window will Default to Center Screen
- Tooltip Details Window will Default to Center Screen
- Removed Sell Price on No Drop Items in Merchant Window
Bug Fixes
- Fixed a Bug with Exp Value Displayed Incorrectly on Release
- Fixed a Bug with NPC Lifetaps
- Fixed a Bug with Long Spell Cooldowns Working Improperly
- Fixed Spellbook Bug with New "Other Player" Target Type

0.10.12

May 12, 2025

Death Release Flow
With patch 0.10.12, we're introducing the next evolution of our death system. Instead of death instantly sending you to a loading screen, players will now remain in the game world in a downed state with limited control. You'll be presented with a timed pop-up offering the choice to release or await resurrection. This marks an important step in our ongoing death mechanics rollout, establishing the foundation for additional features in future updates.
When your character dies, you will:
- Remain in the game world and see your character's body
- Have access to a death release interface with a countdown timer
- Be able to receive resurrection from other players and return at that spot
- Respawn at your bind point if you choose to release
This system helps fulfill the next step in our death mechanics roadmap, where releasing will eventually include additional options such as the Nearest Dark Pact Mausoleum and Dungeon Binding. Please note this is an early implementation - we'll be enhancing the UI, animations, and visual effects in upcoming patches.
Content
- Reduced Requirements for certain Husker Armor Pieces
- Added Item Description for Bag of Creation
- Pumpkin Man Difficulty Increase Significantly
- Renamed Quest Reward: Tempest Summoner Initiate's Staff
- Changed Reliza Matterisier References to Summoner instead of Magician
- Removed Unique Flag from Bank Box
- Fletching Kit Added to Bushcraft Merchants
- Fixed Recipe for Earthen Dust to Require 1 Smooth Stone
- Removed Duplicate Fletching Recipes on Finnegan Brádaigh
Classes
- Bard: New Song - Ispire Courage: Grants Target Increased Morale and Effectiveness in Battle
- Bard: Increased Mana Cost of Piper's Tempo
- Bard: Verseward Strike renamed to Verseward - Melee Strike Component Removed, Defensive Cooldown Only
- Bard: Stamina Regeneration Removed from Interlude; Add Pause to Medley Only
- Enchanter: Clear Minds is Now a Group Spell
- Rogue: Increase Activation Angle of Steal
- Summoner: Silver Dart of Ko now does Light damage
- Lessen Wounds Heal Line Cooldown Set to Global CD Time
Systems
- Weariness (Resurrection Illness) now Persists through Death
- Made Network Entities Level Up Aware
- Added Level Up Particle Effect
- Ensured Large Guild Handling
- Casting a Beneficial Spell on Player Pet will put Player In-Combat and Add Aggro
- Increase Experience Bounce for All Group Sizes
- Added Target Type Single Target, Non-Self
- NPC In-Combat Regeneration Increases with Level
Chat/UI
- Target Window Properly Respects Player Target Anonymous State
- Initial Death Release UI Implemented
- Fixed a Type on Target Window Resurrection Info Tooltip
- Removed Right Click to Sell from Portable Crafting Stations
- Removed Right Click to Sell from Recipes
- Update Target Window Aggressive Details on Invisibility Status Change
- Update Target Window Level Information on Level Up / De-Level
Bug Fixes
- Fixed a Bug with Consider Gem Displaying on Corpse Target Window
- Fixed Research Requirement for Impure Krystogar Bracer
- Fixed Fish Bone Leather Gloves Recipe
- Fixed a Bug with Bards Generating Extra Empty Spell Land Messages in Chat
- Fixed a Bug where Chatting could Stop Auto Run
- Fixed Ground Targetting over Transparent Materials (Fishing Reticle)
- Fixed a Bug where some Melee Abilities would show Resist Messages

0.10.11

May 1, 2025

Content
- Substantial Propping and Signage Pass in Willowbrook and Underbrook
Classes
- Druid: Bristle Barrier Duration Increased to 30m
- Druid: Bee Swarm Cast Time Reduced to 2s
Systems
- Mobs from Moorhaven Crossings will now Leash
- Updated Nameplate Colors for GMs

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