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Patch Notes

0.10.42

December 6, 2025

Bug Fixes
- Fixed a Rotation Bug with Handheld Lanterns
- Fixed Issue with Far Clip Plane Causing the Client to Disconnect from Server when Logging In / Zoning

0.10.41

December 5, 2025

Content
- Crafting Quest NPCs have had their XP Falloff Start Considerably Sooner and Less Currency per Tier will be Rewarded
- Demolished, Redesigned, and Rebuilt Tempest Academy Building (Human Caster Guilds) in Leont
- War Wizard NPCs have been Promoted from Basement Level to Dedicated Second Floor Guild Room
- Teleport Pads to Wizard NPCs have been Upgraded to Colorful, Upright Portal Doorways
- Relocated Botany Trainer from the Shed Out Back to a State of the Art Greenhouse Overlooking Expansive Botanical Garden
- Library Ladders have been Added to the Grand Library to Reach Even the Highest Books!
- Basement Voxel Lighting has been Replaced with New Models
- New Cube-Cut Gemstones Provide a Mystical Glow Throughout the Academy
- Jewelcrafting Trainer has now Set Up Shop on the Second Floor of the Academy so Students have Access to all the Best Supplies for their Workshops
- Patched a Hole in the Roof
- Added Several New Paper Hats
Systems
- Rebuilt Downed Animation State for Release Based Death and Restored Original Death Animation
Bug Fixes
- Visual Fix to Shared Cooldowns
- Removed Fuzzy Targeting Renderer from Texture Application
- Moved Human Fuzzy Target to Hips Bone
- Moved Mouth Particle Emitter One Bone Down for Better Rotation

0.10.40

December 5, 2025

Content
- Grotto Shades are now set to KOS Assist
- Rahzul Encounter is now Tethered to the Temple, and now Loot Locked to the Group of the Player who Spawns it
- Guard Captain Arvane and her Security Detail aren't Interested in Conversation any Longer
- Gourdy and Pumpkin Man Encounters now Loot Locked to the Group of the Player who Spawns it
- Exp Increased for Red Bandit Mask Turn-ins
- Leont Meadows West Bandit Camp has a New Leader in Charge
- Bloodfin Curse set to be Unresistable to Prevent Unintended Interruptions to the Bloodfin Quest
- Dropped the Sell Price of Tin Ore to Reflect its Change in Availability
Class
- Bard: New Songs Correctly Added to Appropriate Vendors
- Bard: Interlude Reduced to 100 Mana Cost, No Change to Stamina Cost
- Bard: Melodies will now Skip Songs if the Bard isn't a High Enough Level
- Cleric: Gentle Remedy has been Adjusted to Outpace Paladin Lessen Wounds in Healing at Each Level until Max
- Cleric: Adjusted Arc of Faith to Proc at Level 5 instead of 10
- Rogue: A Bug that made Rogues Permanently Invisible after Fade-Vanishing has been Fixed
- Shaman: New Spell - Spiritbind Repel (16) is a Fast Casting Knockback with a Short Duration Root and 18 Second Recast
- Summoner: Temporary Pets are no longer Immune to Sustain Elements
- Summoner: Spells Extend Elements and Sustain Elements now Share a Cooldown Timer
Systems
- Added "Safe Spot" Locations for Cliffwood Naze, Fellwood Plain, Cliffgrove Grotto, Dun Antnach, and The Veiled Scar
- Removed any Resist Adjusts from the Few Spells that had them for now, to get Spell Category Resists Balanced First
- You can now Place Empty Containers into Bank Containers
- Added Option for Keyboard Turn Speed, and Set the Default to Slightly Lower than the Previous Default
- Certain Combat Ability Effects have been Changed to being Resist-able by NPCs
- Implemented Environmental Entity Model Particle Emission System
- Added Bubble Environmental Particle Emission on Swim Animations
- Added Cold Breath Environment Particle Emission in Frostfall Foothills
Chat/UI
- Improved Closed Testing Parser, to Help Us Decide Where to Bring Down the Nerf Bat
- /parse on is now Set to Detailed by Default, and you can Change it to Simple with /parse simple. You can Always /parse to see all the Options
- GMs can now Snoop on Other People's Parses so We Know How Much to Nerf Rangers and Stuff
- Right Clicking a Primary/Secondary Item in your Inventory now Prioritizes Empty Slots First rather than Replacing Primary only
- Shift + Right Clicking a Primary/Secondary Item will give you a Context Menu with Options of Which Slot to Put it in
- You can now Right Click an Item from your Character's Worn Slot back to your Inventory/Bags
- You can now Right Click an Item from your Inventory to the Trade Window, and Vice Versa
- Server Select now Properly Filters Development Servers from Pre-Alpha Servers based on GM Level
Bug Fixes
- Fixed a Bug that was Applying Resist Adjusts too Early in Calculating Final Resist Check, Resulting in Spells being Much too Hard to Land
- Fixed a Bug where Swapping Containers would cause the Two Swapped Containers to have the Same Position in the UI
- Fixed a Bug with the Escape Screen not Showing the Correct Server/Patch Version
- Fixed a Bug where Archery Combat Abilities (not Archery Auto Attacks) were Skipping the High Level Damage Reduction Code
- Fixed an Issue where Class/Archetype Specific Loot Table Items were Dropping More Often than Intended
- Fixed a Bug where We were not being Specific about Why We were Opening a Split Quantity Window, Resulting in Strange Behavior when Splitting Stacks of Items/Coins while Vendoring
- Fixed Owlbear Variant Ambient Sounds
- Fixed Spelling Error in Zone Name Cairnbrook Thistlewood
- Fixed a Bug where Fuel was being Pulled into the Station, even if it didn't Match the Existing Fuel
- Returned the Giggling Haunchy Menu Screen
- Made Improvements to Moving Transports. The Osgul Elevator is Less Likely to Crush You Now
- Fixed Grammar Issues with Yanum Questline

0.10.39

November 30, 2025

Content
- Leont Guards and Osgul Smashers will be More Helpful to New Players Searching for their Class Trainers to Get Started
- Increased the Drop Rate on Petrified Resonance by 2%
- Aberration of Yanus Dropped to Level 26 for Testing
- Cliffgrove Grotto is now Available in Cliffwood Naze
- Willowbrook Picnic Hill Expanded with More Ants and Loot
- Phlegmizer Encounter now Loot Locked to the Group of the Player who Spawns it
- Aberration Encounter now Loot Locked to the Group of the Player who Spawns it
Class
- Bard: Added New Song - Chant of Opportunity (15) Increases Group Members' Ability and Weapon Effects to Trigger More Often
- Bard: Added New Song - Cantor's Mantle (16) an 18 Second 5 Minute Recast Defensive Song that Absorbs a Portion of All Incoming Damage for Group Members
- Bard: Inspire Courage has had its AC Amount Increased, and Recast Lowered to 5 Minutes. It should now Stack with Most Other Abilities
- Bard: Character Window will now Show Melee Crit Chance
- Bard: Removed Spell Power and Heal Power. Buffing up their Songs should come from Instruments, Instrument Skills and the Bard Performance Skill
- Bard: New Song - Striking Crescendos (4) Increases Group Members' Melee Critical Chance
- Bard: New Song - Arcane Crescendos (13) Increases Group Members' Spell Critical Chance
- Bard: New Song - Farshot Crescendos (17) Increases Group Members' Range Critical Chance
- Bard: Interlude has been Moved to Level 18. Now a 10 Second Cast, 180 Second Recast 3 Tick Strong Regen to Health, Mana, and Stamina
- Bard: Inspire Courage has had its Effects Increased to Actually, Inspire Courage
- Bard: Soothing Lullaby has had a 1 Second Recast Added
- Cleric: Spell Descriptions for Ignis Ardere, Vitality, and Shield have been Added
- Cleric: Removed One Copy of Dispel from the Cleric Vendor
- Cleric: Vitality now Actually Buffs Constitution
- Cleric: Spell Scrolls for the Arc of "X" Line are now Stackable
- Cleric: Heal Mind Proc on Arc of Faith now Uses "Mana Heal" Particle
- Druid: Surge of Wildfoot (SoW) now Requires a View of the Sky to Cast. Druids can still use "Become Wolf" in Dungeons
Systems
- The Crafting Skill and Skill Level are now Shown on Recipe Items
- You can now Pre-Scribe Spells that you do not Meet the Level Requirements for yet
- Lifetaps now Take into Account Spell Power and Heal Power
- Player Casted Heals that Land on NPCs (for pets, etc) now Take into Account Heal Power
- Melee can now Critical with Secondary Weapons
- Added Support for Range and Spell Critical Chance Buffs
- Additional Scripting Support for Locking Encounters to Players, Groups and Guilds
Chat/UI
- Fixed and Improved Portrait Loading in Stable UI
- Ability Pool Colors Changed and Increased in Size to Better Communicate the Mechanics Taking Place
- We now Show the Server you are on and the Client Version on the "Escape" Window
- The 'More Stats' Area now has Enough Room to Show the Insane Amount of Bard Crap
- Properly Show Item Drop Chances Below 1% on In Game GM Tools
Bug Fixes
- Fixed a Bug Causing Summoner's Temporary Pets to not Expire Naturally
- Fixed a Bug that was Causing NPC Procs to Land Beneficial Spells on their Target
- Fixed a Bug Preventing Melee Criticals from Showing Up Properly in the Chat Log and Floating Combat Text
- Fixed a Bug Preventing Ranged Criticals from Showing Up Properly in the Chat Log and Floating Combat Text
- Fixed Harpy Model on Original Model Loading Path
- Far Clip Plane should now be More Stable and Use Much Less Memory
- Fixed an Exploit where Players with High INT could Escape Death

0.10.38

November 26, 2025

Content
- Petrified Resonance is now No-Drop. Faultshard Fragments and Whispering Loam are no longer Stackable
- Coalition Work Visas are now No-Drop
- The Coalition Encampment has Experienced a Windfall of Harpy Arrow Materials and no longer Accepts them as Quest Reward Items. Harpy Egg Yolks are now No-Drop
- Small Canteen of Whortleberry Wine is now No-Drop
- Dried Fish is no longer Stackable
- Removed Charges from Shrew Liver
- Added Model for Eye of Nynthyxx
- Added in Level 20 Templates for All Classes
- Overall Experience Reward for these Items and for the Related Quest Items has been Lowered
- Cliffwood Naze Harpies are Considerably More Protective of their Nests
- The Faultseekers Platform is now Known as The Veiled Scar
- Many Cliffwood Naze and Fellwood Plain NPCs of Higher Difficulty no longer Flee at Low Health
- If you Lose your Coalition Processing Form, the Coalition Recruiters will Replace them for a Fee
- Additional Haunchy Spawns and Pathing Update for Guard Captain Arvane Event
- Belt Mounted Miner's Pouch Renamed to Belt Mounted Miner's Satchel. Increased from 4 Slots to 8 Slots and now has a 5% Weight Reduction
- Guard Geoff has Finally Made it to Retirement. The Steel Lions have Brought in Guard Halden, and We All Wish him Luck
- Osgul: Grubthak has Set Up Shop as the New Produce Vendor in Town
- Harvest Reach: Fixed some Holes in the Mansion
- Updated Dialogue for Grammar and Spelling
- Filled some Holes in Terrain that were Inescapable
- Alder Initiate Ring no longer Equippable
- Norg now Correctly Asks for Cotton Boots instead of Woolen Boots which you Receive as a Quest Reward
- Brinestriker now Correctly Drops its Named Loot
- Added Models for Sunflecked Sash and Twin Stitched Hood
- Copper, Iron, Bronze, Shadowchain, Husker Armor and Weapon Vendor Prices Renormed Based on Revised Tiers
- Carpentry Practice Weapons have been Reduced in Vendor Price
Class
- Become Wolf is now Unresistable
- Removed the Banish Button and Logic from Most Pet Classes. Necromancer will be the Only Class who can Banish their Pet
- Cleric: Arc of Faith (5) Spell Added. A Buff that Allows Clerics to have a Chance to Proc a Self Only Mana Return Ability on Melee Attacks. Scales with Level
- Cleric: Dispell Spell Scroll Added to Cleric Vendor
- Cleric: Spells from 1 to 20 have been Redistributed
- Cleric: Added Spells to Vendor - Prayers' Word (16), Hadrius' Blessing (17), Holy Incineration (17), Shield (18), Ignis Ardere (19), Vitality (20)
- Cleric: New Spell - Arc of Retribution (12) Bless your Weapons with Energy that Heals the Mind. Every time you Strike an Enemy there is a Chance you will Gain a Small Amount of Mana or Damage your Enemy
- Cleric: New Spell - Arc of Vindication (19) Bless your Weapons with Energy that Heals the Mind. Every time you Strike an Enemy there is a Chance you will Gain a Small Amount of Mana or Heal the Target of your Enemy
- Druid: Branch of the Broken is now Available on all Druid Spell Vendors
- Druid: Pineyearn Tree Connection, and Rootway: Pineyearn are now Only Available in Pineyearn at the Druid's Guild
- Hex-Knight: Hexes now Stack with Every Other Buff
- Monk: Mend no longer Requires you to Stand
- Paladin: Smite Threat Production Increased by 5
- Paladin: Force of Light Threat Production Increased by 10
- Paladin: Halt Cast Time Reduced from 2.5s to 1.5s. Recast Increased from 2.5s to 4s
- Paladin: Updated Purified Ground and Hallowed Ground Descriptions to More Specifically Describe their Effects
- Paladin: Reduced Hallowed Ground Cast Time from 2s to 1.5s
- Paladin: Zealot's Rush CHA Component Increased from 10 to 25
- Paladin: Zealot's Surge CHA Component Minimum Increased from 10 to 26 and Maximum Increased from 27 to 47
- Paladin: Plainchant of Restfall (3) Added. Gives your Group the Innate Chance to Proc Damage on Undead
- Paladin: Updated Oath of Protection Description as a Single Target and not Self Only Buff
- Summoner: Crude Dagger now 4 dmg 2.4 seconds
- Summoner: Spells from 1 to 20 have been Redistributed
- Summoner: Sustain Elements (13) Added
- Summoner: Recently Added Spells have been Adjusted to Provide Appropriate Levels of Threat. Previously were Only Earning Threat Based on Previous Spell Ranks
Systems
- Combat Balance: Pure Casters now have Lower Evasion
- Combat Balance: Group/Named NPCs now have Increased Offense/Mitigation/Accuracy/Evasion
- Abilities which Add a Player Proc can now Add Multiple Procs in One Spell
- Added a New Type of 'NPC Only' Buff which Mitigates Incoming Damage, Used to Balance Boss Encounters
- You can now Freely Switch between Recipes if Both Require Fuel, without having to Remove the Fuel First
- Right Clicking now Uses our Fuzzy Targeting System, which should Make Looting Easier, and will Fix Looting Certain 'Particle' Only NPCs
- NPCs will now Update their Standing in Realtime if your Invis State Changes while you have Something Targeted
Chat/UI
- Added Tooltip to Crafting Station "Stop" Button Explaining that Crafting will Stop After the Next Item is Completed
- The 'Move Ingredients to Crafting Station' Button will now Move Over the First Fuel that is Found in the Player's Inventory
- Added Range, Radius and Duration to Spell Tooltips
- You can now Right-Click Swap Worn Items from within Bags
- Fixed a Typo in the "/deny" Command Description
- Added Drag Handle to Codex Window so it's not Dark Magic to Move it
- Containers should now Respect Window Anchor Settings
- All Containers should now Properly Save their Position
Bug Fixes
- Fixed a Bug Causing NPC Procs to Fire on Every Hit
- More Fixes to Far Clip Plane (Bognar Vision)
- Got Weather Looking Better with Far Clip Plane
- Fixed a Bug where Totems would Try to Land Detrimental Spells on Player Pets
- Heal Over Time Spells now Work Correctly on NPCs
- Fixed a Bug where Player Templates would Inherit any Old Beastlord Pets
- Fixed a Bug that Didn't Let you Remove Deleted Characters from your Guild
- Fixed the Bug Report Form that was Broken Since the Server Migration
- Iron Pickaxe now has a Higher Tool Power than Copper Pickaxe
- Fixed Name of Item: Recipe: Iron Hammer Head
- Fixed a Typo in the Forget Spell Description
- Fixed a Bug where Spells wouldn't get Resisted Properly on NPCs Much Higher than your Level
- Fixed a Typo with the Item: Spell: Mystical Protector
- Updated Relmor Swornstone Quest Dialogue to Remove Deprecated Class Name
Patcher
- Patcher 0.0.15 Updated API Endpoint to Support New Servers

0.10.37

November 18, 2025

Bug Fixes
- Fixed a Race Condition Preventing Logins from Working

0.10.36

November 18, 2025

Content
- Coalition Processing Form is now No Drop
- Coalition Recruitment Officer Moved from Leont to Coalition Faction
- Haunchy and Coalition Supply Room is a Little Less Mischievous now, with Fewer Haunchies and Guards Checking In
- After Failing Several Inspections, the Coalition Fellwood Plain Mining Quarry has now Installed Proper Lighting on the Quarry Walkways and Mining Areas
- A Wayward Musician's Singing has been Condensed to not Take Up as Much Chat Space
- Setup Ant Model Variants Across all Species
- Added Portraits to All Ant Varieties
- Treant and Turkey Models Added to the Game
- Treant, Turkey, and Golem Portraits Added
- Added a Cliffwood Naze Environment Profile
- Added Missing Quest Loot Item to Cliffwood Naze Elementals
- Cliffwood Naze Summoning Event Adds Adjusted in Level
- An Earthen Protector Graphic has been Fixed
- Yanum now Accepts Multiple Types of the Progression Items he's Requested
- Head Clerk Moira's Class has been Updated to Cleric, and her Guards are Significantly Less Likely to Leave her Side
- Aberration of Yanus' Fight has Increased in Difficulty, and will Always Drop Loot
- Updated Haunchy Items for Difficulty, Stat Normalization, and Race/Class Combos
- Gnoll Champion Pauldrons are now War-Wizard Usable
- Captain's Coalition Tabard is now No Drop
Class
- Deprecated Items and Abilities will be Properly Removed from Character Upon Login
- Beastwarden: Companion's Reawakening III now Lists the Correct HP/Mana Cost
- Beastwarden: Increased Wildcleave Buff to 60 Minute Duration and Increased Minimum and Maximum Stat Increase +2 for DEX and AGI
- Beastwarden: Wildstrike and Wildcleave Recast Moved from 6 Seconds to 3 Seconds
- Druid: Fixed Spell Description for Rootway: Pineyearn Forest
- Druid: Glimmering Eyes Removed from the Spell Vendors, as this Spell is Quested in Pineyearn Forest
- Monk: Force Fire now Actually does Fire Damage
- Shaman: Energize is Deprecated (Replaced by Totem of Energy)
- Shaman: Totems no longer Spam You with Spell Landing Sounds
- Shaman: Spell Recall Totems Added to Shaman Vendor
- Summoner: Aspect of Soil VI Empowered Pet has had its Name Corrected
- Summoner: Various Adjustments to Pet Spells, Procs, Hitpoints, and Damage (see notes for details)
- Summoner: Adjustments to Igni, Elemental Jolt, Elemental Surge, Fingers of Flame, Silver Dart of Ko (see notes for details)
- Summoner: Added Spells - Barrier of Sparks (10), Recall Element (16), Reforge Aspect (16), Silver Bolt of Ko (16), Elemental Strike (20), Galvanize Aspect III (20), Fingers of Blaze (17)
- Summoner: Summoner's Veil Adjusted, Summoner's Shroud (11) and Summoner's Quietus (19) Added
- War-Wizard: Fixed Arcane Might and Arcane Strength Spell Scrolls
Systems
- Resists now Properly Shown on the Stats Section of the Character Window
- Charming an NPC who has a Pet will Maybe Work Better
- Zones can now have Separate Environment Profiles when Bognar Vision is Enabled
- Improved the Look of Distant Trees with Bognar Vision Enabled
- You can no longer Cast Resurrection Spells on a Live Player
- NPC Pets now Respect Leash Distances
- Combat: Combat Abilities and Procs that Land on an NPC as a Killing Blow will no longer Give a 'Your ability did not land' Message/Particle/Sound, and will Just be Ignored Instead
- Spell Vendors now Visually Identify Spells a Player has Already Learned
- NPCs now Support Runes and Hit Negation Buffs
- Dungeon Mobs will have a Higher Chance of Doing a Double Attack
- NPC Weapon Procs now Working for Both Primary and Secondary Weapons (in addition to their innate procs and buff procs)
- We now Track what Type of 'Hardcore' Mode the Player had Active Upon Death
- Underwater Caustics Make their Return, and Other Underwater Visual Improvements
Bug Fixes
- Fixed Price of Strength of the Griffon
- Removed Enchanter Haste Spells from Shaman Spell Vendors
- Fixed a Bug where NPCs Marked as 'No Aggro' Couldn't Buff Themselves
- Fixed a Bug where Certain Combat Abilities would Show Double Land Messages
- Fixed a Bug where Players would get their Meditate Mana Regeneration while Standing
- Fixed Some Error Messages not Showing Character Names when Trying to Inspect Players
- Fixed a Bug where NPCs would Pulse Aggro and Add Players to its Aggro List when being Damaged by Player DoTs while Charmed
- Fixed a Bug where Charming Something would Cause it to Flee, even if it was Undead
- Fixed a Few Hundred Spells that were Incorrectly Marked as NOT Dispellable, Should Make Dispell Work Better
- Fixed a Bug where Tool Information was not Showing Up in the Item Details Window (and only on Hover)
- Fixed Some Grass that NPCs Liked to Stand On
- Fixed an Issue with the Phlegmizer Script that Kept Add Mechanics from Firing in Certain Conditions
- Fixed a Bug where Animations wouldn't Play when a Character was Unable to be Hit due to a Rune or Invulnerability
- Fixed a Bug that would Cause Water to not Behave Correctly when Lit Up by Point Lights

0.10.35

November 4, 2025

Content
- Talon's Edge: Added an NPC Training Script for Coalition Troops
- Northern Talon's Edge Foothold Established with Regular Patrols to the Docks
- Pineyearn Forest: Increased Common NPC Populations between Lake of Lost Light and Talon's Edge
- New Quest NPC Thessara Wyrdleaf now Found within the Pineyearn Lyrch Caves
- Former Level 30-31 Harpies Reduced to Max Level 20 and Added to Appropriate Loot Tables
- Fieldmarshal Theras now Level 20 and her Loot Table Includes her Head
- Killing a Coalition Member now Applies a Flat -2 Hit to all Coalition NPCs
- Leont Meadows Lake: New Daily Fishing Tournament Hosted by Grent Belmoor
- Cliffwood Naze: The Coalition has Opened the Fellwood Plain Mining Quarry
- Coalition Recruitment Office Reopened for Enlistment at Leont City Hall, Osgul North Gate, and Willowbrook Mayor's Home
- Harvest Reach / Cliffwood Naze: Haunchy Sightings Increased, Yarly Starweave's Stories Appear True
- Fellwood Plain: Questlines Added for the Mess Hall Chef and Head Clerk Moira. Foremen Introduced, Productivity Up, Mine Incidents Up
- Greenwood Cover: Tracker Corven now Scouts Coalition Mining Operations in Felwood Plain
- Cliffwood Naze: A New Wing of Mountain Harpies has Established Dominance, Harpies of the Naze are Roosting
- Cliffwood Naze: The Region now Contains Displaced Animals, Invasive Species, and Fellers who Didn't Take Enough Precaution
- A Sect of Geomancers called The Faultseekers have Landed in Eastern Adrullan in Search of the Mythical Scar of Yanus
- A Group of Coalition Deserters have Taken Refuge along the Beaches, Embracing Dancing, Drinking, and Debauchery
- Zone Rename: "Pineyearn Lyrch Cave" is now Officially Lyrchden
- Lyrchden Received Propping and Visibility Improvements
- Reduced Excessive Sunlight in Silent Shelf to Fix Snow Glare
Crafting
- New Multi-Step Crafting Questlines Offering Comprehensive Progression Across all 16 Trades:
- Leont: Caireal O'Leary
- Osgul: Kragmok
- Underbrook: Dessa OvMarne
- Jewelcrafting: Added 21 New Amethyst Recipes
- Crafting Restrictions/Changes:
- You can no longer Start Crafting while Distracted (Vendoring, Training, Trading, Casting, Bind-Wounding, etc)
- You can no longer Give NPCs Items while Distracted
- You can no longer Craft Recipes that would Result in a UNIQUE Item You Already Possess
- Fixed a Bug where NPCs couldn't Accept and then Return the Same Unique Item
Class
- Enchanter/Bard: Charm Stability Significantly Increased, Dungeon Mobs' Charm Resist Modifier Greatly Reduced
- Beastmaster:
- Costs and Sustain Tuned, New Abilities and Spell Lines Added
- Coordinated Strike Deals Bonus Damage when You and Your Pet Attack from Opposite Sides
- Wildstrike and Wildcleave now Grant Agility and Dexterity only, Strength Removed
- New Spell Wildcleave (20) as an Upgrade to Wildstrike (11)
- Expanded Buff Ecosystem (Added to NPC Spell Lists):
- Enchanter: Gilded Tongue I (3), II (13). Mind Expansion I (2), II (12), III (20)
- Paladin: Gilded Tongue I (8), II (19)
- Shaman: Strength, Wisdom, Dexterity, and Agility Buff Lines Added. Star Soul Increased, New Nova Soul (13)
- Ranger: Gains Shaman Wis/Dex/Agi Lines at 8, 9, 19, 20
- War Wizard: Arcane Might (7), Arcane Strength (15). Arcane Speed (5), Arcane Impulse (15)
- Wizard: Mind Expansion (8, 18, 26). Clear Mind, Luminous Mind, Flowing Mind (11, 19, 30)
- Druid: Lunar Might now Stacks with Strength Buffs
- Druid NPCs now use the Flourish Line
- Shaman NPCs now use the Medicant and Husk Lines
- Shaman: Totem System Polished, New Totems Replace Old Spells
- Summoner: Pet Spells for Levels 16 and 20 now Available, Fire Aspects' Elemental Bolt Adjusted
- Monk: Stone Stance Base Damage Lowered
- Rogue: Fixed Stealth Feedback Message when Used in Combat
Systems
- All NPC Crowd Control Spells now have a Base 20-Second Recast
- Players can now Partially Resist NPC Nukes
- Players can now Break Roots, Snares, Mez, and Fear Early via Tick-Based Resist Checks
- Sitting or Meditate Bonuses only Apply if Seated for the Full Tick
- Weapons Given to Pets Cap their Damage at 150% of their Natural Auto-Attack
- Debuffing now Properly Awards Faction Hits
- New Characters Begin with the Beekeeping Skill
- Falling Through the World now Sends You to the Zone's Safe Point instead of Your Bind
- Certain NPCs and Encounters can be Loot-Locked to a Player, Group, or Guild until Free-for-All Timer Expires
- Inviting Someone to Your Group Immediately Gives them Loot Rights on Corpses You can Loot
- Abilities now Correctly Scale Against Target Level (Less Damage vs Higher-Level Enemies)
- Fixed Hand-to-Hand Scaling so Total Base Damage + Modifier are Both Considered
- Client now Sends JWT in Authorization Header, Refreshes Every 30 Seconds
- Cleaned Up LogoCrossfade Coroutine to Prevent Memory Leak
- Upgraded Project to Unity 6.2
UI/UX
- Inspect Window: Fixed Duplicate Items Appearing when Inspecting Multiple Players
- Added Clear Combat Message when Stunned
- Fixed Hotbar and UI Resets when Swapping Characters
- Fixed Movement Getting Stuck when the Client Loses Focus
- Blade Turn Tooltip Updated to Reflect Latest Mechanics
- Fixed Critical Lull Resists Giving No Player Feedback
- Fixed NPC Emotes Displaying as Quest Dialogue
- DoT Flavor Text now only Appears Once when Landing, not Each Tick
- Salvaging UX: Right-Clicking Salvaging Tools now Toggles the Window
Bug Fixes
- Fixed a Bug where Fuel could Transform into Another Fuel Item at the Smelting Forge
- Fish Bone Leather Boots Recipe no longer Teaches Sleeves
- Talon's Edge Coalition Encampment: Fixed Prop Sizing and Removed an Unintended Interactable
- Eleak the Sly no longer Grants Double XP for Poisoning the Cask
- Fixed NPCs on Random Paths not Moving Properly
- Fixed Mobs Hovering Around Feigned Players
- Fixed Cases where Charmed NPCs Buffed or Healed Former Allies
- Fixed Unlimited Turn-In Exploit with Sentina Varin
- Fixed Various Dialogue and Tooltip Typos
- Corwyn MekElhenney's Name Corrected Across all References
- Brookbugle Model Corrected
- Quartermaster Dinfos now Grants XP per Item Turned in instead of a Capped Total
- Player Traps no longer Trigger Incorrect Bonus Damage
- Environment Profiles now Properly Reset when Camping and Zoning Back into the Same Area

0.10.34

September 30, 2025

Content
- Charmed NPCs will now return to their designated stay position after combat ends, instead of their path point if they had one before being charmed
- The Coalition have established an encampment in Talon's Edge, seeking to exploit its valuable resources. Their presence has become a major threat to the nearby harpies, escalating tensions across the cliffside. Coalition NPCs in the camp are now itemized and quest implemented. A new zone script has been added
- Tracker Ferran now has an additional questline
- All NPCs now have generic loot associated with their class from level 16-30
- Osgul Smashers with the suffix "Zug" all refer to themselves correctly now
- Fixed typos and various grammar mistakes in dialogue
- Windsmith Orson quest is no longer repeatable
- Adjusted a few Ogre Outcast NPCs to make flee percent consistent
- Adjusted a few gnoll NPCs to make their flee percent consistent
- NPCs should more reliably flee at 20% if not undead or set to high difficulty
Crafting
- Salvage: Removed the +1 STR from Broken Pickaxe
- Carpentry: Adjusted the Heartwood Faceguard and Heartwood Defender recipes from Carpentry 10 to Carpentry 40 to better reflect current crafting metrics
- Fletching: Heartwood Longbow recipe remains at Fletching 30 for now, but is flagged for adjustment once Fletching has a few more recipes
- Made a lot of little description/note corrections here and there
Class
- Druid: Fixed all the tooltips for Become Wolf colors
- Wizard: Adjusted damage / mana of Bolt of Embers and Bolt of Flames for better progression
- Warrior: Changes to Shove - Damage scales higher, based on shoulder slot items AC, level, and strength. Stamina cost reduced. Now positional; requires side or back. Performs a taunt, and interrupt
Systems
- Pathing: Where a pet would warp to a player in certain situations, if the pet is charmed, it will just break charm and leash
- Fixed a bug where if the player was unreachable and directly above the NPC, the NPC wouldn't warp to its target
- Fixed a bug where NPC Beastwardens wouldn't have mana
- Fixed a bug where you could force your pet to attack mezzed targets
- Self Found players can now use Buy Back at merchants
- The release timer will now pause if you have any active resurrection confirmation windows active
- Added additional checks to make sure you don't get 'released' while in the process of being resurrected
- You can no longer get resurrected while zoning. The person casting will get a message informing them to try again
- NPCs can now actually bind players
- Slightly increased 'group' mobs resist chance and CC spell resist chance
- Finished up Charm Power. It will be displayed on the Player Window with other stats. It has a large impact on how easy it will be to maintain control of your charmed targets. It scales much faster than other 'Powers'
- Each tick charm breaks will now take into account resist information (like any other spell), including: level difference between you and your target, your Charm Power, mob difficulty, any Light resist type spells the target may have (we don't have these yet)
Chat/UI
- Camera: When players move up/down blocks the camera will now smoothly follow the player, instead of abruptly changing height. This setting can be tweaked in General Settings
- Fixed a bug where Spell Crit % was not being updated properly on the Player Window UI
Bug Fixes
- Fixed a bug where NPCs would try to buff and heal friendly crates / eggs / boats etc
- Fixed a bug where NPC direct damage and lifetap spells were showing 'missing' damage
- Fixed a typo with spell messages
- Fixed a bug where attempting to cast while collecting, your spell gems would appear as disabled
- Fixed a bug where player corpse nameplates would sort behind water, etc
- The copper elementals should no longer show their copper ore as 'collectible' also resized the copper node a bit to be less crazy
- Fixed a bug where right clicking or using the 'To Inventory' button would cause armor to have a quantity after relogging (this won't fix old items, just need items from crafting stations from now on)

0.10.33

September 14, 2025

Content
- Halfling Library Books Written: Mistledew Chronicles Vol 1, 2 & 3, The Brookberry Wars, The Reverdure Vol 1 & 2, Founding Ehrensdale
- Leont Meadows and Cape Corvus will see Fewer Roving Wolves
- The Northernmost Reach Castle Defenders are now Aided by Blightcasters and Arcanists, with Ice Wraiths Wandering the Frozen Grounds Outside
- Talon's Edge: Enemy Levels now Feature a Broader Spread, with Unsettling New Screeches Echoing Across the Cliffs
- Pineyearn Forest - Lyrch Cave: NPC Levels now Start Lower at the Entrance and Scale Higher Deeper Within. An Old, New Stench Permeates the Area
- Mistledew Island Visuals Updated to Better Reflect its Forested Nature
- Necromancers and Hex-Knights can now use the GWC HH Paw Quest NPC
- Hillshade Gnoll Paw Drop Rate Slightly Increased to Better Match the Leveling Flow
- Luminary Fangtooth has Enlisted More Help at the Ruins
- Ryadalf is now Marked as a Unique Spawn
- Tightened up Willowbrook Ferry's Path
- The Osgul [Alpha Test] Corpse Summoner has Moved to a Safer Location for Races other than Ogres
Crafting
- Added New Recipes (Some Trainable, Others Found as Loot or in Specialist Shops):
- Brewing: Inert Vial of Nightshade
- Clayworking: Shackle of Dust, Anklets of Tides
- Kilncraft: Blackened Shuriken
- Jewelcrafting: Adorned Shackle of Dust, Adorned Anklets of Tides
- Fletching: Poison Tip Arrows, Vine Wrapped Arrow
- Sewing: Armlet of Ferocity
- Inert Vial of Nightshade Skill Requirement Adjusted to 20 Brewing
- Fixed a Few Missing Station Flags for New Recipes
- Metalworking:
- Adjusted Skill Requirements for Many Recipes to Better Align Output with Current Skill Metrics
- Recipes for Iron Weapons Adjusted to Better Match Current Material Metrics
- Bronze Weapons had Minor Damage/Delay Tweaks to Match Current Stat Gen Metrics
- Iron Weapons Given Stats More Appropriate for their Skill Requirement and Tier
- Smelting:
- Adjusted Skill Levels to Help Make Certain Skill Brackets Feel Less Grindy
- Fixed a Bug with Iron Hammer Head, Long Blade, Short Blade, and Tool Head Recipes Preventing Fuel Slotting
Class
- Beastwarden: Spread Out Existing Spells from Level 1-12
- Beastwarden: Decreased Cast Time of Punish Animal
- Beastwarden: Added Taunt Particle to Rescue Warder and Rescue Companion
- Druid: NPCs now Cast Verdant Bolts
- Druid: Added Spell Conjure Living Harvest (Summon Fuel when Near Wood)
- Enchanter: Crush Will is now Properly Set to Alteration
- Hex-Knight: Added Spell Void Bolt (Level 15)
- Hex-Knight: Added Spells Hex Rupture (Level 9) and Hex Fracture (Level 17)
- Hex-Knight: Added Spells Tendrils of Death (Level 8), Tendrils from the Depths (Level 14), and Tendrils of Dread (Level 20)
- Hex-Knight: Shadow Step is now a Combat Ability, Guarantees a Strike on Landing without Turning on Auto Attack
- Hex-Knight: Tendrils Line now all does Dark Damage instead of Growth
- Necromancer: Added Mez Spells Bewilder Dead (Level 7) and Confound Undead (Level 18)
- Necromancer: Added Spell Blood Tribute (Level 18) - Hurt Yourself to Heal Your Target
- Necromancer: Added Spell Veil of Death (Level 12) - Self Only HP Buff, Upgrade to Veil of the Unliving
- Necromancer: Added Spells Heart of Dust (Level 10) and Heart of Bone (Level 20)
- Necromancer: Raise Minion Spells no Longer Require Target and are Now Area-Based
- Necromancer: Minions now Follow their Commander (Main Pet) Instead of the Necromancer
- Ranger: Added Spell Conjure Living Harvest (Summon Fuel when Near Wood)
- Rogue: Escape Rope now Properly Moves the Group to a "Safe" Point in the Zone/Dungeon
- Rogue: Stealth now Skills Up Faster
- Shaman: Introduced Placeable Totems as Part of the Ability Toolkit
- Shaman: Unfinished / In-Development Spells Removed from Vendor in Osgul
- War-Wizard: Increased AC of Mystical Shield Item
- War-Wizard: Updated Mana Shield Description to Better Explain the Buff
- War-Wizard: Beyond Leont Meadows and Beyond Silent Shelf now Send the Target to the Proper Location
- Warrior: True Strike Aggro Modifier Heightened and Stamina Cost Reduced
- Warrior: Branding Strike Damage Lowered
- Warrior: Self Combat Buffs will no longer Overwrite other Classes' Buffs
Systems
- Double Tapping Ground Target Ability Casts at Your Feet, Single Tap Flow Remains the Same
- Fixed a Bug where Early Mob Mitigation was Too High
- We now Check for Coin and Buffs before Allowing Game Mode Changes (Hardcore, SSF, etc)
- If the Player Spams the Server with Player Initiated Actions, they will be Dropped
- You must now have Loot Rights to Skin/Butcher a Creature. The Last Few Minutes of the Corpse are Free for All
- Slightly Increased Time Corpses are Left in the World if they have No Loot but can be Skinned/Butchered
- NPCs will No Longer Aggro Dead Players Lying on the Ground Waiting for a Rez
- You can No Longer Give NO DROP Items to Any Type of Pet
- Zone Areas have been Assigned Appropriate Safe Spots for Future Use (Escape Rope, Evac, etc)
- Some Vendors can now Sell Items Tied to their Primary Faction. All Items are Revealed, but Purchase may Require Certain Levels of Vendor Trust
UI/UX
- All Ground Target Spells have had their Descriptions Updated to Denote Usage Changes
- Fixed a Bug where the Salvage Window was not Blocking Raycasts
- Updated the Description of Mana Flux to Reflect the Changes from its Last Balance Patch
Bug Fixes
- Fixed a Bug where Melee Combat Abilities were Usable Outside of Natural Melee Range
- Fixed a Bug where NPCs Rewarding Multiple Items would sometimes Lose Items
- Fixed a Bug where Certain Mobs wouldn't Leash due to Being on a Scripted Path
- Fixed a Bug where Cooking Vendors were Too Sweet
- Removed Duplicate Spells from Beastmaster Spell Vendor

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