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Patch Notes

0.10.34

September 30, 2025

Content
- Charmed NPCs will now return to their designated stay position after combat ends, instead of their path point if they had one before being charmed
- The Coalition have established an encampment in Talon's Edge, seeking to exploit its valuable resources. Their presence has become a major threat to the nearby harpies, escalating tensions across the cliffside. Coalition NPCs in the camp are now itemized and quest implemented. A new zone script has been added
- Tracker Ferran now has an additional questline
- All NPCs now have generic loot associated with their class from level 16-30
- Osgul Smashers with the suffix "Zug" all refer to themselves correctly now
- Fixed typos and various grammar mistakes in dialogue
- Windsmith Orson quest is no longer repeatable
- Adjusted a few Ogre Outcast NPCs to make flee percent consistent
- Adjusted a few gnoll NPCs to make their flee percent consistent
- NPCs should more reliably flee at 20% if not undead or set to high difficulty
Crafting
- Salvage: Removed the +1 STR from Broken Pickaxe
- Carpentry: Adjusted the Heartwood Faceguard and Heartwood Defender recipes from Carpentry 10 to Carpentry 40 to better reflect current crafting metrics
- Fletching: Heartwood Longbow recipe remains at Fletching 30 for now, but is flagged for adjustment once Fletching has a few more recipes
- Made a lot of little description/note corrections here and there
Class
- Druid: Fixed all the tooltips for Become Wolf colors
- Wizard: Adjusted damage / mana of Bolt of Embers and Bolt of Flames for better progression
- Warrior: Changes to Shove - Damage scales higher, based on shoulder slot items AC, level, and strength. Stamina cost reduced. Now positional; requires side or back. Performs a taunt, and interrupt
Systems
- Pathing: Where a pet would warp to a player in certain situations, if the pet is charmed, it will just break charm and leash
- Fixed a bug where if the player was unreachable and directly above the NPC, the NPC wouldn't warp to its target
- Fixed a bug where NPC Beastwardens wouldn't have mana
- Fixed a bug where you could force your pet to attack mezzed targets
- Self Found players can now use Buy Back at merchants
- The release timer will now pause if you have any active resurrection confirmation windows active
- Added additional checks to make sure you don't get 'released' while in the process of being resurrected
- You can no longer get resurrected while zoning. The person casting will get a message informing them to try again
- NPCs can now actually bind players
- Slightly increased 'group' mobs resist chance and CC spell resist chance
- Finished up Charm Power. It will be displayed on the Player Window with other stats. It has a large impact on how easy it will be to maintain control of your charmed targets. It scales much faster than other 'Powers'
- Each tick charm breaks will now take into account resist information (like any other spell), including: level difference between you and your target, your Charm Power, mob difficulty, any Light resist type spells the target may have (we don't have these yet)
Chat/UI
- Camera: When players move up/down blocks the camera will now smoothly follow the player, instead of abruptly changing height. This setting can be tweaked in General Settings
- Fixed a bug where Spell Crit % was not being updated properly on the Player Window UI
Bug Fixes
- Fixed a bug where NPCs would try to buff and heal friendly crates / eggs / boats etc
- Fixed a bug where NPC direct damage and lifetap spells were showing 'missing' damage
- Fixed a typo with spell messages
- Fixed a bug where attempting to cast while collecting, your spell gems would appear as disabled
- Fixed a bug where player corpse nameplates would sort behind water, etc
- The copper elementals should no longer show their copper ore as 'collectible' also resized the copper node a bit to be less crazy
- Fixed a bug where right clicking or using the 'To Inventory' button would cause armor to have a quantity after relogging (this won't fix old items, just need items from crafting stations from now on)

0.10.33

September 14, 2025

Content
- Halfling Library Books Written: Mistledew Chronicles Vol 1, 2 & 3, The Brookberry Wars, The Reverdure Vol 1 & 2, Founding Ehrensdale
- Leont Meadows and Cape Corvus will see Fewer Roving Wolves
- The Northernmost Reach Castle Defenders are now Aided by Blightcasters and Arcanists, with Ice Wraiths Wandering the Frozen Grounds Outside
- Talon's Edge: Enemy Levels now Feature a Broader Spread, with Unsettling New Screeches Echoing Across the Cliffs
- Pineyearn Forest - Lyrch Cave: NPC Levels now Start Lower at the Entrance and Scale Higher Deeper Within. An Old, New Stench Permeates the Area
- Mistledew Island Visuals Updated to Better Reflect its Forested Nature
- Necromancers and Hex-Knights can now use the GWC HH Paw Quest NPC
- Hillshade Gnoll Paw Drop Rate Slightly Increased to Better Match the Leveling Flow
- Luminary Fangtooth has Enlisted More Help at the Ruins
- Ryadalf is now Marked as a Unique Spawn
- Tightened up Willowbrook Ferry's Path
- The Osgul [Alpha Test] Corpse Summoner has Moved to a Safer Location for Races other than Ogres
Crafting
- Added New Recipes (Some Trainable, Others Found as Loot or in Specialist Shops):
- Brewing: Inert Vial of Nightshade
- Clayworking: Shackle of Dust, Anklets of Tides
- Kilncraft: Blackened Shuriken
- Jewelcrafting: Adorned Shackle of Dust, Adorned Anklets of Tides
- Fletching: Poison Tip Arrows, Vine Wrapped Arrow
- Sewing: Armlet of Ferocity
- Inert Vial of Nightshade Skill Requirement Adjusted to 20 Brewing
- Fixed a Few Missing Station Flags for New Recipes
- Metalworking:
- Adjusted Skill Requirements for Many Recipes to Better Align Output with Current Skill Metrics
- Recipes for Iron Weapons Adjusted to Better Match Current Material Metrics
- Bronze Weapons had Minor Damage/Delay Tweaks to Match Current Stat Gen Metrics
- Iron Weapons Given Stats More Appropriate for their Skill Requirement and Tier
- Smelting:
- Adjusted Skill Levels to Help Make Certain Skill Brackets Feel Less Grindy
- Fixed a Bug with Iron Hammer Head, Long Blade, Short Blade, and Tool Head Recipes Preventing Fuel Slotting
Class
- Beastwarden: Spread Out Existing Spells from Level 1-12
- Beastwarden: Decreased Cast Time of Punish Animal
- Beastwarden: Added Taunt Particle to Rescue Warder and Rescue Companion
- Druid: NPCs now Cast Verdant Bolts
- Druid: Added Spell Conjure Living Harvest (Summon Fuel when Near Wood)
- Enchanter: Crush Will is now Properly Set to Alteration
- Hex-Knight: Added Spell Void Bolt (Level 15)
- Hex-Knight: Added Spells Hex Rupture (Level 9) and Hex Fracture (Level 17)
- Hex-Knight: Added Spells Tendrils of Death (Level 8), Tendrils from the Depths (Level 14), and Tendrils of Dread (Level 20)
- Hex-Knight: Shadow Step is now a Combat Ability, Guarantees a Strike on Landing without Turning on Auto Attack
- Hex-Knight: Tendrils Line now all does Dark Damage instead of Growth
- Necromancer: Added Mez Spells Bewilder Dead (Level 7) and Confound Undead (Level 18)
- Necromancer: Added Spell Blood Tribute (Level 18) - Hurt Yourself to Heal Your Target
- Necromancer: Added Spell Veil of Death (Level 12) - Self Only HP Buff, Upgrade to Veil of the Unliving
- Necromancer: Added Spells Heart of Dust (Level 10) and Heart of Bone (Level 20)
- Necromancer: Raise Minion Spells no Longer Require Target and are Now Area-Based
- Necromancer: Minions now Follow their Commander (Main Pet) Instead of the Necromancer
- Ranger: Added Spell Conjure Living Harvest (Summon Fuel when Near Wood)
- Rogue: Escape Rope now Properly Moves the Group to a "Safe" Point in the Zone/Dungeon
- Rogue: Stealth now Skills Up Faster
- Shaman: Introduced Placeable Totems as Part of the Ability Toolkit
- Shaman: Unfinished / In-Development Spells Removed from Vendor in Osgul
- War-Wizard: Increased AC of Mystical Shield Item
- War-Wizard: Updated Mana Shield Description to Better Explain the Buff
- War-Wizard: Beyond Leont Meadows and Beyond Silent Shelf now Send the Target to the Proper Location
- Warrior: True Strike Aggro Modifier Heightened and Stamina Cost Reduced
- Warrior: Branding Strike Damage Lowered
- Warrior: Self Combat Buffs will no longer Overwrite other Classes' Buffs
Systems
- Double Tapping Ground Target Ability Casts at Your Feet, Single Tap Flow Remains the Same
- Fixed a Bug where Early Mob Mitigation was Too High
- We now Check for Coin and Buffs before Allowing Game Mode Changes (Hardcore, SSF, etc)
- If the Player Spams the Server with Player Initiated Actions, they will be Dropped
- You must now have Loot Rights to Skin/Butcher a Creature. The Last Few Minutes of the Corpse are Free for All
- Slightly Increased Time Corpses are Left in the World if they have No Loot but can be Skinned/Butchered
- NPCs will No Longer Aggro Dead Players Lying on the Ground Waiting for a Rez
- You can No Longer Give NO DROP Items to Any Type of Pet
- Zone Areas have been Assigned Appropriate Safe Spots for Future Use (Escape Rope, Evac, etc)
- Some Vendors can now Sell Items Tied to their Primary Faction. All Items are Revealed, but Purchase may Require Certain Levels of Vendor Trust
UI/UX
- All Ground Target Spells have had their Descriptions Updated to Denote Usage Changes
- Fixed a Bug where the Salvage Window was not Blocking Raycasts
- Updated the Description of Mana Flux to Reflect the Changes from its Last Balance Patch
Bug Fixes
- Fixed a Bug where Melee Combat Abilities were Usable Outside of Natural Melee Range
- Fixed a Bug where NPCs Rewarding Multiple Items would sometimes Lose Items
- Fixed a Bug where Certain Mobs wouldn't Leash due to Being on a Scripted Path
- Fixed a Bug where Cooking Vendors were Too Sweet
- Removed Duplicate Spells from Beastmaster Spell Vendor

0.10.32

September 5, 2025

Content
- Leont: Asher Darkholm now Carries Bushcraft Kit and Relevant Recipes
- Added Safe Spot Locations within Each Available Zone Free from NPCs or with Neutral NPCs
- The Maor Returns to Cave 1 Hour Earlier to Better Match Sunrise
- Added Spell Scroll for Raise Death Minion to Necromancer Vendor Template
- Mistledew Island's Lumber, Foraging, and Storage Functions are Operational with New Citizens, Buildings, Dialogue, and Repeatable Quests
- Brittle Bones of Gentry Carpe no Longer Flees at 20% Health
- Rabid Gnoll Made Slightly Larger and More Rabid
Crafting
- Brewing: Inert Vial of Nightshade Recipe Added
- Clayworking: Shackle of Dust and Anklets of Tides Recipes Added
- Fletching: Poison Tip Arrows and Vine Wrapped Arrow Recipes Added
- Jewelcrafting: Adorned Shackle of Dust and Adorned Anklets of Tides Recipes Added
- Kilncraft: Blackened Shuriken Recipe Added
- Sewing: Armlet of Ferocity Recipe Added
Class
- Bard: Psalm of Life now Hits Target's Target
- Hex-Knight: New Abilities Added from Level 1-20 Including Hex Rend, Tendrils from Below, Gloombind, Spreading Curse, Soul Inversion, Dark Whisper, and Shadow Wall
- Hex-Knight: Applying a Hex now Refreshes the Entire Stack
- Hex-Knight: Hex Duration Increased to 30 Seconds
- Hex-Knight: New Milestone Curse Speaker Added
- Necromancer: Increased Pet Damage Slightly
- Necromancer: Raise Death Minion now Caps at 2 (Same as Raise Bone Minion)
- Summoner: Conjure Flight Arrow now Summons 100 Arrows at a Time
- War-Wizard: Fiery Sweep now has Double Radius
- Wizard: Paralyzing Grasp and Lightning Grasp no Longer Trigger Global Cooldown
- Wizard: Unbound Focus II no Longer Triggers Global Cooldown and Cannot Fizzle
- Wizard: Fixed Unbound Focus I and II Using No Mana Instead of 50% and 60% Respectively
Systems
- Group Members can Suggest Invites via /invite Command, Sending Leader Confirmation Box with Player Name, Level, and Class
- Most Unique Mobs now Immune to Charm; Named/Mini Boss/Raid Mobs Immune to Charm/Stun/Fear/Mez
- Removed Head Start Damage from All Pets
- Experience Loss on Death Increased to 10%
- Provoke now Adds Extra Threat Based on Fury's Call Milestone (5% for Tanks), Multiplied by Hate Power
- Provoke Cannot be Used if Mob is Already Focused on You
- Bard Does Not Get Fury's Call Milestone and Provoke Generates No Bonus Hate
- Adjusted Cleric and Druid NPC Spell Logic for Better Heal Casting
- NPCs Cast Spells More Often
- NPCs Heal Themselves More Often
- Cannot Start Casting while "Busy"
- Implemented Spell Crit Chance, Melee Crit Chance, and Ranged Crit Chance Stats on Character Window
- Updated Wizard, Rogue, and Ranger Milestones to Explain 2% Starting Crit Bonus
Chat/UI
- Improved Spell and Ability Descriptions for Bard, Beastwarden, Cleric, Druid, Enchanter, Monk, Necromancer, Shaman, Summoner, and War-Wizard
- Normalized Naming Convention of Enchanter Illusion Spells and Spell Scrolls
- Adjusted Beastwarden's Bolster Companion Ability Icon to Match Other Abilities in Line
- Added Brightness Slider to Options Video Menu
- Renamed "Crafting" Tab to "Tools" on Character Sheet
Bug Fixes
- Fixed Smelting Bug with Iron Hammer Head, Iron Long Blade, Iron Short Blade, and Iron Tool Head Recipes Preventing Fuel Slotting
- Fixed Mobs with Path or Wander Radius not Resetting Positions when Unable to Path Home
- Fixed Screen Effects Persisting after Death
- Fixed Target Buffs Using Same Time Remaining for All Buffs
- Several Willowbrook Factions now Properly Assist Hillwatchers
- Fixed Giving Items to Transparent NPCs
- Fixed Skill Tooltip Text Going Outside Window Bounds
- Fixed Shrink/Grow Spells not Working when Looking at Other People
- Fixed Changing Race not Carrying Over Existing Size Changes

0.10.31

August 29, 2025

Content
- Hillshade Gnoll Paw Drop Chance Increased Across Level and Depth Ranges of Gnolls in the Dungeon
- Spawn Times Increased for Ghosts, Entrance Imps, and Imps in Specific Area of Bottombrook Dungeon
- Removed Gate Blocking Secret Passage in Bottombrook, Added Lighting
- Added Block to Bottombrook Waterfall Preventing Unintended Climbing
- Updated Underbrook Senty Bozlo's Path to Route Through Druid Passage
- Fianna Velmi in Underbrook Studying Phenomenon with Snakes and Needs Help
- Teanan Caskwald from the Underbrook Cellar Looking for New Exciting Things to Prep
- Underbrook and Bottombrook Mist now Shows During Daytime
- Ghost Commander Renamed to Ghost Captain to Avoid Confusion with Nearby Imps
- Bottombrook Vault Restuctured to Prevent Getting Caught on Stairs
- Mobs in Bottombrook now Properly Provide Bonus Experience
Class
- Druid: Fixed Lunar Strength to Only be Usable at Night
- Druid: Removed Photosynthesis Ability
- Druid: New Spells - Rootway: Tether (Level 6), Rootway: Pineyearn (Level 14) Sends your Target to Specified Location
- Enchanter: New Spell Illusion: Time (Level 7). Allows the Target to Cast Time Restricted Spells at any Time of Day
- Hex-Knight: Now gets Horrify (Fear) at Level 15
- Necromancer: All Life Tap Spells Reduced to 3 to 3.1 Second Cast Time and Removed Cooldown
- Necromancer: New Spells Siphon Life (Level 16) and Drain Life (Level 20) Added
- Necromancer: New Spell Raise Death Minion (Level 19)
- Necromancer: Pets will Start to Look Cooler as you Level
- Rogue: New Ability "Escape Rope" (Level 10) can be Used to Send the Rogue and their Group to the Entrance of any Dungeon
- Rogue: Steal and Stealth will now Skill Up Faster
- Summoner: 3 New Spells - Summon Wood Block (Level 6), Summon Dirt Block (Level 9), Summon Grass Block (Level 11) - These Blocks can Count as a Source of Wood/Dirt/Grass for other Abilities
- Tacticians Stand now Uses Correct Stamina Cost
- Wizard: Unbound Focus I (Level 10) now 50% Mana Reduction for 12s, 60s Cooldown
- Wizard: Unbound Focus II (Level 20) now 60% Mana Reduction for 12s, 60s Cooldown
- Wizard: DoT Component of Bolt Spells and Fire Lance Reduced from 5 to 2 Ticks
- Wizard: 3 New Spells - Beyond: Tether (Level 6), Beyond: Meadows (Level 13) and Beyond: Silent Shelf (Level 18) Sends your Target to Specified Location
Crafting
- Finished Cleaning up Smelting Research to Follow Standardized Model
- Blades/Heads now Require Appropriate Mold to Learn
- Copper and Bronze Weapons/Tools Research Requirements Updated to Match Recipe Requirements
- Copper and Bronze Knuckles Cleaned Up to Match Other Weapons
- Lockpicks are now Stackable
Systems
- Players now Stay in World for 30 Seconds after Going Linkdead and can Die During this Time
- Floating Combat Text: Fixed Lingering after Big Fights, Added Incoming Misses Toggle
- Fixed Bug where New Players Joining Group Didn't get Designated Master Assist
- Fear Effects now have Diminishing Returns
- Feared + Rooted NPCs now Fight Back Until Root Breaks
- Feared + Snared NPCs will Move at the Rate of the Snare Debuff
- You can now Fast-Destroy Items by Shift+Clicking Destroy Button (Must be Toggled On in Options -> Interface, be careful!)
- Corpses now Removed from Server on Logout, Readded on Login if Unrotted
- NPC Corpse Summoning Removes all XP (Looted and Resurrected)
- 5 Hour "Online Time" to Loot/Rez Corpse Before Rotting and Requiring Summon
- Corpses with No XP or Loot will be Deleted
- Added Self Found Rules to Bind Wound
- Classified a Ton More Blocks as Wood (Fences, Slabs, Stairs, etc)
- Valestone Arrows and Forged Valestone Arrows Properly Grouped as Arrows and Give Damage/Range Bonuses
Chat/UI
- Improved Harcore Death Message with Class, Location and Cause of Death
- Added Corpse Window Listing all Corpses, Zone, XP Status, Rotted Status, Loot
- Reset UI now Correctly Resets all Hotbars to Default Layout
- Added Option to Toogle On Hotbar 3 & 4
- Old Biscuit can now be Equipped to Ammo Slot and Thrown
- Fixed Bug where Typing in Chat would Hide Active Tooltip
- Fixed Tooltip Disappearing when Moused Over while Receiving Same Guff
- Second Hotbar Position now Saves Correctly
- Right Click Context Menu Added for Group Members to Set Assist, Promote to Leader, Remove
- Small Icon Added for Current Group Lead / Main Assist
Bug Fixes
- Fixed Issues with Sliding Door Types
- Fixed Bug where Charmed Pets could cause Faction Wars
- Converted and Re-enabled Drunken and Blinded Screen Effects
- Fixed Bug in GM Client Build Process
- Crystal Mallet now Equippable
- Bottombarrel Stout and Keg now One Charge to Match Other Alcohol
- Skirmisher Spear now has Model
- Bandit Stud Still Stackable but no Longer Equippable

0.10.30

August 22, 2025

Content
- Drop Rate of Several Rare Bottombrook Loots Fixed to Actually be Rare and not 100%
- Rahzul Encounter Tweaks: Rahzul's Spawns will be Limited to 2, and only 1 will be Dungeon Tier Difficulty
- Updated Various Mobs in Hillshade so they Drop Paws
- A Rabid Gnoll Spawn Chance has been Significantly Decreased
- Spawn Rate of The Sulfur Golem Lowered
- Crystal Mallet made Unique
- The Sulfur Golem no longer Flees from Battle
- Initial Pass on Golem Sound Effects
- Updates to Bottombrook Music and Audio
Class
- Rogue: You can now Re-Apply Poisons to your Blade if you Already have an Active Poison
- Druid: Heart of Elm is now on Druid Spell Vendors
- Necromancer: Fixed Vampiric Strike to not be 0 Range
- Necromancer: Pet Heals should now Work
Systems
- If an Entity is Casting a Spell when Mesmerized, the Cast will be Interrupted
- Added Stay/Guard Commands for Pets
- Beneficial Bolt Spells will now Properly Target the NPC's Target
- Items with Procs now Display the Level Required
- Items with Procs will now Show the Ability Information
Chat/UI
- Assist: A Group Leader can now Designate a Main Assist by Using /assistset PlayerName. In the future, this will be Handled by Right-Clicking a Member in the Group Window
- Any Member can Override the Designated Assist (for themselves only) by Typing the Same Command. /assistset off will Return their Assist to the Designated Group Member
- A Default Hotkey (F) has been Set to Assist. This can be Changed in Key Bindings
- Added a Slider Option to Adjust Floating Combat Text Size (Options -> Interface Tab)
- Debuffs that Stack (i.e. Hex-Knight's 'Hex' Ability) now Aggregate to One Icon Slot, Showing an Amount of Stacks as a Number in the Bottom Right Corner
- You can now Compare an Item in your Inventory to what you're Currently Wearing in the Same Slot by Pressing Shift while Hovering your Mouse Over It
- Items with Abilities that can be Used as a Hotbar Slot now Correctly Show their Cooldown Timer like Spells & Abilities do
- You can now Swap Items in your Inventory with Items you Currently have Equipped by Right-Clicking
Bug Fixes
- Fixed a Bug where your Auto Keep Fish Tacklebox Setting wasn't being Saved
- Potential Fix for Mobs being Stuck Under World
- NPCs will now be a lot Smarter when Summoning Pets, which should Prevent them from Summoning Pets Inside Walls, etc
- Fixed a Bug where Messing with the Player Experience Curve would cause Players Experience Values to get Stuck at 100% in Certain Situations
- Self Found isn't as Hard now that you can Cast Spells on Yourself :grimacing:
- Fixed a Bug where DoT Damage was being Reported as MISSING SKILL 10
- Before Gathering / Collecting / Mining / etc we now Check to make sure you are not Busy Doing Something Else
- Fixed a Bug where Items Equipped through the Inventory Buttons on Crafting Stations / Salvage / etc were not Actually Changing your Stats
- Fixed a Bug where Player 'Game Mode' (such as SSF, Hardcore etc) was Displayed Incorrectly in /who
- Hardened up some Server Authorization Stuff for some Sneaky White Hat Intruders :detective:

0.10.29

August 19, 2025

New Game Modes
We are excited to introduce a variety of new game modes to enhance your gameplay experience in Adrullan Online Adventures:
- Hardcore: Test your skills and bravery in this challenging mode where death is permanent.
- Self Found: Embrace the true spirit of adventuring by relying solely on items you find yourself, without trading or grouping.
- Solo Self Found: The ultimate test of self-reliance. Tackle the world of Adrullan entirely on your own, using only gear you acquire yourself.
- Group Self Found: Band together with a dedicated group of friends and take on the Self Found challenge as a team. You'll be permanently locked to your group from Level 1, able to trade and support each other, but no one else.
All of these modes can also be combined with Hardcore for an extra layer of intensity. Speak to the tavern keepers throughout Adrullan to select your game mode and begin your journey. Choose wisely, as your decision is permanent!
Content
- Bottombrook Dungeon Fully Opened with New Content to Discover
- New Hillshade Hollow Quests Added for All Races
- Treasure Hunting Quest for the Bottombrook Defense Initiative Added
- Big Main Loremaster Ayden Valewise Added to Willowbrook in the Whittler Library
- A Rabid Gnoll can now Spawn from Various Mobs in Hillshade Hollow
- In Hillshade Hollow, the Area near Rahzul has had its Population Adjusted
- Myra Grainward Quest Updated to no longer Accept Grainmaw Husker Carapace
- Barleybiter Beetles got into the Lake Barley Farm, Allowing Baking and Brewing of Lake Beer and Lake Barley Bread
- Updated the Model for Grime Covered Blade
- Added Faction Templates to Several Willowbrook NPCs Missing Templates
- Increased NPC Density in Talon's Edge
- Reduced Volume, Range, and Chance of Harpy Idle Screeches
- Western Pineyearn Forest NPC Population Density has Grown; Gnolls have Taken a Stronger Interest in the Sunflecked Blight Infestation in the Area
- Leont Meadows and Cape Corvus have seen Increases in the Common NPC Population
- Harvest Reach Mantis Bug Part Quests Updated and Rebalanced. Mantis Claws are now No Drop
- Harvest Reach Pickle Quest now Available
- Frostfall Foothills NPC Makeup and Density have been Adjusted when Exiting Osgul to the North and South. NPC Levels Moving Away from Town should now Feel More Consistent and Connected
- Common NPC Populations along the Road West toward Ardent Vale have been Bolstered
- The Vault in Underbrook has been Vastly Expanded
- Starting Bow Quest Added on Delia Willowick for New Halfling Rangers
- The Patterson Clovik Dairy in Willowbrook is Open for Business!
- Lake Barley Farmers have Moved in, but Face some Challenges with their Crop!
- Questline for Lirra Seamquick in Buttons & Bobbins to Teach you Three Secret Halfling Cultural Recipes
- Various Items Updated to be Additives in the Botany Trade Skill
Crafting
- All Crafts Received a Pass to Clean-Up Recipes/Research
- Brimmed Hats (Tailoring) - Streamlined Recipes/Research to Better Match their Stats and Existing Tailoring Recipes
- Leather Padding (Curing) - Improved Secondary Material Efficiency to Match Cured Light Leather
- Various Leatherworking Armor - Adjusted Recipes to More Consistently Match Existing Recipe Structure, Added some Missing Materials to some Recipes
- Cooking - Trailgnaw Jerky and Honey-Braised Chop are Fixed and now Learnable
- Salvaging - Crude Wooden Shields, Crude Shortbows, Shoddy Staves, and Short Swords can now be Salvaged
- Metalworking Skill Adjusted to Level Up Slower
- Salvaging Items will now be Trivial once your Skill is too High
- Salvaging Skill will Raise Much Faster and Give More Experience Based on Item Difficulty
- You can only Attempt to Salvage Items Around your Skill Level
- Adjusted the Speed of Raising Crafting Skills
- Various Salvaging Skill Requirement Adjustments and New Salvage Groups Added
- Skill Needed to Salvage Chipped Weapons Lowered from 50 to 28
- Skill Needed to Salvage Cotton Workaday Armor Raised from 1 to 7
- Added New Salvage Groups for Crafted Recipes: Leather Accessories (Skill 6), Studded Leather Set (Skill 14), Copper Chain Set (Skill 5), Copper Weapons (Skill 10), Bronze Chain Set (Skill 19), Bronze Plate Set (Skill 24), Bronze Weapons (Skill 30)
- Players can now Learn the Botany Trade Skill - Seek out your Local Botanist Trainer to Begin
- New Brewing Recipes Added for the Creation of Botany Additives
Class
- Bard: Swift Tempo Radius Slightly Increased
- Druid: Fixed Starting Quests to Reflect New Heal Spell Changes
- Druid: Verdant Bolt III Heals for Slightly Less
- Druid: Heart of Pine Line Scales to More HP Faster (8hp to 20hp from Level 1 to 7)
- Druid: Added Spell Become Wolf (Level 10)
- Druid: Added Spell Lunar Strength (Level 13)
- Druid: Added Spell Woundwood Decay (Level 15)
- Druid: Added Spell Heart of Elm (Level 16)
- Druid: Added Spell Bramble Shield (Level 16)
- Druid: Added Spell Grasping Vines (Level 16)
- Druid: Added Spell Hornet Swarm (Level 19)
- Druid: Added Spell Thornlash (Level 20)
- Druid/Shaman: Heal-over-Time Spells can now Stack with Each Other
- Enchanter: Mind Worm Duration Increased from 30 to 60 Seconds
- Enchanter: Reduced Cast Time of Haste Spells
- Enchanter: Shrink Spell Added Back
- Necromancer: Minions should have an Easier Time Hitting Higher Level Targets
- Necromancer: Added Spell Rest the Dead (Level 6 Undead Lull)
- Necromancer: Added Spell Bone Mending (Level 7 Pet Heal)
- Necromancer: Added Spell Marrow Mending (Level 17 Pet Heal)
- Necromancer: Balanced Supernal Agony (Does Slightly More Damage and Scales as you Level)
- Necromancer: Lowered Mana Cost of Supernal Affliction (Level 4)
- Necromancer: Supernal Torment (Level 1) now Caps at 5 Damage a Tick
- Necromancer: Added Spell Supernal Suffering (Level 17)
- Necromancer: Added Spell Supernal Anguish (Level 21)
- Necromancer: Added Spell Shadow Binding (Level 10 Snare + DoT)
- Necromancer: Added Spell Cloak of Shadows (Level 11 Self Only Invis)
- Necromancer: Added Spell Death's Zeal (Level 15 Pet Buff)
- Necromancer: Added Spell Vampiric Strike (Level 16 - Adds Hate Proc to Target)
- Rogue: Lowered the Damage Formula on Off-Kilter and Increased Stamina Consumption
- Rogue: Soft Diversion now Requires Line of Sight
- Wizard: Changed Description of Doze Line of Spells to be Less Confusing
- All Level 20+ Beneficial Buffs will now Last 1 Hour
Systems
- Fixed a Long-Standing Issue with How Entities Take Damage for More Consistent Combat
- Added Floating Combat Text for Various Defensive Abilities
- Heal Over Time Spells now Properly Show Heal Messages to Caster and Receiver
- There are Rumors that you may Find Help Setting your Respawn Location in Taverns Around Adrullan
- Added Support for Hardcore, Self Found, Solo Self Found, and Group Self Found Game Modes
- Fixed a Bug Allowing Binding in Dungeons
- Fixed a Bug causing Unlimited Availability of Vendor Items at 999 Quantity
- Player Pets Take Appropriate Damage from Lower Level Enemies
- Fixed a Bug causing Player Pets to get Insanely Fast NPC Idle Regen
- NPC Druids and Shaman now Cast 'Heightened Senses' on Themselves and Allies
- Most Invisibility Spells have had their Durations Increased to 1 Minute
- Small and Large Generic Animal Butchering now Properly Part of Butchering, not Normal Loot
- We now Store the Character Creation Date in the DB
- Added Option for On Hit Landed Particle and Sound Effects to Player Weapons
- AOA Officially Ran Out of Block Textures - We now Support Block Texture Indexes Over 2048!
Chat/UI
- Added Floating Combat Text Action Words to Queue System
- Updated Floating Combat Text to Merriweather Font
- Fixed a Bug with Chat Bubble Text Breaking Out of Window Dimensions
- Added Rudimentary LFG Filter to /who Command
- Environment Profiles now Allow for Moon Color and Size Adjustments
Bug Fixes
- Fixed a Bug causing Crafting Experience Gains to have Different Speeds Depending on if you were Offline or Online During Crafting
- Fixed a Bug where Player Pet's Attacking an NPC Pet Caused it to Change Target to the Owner Instead
- Fix for Hot Button Click Effect Coroutine Scaling Up Hotbutton Image Endlessly
- Removed Missing Scripts and Updated Small Fish Model Naming Conventions
- Fixed Helson Rockwell Dialogue
- Fixed Pathing at the Back of the The Northmost Reach
Patcher
- Can now Set to Auto Update in Settings Menu
- Can now Set to Auto Launch in Settings Menu
- Can now Download GM Client from Launcher if they have the GM Role
- Added a Close Button to Settings Menu
- Improved Visuals and Feedback of Buttons and Inputs
- Remember Me Toggle now Works as Intended (but does have timeout conditions / resets)
- Patcher Version Incremented to 0.0.13

0.10.28

July 29, 2025

Content
- Guards in Greenwood Cover now give Directions to Points of Interest and Guide New Players to their Guild Masters
- Directions from Guards in Willowbrook Significantly Expanded
- Hillwatchers in Willowbrook now have Scripts to Provide Directions
- Various Repeatable Quest Items in Harvest Reach Updated to No Drop
- Ria Wheatwhisper Moved in Harvest Reach for Better Visibility
- Orson's Lucky Pickle Quest made Non-Repeatable with Slightly Reduced Exp Reward
- The Wizards of Leont have Restored the Order of the Steel Lions Flag Flown Nearby
Class
- Cleric: Fixed a Bug causing Balanced Remedy (Level 12) to Heal for Less than Intended
- Druid: Removed old Healing Spells - Lessen Wounds, Patch Wounds and Heal Wounds
- Druid: Added 2 New Druid Heal Lines - Flourish (Heal over Time) and Verdant Bolt (Healing Bolt) with 6 Spells Total from Level 1 to 20
- Druid: Spread Out Spells from Level 1 to 20
- Wizard: Now get Cauterize at Level 20
Systems
- Combat: Doubled Early Game Damage Caps for Melee DPS (Rogue, Monk, Ranger)
- Gameplay: Experience Required to Level Passed Level 5 Slightly Increased
- Gameplay: Experience Rewarded from Group Encounters Significantly Raised
- Any Nukes with DoT Components will now Stack
- Mesmerized Enemies will Regen HP Twice as Fast
- Spell Mystical Discharge now does 'Light' Damage instead of 'Growth'
- Combat Ability Cursed Strike now does 'Dark' Damage instead of 'Growth'
- Spell Dark Bolt now does 'Dark' Damage instead of 'Growth'
- Spell Dark Binding now does 'Dark' Damage instead of 'Growth'
- Properly Categorized a Ton of Blocks as Wood, Allowing Druid Spells to Function Beside these Blocks
- You can no longer Bind Wound while Auto Attacking
Bug Fixes
- Fixed a Bug where Everyone (not just tanks) were Getting the Hate Power Bonuses
- Fletcher in Greenwood Cover now Correctly uses the Fletcher Recipes Template
- Fixed a Bug causing Lighting Artifacts when Culling Empty Chunks
- Fixed a Bug with Quantities of Unstackable Items when Moving Items from Crafting Stations
- Fixed a Bug with Item Charges when Moving Items from Crafting Stations (Causing things like Campfires not to Work)
- Fixed a Bug where Dropped Items would sometimes not Disappear for some Players after Rotting
- Fixed a Bug where the Background Area of a Bag was not Blocking Raycasts
- Fixed a Bug where Shields could not be Equipped through the Paper Doll when the Player didn't have the Dual Wield Skill
- Fixed a Bug where Archery Damage was not shown in the Chat Log due to Distance from the NPC
- Fixed Spell Land Position on Ants
- Fixed a Bug with Unstackable Items Moving from Crafting Stations to Inventory

0.10.27

July 25, 2025

Content
- Harvest Reach Grainmaw Queen Spawn Chance Slightly Reduced
- Mosstrooper Fangercaller and Burly Wolf Levels Slightly Increased
- Alpha Wolf Baern and Wolfmaster Fenrir Levels Increased
- Necroplasm Drop Rate from Unholy Pumplings and Shadowbone Revenants Decreased
- Iron Scythe Drop Rate from Cursed Scarecrows Decreased
- Gourdy Questline Necroplasm Requirement Increased
- Two Additional Drops Added to Gourdy The Devourer Loot Table
- Gourdy Difficulty Significantly Increased
Crafting
- Bow Recipes Added to the Fletching Kit and Fletching Trainers around Adrullan
- Intermediate Steps Added to Appropriate Vendors
- Rabbit Skewers are now Available to Cook in Willowbrook
Systems
- Updated Description of 'Warmth' Campfire Buffs
- Direct Damage and Lifetap Spells will get More Partial Resists on Enemies Higher than the Caster
- Mesmerize, Roots, Snares, Stuns, Slows and Fears will get Resisted More Often on Targets Higher Level than the Caster (This effect will be greater on dungeon enemies)
- Melee will do Less Damage against Targets Much Higher than them (5+ levels)
- Rogues, Monks and Rangers will do Significantly More Damage against Higher Level Targets
- NPC Casting Range is now Increased, and will be Able to Land Spells on Players who are Further Away
- If an NPC Leashes, any of its Pets will also Leash
- Charisma now Affects how Long your Charm Breaks
- Weapon Procs will no longer give the Attacker Spell School Skillups
Class
- Enchanter: Charm Spells will now Break Less Often
- Enchanter: Added Missing Level 11 Spell - Luminous Mind to Enchanter Spell Vendors
- Wizard: Reduced Duration of Unbound Focus from 18 Seconds to 12 Seconds
- Wizard: Magma Shock, Bolt of Searing, Heat Shock and Fire Lance have had their Damage Reduced
- Wizard: Frost Wave Snare is now 18 Seconds (instead of unlimited)
UI
- Split Quantity Window only Accepts Numerical Input
- Cursor Position Locked while Panning Camera
Bug Fixes
- Fixed a Bug when Moving Unstackable Items from Crafting Stations or Salvage to the Player's Inventory
- Fixed a Bug that was Preventing Hate Power from Calculating Correctly
- Fixed a Bug where if you Charmed a Creature while you Already had Something Charmed, the Second Creature would still get the Buff Icon
- Fixed a Bug where Players would Dramatically Die and Scream when Arriving back at their Bind Point after Death
Miscellaneous
- Added Item Description to Wildbond Bag
- GMs are no longer Rate Limited when Typing in Global Channels

0.10.26

July 23, 2025

Content
- Increased Drop Rate of Honey Clumps on Newbie Ants, Reduced Value
- Ants no longer Considered Beasts, will not be Neutral to Druids and Rangers
- Added Clarity to Halfling Bard Firework Quest Text
- Spawn Times of Halfling Bandits in Padric Crow's Hovel Increased
- Adjusted Pathing of Halfling Bandits to Reduce Unexpected Swarming
- Poison Proc Removed from Sulfur Imp and Implings
- The Labyrinth of the Pesky Ants Raiding Ehrensdale has been Discovered
- Delivery Ants from Dun Antnach are Spotted Hauling Ehrensdale Honey back to their Home
- Added Citizens and Guards to the Ardent Vale
Class
- Beastwarden: Can now Equip Bandit's Veil
- Cleric: Can now use Forest Guardian Totem
- Druid: Slightly Decreased the Mana Regen of Grove Attunement
- Enchanter: Added Level 16 to 20 Spells to Spell Merchants
- Monk: New Abilities Added for Testing - Dash, Stone Palm, Strike of Omuin
- Monk: Feign Death Moved to Level 10
- Monk: Lowered Stamina Cost on Break Defenses
- Monk: Fixed a Bug where Hand to Hand Weapons would Prevent you from Dual Wielding
- Paladin: Smite Damage Lowered from Levels 1-10
- Paladin: A Small Aggro Modifier has been Added to Smite
- Rogue: New Abilities Added for Testing - Deflection, Off-Kilter, Iron Riposte
- Rogue: Poisoned Weapon Duration Increased to 30m
- Wizard: Renamed all Personal Shielding Spell Scrolls to Protection of Rytren I, II, and III
- Wizard: Doze Spell Cast Time Reduced from 4 Seconds to 2.5 Seconds
- Wizard: Added Level 16 to 20 Spells to Spell Merchants
Systems
- Level Cap Raised to 20
- Skills and Abilities Learned at Trainers now Follow a Per-Level Cost Formula
- Experience Curve Smoothed for First 4 Levels
- Damage Over Time Effects will no longer Trigger Get Hit Animation and Sounds
- Roots now have a Chance to Break on Damage over Time Damage
- Instead of only having Two Melee Damage Caps (one at Level 10 and one at Level 20) we now Increase the Damage Cap Linearly from Level 10 to 20 between these Caps, Slowly Increasing the Cap as you Level
- Archery Misses will now Grant Archery Skill Experience
- Melee and Ranged Misses will no longer Grant Offense Skill Experience
- Slightly Increased the Damage and Minimum Damage Range of 'Group' Mobs
- Slightly Increased the Hitpoints of 'Group' Mobs
Chat/UI
- Added a Missing Keyword to the Leont Rogue Candy Quest
- Group Invites from Ignored Players are now Ignored
- Added a Crafting Chat Channel
- You can now Toggle all Chat Filters On and Off to Ease in Setup
- Ctrl or Alt + Left Click no longer makes you Run
- Fixed a Bug where some Item Tooltips would Overflow the Window Dimensions
- Moved Zone Notification to Separate Manager and Hardened Cleanup Logic
Crafting
- Fixed a Bug that would cause Items from One Recipe to go into Empty Slots of Another Recipe when Switching Recipes
- Fixed a Bug where when Switching Recipes the "Amount to Craft" Value was not getting Reset, Allowing you to Craft Items without all the Ingredients
- You can now Right Click Items from the Salvage Kit into your Inventory
- Added Button on Salvage Window which Moves all Output Items to Inventory
- Added Button on Crafting Window to Move all Crafting Ingredients into your Inventory in One Click
- The Default Amount to Craft is now 1 instead of the Max
- As long as you can Craft at least 1 of an Item, the Min Slider Amount is now 1 (You never want to craft 0 of something)
- Right Clicking Recipe Ingredients or Final Products will Move those Items to your Inventory
- A Sound is now Played when Moving an Item to an Ingredient Slot from the Mouse
Inventory
- Fixed a Bug where your Buyback Window would get Normal Item/Buy Sell Updates from Other People
Bug Fixes
- Fixed a Bug with Edge Case causing Lock Up While Camping
- Fixed a Bug where Unique Items could be Looted when Another in a Salvaging Kit

0.10.25

July 11, 2025

Content
- All Crafting Trainers and Vendors in Dunnock Hills now have Dialogue Aiding in Learning their Craft
- Every NPC in the Dunnock Hills Ranger Settlement now has Dialogue
- Whittler Library Book Prices Lowered for Finished Books
- Adjusted Water Audio Volumes and Falloffs
Chat/UI
- Added Join Discord Button to Main Menu
Bug Fixes
- Fixed Bug with Edge Case causing Lock Up While Camping

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