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Patch Notes
0.10.58
March 7, 2026
Content
- Halfling Druid Initiate Quest Complete

- Updated Mistledew Island Music
- Domesticated Pigs Are Now Animals
- Shadow Binding No Longer a Permanent Buff
- Fixed Spawning Issue with Vale Palehand in Pellswin Fields
Class
- Paladin: Hallowed Ground and Purified Ground Now Work in PvP
- Ranger: Volley Shot Now Does Ground-Targeted Area Bowshot
- Shaman: Fixed Boon Spells
Systems
Interface
- Fixed Pet Window Bug where Beastwarden Pet Abilities Showed for Other Pet Classes
- Social Window: Interactions Fixed
- Who Tab Max Results Lowered to 50
- Min and Max Level Filters Added for Who Tab
- Updated Visibility of Some Factions in Factions Window
Bug Fixes
- Fixed Bug where Totem Buffs Weren't Fading if You Camped/Crashed
0.10.57
March 7, 2026
Content
- Moorhaven Crossing Populated with Standard Ambient NPCs
- Ardent Vale Outskirts Populated with Standard Ambient NPCs
- Some Trees in Shadowgrove Have Been Spotted Walking Around
- Leash Distance for Pellswin Fields Increased
- Reduced Plunder Required for 2nd to Last Step of Halfling Warrior Initiate Quest
- Reduced Level of Ogre Poachers and Named in Ardent Vale
- Reduced Damage on Fur-Covered Greatbow
- Model Assigned to Poacher Chainwrap
- Model Assigned to Birdskull Necklace
- Cloverhacker Now Has Damage and Speed
- Conor O'Leary's Water-Tosser Should Now Toss Water
- Tracker Rion Will Now Accept Required Quest Item
- Halfling Class Quest Trainers No Longer Eat Extra Items Turned In
- Chipped Handaxe Model Updated to an Axe
- Northernmost Keep Gate Adjusted for Players to Pass Through Without Being Stuck
Class
- Beastwarden: Your Pet Abilities Are Now Saved Between Sessions
- Beastwarden: Pet Window Now Shows Your Pet Abilities

- Cleric: Deep Remedy (20) Added to Spell Vendor
- Druid: Slightly Reduced Mana Cost of Entangling Web
- Necromancer: Dread Healer Pet Removed from Standard Cleric NPC Spell List and Moved to Its Own Spell List
- Necromancer: Dread Vanguard Hate Proc Increased in Hate Amount and Proc Chance
- Necromancer: Raise Minion Line of Spells Made Unresistable
- Ranger: Introducing Quiver System
- Ranger: Players Can Now Quickly Load, Unload, and Select Arrow Types in a Quiver



- Ranger: Selector Bar Grows to Size of Quiver with Click-and-Drag Hotbar Support
- Ranger: Quivers Allow Arrows to Be Stacked Higher than Max Stack Quantity
- Ranger: Simple Quiver Added to Ranger Initiate Questline Rewards
- Ranger: Mark of the Sky Reduced Cast Time from 4 to 2 Seconds and Increased Recast from 4 to 6 Seconds
- Shaman: Totem Ability Descriptions Updated to Reflect Benefits Are Received by Group Members
- Shaman: Totems No Longer Require You to Face Them to Deploy
- Shaman: Totems Can Now Be Placed Closer to Fires
- Shaman: Failed Totem Deployment No Longer Takes Stamina or Starts Cooldown
- Wizard: Hex Rend Line Now Strips All Hex Debuffs and Has Increased Damage
Systems
- Added Turn in Place Shuffle Step Animations for Default Locomotion
- Most Combat Abilities Now Check Line of Sight
- NPC Casted Mind Lock Reduced from 11 Ticks to 5 Ticks
- Players Who Are Invisible/Stealthed Can Now Be Seen by Group Members
- Dispel Abilities Now Suppress Buffs Temporarily Instead of Permanently Removing Them
- Pet HP and Damage Scaling Adjusted to Follow Level-Based Curve After Level 10
- NPCs Will Factor in Runspeed Buffs When Fleeing
- Global Bump to Player Mitigation with Increased Tank Multiplier
- Ground Target Spells Now Work in PvP
- Campfire Placement Reticle Now Matches Effect Radius of 5 Blocks
- Social Window Now Available via "P" or /social Command
- Friends Tab Added to Manage Friends List
- LF Group Tab Added to Manage LFG Options
- LF Players Tab Added to Manage LFP Options






- Who Tab Added to Search and Filter Players by Class, Name, Zone
- Ignore Tab Added to Track, Add, and Remove Ignored Players and Accounts
- Recent Tab Added to Filter and Search Players You've Interacted with in Last 7 Days
Interface
- Better Buff Duration Text on Spell Bar Hover
- Stable Screen No Longer Shows Placeholder Data When Opened with No Pets
- Fenla No Longer Shows 'Unknown' Server on Escape Window
Crafting
- Part 1 of Leatherworking Structure Pass Completed
- Leather Accessories Moved to Raw Leather Grouping Logic
- Weight of Raw Leather Accessories Reduced Slightly
- Raw Leather Set Added
- Copper Chain Belt Updated to Reflect New Crafting Family
- Studded Leather Set AC and WT Adjusted
- Studded Leather Shoulderpads and Studded Leather Gorget Added
- Bronze Chain Belt and Bronze Chain Muffler Added
- Bronze Plate Belt and Bronze Plate Pauldrons Added
- Fish Bone Leather Set AC/Stats Adjusted
- Woven Leather Set and Accessories Added
- Iron Chain Belt, Muffler, and Veil Added
- Iron Plate Pauldrons and Iron Plate Visor Added
- Fangcaller Set AC/Stats Adjusted
- Leather-Bound Tome Added
- New Weapons Added: Leather Knuckleduster and Fish Bone Cestus
- Leatherworking Structure Pass Part 2 Completed
- Fish Bone Bagh Nakh Added
- Leather-Bound Book Cover Added
- Leather Grip Added
- Braided Leather Strap Added
- Supple Leather Padding Added
- Layered Leather Backpack Added
- Gray Wolf Hood Stats Adjusted to Match New Skill Req
- Turtaguard Stats Adjusted to Match New Skill Req
- Vale Matron Leggings Stats Adjusted to Match New Skill Req
- Skill Requisite Changes Across the Board
- Fletching: Emberflight Arrow and Crystal Frost Arrow Recipes Added
- Fletching: Poison Tip Arrow Proc Now Scales with Player Level and Changed Proc Rate
- Fish Bone Leather Quiver Recipe Added
- Throwing Items Now Actually Throwable: Throwing Spear, Iron Throwing Knife, Bronze Throwing Knife, Bottombrook Brick, Conjured: Frozen Shurikens, Frozen Mammoth Dung
Bug Fixes
- Fixed Bug where New Invisibility Shaders Were Not Loading Properly
- Fixed Bug Causing New Shaman Boon Spells to Be Self Only
- Fixed Bug where Some Player States Were Retained When Camping and Coming in as Another Character
- Fixed Bug where Trading Could Cause Issues with Item Ownership, Resulting in Inventory Bugs
0.10.56
March 3, 2026
Content
- Willowbrook Warrior Initiate Questline Complete

- A Vale Predator Level Range Lowered
- Ardent Vale Ghosts at Destroyed Fishing and Foraging Hut Levels Increased and Itemized
- Ogre Deserters in Ardent Vale Now Drop Ogre Body Parts
- Choral Wisps Level Range Adjusted and Loot Expanded
- Conor O'Leary Needs Assistance Demonstrating Harvest Reach's Latest Agricultural Breakthrough
- Added Rabid and Undead Gnoll Portraits
- Visual Update to Rabid Gnoll
Class
- Beastwarden NPCs Now Have Access to Scorch Claw, Toxic Fang, and Frostbite Spell Lines
- Necromancer NPCs Now Have Access to Rotfire Spell Line
- Paladin NPCs Now Use Dawn's Touch Line of Healing
- Shaman NPCs Now Have Access to Shaman's Poultice and Chitin
- Wizard NPCs Now Receive Damage Spells at Level Instead of 5 Levels Late
- Wizard NPCs No Longer Have Access to Mana Regeneration Lines
- Beastwarden: Companion Dies When You Die
- Beastwarden: Reduced Cost of Companion's Reawakening Line
- Hex-Knight: Updated Ability Description for Soul Strike
- Shaman: Added Boon of the Herd (Level 5) and Boon of the Elders (Level 15)

- Wizard: Reduced Recast Time on Freeze Line
Systems
- Players Now Receive Diminishing Returns on CC Abilities
- New Addition to Consider System: Grey Con NPCs Won't Attack Unless Assisting or Provoked
- New Invisibility and Stealth Mechanics
- Players Who Are Invisible or Stealthed Can No Longer Be Seen Without See Invisible
- Stealth Detection Range Now Affected by Level Differences
- Dark Binding No Longer Marked as Permanent
- Added Particle for Casting Invisibility-Type Spells
- Damage Over Time No Longer Breaks Player Invisibility Spells
- Range Damage from NPCs Now Breaks Players Out of Invisibility Spells
- Foundational Systems for PvP Gameplay Added
- Dying to a Player No Longer Causes Experience Loss
- Losing a Duel Releases You to Where Duel Happened and Restores 5% HP
- Nearby Players Now See Stealth/Invis Effects Appear and Fade Properly
- Stealth Now Breaks on First Hit
- Pets Now Attack Enemy Players in Valid PvP
- Pets Auto-Aggro Players Who Attack Their Owner
- Pet Kills Now Count as Duel Deaths
- Non-Pet NPC Aggro Ends the Duel
- Mezzed/Unmezzed States Now Correctly Trigger Particle Effects
- Crowd-Control Effects Apply Diminishing Returns
- Sitting Players in PvP Cannot Dodge and Always Take Max Damage
- Taunt Abilities Work on Players
- Casters Are Notified When a PvP Spell Is Fully Resisted
- Global Spell Damage Reduction: Player to Player Spell Damage Reduced to 70%
- Corrected Collectables Spawning in Many Cities
Interface
- Updated Bug Report Window Style to Bring in Line with Rest of Interface

- Emote Bubble Aggregation and Replacement Added
- Target Window Consider Gem Continues to Show Level Even if Target Is Lower Level

- Added Key Binding for Cycle/Tab Nearest Player
- Added Factions Tab to Character Screen to Better Track Your Progression

Bug Fixes
- Fixed Bug where Changing Stats Wouldn't Immediately Update Powers in UI
- Fixed Incorrect Power Descriptions on UI
- Fixed Bug where Pressing Enter at Character Select Wouldn't Automatically Enter World
- Fixed Bug where Radiate Spells Weren't Casting with Corpse Targeted
- Fixed Bug where Leveling Wouldn't Update Group Members
- Leveling Now Updates Your Current Target Information
- Fixed Bug where No Spells Were Landing on Downed Players
- Fixed Bug where Targeting Reticle Did Not Work Correctly on Slabs in Some Cases
0.10.55
February 28, 2026
Content
- More Prisoners and Quests Added to the Cold Prison of Willowbrook
- Added Propping for the Leont Meadows Gnoll Ruins
Interface
- Adjusted Styling of Mail Window

Bug Fixes
- Fixed Doors
0.10.54
February 28, 2026
Content
- Spawn Timers for Lyrchden Increased by 2-3 Minutes
- Phlegmizer Platform NPC Respawn Timer Increased by 3-4 Minutes
- Volatile Pustule NPC Model Size Increased by 66%
- Skeletal Excavator from Down Below No Longer Paths Through Tempest Academy
- Cape Corvus: Prop Weapons Now in Weapon Racks
- New Music Track to Discover Across the Ardent Vale
- Additional Music Triggers Added to World
Class
- Cleric: Fixed Mana Gains from Arc of Faith Line
- Druid: Reduced Level Bonus on Flourish Rank 1
- Monk: New Milestone at Level 10 where Green Mobs Won't Attack You
- Necromancer: Removed Deprecated Pet Spells from Spellbooks
- Necromancer: Pact of the Enclave Dread Stalker Self Buff Now Correctly Classified as STR Buff
- Necromancer: If Skeletal Commander Dies, Minions Also Die Moments Later
- Necromancer: Rotfire Line Now Has Fiery Spell Effect
- Paladin: Fixed Bug where Chant Ticks Would Interrupt Other Progress Bars
- Rogue: Rewrite of Stealth Logic Phase 1
- Rogue: Runspeed Buffs No Longer Affect Player While Stealthed
- Rogue: New Milestone at Level 10 where Green Mobs Won't Attack You
- Shaman: Fixed Not Being Able to Target Totems
- Shaman: Detrimental Totems Now Respect Line of Sight

- Shaman: Totem Detrimental Spells Require Shaman to Be Close By to Pulse
- Summoner: Added Spell Conjure Improved Bandages (17)
- Summoner: Added Spell Conjure Frozen Shurikens (11)
- Summoner: Added Spell Conjure Fiery Trinket (1)
- Summoner: Removed Clay Reagent Requirement for Conjured Flight Arrows
Systems
- Added Local Player Ladder Climbing Animation

- Enemies Who Are Green to Player Have Much Lower Chance of Triggering Blindsided Stun
- If Pet Is Feared They Will Ignore Any Attack or Back Commands
- Player Casting Now Automatically Interrupted If Target Dies Mid-Cast
- Group XP Mechanic Loosened to Allow Valid Level Range Players to Gain XP
- NPCs Casting When Targets Die No Longer Stay in Perpetual Casting State
- Many Items Rebalanced Due to Stat Secondary Benefit Changes
- Stat Changes: Spell Power Changed from Dex to Int
- Stat Changes: Heal Power Changed from Con to Wis
- Stat Changes: Pure Caster Mana Uses Wis as Main Stat, Int as Secondary
- Stat Changes: Healer Mana Uses Int as Main Stat, Wis as Secondary
- Stat Changes: Melee and Range Crits Moving from Int to Dex
- Stat Changes: Removed Wis HP Regen Bonus
- Whispering Arrow No Longer Toggles Auto Attack On
- Better Troll Foot Grounding
- Better Ogre Foot Grounding
- Adjusted Temporary High Elf Skins
- Ambient Sounds Receive Low Pass and Reverb Filter when Camera Is Underwater
- Third Person Ladder Climb Camera Pitch Upward Bias Added for Better Climbing Control
- Added Intermission Settings to Music Tracks with Configurable Pause Duration and Optional Skip Chance

Interface
- Added New Mail System for Players - Seek Out Your Nearest Bank for a Mailbox!

- New Class Icons!
- Added UI Raycast Filtering to Custom Input Module
- Added Enter New Line in Notes Interface in Journal for Better Editing Experience
Bug Fixes
- Fixed Bug where Snare Effects on Players Would Linger After Buff Faded
- Fixed Local Player Environment Particle Cleanup on Water State Change
- Fixed Inventory Player Loading Error
0.10.53
February 24, 2026
Content
- Templars of Alder No Longer Attack Other Templars for Engaging KOS Players
- Wall Mounted Torches No Longer Cause NPCs to Warp When Walking Into Them
Class
- Enchanter: You Can No Longer Charm NPC Pets
- Monk: Break Defenses No Longer Requires a Weapon
- Necromancer: Dread Mender's Mace Now Does Blunt Damage Instead of Slashing
- Necromancer: Dread Stalker's Pact of the Enclave Haste Replaced with Strength
- Paladin: Zealots Line Now Has Its Own Shared Cooldown Timer
- Summoner: Conjure Bandages No Longer Incorrectly Set as Detrimental Spell
Systems
- Ambient Occlusion (AO) Radius/Strength Now Scales with Distance for Better Contrast and Form

- Detrimental Abilities that Spread No Longer Target Player Pets or No Aggro NPCs
- NPC Pets Now Leash If They Get Too Far from Their Owner
- Wolf Form Sit/Stand Animations Added
Interface
- When Dragging Camera with Item on Cursor, Item Is Now Hidden
- Restored Drop to Equip on Paperdoll
- Restored Paperdoll Right Click Context Menu

- Emote Chat Bubbles Now Avoid Overlapping Text Chat Bubbles

Bug Fixes
- Fixed Inventory Bug Involving Salvage
- Fixed Bug with Paperdoll Rotation Blocking Some Tool and Inventory Slots
- Fixed Bug where Re-Aggroing NPCs on a Path Extended Their Leash Range Indefinitely
0.10.52
February 23, 2026
Content
- Captain Garnell Previous Flag System Converted to Allow Older Characters to Take Part in Leont Quest Line
- All Initiate Line Quests in Leont Now Point towards Captain Garnell for City-Wide Quest Line
- Fixed Typos in Leont Cleric and Hex Knight Questlines
- Yarly Starweave Has Had It Up to Here with Those Haunchies. Perhaps She Could Use a Hand
- Added 8 Missing XP Rewards over Life of 1-15 Leont Quest Line between Good and Evil Story Arcs
- Animals in Cliffwood Naze Have All Had Supple Hides Added until Third Tier of Skinning Releases
- NPCs Spawning in Spawn Zones Will Check for Walkable Location to Validate They Are Not Spawning in Trees or Other Unreachable Areas
- Burial Oozes Have Been Increased in Level and Reduced in Difficulty
- Burial Oozes and Grave Slurries Now Have Loot Tables
- Necrotic Muck Now Has a Loot Table
- Reaping Kiss Now Uses 1 Hand Blunt
- The Awoken Event Now Correctly Flags Completion for Questing Player It Has Spawned For
- An Urn of Necropotency Is No Longer an Equippable Item
- Added New Campfire Reagent Recipes that Can Enhance the Abilities of an Active Campfire
- Added Some Color Variants for Plate Armor: Dark Gray and Purple
- Valestone Shiv Now Has a Model Graphic
Class
- Cleric: Vindication Portion of Arc of Vindication Now Set Correctly to Single Target
- Hex Knight: Leech Strike Will Now Show Floating Text and Chat Log for How Much Was Healed
- Hex Knight: Added Spell 'Grasping Hex' (19) Pulls an NPC to Your Location and Generates Hate
- Necromancer: Raise Bone Minion Changed to Summon 'A Risen Warrior' - A Warrior NPC
- Necromancer: Raise Death Minion Changed to Summon 'A Risen Knight' - A Hex-Knight NPC
- Necromancer: Added Raise Archer Minion (13) - Summons 'A Risen Archer'
- Necromancer: Minions Can Now Heal/Buff Their Commander and Player Owner

- Necromancer: Standard Skeletal Pets and Spell Progression Have Been Removed
- Necromancer: Added Spells Raise Dread Vanguard (1), Raise Dread Mender (7), Raise Dread Stalker (14), Raise Dread Marksman (21), Raise Dread Magus (28), Raise Dread Sentinel (35), Raise Dread Lich (42)
- Necromancer: Replaced Raise Skeletal Underling Initiate Questline Spell Reward with Raise Dread Vanguard
- Paladin: Smite Damage Will Be More Consistent
- Paladin: Smite Stamina Usage Lowered a Bit
- Paladin: Updated Smite's Description to Reflect How Charisma Is Used
- Paladin: Slight Increase to Mana Cost of Selfless Line
- Ranger: Now Has Access to Entangling Web at Level 20
Systems
- Added Immediate Environmental Particle Cleanup on State Change (Clear Swimming Bubbles on Land)
- Most Non-Healing Beneficial Spells Should Generate Less Aggro
- Player Invulnerability Will Cause You to Have Essentially Zero Aggro on NPCs
- Player Pets and Minions Can Now Spawn with Bow and Arrows If the Spell Is Setup for It
- Necro Minion Pets Are Now Set to Variable Level that Scales with Caster Level (Currently Caster Minus One)
- Special Item Procs Can Now Be Setup to Harm the Player
- Pets Can Now Buff and Heal Their Owners
- Less Sun Shafts/Volumetric Fog Leaking into Underground Areas
- Combat: Added Mana Drain and Mana Tap Spells for Both Players and NPCs
- Combat: Added Stamina Drain Abilities that Can Land on Players 😬
- Local Player Model Will Now Show Invisibility Effects When Active
- Item Sell Stacks Should No Longer Result in Unlimited Money Glitches

- You Can No Longer Port Dead Players and Create Portal Zombies
- You Can No Longer Translocate Dead Players
- Changes to Mitigation Formula to Give Tanks a Bump and Pure Casters a Nerf
- Added Click and Drag Rotation to Paperdoll in Character Window with Camera Gaze and Snapback
- Added Elf Temporary Hair and Hair Coloring Mappings
- Beastwarden: Reduced Pet HP a Bit More
Interface
- Added HP % to Pet Window and Happiness/Fullness % to Tooltip Text
- Toggle All Bags Now Includes Bank Containers When Actively Banking
- Heal Has Its Own Chat Filter and Color

- Added More Information to Charisma Tooltip
Bug Fixes
- Fixed Bug where Weapon Procs Didn't Land on Fleeing Mobs
- Fixed ThemeManager Early Assertion Error
- Fixed Spell Particle Causing Performance Issues for Client in Certain Circumstances
- Fixed Bug where Ground Target and Targeted AE Spells Were Always Landing on Caster Regardless of Spell's Radius
- Various Grammar Fixes
- Fixed Bug where 'Mana Heals' Were Putting a Buff on Player that Would Immediately Vanish
- Fixed Crocodile Get Hit Animation
- Fixed Bug where Charmed Pets Would Get into a Weird State If an Enchanter Camped with an Active Pet
0.10.51
February 17, 2026
Content
- Kha`Zahg and Threlga Moved Camp to Frostfall Foothills

- Cedarcore Staff Is Now Unique
- Brittle Bones of Gentry Carpe Now Only Spawns at Night
- Guard and Trainer Flavor Weapons Had Stats Removed
- Many Items Had Rarity Adjusted via Loot Pools and Spawn Rates
- Dust Devotee Is Now a Unique Spawn
- Painting at Leont Meadows Lake Now Right Side Out
- Willowbrook Guards Now Aggro Imps
- Leont City Quest Line Added for Levels 1-15
- Harbourview Sanctum: New Group Event
Class
- Bard: Fixed Bug where Instrument Power Wasn't Applied to Small Numbers
- Bard: Swift Tempo Is Now Even Faster
- Beastwarden: Pet Heal Line Now Has Heal Particles Instead of Fire
- Beastwarden: Reduced HP and Damage of Pets
- Beastwarden: Pets May Now Only Reach Player Level
- Beastwarden: Charmed Pets No Longer Announce Arrival to Master
- Cleric: Arc Lines Had Ability Effects Increased Slightly
- Cleric: Added Alder's Guard (Level 8) Absorbing Melee Damage for Set Number of Hits
- Cleric: Added Alder's Bulwark (Level 17) Absorbing Melee Damage for Set Number of Hits
- Enchanter: Going Invisible Now Breaks Charmed Pet
- Monk: Burning from Force Fire Is Now Fire Damage
- Necromancer: Supernal DoT Line Increased to 7 Ticks, Changed to Dark Resist
- Necromancer: Added Rotfire Line (Levels 5-44) Fire-Based DD + 4 Tick DoT
- Necromancer: Added Contagion Line (Levels 7-47) Decay-Based 12 Tick DoT that Spreads
- Necromancer: DoTs of Same Line Don't Stack and Share Cooldowns
- Paladin: Reduced Stamina Gain of Zealot's Surge
- Ranger: Slightly Reduced Base Damage and Standing Still Bonus of Focused Shot
- Ranger: Increased Cooldown of Focused Shot
- Rogue: Blackened Shuriken Now Works with Impale Ability
- Rogue: Updated Impalement Description to Reflect All Throwing Weapons
Systems
- Fixed Bug Causing 1 Damage When Fighting Higher Level Creatures 😬
- Fixed Issue where Stat Mods on Combat Abilities Increased Damage Too Quickly
- Fixed Bug where Item Haste Wasn't Changing Auto Attack Speed
- Damage Shields Won't Affect Mobs More Than 10 Levels Higher
- Aggressive Green Cons Will Still Attack Players
- Fixed Bug where Server Wasn't Ensuring Proximity Before Looting
- Fixed Bug where Players Could Get Stuck in Sitting State After Looting
- Cliffwood Naze: Faultline Quake Now Assists Other Elementals
- Cliffwood Naze: Faultline Quake Spawn Rate Decreased
- Cliffwood Naze: Faultline Quake Spell Particles Easier to See
- Raid Boss Tier Practice Dummy No Longer Grants Experience
- Secondary Weapon Swings Now Scale on More Difficult Targets
- Adjusted NPC Damage Curve to Make Earlier Levels Less Punishing
- Weariness Effect After Being Revived Is No Longer Dispellable
- Increased Handheld Lantern Lighting Slightly
- Fixed Bug where Hand to Hand Weapons Used 10x DPS for Combat Ability Calculations
- Spell Crit Chance and Ranged Crit Chance Scale Slower Now
- Fixed Bug where Combat Ability Damage Range Widened Too Much
- Lowered DPS Scaling Factor for Most Combat Abilities
- Dungeon Mobs and Harder Got Slight HP Increase
- Practice Dummies No Longer Grant Skillups
- Bandaging with NPC Targeted Now Targets Self Instead of Giving Error
- Frostfright Altar Event Essences No Longer Lose Runspeed Settings
- Detrimental Shaman Totems No Longer Spam IMMUNE Over NPCs
- Players Can Now Be Mesmerized (Damage Breaks Effect)
- Ground Target and Targeted AE Spells Now Land on Caster
- NPC AE Spells Now Check if Player Entity Is Dead
- Added More Flexibility to Player and NPC Pet Spawn Levels
- Essence of Magic No Longer Vendor Purchasable (Salvage Magic Items or Rare Loot)
- Fixed Z-Fighting on Tree Leaves and Improved Distant Tree Quality
Interface
- Sash of Lingering Will Now Equippable
- Added Recipe Book Window in Tools Tab Showing Known Recipes and Ingredients

- Krystogar Breastplate Now Useable by Clerics
- Lifetap Heal Amount Now Shows in Chat and Floating Combat Text

Bug Fixes
- Fixed Bug where NPCs Would Spawn at Origin When Unable to Find Spawn Point
- Fixed Bug where Breakables in Liquids Floated Instead of Sinking
- Fixed Bug where Some Triggered Particles Remained on Screen Indefinitely
- Spinstress Maweave No Longer Accepts Silks from Players Not on Related Quest
- Added New GM Tools to Spy On/Test Events
0.10.50
February 3, 2026
Content
- Spell: Searing Mend Added to War-Wizard and Wizard Vendors
- Removed Floating Terrain Block in Pellswin Fields
- Fixed Door Collider in Halfling Quest Area in Pellswin Fields
- Leont's Carpentry Tents No Longer Double Stacked
- Additional Item Added to Aberration Loot Pool
- Additional Item Added to Gourdy Loot Pool
- Additional Item Added to Osgul Drunken Boxer Loot Pool
- Added Various Locked Breakables to World
- High Priest Rowena Has Alerted Mayor Alaric That Priests of Alder Have Unearthed a New Section of Harbourview Crypt
- Harbourview Crypt NPC Level Transitions Smoothed Out
- Necrotic Muck Is Now a Unique NPC
Class
- Rogues Now Receive Skill Up When Picking Locked Breakables
- Bard: Echoing Strike Damage Now Based on Weapon DPS
- Bard: Increased Enduring Jig Stamina Regen per Tick (10/tick to 11/tick)
- Bard: Large Increase to Runspeed on Swift Tempo

- Beastwarden: Coordinated Strike Damage Now Based on Weapon DPS
- Beastwarden: Removed as Usable Class for Remaining Weapons They Do Not Have Skills to Use
- Hex Knight: Cursed Strike Damage Now Based on Weapon DPS
- Hex Knight: Haunting Strike Damage Now Based on Weapon DPS
- Hex Knight: Leech Strike Damage Now Based on Weapon DPS
- Hex Knight: Shadow Step Damage Now Based on Weapon DPS
- Hex Knight: Soul Strike Damage Now Based on Weapon DPS
- Hex Knight: Reduced Stamina Gain of Soul Inversion
- Monk: Break Defenses Damage Now Based on Weapon DPS
- Monk: Stone Palm Damage Now Based on Weapon DPS
- Monk: Strike of Omuin Damage Now Based on Weapon DPS
- Monk: Thunder Strike Damage Now Based on Weapon DPS
- Monk: Slight Bump to Evasion
- Paladin: Convert Damage Now Based on Weapon DPS
- Paladin: Force of Light Damage Now Based on Weapon DPS
- Paladin: Friar's Knock Damage Now Based on Weapon DPS
- Paladin: Penance Strike Damage Now Based on Weapon DPS
- Paladin: Smite Damage Now Based on Weapon DPS
- Paladin: Reduced Stamina Regen per Tick of Oath of Vigor (8/tick to 5/tick)
- Paladin: Reduced Stamina Gain of Zealot's Rush
- Ranger: Ambush Damage Now Based on Weapon DPS
- Ranger: Concuss Damage Now Based on Weapon DPS
- Ranger: Hamstring Damage Now Based on Weapon DPS
- Ranger: Focused Shot Damage Now Based on Weapon DPS
- Ranger: Rapid Shot Damage Now Based on Weapon DPS
- Ranger: Slight Bump to Evasion
- Rogue: Blackjack Damage Now Based on Weapon DPS
- Rogue: Iron Riposte Strike Damage Now Based on Weapon DPS
- Rogue: Off Kilter Damage Now Based on Weapon DPS
- Rogue: Rat Fang Damage Now Based on Weapon DPS
- Rogue: Seething Lunge Damage Now Based on Weapon DPS
- Rogue: Slight Bump to Evasion
- Shaman: Spirit Bludgeon Damage Now Based on Weapon DPS
- Shaman: Totem Deployment Now Consumes Stamina
- Shaman: Reduced Energize Totem Stamina Regen per Tick (15/tick to 10/tick)
- War Wizard: Elemental Strike Damage Now Based on Weapon DPS
- War Wizard: Fiery Sweep Damage Now Based on Weapon DPS
- War Wizard: Gift of the Elements 'Worn Off You' Message Updated
- Warrior: True Strike Damage Now Based on Weapon DPS
- Warrior: Advantage Strike Damage Now Based on Weapon DPS
- Warrior: Branding Strike Damage Now Based on Weapon DPS
- Warrior: Flank Damage Now Based on Weapon DPS
- Warrior: Heavy Strike Damage Now Based on Weapon DPS
- Warrior: Hemorrhage Damage Now Based on Weapon DPS
- Warrior: Sweeping Strike Damage Now Based on Weapon DPS
- Warrior: Slightly Increased Mitigation from AC
- Warrior: Rage Now Has a Cooldown Time of 3.5 Seconds
Systems
- Tweaked Fall Damage: Minimum Damage Now Occurs at 4 Blocks (up from 3)
- Fixed Infinite Pathing in the Ogre Fort
- Halflings Will No Longer Path on Top of the Lords House in Pellswin Fields
- Removed Strength Multiplier from Most Melee Combat Abilities
- Fixed Several Zone Experience Modifiers Incorrectly Set to 0
- Leash Ranges Decreased in Pellswin Fields
- Added Protections So Incorrectly Configured Zone Experience Modifiers Still Grant Base Exp
- Fall Damage: Removed Damage from Landing in 1 High Water
- Fall Damage: No Longer Occurs from Slides or Elevators
- Fall Damage: No Longer Occurs When Zoning
- Low Level NPCs Will No Longer Start a Nuclear Armageddon When Damage Pushdown Logic Is Applied
- Physical Damage Scaled Down to 0% When Fighting Targets 10+ Levels Above You
- Increased HP Regen on More Named/Boss Encounters
- Deployed Items Now Test for Race/Class Restrictions Before Allowing It
- Leash Range for Stilljaw Caverns Increased
- Player Mitigation Now Reduces Damage Instead of Skewing Hits Toward Lower End of Damage Range
- Charm Breaks Will Happen Less Often
- You Will Get More Charm Power per Charisma
Interface
- Unhid Several Interface Options in the Options Window
- Mitigation Is Now Shown on Your Character Sheet

Crafting
- Adjusted Some Metalworking Recipes to Require 1 of Each Research Material When Learning from Trainer
- Pickaxes, Wood Axes, Skinning Knives, and Butchering Knives Tool Power Reset to Functional Values
- Copper Arrowhead Now Stacks to 1,000
- Iron Arrowhead Now Stacks to 1,000
- Iron Round Shield Now Has a Slightly More Iron-y Sprite and Model
- Iron Greatsword Now Has a Slightly Less Tarnished Model
Bug Fixes
- Fixed Issue Where Iron Pickaxe Showed as Lv45 Recipe Despite Being Lv115
- Fixed Issue Where Iron Shuriken Showed on Training List, Granting Iron Throwing Knife When Learned
- Fixed Error with Material Slotting for Iron Chain Necklace
- Fixed Bug where Some Items Did Not Show Class/Race Information in Hover Text
0.10.49
January 30, 2026
Bug Fixes
- Fixed Bug Causing Crafting to Stop Working
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