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Patch Notes

0.8.3

Content
- Spawn Time in Hillshade Hollow Moderately Increased
- Adjusted Ogre Starting Factions with Various Settlements
- Balance Pass on Bows and Several New Bows to Discover
- Converted Necromancer and Paladin Spell Vendors to Templates
Systems
- Dodge, Parry, Riposte, and Block Now Skill Up Easier
- Crafting Easy Recipes provides Reduced Experience
- First Time Crafting Bonus Reduced
- Abilities are Now Affected by Level Difference Penalties
- Tweaked Difficulty of Most Collecting and Mining Resource Nodes
- New Flags to Adjust the Difficulty of Individual NPC's
- Initial Feign Death Success Formula Implemented
Class
- Paladin: Force of Light Now Scales with Charisma
- Purified Ground - Paladin 4
- Hallowed Ground - Paladin 16
- Necromancer: Pet's Through Level 20 and Balanced
- Necromancer: DoTs and Lifetaps up to 12
UI/Chat
- Added Journal to Actions Bar
- Adjusted Default Position for Bank, Loot, Inventory and Crouch State
- Fixed Blank Player Names in Groups
- Hardened Player Group Handling
- Hotbar Buttons now Support Modifier Key Mappings
- UI Particles will Respect UI Scale
Bug Fixes
- Enchanter Animations Die on Log Off and Can be Banished
- Fixed Guiding Lights Spells
- Fixed a Bug with Spellbook Hiding on New Spell Scribed
- Fixed a Bug with Spellbar Hiding on New Spell Memorized
- DoT Damage with a Nuke Component Now Respects Scaling Formulas
- Group Interactions Across Regions Hardened

0.8.2

Content
- New Encounters, Recipes, and Loot in Hillshade Hollow
- The Sunflecked Stones radiate Groves of Corruption in Pineyearn Raising Lyrches and Worse; Beware!
- Proper Torches on Merchants and Price Reduced
- Compass Sold by more Merchants
- Basic Bags Sold by more Merchants
- Chipped Weapons Drop Less Frequently
- Slight Increase in Newbie Yard Mob Populations
- New and Expanded Dialogues and Quests Throughout
Systems
- NPC Attack Speeds Scaled Down after Level 10
- Increased Combat Penalties for Fighting Higher Level Mobs
- More Item and Weapon Balance
- More Class Balance
- Swimming Requires Less Stamina
Class
- Magician Pets have Special Traits and Procs by Aspect
- Magician Pets up to Level 20
- Elemental Surge - Magician 12
- Galvanize Aspect II - Magician 12
- Bolt of Embers - Wizard 4
- Fire Lance - Wizard 12
- Charged Shock - Wizard 12
- Heat Swell - Wizard 12
- Clear Mind - Moved to Wizard 12
- Fiery Carapace - Wizard 12, Magician 12
- Summon Guiding Stone - Wizard 4, War-Wizard 12
- Zen Stance - Monk 4
- Zenith Strike - Monk 4
- True Strike - Warrior 12
UI/Chat
- Added Race/Class Combination Difficulty to Character Creation
- Ability Descriptions on Buffs
- Ability Descriptions on Trainers
- Combat Ability Descriptions on Hotbar
- Spell Descriptions on Spell Gems
- Spellbook Redesign
Bug Fixes
- Weapons Held on Death will Stay Equipped
- Fixed Manually Spawned Mobs keeping Player InCombat on Despawn
- Removed Bird Sounds from Hillshade Hollow
- Fixed a Bug with NPCs Returning Home
- Fixed a Bug with NPC Procs using Target Level
- Fixed a Bug Locking Pet Banishing
- Adjusted Some Weapon Class Restrictions
- Fixed a Bug with Stats not Displaying on First Character

0.8.1

Death Mechanics: Adventurer's Backpack
With patch 0.8.1 we are introducing the first phase of our intended death mechanics. Players will no longer drop their Equipment on Death. Instead, only the 8 slots that compromise your Inventory will be left on your corpse. There is a lot more to come on. Further information on our intention for death mechanics can be found after the notes.
Content
- More Voxel Block Mappings
- Many Crafting / Tradeskills Added to Osgul
Systems
- Level Cap Raised to 12
- Players No Longer Drop Equipment on Death
- Minimum Delay for Monk Hand to Hand
- Fizzle Rates are More Forgiving
- Collecting and Harvesting Nodes have Variable Skill Requirement and adjustable Harvest Speed
- Level 4+ Pet Nerfs
- NPCs can now Multi Attack
- Limited Charm to 2 Levels Above and Nerfed Pet
- Added Many New Metrics to Track Player Behaviour
Class
- New Spell: Remove Curse - Druid 12, Cleric 12, Shaman 8
- New Spell: Heal Wounds - Druid 12, Cleric 12
- New Spell: Commune - Shaman 12
- New Spell: Clear Skies - Druid 12
UI/Chat
- New Abilities are Added to the Hotbar Automatically (while room exists)
- In Combat Notification on PlayerWindow
- Updated Credits
Bug Fixes
- More Aggressive NPC Corpse Cleanup via Reduced Harvest (Skinning, Butchering, etc) Only Corpse Timer
- Increase Merchant Item Table Size
- Normalized Stack Sizes for Many Crafting Resources
- Missing Prop Collider and Ambience Fixes
- Moved Many Leont NPC Lines to Private (Less Overheard Conversations)
- Fixed Several Quest Bugs
Design
Death
In Adrullan Online Adventures, death is an integral part of the gameplay experience, designed to balance risk and reward while minimizing frustration. The Adventurer's Backpack system aims to provide a fair and engaging death mechanic that encourages players to explore and take risks without fear of losing everything.
Upon death, players are presented with a window of time to choose their respawn location. They can either respawn at their temporary bind point (if one exists) or their permanent bind location (which serves as the default). Players retain all their equipped gear and a portion of their money, ensuring that they can immediately get back into the action without being severely penalized.
However, the contents of the player's inventory, which consists of 8 slots available to all characters, are dropped at the location of their death. This dropped inventory is represented by the player's corpse model, which can be dragged by other players, adding an element of risk and interaction to the death mechanic.
To mitigate the loss of experience points upon death, Adrullan Online Adventures features a robust resurrection system. All priests and some priest-adjacent classes gain access to resurrection spells, including those that can recover 0% of lost experience, at relatively low levels. This allows players to help each other recover from death without significant setbacks.
When a player successfully retrieves their dropped inventory from their corpse, they receive a 50% return of the experience points lost upon death. This percentage may increase through various skill milestones, potentially tied to the Bushcraft skill tree, reinforcing its survival skills aspects.
The Adventurer's Backpack death mechanic applies consistently across all levels, aiding in consistent comprehensible rules. However, to accommodate the needs of lower-level characters, who may have less attachment to their inventory items, the corpse timer for low-level characters may be reduced, as they are more likely to abandon.
By implementing the Adventurer's Backpack system, Adrullan Online Adventures strikes a balance between consequences and forgiveness, encouraging players to engage with the world while providing a safety net to minimize frustration. This death mechanic contributes to the overall vision of creating an immersive and engaging MMORPG experience that respects the player's time and effort.

0.8.0

Content
- More Crafting Content Across Skills
- Starting Stats Applied and Displayed in Creation
- Beneficial Spell Cast Through to Target of Target
- Several New NPC Races
- Implemented Ground Targeting System
- Polish in Art and Content in Hillshade Hollow
- Environment Profile Adjustments for Frostfall Foothills, The Silent Shelf, and Iceheart Wastes
- Ability and Spell Adjustments for Every Available Class
- New Quests
- Balancing of Spawns
- Balancing and Standardizing of early Weapons and Gear
Systems
- Implemented Addressable Audio System for Massive Memory Savings
- Added Custom Ambient Audio System
- Added Audio Occlusion System
- Combat Formula Adjustments
- Moved Character Textures to Addressables
- Added Proof of Concept Journal System (J)
- Converted Player Armor to Addressables
- Corpse Visibility Settings added to Options
- Removed Container Size from Items and Containers
- Started Stable System
- More Item Stacking
- Removed Item / Container Sizes
- Added Code Signing
UI/Chat
- Added /who all Command
- Added Regions to /who all Commands
- Added /anon Command
- Added /lfg Command
- Made Player Name, Class, and Region Clickable in /who
- Updates to Chat Filtering Colors
- Updated Several Icons
Bug Fixes
- Hide Ears When Player Hidden
- Fixed Portal Type Spells
- Fixes to Tab Targeting
- Fixes to Target Mapping Interrupted by Particles
- Pathing Improvements
- Fixed Many Mesh Armor Racial Replacement Mapping Issues
- Upgraded Unity Minor Version

0.7.19 (Optional)

Content
- New Art for Several Mushrooms Found Across Adrullan
Bug Fixes
- De-wobbled Nameplate Face Camera
- Fixed Mouse Offset Fixing Ability / Item Drag and Drop

0.7.18

Skill Experience
In fulfilling Adrullan Online Adventures's foundational vision, we're finally taking our first steps in moving beyond an RNG-focused approach to a skill progression system rooted in experience. Actions now directly fuel your skill growth, ensuring more predictable rewards, setting distinct milestones, and amplifying skill visibility. You can adjust your Skill Experience Notification settings in the General Options (F8) menu. Remember, this is merely our first steps. Refinements and more exciting developments are on the horizon. Stay tuned!
Vertex Lighting
Previously, each voxel in Adrullan would apply it's lighting sample averaged across an entire Face. This could lead to areas of harsh "stepping" as the light level shifts. A classic technique to smooth the light fall-off is known as Vertex Lighting. Though this feature has been discussed for Adrullan Online Adventures since it's inception, with 7.1.8 we are finally introducing it. With this feature, each vertex of each voxel samples the lighting conditions around it and appropriately blends the lighting across the voxel face, greatly improving the visual fidelity of the game.
Content
- Suzy's Thimble can be found within Pineyearn and Moorhaven Crossings
- Mortis Fungi Have Been Spotted in Pineyearn Forest and Hillshade Hollow
- Reaper Lily's Haunt Pineyearn Forest and The Moorhavens
- Kindling Can be Found all over Adrullan
- Lots of Sap
- Tree Scale Mushrooms and other Fungis have been Spotted Across Adrullan
- Lots of Water Profile Updates
Systems
- Weight Reduction Bags
- Disable Weapon Swapping While Auto Attacking
- Throw More Arc-y
- Cleaner Death (Remove Standing Flicker)
- Skinning Animation Sync
- Removed the Rabbit
- Caltrops Have Animated Feedbacks
- Bandwidth Tracking by IP
- Skill Milestones
- Enemies with Allies in Range Will No Longer Flee
- Autosplit Coin On by Default (/autosplit)
- NPC Pets Now Inherit their Master's Factions
- Converted from Relational DB to Scripted Resource Node Spawning Rules
- Increased NPC Focus Time On Hail
UI/Chat
- Added /afk Command to Visually Flag and Auto Respond to Tells
- UI Scale Reset Button Added to Options -> Video Section
- Menu Scene UI Scale Dynamically Scales with Vertical Resolution
Bug Fixes
- Fix Lighting on Falling Leaf Particle
- Fixed Respawning with Unique NPCs
- Several Quest Script Fixes
- Fixed Voxel Attachment Spawn Rule Rotation
- Spawn Zones Respect Y Min / Max
- Fixed Issues Exiting Combat on Stealth
- Vendor Inventory Refreshes
- Fixed Dynamics in Water Smoothness

0.7.10

Content
- More Plagued Rats are Invading Briar's Rise
- Expanded Merchant Inventory in Greenwood
- Game Warden Jesildha Will Reward Further Culling
- Elder Sileas Will Reward Additional Dust Collection
- Elder Conall Will Accept More Sunfleck
Systems
- Hardened Some Login Security
- Unique NPCs Flag Properly Enforced
- Expanded Corpse Drag Radius
UI/Chat
- Default Ui Scale Adjust by Resolution
- All Hotkey Labels Now Reflect Bindings
- Merchants Won't Display Zero Quantity Items
- Merchant Inventory Updates Force Window
- Sit / Stand Button Displays Hotkey
- Containers Now Display Slot Size
- Add Support for Mouse Quantity Change
Bug Fixes
- NPCs and Owners Properly Signal Aggro on Non-Damaging Spells
- Pathing Fixes and Added Additional Pathing Debug
- Targetting a Corpse Forces Con Panel Closed
- Slaab Zone Script Fix

0.7.9

Content
- Updated Starter Note
- Updated Some Enchanter Spell Effects
- Updated Cleric Spell Descriptions
Systems
- Additional Surname Restrictions Added
- Added Profanity Filter to Surname
- Changed ZEM from Int to Float
- Added GM Zone Info Commands
UI/Chat
- Item Icons on Group Mates Looting
Bug Fixes
- Fixed Fresh Account being Unable to Create Character
- Fixed Reagent Items Memory Type Overflow
- Removed Lore Item Flag when Deleting an Inventory Item
- Fixed Bug in Group EXP Calculation Giving Too Much EXP

0.7.8

Systems
- Enchanter Animation Naming
- Faction Hit Requires Damage
- Additional GM Commands
UI/Chat
- Abilities [N] List Now Shows Ability Level
- Updated Item Details Window
- Icons on Item Links in Chat Window
- Heavier Stroke on Hotbutton Countdown Pulse
Bug Fixes
- Fixed Some Missing Voxel / Chunk Issues
- Many Locking State and Player Loop Updates
- Sit / Camp Actions Triggered from UI Sources Check Grounded State

0.7.7

Content
- Prop Work in Leont, Greenwood, The Down Below, and Harbourview
- New Produce and Food Icons
- Beachcombing Collectibles
- Many New Flora Collectibles
- New Players Start with Weapons in Inventory
- Shadow Knight Starting Quest Line Implemented
- Refinement and Expansion of Monk Starting Quest Line
- Revamped Necromancer Starting Quest Line
- Adjust Spawn Times in The Down Below
- Initiates of Alder are Investigating the Activity at Harbourview
Systems
- Give Player Experience Now Supports Floats
- Race / Class Combos are Dynamically Loaded
- Shield Strike and Kick have a Chance to Interrupt Casting if Landed
- Interrupted NPCs will no longer Immediately Recast
- Added AddLootItem Scripting Function
- Note Window Will Pop Above Other Windows on Open
UI/Chat
- Additional Debug Windows and Tools for GMs
- Better Feedbacks Messages on Gathering Errors
- Trainers Now List Abilities in Level Order
Bug Fixes
- Fixed Bind Wound on Self
- Fix an SK Haste Bug
- Fix Bug when ChunkRenderer is Null
- Fixed Several NPC Quest Scripts
- Fixed Bug with Faded Buffs Recurring on Login
- Fixed Issues with Tall Grass Occluding (and thus creating holes) in World
- Fixed SpawnNPC Scripting Function
- Increased Ability Mouse Hotbutton Delete Time

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