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Patch Notes

0.8.25

October 3, 2024

Content
- Lighting Pass in Hillshade Hollow
- Additional Props in Harvest Reach
- Added Additional Doors in Harvest Reach and Leont
- An Old Coal Mine Has Been Rediscovered on the Ridge Separating Pineyearn Forest from the Ardent Vale
Systems
- Corpses will Decay when Empty and Resurrected
- Fear on Players has a Chance to Break on Incoming Damage
- Passive Melee Skills like Dodge, Parry, Block, and Riposte no longer Trigger when Hit from Behind
- Butchering and Skinning Properly Check Tool, Distance, and Overflow
- Improved Light Sampling on Grass
- NPCs Can Lifetap Players
- Updated Portrait Camera Clipping for Better Edge Case Handling
Class
- Reduced Cast Time of Draw Blood
- Updated Supernal Torment from Growth to Decay Damage
- Updated Draw Blood from Growth to Decay Damage
Chat/UI
- Removed some Debug Logging from Cleric Codex System
- Empty Crafting Stations no longer Display Placeholder Items
- More Images added to Loading Screen
- Added Several new NPC Portraits
- Vendor Window Now Sorts Your Class Spell Scrolls to Top of List in Order of Use Level
Bug Fixes
- Fixed Effects Sync on Player Campfires
- Fixed Plague Helm Graphics
- Fixed a Bug with Ogre Hair Appearing Over Head Armor
- Fixed Bug Allowing Players to Cast While Feared
- Fixed Race Condition with Removing Items from Crafting Window

0.8.24

September 26, 2024

Cleric Codex System Early Testing
Overview
Introducing the Codex system for the Cleric, this class defining feature is now in early testing.
*Note: The first codex may be obtained by speaking to Andrin Quillsmith at the Leont Cleric Guild when you are level 10.*
Key Features
Codex Items
- New class-specific items for Clerics that are found through different avenues adventuring through Adrullan (e.g. quests, drops, crafted)
- Six types corresponding to different Aspect Deities
- Only one Codex can be equipped at a time
- Activated runes are reset when a codex is unequipped
Rune Activation Mechanic
- Codex displays three activatable Runes in a small UI window
- Runes activate randomly when casting healing spells
- Runes expire out of combat after a brief time
Codex Effects
- Lesser Effect: Triggered by expending 1 rune
- Greater Effect: Triggered by expending all 3 runes
- Each Codex type has unique Lesser and Greater Effects
Passive Blessing
- Each Codex provides a unique passive effect to the wearer
- Undetermined: Blessing strength scales with the number of active Runes
TODO
- High level cleric triggering runes off low level heal scaling formula
- Codex passive blessings
- Give a longer time window for when runes start to deactivate out of combat; currently it's one per tick
- Replace placeholder art for UI element
- Implement remaining Codex types, currently only one added, possible 6 total planned as of now
Balancing, and trigger percentages (as well as the mechanic as a whole) will need thorough discussion, please feel free to report feedback.
Content
- Spectral Sightings Witnessed at The Northmost Reach
- New Quests Added by Osgul Signal Fire
- New Quest Added to Sopher Quinn
- Strategist Darkfur and Tactician Swiftpaw Drops Now Have Use
- Alchemist's Tome Renamed and Given Use
- The First Two Volumes of Paranorm Mysterios is now Available at Brok Oliat at the Maritime Manitee
- Push Daggers, Hand to Hand Augmenting Weapons, Are Now Discoverable
- Adjusted Ball of Permafrost Delay Speed
Systems
- Players Can Now be Feared by NPCs
- NPCs Can Now be Blinded by Players
- Players Can Now be Stunned by Spells
Chat/UI
- Enhanced Skill Milestone UI
- Added Confirmation on Looting No Drop Items
- /friends System Added /friend or /unfriend PlayerName to Toggle
- /ignored System Added /ignore or /unignore PlayerName to Toggle
- Updated Credits
Bug Fixes
- Fixed a Performance Issue with Corn
- Fixed a Bug with Nearby Lights Not Showing on Login
- Fixed a Bug with Paperdoll and Portrait Lighting on New Lighting System

0.8.23

September 10, 2024

Content
- The Osgul Elevator now Runs Continuously
- Hand to Hand Weapons Utilize Hand to Hand Damage / Speed and may Offer Damage / Speed Modifiers
- Removed Weight from Training Arrows
- Added Pumpkin Breakable
Systems
- Refactored HotButton Bars for Better Performance
- Players can now Give Empty Containers to NPCs
- Improved Performance of Lighting System
- Started Local Player Illusion Handling
- Started Displaying Player Pet in Paperdoll Window
- Pets of NPCs will Despawn when their Master Does
- Updated Local Player Interface Sound Source to 2d Removing Doppler
- Players Can No Longer Target Hidden GMs
Chat/UI
- Improved Performance by Deactivating Paperdoll Rendering when Possible
- Player Portraits Will Populate Even Across Regions
- Added Button to Crafting to Automatically Pull Inventory Recipe Items
- Added a Directional Compass to Group Window help Locate Each Member in Region
- Added Additional Stats Tab to Character Window
- Added Bug Report UI and System (/bug)
- Players Can be Invited to Group via /invite {PlayerName} without Targeting
- Split Window Grabs Focus on Open Allowing Keypress Action
Bug Fixes
- Gnoll Tamers no Longer Attack their Pets
- Fixed Bug with Water not Triggering Player Swim State
- Fixed a Bug with the Avatar Window Background Fader
- Fixed a Bug with Shrink and Illusions Persisting through Death
- Fixed a Bug where the Killing Blow would be Reported After Death
- Fixed a Bug Causing Mana to Calculate Incorrectly
- Fixed Alignment of Lotus Collectibles Graphics

0.8.22

August 28, 2024

Content
- Harvest Reach Population Expands
- Props and World Work in Harvest Reach
Systems
- Door Sync

0.8.21

August 27, 2024

Content
- Finnegan BrĂ¡daigh in Leont will now offer Fletching recipes
- Bowbender Nalu No Longer Can Teach Greenwood Longbow Recipe
- Ogre Fletchers Now Know All Steps to Make Copper Arrowheads
- Cleric Spell Beacon of Rebirth is Now Self Only
Systems
- Other Players Will Now Adjust their Animations for Angle and Strafe
- Made Improvements to Other Player and NPC Movement Interpolation
- Improved Lighting Priority Sorting for Better Performance
- Major Refactor of Auth API Supporting JWT
- New Self Patching Patcher
Chat/UI
- Removed some Duplicate Chat Filters from the Chat Filter Screen
Bug Fixes
- Fixed an Infinite Platinum Exploit on Deckhand Bryce
- Fixed a Bug with Binding Other Players
- Fixed a Bug where NPCs Would Kill their Friends
- Fixed Some Pathing in Harvest Reach
- Fixed a Bug with Strength Buffs Being Able to Overwrite Revive Sickness
- Fixed a Bug with New Group Corpses Not Displaying wither Certain Corpse Visibility Settings
- Fixed a Bug with Beneficial Aggro Not Passing to Caster by Distance
Internal
- Moved Block Management to Database Making it Easier to Create and Edit Voxels
- Enhanced Internal Map Tools for Design and Management

0.8.20

August 15, 2024

Lighting
With the deprecation of our lighting solution, hiddentree has taken the opportunity to customize our render pipeline. This allows us to utilize the Unity URP Lighting to it's full potential, while having an appealing light attenuation in a voxel environment. With this change we have moved to a Deferred rendering path. We can support lights with a wider range, more intensity, and add more dynamics. We will be tuning the lighting profiles across the world, however you should already see a massive difference in the quality of lighting throughout the world. More options will be coming to allow further balance of lighting features and performance in the near future.
Content
- Modified Early Fletching Recipes to be Easier to Craft in Wild
- Forged Copper Arrows and Associated Prerequisites Can Now be Crafted
- Added Cast Iron Pickaxe as the Second Tier Mining Tool, Required for Tin and Above
- Alpha Corpse Summoner will Now Max a Character's Current Skills to the Highest Value Achieved on the Account
- The O'Leary Family of Harvest Reach Began Raising Pigs
- A New Nuisance Harasses the Apple Orchard of The O'Leary Farm
Systems
- Lighting Conversion (Deferred Rendering)
- Beastlord Pets Continue to Accrue Experience when Player at Temporary Cap (15)
- Collection Skills Require Higher Quality Tools as Resource Becomes Harder to Collect
Chat/UI
- Bank Window Positions Stored Separately from Normal Bag Positions
Bugs Fixes
- Fixed Inventory Bug with Splitting Stacks
- Fixed UI Scaling on Recipe Research Window Rows

0.8.19

August 15, 2024

New C# API
We have converted all of our login and management services to C#. We are no longer reliant on any PHP. This powers logging in, making characters, deleting characters, server lists, access, syncing static objects, and more. This hardens, standardizes, and modernizes our server interactions for future development.

0.8.18

August 5, 2024

Content
- Increased Despawn Timer of Triggered Dungeon Bosses from 15 Minutes to 2 Hours
Systems
- Shortened Distance Before NPC with Warp to Owner
- NPC Pets will Match Owners Runspeed and be Less Prone to Separation
- Corpses will Lose any Resurrection Experience after 24 Hours
- Further Obfuscated Some GM Tools from Standard Client
- Pet Target Abilities will Pass to Caster Pet if Non-Pet Entity is Targeted
Chat/UI
- Crafting Station Recipes Title Color Reflects Difficulty of Recipe
- Corrected Tooltips for Digging and Bug Catching Tools
- Prevent Peasants from Using GM Track Window
- Added More Combat Filtering Options and Filtered More Messages
- When Targeting Your Corpse, Target Window will Display Icons if the Corpse has Recovery or Resurrection Experience Available
- When Targeting the Corpse of Another Player who is Online, an Icon will be Displayed with Resurrection Experience Status
- Character Customization and Stats Shown Together on Single Screen During Character Creation

0.8.17

August 1, 2024

Content
- New Sticks Graphic Gatherable
- Hunt of the Sky and Mark of the Sky added to Ranger Spell Vendors
- Temporarily Increased Sticks Burn Rate in Forges and Campfires until Tree Harvesting is Added
Systems
- When Calculating Item Production Potential at Crafting Stations, Fuel Values are Taken into Account
- Collected Items Auto-Inventory, a Notification is Provided to Player and Group in Chat
- Harvested Items Auto-Inventory, a Notification is Provided to Player and Group in Chat
Bug Fixes
- Fixed Bug with Leveling NPC setting Max instead of Requested Level

0.8.16

July 31, 2024

Content
- Adjusted Binding Flag of Many Zones: Cities and POIs Allow Targeted Binding, Overworld Allow Self Only
- Updated Jewelcraft Merchant Faction from Tempest Academy to City of Leont
- Leont Wizard Questline Rework
- The Wizard's Scroll Meadows Gateway is Now Quested, Visit the Tempest Academy Archives
- Updated Declan and Eoin Rearsdon's Faction to City of Leont
Systems
- Food Buffs can be Clicked Off
- Updated Smelting to Require Less Ore for Early Ingots of All Types
- Added Additional Server Authority Checks on Ability Usage
- Changes to Crafting Jobs Update Cycle
Class
- Increased Effect of Player Strength and Dexterity on Backstab Damage
- Increased Effect of Player Backstab Skill on Backstab Damage
- Added Burning Hands Mechanic to Wizard
-- When Casing Fire Based Detrimental Spells, a Fraction of the Damage is Returned to Caster
-- The Damaged Can be Reduced or Eliminated by wearing Fire Resistant Gloves
-- Wizards are Introduced to this Concept and Receive their First Pair of Gloves from Class Trainer
- Added Spell: Conjure Gloves of Flame - Magician
- Added Spell: Conjure Bracers of Frost - Magician
- Added of the Sky Line Ability Line to Rangers Requiring Clear View of Sky to Utilize
- Added Spell: Hunt of the Sky - Ranger
- Added Spell: Mark of the Sky - Ranger
Chat/UI
- Invulnerable Players will Receive a Message Indicating the Damage Avoided
Bug Fixes
- Fixed a Bug Not Clearing Crafting Window on Logging / Character Swapping
- Fixed a Bug with Short Range Knockbacks Pushing NPCs into Walls
- Fixed a Bug with Hand to Hand Combat Filtering to Combat Ability

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